TankSpot  

Go Back   TankSpot > Blogs > Muggs

Notices

Rate this Entry

Potential Frost Mage and Deathknight Synergy

Submit "Potential Frost Mage and Deathknight Synergy" to Digg Submit "Potential Frost Mage and Deathknight Synergy" to del.icio.us Submit "Potential Frost Mage and Deathknight Synergy" to StumbleUpon Submit "Potential Frost Mage and Deathknight Synergy" to Google
Posted 07-14-2008 at 09:57 AM by Muggs

Ok, so, this is what I initially wanted to talk about in my first blog today, but I felt it deserved it's own blog and that way I can continue my series with other classes.

The big point of this: Frost Mage + Death Knight = Frost Mage Viability via Synergy

Ok, let's look at the big ones, first of all, they share a similar talent: Frostbite - Frost spells have a 15% chance to freeze the target. Both classes are adept at CC, movement impairing, and rooting (woot).

Well, how do mages fit in there? Let's look at old school skills first:

Ice Shards - Crits deal double damage, nuff said.

Shatter - Increases critical strike chance against frozen targets by 50% (talent). before death knights, the only class that could freeze a target was a frost mage.

Ice Lance - Deals triple damage to frozen targets. Rank 3 (lvl 78) is 221-255 damage or 663-766 to a frozen target. Not bad, I crit for 2.2k now, this should up it a lot in Wrath.

Winter's Chill - Increases frost crit strike chance by 2%, stacks 5 times for +10% crit total.

Now, how would these old school talents work with a death knight... humm

Frost Strike - 10% chance to freeze a target, not bad, if this proc as you get an frost bolt off, it's big damage from shatter/shards combo.

Frozen Rune Weapon - Applies a debuff increasing frost damage by 1%, stacks 5x. not bad, +5% damage to everything that will most likely stack with curse of the elements.

Chains of Ice - Freezes target in place at range for 3 seconds. A good arena team will coordinate a chaining and a frost bolt/ice lance combo, this will be deadly in the hands of a good arena team

Hungering Cold (51 pt talent)- Leeches heat from the ground and freezes everything in place. Tab-Ice Lance ftw? I think so.

These combos look pretty cool. AoE/Ranged freeze + Ice lance/Frost bolts. Mages boosting DK crit while DK boosts raw damage. It looks like a great synergy... not to mention the amount of freezing will mean lots of lucky shatter procs for big crits for the mages off both character attacks. Now, one point I haven't touched on: Raid bosses can't be rooted. /facepalm right? Wrong because of this:

Winter's Grasp: Target is considered frozen. Now, I don't know what this means, but it potentially means that raid bosses will have a chance to be susceptible to shatter procs from ice mages. Only time will tell on this.

Since we're talking about Wrath end game, Hunger Cold + the new Deep Freeze (AoE stun on frozen targets) that is the frost mage 51 talent.. /evil laughter Let's hope the enemy in 5's stands close together...

Posted in
Views 1763 Comments 2 Email Blog Entry
« Prev     Main     Next »
Total Comments 2

Comments

  1. Old Comment
    Horacio's Avatar
    Hrm...That is interesting, though I would hope it is more a case providing some powerful buffs as opposed to actually making frost mages viable. (IE, I hope they are viable on thier own)

    Such synergy exists with shadow priests + Warlocks and from warlocks to mages with CoElements (though this is being altered in the xpac, no?)

    Neat stuff. A DK/Frostmage could be a formidable PvP tandem, farming party, etc. If I rolled a DK and my wife took her mage frost.....bah, never happen. She likes blowing shit up too much. :P
    Posted 07-14-2008 at 10:13 AM by Horacio Horacio is offline
  2. Old Comment
    Curse of Elements is changing in 2.4.3 to work on everything. In the end of Wrath, a boss could be debuffed (magically)

    +5% spell damage from Misery
    +15% fire damage from Imp Scorch
    +10% shadow damage from from Shadow Weaving
    +13% magical damage from Curse of Elements
    +5% frost damage from Frost Weapon
    +10% frost critical strike from Winters Chill

    For a grand total of:

    +23% Frost Damage/+10% frost critical strike (compared to only +18% frost Mages get now with misery + CoE)
    +28% Shadow Damage
    +33% Fire Damage
    Posted 07-14-2008 at 11:15 AM by Muggs Muggs is offline
 

All times are GMT -7. The time now is 12:03 PM.