ZA and How to push for the Bear Mount
I got my bear mount this Sunday after a quickie raid of Archimonde and Gorefiend.
Me (pally tank),
druid tank
Healer
pally healer
holy priest
DPS:
hunter
mage
rogue
elemental shaman
warlock
Dps warrior
This ZA brought out the worst in me. Based on past PUG runs where we were able to get the fourth chest, I was convinced that 2 healers are the way to go. It puts a tremendous strain on them but with the extra DPS, it makes the run so much faster. So I pouted my way into a better group dynamic. "Do it this way or I'm out".
On the way to the bear, at the gate, Soothing Animal DOES shave off seconds so I sighed my way to convincing the druid to do it my way and practically screamed for everyone to get a move on.
In short, we slaughtered every boss, my inner tension building with every death or stupid pull made by jumping the hut windows and the hunter not dismissing his pet. I run out of mana and I can feel the seconds squeezing by in the hourglass as I drink. Yet I would still run in to the invisible lynxes with 18% mana...shrug.
We had 5 minutes for the last boss and as flustered as I felt, we owned it with one minute remaining. We rolled and I won with a 93. Have to say I'm in love with my bear mount.
However, I was relieved to hear that people enjoyed themselves tremendously, even though I acted with tiny temper tantrums. :P One raider who was truly pissed that our 25 man raid ended early, said this was the most fun he's had in a long time. Definitely pleased. So the lesson was: as long as we succeed, the means don't exactly mean too much, especially when the pally tank is usually sweet as pie
1. Roll Need if you want an item for an UG to save time. However, in the beginning of ZA, remind people to have 4 bag slots open or more. The warriors lost his UG because his bags were probably full and didn't notice it until the end of the 4th chest.
2. Take all consumables as if it's a 25 man progression raid.
3. The kill order (ex. Eagle Boss, Bear Boss, Dragonhawk, then Lynx) is a good thing to lay out for the entire raid ahead of time.
4. Remind people to mount up often.
5. If you're a pally tank, heal thyself and often. No need to put more strain on the healers when you got abilities too.
6. Get someone to test ambient sound ahead of time for the Eagle boss.
7. Use your Save Mes! It's a short run.
8. MC is your friend. Shadow priest should have more than enough spell hit for it to last and last. But be sure to hover with a BOP when it breaks.
Axe Thrower: Axe Volley - Tosses axes at targets between 8-40 yards. Hits a bunch of targets for between 2000-3500 damage very quickly.
Flame Caster: Haste - Increases spell cast speed by 300%.
Fire Volley - You know it and you hate it. With the haste buff up this can do ~2500 damage to everything nearby every .4 seconds or so. Devastating.
Medicine man: I don't think you can use his immunity or healing totems, but he's got a powerful chain heal (up to 7500 on the first bounce) and a lightning bolt single target hit.
Trainer: Incite Frenzy - increases attack speed of a feral druid or possibly hunter pet by 200%.
9. DPS, let the pally tank's consecrate tick at least once.
10. Be flexible and forgiving about aggro. They have a repair bill to worry about afterwards.
11. Soothe Animal is great. Make sure your druid knows what it even looks like.
12. Jumping huts is a skill that some will fuck up. But don't let hunters jump without a reminder to dismiss their pets. And don't let people whine about their races being too big; everyone fits.
13. If multiple mobs are on a pally tank, the warrior tank or druid tank should not be pulling off a mob but instead, dpsing as hard as possible as it leaves the healers one person to heal rather than two.
14. Like the MC abilities listed above, research your trash mobs.
Anything else I missed?
Roster:
Tank:Me (pally tank),
druid tank
Healer
pally healer
holy priest
DPS:
hunter
mage
rogue
elemental shaman
warlock
Dps warrior
This ZA brought out the worst in me. Based on past PUG runs where we were able to get the fourth chest, I was convinced that 2 healers are the way to go. It puts a tremendous strain on them but with the extra DPS, it makes the run so much faster. So I pouted my way into a better group dynamic. "Do it this way or I'm out".
On the way to the bear, at the gate, Soothing Animal DOES shave off seconds so I sighed my way to convincing the druid to do it my way and practically screamed for everyone to get a move on.
In short, we slaughtered every boss, my inner tension building with every death or stupid pull made by jumping the hut windows and the hunter not dismissing his pet. I run out of mana and I can feel the seconds squeezing by in the hourglass as I drink. Yet I would still run in to the invisible lynxes with 18% mana...shrug.
We had 5 minutes for the last boss and as flustered as I felt, we owned it with one minute remaining. We rolled and I won with a 93. Have to say I'm in love with my bear mount.
However, I was relieved to hear that people enjoyed themselves tremendously, even though I acted with tiny temper tantrums. :P One raider who was truly pissed that our 25 man raid ended early, said this was the most fun he's had in a long time. Definitely pleased. So the lesson was: as long as we succeed, the means don't exactly mean too much, especially when the pally tank is usually sweet as pie

Basic suggestions:
1. Roll Need if you want an item for an UG to save time. However, in the beginning of ZA, remind people to have 4 bag slots open or more. The warriors lost his UG because his bags were probably full and didn't notice it until the end of the 4th chest.
2. Take all consumables as if it's a 25 man progression raid.
3. The kill order (ex. Eagle Boss, Bear Boss, Dragonhawk, then Lynx) is a good thing to lay out for the entire raid ahead of time.
4. Remind people to mount up often.
5. If you're a pally tank, heal thyself and often. No need to put more strain on the healers when you got abilities too.
6. Get someone to test ambient sound ahead of time for the Eagle boss.
7. Use your Save Mes! It's a short run.
8. MC is your friend. Shadow priest should have more than enough spell hit for it to last and last. But be sure to hover with a BOP when it breaks.
Axe Thrower: Axe Volley - Tosses axes at targets between 8-40 yards. Hits a bunch of targets for between 2000-3500 damage very quickly.
Flame Caster: Haste - Increases spell cast speed by 300%.
Fire Volley - You know it and you hate it. With the haste buff up this can do ~2500 damage to everything nearby every .4 seconds or so. Devastating.
Medicine man: I don't think you can use his immunity or healing totems, but he's got a powerful chain heal (up to 7500 on the first bounce) and a lightning bolt single target hit.
Trainer: Incite Frenzy - increases attack speed of a feral druid or possibly hunter pet by 200%.
9. DPS, let the pally tank's consecrate tick at least once.
10. Be flexible and forgiving about aggro. They have a repair bill to worry about afterwards.
11. Soothe Animal is great. Make sure your druid knows what it even looks like.
12. Jumping huts is a skill that some will fuck up. But don't let hunters jump without a reminder to dismiss their pets. And don't let people whine about their races being too big; everyone fits.
13. If multiple mobs are on a pally tank, the warrior tank or druid tank should not be pulling off a mob but instead, dpsing as hard as possible as it leaves the healers one person to heal rather than two.
14. Like the MC abilities listed above, research your trash mobs.
Anything else I missed?
Total Comments 8
Comments
| | Gratz and nice post, any help towards getting my own mount is always appreciated ![]() |
Posted 07-08-2008 at 02:03 PM by Tattman2an |
| | What do you mean by jumping huts? I would like more info on this please - I want to try for my bear mount too :-) |
Posted 07-08-2008 at 03:59 PM by Thist |
| | You can bypass a significant chunk of the cats by jumping through the huts. After you kill the dragonhawk boss, head across toward the lynx boss, but instead of going straight in the obvious entryway, go to the left down by the river and come back up on the other side of the stone pillar. There will be a pack you need to clear, then watch for the pat. Once it leaves, there is a hut on the left. You can jump into the window, run through the hut, jump out of the other window, then ahead and slightly to the right there is another hut, repeat the process, run straight across the path by the stairs and you're on the path to the lynx boss, and you've skipped several packs worth of pulls. |
Posted 07-08-2008 at 04:05 PM by Smaken |
| | Grats to y'all! We had a successful Bear run Sunday night. We had 3 healers and a (gasp!) Ret Paladin. Killed the 4th boss with less than a minute left. Was the most fun I've had in a while. |
Posted 07-08-2008 at 10:37 PM by Turkson |
| | The hut jumping takes some practice (especially for those with short legs). We only jump through one, I think from Smaken's description that we run round the second one as we only jump through the one near the pat, before heading through the undergrowth and then straight across in front of the lynx room to the pond side (where the pat (humanoid and two crocs pat)), theres a video link online showing where to go - think it's on youtube. We haven't got our first bear, but I'm slowly losing my complete hatred of ZA ![]() |
Posted 07-09-2008 at 12:34 AM by Shorty |
| | Just got our first bear last week. Nice blog it should be helpful to many people. Changes we made to get it. (btw we have zero T6 in my runs but we are in early BT/Hyjal) 2 Healers! you will be suprised how easy it is (if they are talented) we like priest/druid, priest/shaman or shaman/druid Prot pally! (fire resist is a plus by no means needed) you want them to be burning mana pots in order to chain pull halazi trash. Shadow Priest! MC's/Mana battery. Go left on the dragonhawk gauntlet focus fire scouts and be ready to stun if needed Chain sheep one flame caster. MC pull the one right before dragonhawk and have the raid run to the steps to skip the pat. soothe beast if you got it. Mana pot > drinking Practice. watch the video if u are unsure of how to skip much of the halazi trash. |
Posted 07-09-2008 at 08:57 AM by hbombs |
| | we have found only 1 difficulty and is the trash before the Dragonhawk boss, when you sometimes get 2 scouts coming out a tent one after the other, we don't wipe but it gets very hectic and slow. If any1 could throw more detail in hat part ![]() |
Posted 07-09-2008 at 09:11 AM by Daimon |
| | Daimon that is the part that makes or breaks early bear run groups(like mine) Basically everyone has to be on point. Speed and positioning are key. When you make that left turn hug the wall tightly. Position yourself into the corner so you wont aggro either scout. Anyone with a stun needs to be ready to use it (I keep my finger on charge/intercept) and your ranged gets ready to nuke. once the scout is in the middle call for a timed nuke and charge it. If you have a druid makes this very easy just chain root/stun while its nuked. 3 ranged dps casting at the same time will pwn a scout with no problem Once those scouts are taken care of ranged nukes down the one on the hill. Then you must immediately go into the 5 pull. Chain sheep then pull everything back into the same corner and nuke it all down as fast as possible. consider yourselves on a timer. Someone always needs to be looking out for scouts. if you don't get the mobs down fast enough they will respawn. |
Posted 07-09-2008 at 10:27 AM by hbombs |
Recent Blog Entries by Minju
- Figuring out the pull with the Illidari Council (07-21-2008)
- ZA and How to push for the Bear Mount (07-08-2008)
- Summertime (05-27-2008)
- Trial run (05-16-2008)
- Blizzcon 2008 (05-13-2008)







