The Gnome Council proudly presents you the first (and probably the last xD) tank blog written in Spanish.
Sad... so sad...
Posted 10-20-2008 at 05:45 AM by Narshe
M'uru is now easier than first version of Karazhan. Kil'jaeden is almost dead with just 1 hour os tries.
Blizzard have killed all we have worked so hard for.
At least, I can do some nice achievements. That's the only fun thing there is still in the game. >.<
Blizzard have killed all we have worked so hard for.
At least, I can do some nice achievements. That's the only fun thing there is still in the game. >.<
Total Comments 8
Comments
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At least you're seeing content now, not going back at 80 to a level 70 instance...Posted 10-20-2008 at 07:47 AM by bludwork
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I feel exactly like Narshe.
I was in a small guild and we made it our target to get Zul'Jin before the PATCH, not before the expansion. Thank god we nailed him on the last reset before they took it away.Posted 10-20-2008 at 08:54 AM by Gloinir
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I'd really like to see the content too, just for the fun of it. Getting loot is of no lasting importance since it'll last o level 75 or so.Posted 10-20-2008 at 12:30 PM by Machus
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Our guild is fairly new and our goal was just to clear Kara before the patch. We dropped Nightbane late Monday evening...after three wipes. Jubilation! It was a great feeling. We came back this weekend...and cleared the place in one run...about 3.5 hours.
We started ZA about two weeks ago and cleared about half before the patch. True enough...we are now seeing content faster but there is a bit of sadness to it. On the other hand, we have a lot to look forward to in the expansion.Posted 10-20-2008 at 12:41 PM by csmgt
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With the choice between balancing pre-WotLK content and post-WotLK content, I think you'll have to admit that they had no choice on what to focus on. This time around they made certain that by the end that everyone got to see as much content as possible. Overkill? Maybe. The worst thing they've ever done? Far from it, I'd say.Posted 10-20-2008 at 12:59 PM by veneretio
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One of the best things ever too happen...
Muru was systematically killing my guild...Needing certain players online was a bitch and then 2-3% wipes really ate up alot of guild spirit.
Our guild having never got far past 75% on KJ was very happy and should be to kill him in 6 tries..
At the end of the day it keeps the guild together rather than demoralising players. Having 25 people online on a progress raid day sucks big time.
And while people may say this sucks imagine how many guilds have and would have died on pre nerf muru i remember starting too learn that and it was hell..
In wrath you wont have to balance raids around xyz class the raid structure looks far more flexible. Which is good so enjoy this window too wrath its just a time too kick back and relax no need to stress people out with impossible to kill bosses like muru (500+wipe bosses = no thanks)
So relax content was cleared in prenerf months ago it makes no difference at the end of the day...Unless you try join a elitist guild that requires muru exp O.o I remember some guilds asked for naxx exp early in TBC...some people no matter how good simply weren't skilled/geared/on the right server too do the content.
Alot more people will see sunwell and marvel at its complexity had it not been nerfed or they will get a few kicks at the end of the day its a game and TBC is not balanced around WOTLK.
Regarding loot, SWP loot lasts till 80 heroics.Posted 10-20-2008 at 02:21 PM by Nicki
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So, you are upset that a fight that used to be rediculously difficult to the point of insanity was made reasonably hard instead?Posted 10-20-2008 at 07:41 PM by thedrawrf
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Nope, Im upset that a fight that was previously ridiculous hard and was nerfed to be hard (remember, this is the previous to the last boss in the game) was nerfed again not to be reasonably hard but a joke instead.
I have done a first kill of M'uru with two guilds. One was after the first nerf and I must admit we probably couldn't kill it without that one, but the fight was still hard and required good execution (not perfect, just good). Now the fight requires no learning (as with this new guild we killed it on the second try after 3.0, and it was the first time we saw Entropius spawn) and it's very easy to not wipe.
Probably the hardest fight now in TBC is Kael'thas sunstrider and must be a joke aswell. But at least, it requires coordination and not pure zerging like Sunwell has become.
It feels like we are already doing it.Quote:At least you're seeing content now, not going back at 80 to a level 70 instance...Posted 10-21-2008 at 06:36 AM by Narshe












