I rerolled a DK tank
Posted 01-20-2009 at 08:50 AM by Keza
It's very different from being a full-time dps warrior, part-time warrior tank.
And I really, really like it.
Amory is currently down, if you are curious you can peek at LoranaKath in the guild 'All Most Righteous.' I am expertise capped, def capped, pretty close to hit cap, 24-ish% dodge and 21-ish% parry. I have 4% parry runeforged on Titansteel destroyer. I went with mining and engineering as profs, made the goggles and the 81 stam trinket. The 3 regular tanks in our guild (paladin, warrior and my frost DK) are racing to see who can reach 40k hit points buffed first.
Pretty close current spec, but I have 1 less point in blood of the north and 1 more point in acclimation:
-http://www.wowhead.com/?talent=j0eM0hZGxxzhed0hRcRsx0g
I debated on what would be most helpful in raid tanking, whether to take more dps talents or whether to up the # of death runes available. I went with death runes talenting into death rune mastery and blood of the north. Later as gear improves I may switch back to more ap talents, but I like having as many as all 6 death runes up at a time.
I named my toon LoranaKath. Little did I know it would turn out to be so popular among the community. My other choices were Chocokitty, which my GM said I would not receive a ginvite if I went with that, SassyMolassy, which I guess is just as bad. I think I had Moonshaker for a choice too, another nix.
This expansion has been bittersweet, and seems a common theme for others as well. I'm an officer in my guild, a psuedo dk/tank lead, raid strategist, raid leader, problem solver.
I do enjoy the DK. I enjoy raid tanking, which I've proven adept at tanking every boss in Naxx with the exception of Kel'Thuzad successfully (and Ob sanc). We had our first-time kill on Sapphy on Sunday with a 1-shot. I had the privilege of tanking him for that event. Unfortunately I don't have WWS on that event to see how DK magic mitigation works and how well my avoidance was. I can say I never got hit for more than 12k. For those interested in our WWS, here's a place to look around:
http://wowwebstats.com/xdjld4nf15gwa
The expan has been bittersweet for many reasons. As with any expansion there is any number of frustrations to deal with, dkp, raid slots, leveling, gearing, raiding. Our guild starting raiding a week earlier than was originally planned because we had folks who were quick to level. Regrettably I was behind the power curve for some real life things going on. Before stepping into raids I had my 540 defense cap, and parry and dodge up to a reasonable level. I came under criticism for not being 'raid' geared. In short time the tank plate drops enabled me to rectify my shortcomings in gear and I soon fulfilled the role I had promised to my guild.
Currently I have the issue of a tank weapon upgrade. We are heavy on melee dps, and from what I've been reading this is a common occurrence in other guilds. We attempted Kel'Thuzad with 11, yes 11 melee, when the strat calls for 7 max, including the 3 tanks. One of our DK-dpser's came up with the idea to pair up our melee so that we had 4 pairs of them on the backside of Kel'Thuzad standing on top of one another. Over time this worked, there were more melee alive and the tank did not get ice blocked. It was a very difficult encounter healing-wise though. WTB ranged dps. At the end of the night we got him to 3% on the last pull.
So, our dkp system is epgp. You bid on something and then drop to the bottom of the loot list. Since Blizz has announced they will not implement 2-handed tank weapons I have the issue of bidding against our dps melee classes. I thought this would be okay, but I'm having second thoughts. Arguably the stats on any of those weapons would be better served in the hands of our melee. On the other hand I will need an upgrade if I hope to maintain threat against these guys beating on a boss. So my fellow officers and guildmates have to make the decision whether I will be able to bid primary on 2-handers or wait until 2nd round. Many of us are carrying Titan steel destroyer, so there is much competition for the upgrades in Naxx. I'm not sure what the outcome of this decision will be. I'll post a little note after the debate is decided.
LK/Keza
And I really, really like it.
Amory is currently down, if you are curious you can peek at LoranaKath in the guild 'All Most Righteous.' I am expertise capped, def capped, pretty close to hit cap, 24-ish% dodge and 21-ish% parry. I have 4% parry runeforged on Titansteel destroyer. I went with mining and engineering as profs, made the goggles and the 81 stam trinket. The 3 regular tanks in our guild (paladin, warrior and my frost DK) are racing to see who can reach 40k hit points buffed first.
Pretty close current spec, but I have 1 less point in blood of the north and 1 more point in acclimation:
-http://www.wowhead.com/?talent=j0eM0hZGxxzhed0hRcRsx0g
I debated on what would be most helpful in raid tanking, whether to take more dps talents or whether to up the # of death runes available. I went with death runes talenting into death rune mastery and blood of the north. Later as gear improves I may switch back to more ap talents, but I like having as many as all 6 death runes up at a time.
I named my toon LoranaKath. Little did I know it would turn out to be so popular among the community. My other choices were Chocokitty, which my GM said I would not receive a ginvite if I went with that, SassyMolassy, which I guess is just as bad. I think I had Moonshaker for a choice too, another nix.
This expansion has been bittersweet, and seems a common theme for others as well. I'm an officer in my guild, a psuedo dk/tank lead, raid strategist, raid leader, problem solver.
I do enjoy the DK. I enjoy raid tanking, which I've proven adept at tanking every boss in Naxx with the exception of Kel'Thuzad successfully (and Ob sanc). We had our first-time kill on Sapphy on Sunday with a 1-shot. I had the privilege of tanking him for that event. Unfortunately I don't have WWS on that event to see how DK magic mitigation works and how well my avoidance was. I can say I never got hit for more than 12k. For those interested in our WWS, here's a place to look around:
http://wowwebstats.com/xdjld4nf15gwa
The expan has been bittersweet for many reasons. As with any expansion there is any number of frustrations to deal with, dkp, raid slots, leveling, gearing, raiding. Our guild starting raiding a week earlier than was originally planned because we had folks who were quick to level. Regrettably I was behind the power curve for some real life things going on. Before stepping into raids I had my 540 defense cap, and parry and dodge up to a reasonable level. I came under criticism for not being 'raid' geared. In short time the tank plate drops enabled me to rectify my shortcomings in gear and I soon fulfilled the role I had promised to my guild.
Currently I have the issue of a tank weapon upgrade. We are heavy on melee dps, and from what I've been reading this is a common occurrence in other guilds. We attempted Kel'Thuzad with 11, yes 11 melee, when the strat calls for 7 max, including the 3 tanks. One of our DK-dpser's came up with the idea to pair up our melee so that we had 4 pairs of them on the backside of Kel'Thuzad standing on top of one another. Over time this worked, there were more melee alive and the tank did not get ice blocked. It was a very difficult encounter healing-wise though. WTB ranged dps. At the end of the night we got him to 3% on the last pull.
So, our dkp system is epgp. You bid on something and then drop to the bottom of the loot list. Since Blizz has announced they will not implement 2-handed tank weapons I have the issue of bidding against our dps melee classes. I thought this would be okay, but I'm having second thoughts. Arguably the stats on any of those weapons would be better served in the hands of our melee. On the other hand I will need an upgrade if I hope to maintain threat against these guys beating on a boss. So my fellow officers and guildmates have to make the decision whether I will be able to bid primary on 2-handers or wait until 2nd round. Many of us are carrying Titan steel destroyer, so there is much competition for the upgrades in Naxx. I'm not sure what the outcome of this decision will be. I'll post a little note after the debate is decided.
LK/Keza
Total Comments 5
Comments
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http://www.wowhead.com/?item=40406 is a tanking weapon and should have DK priority. Make that weapon your goal for tanking, pass on everything else.Posted 01-20-2009 at 09:32 AM by Inaara
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Posted 01-20-2009 at 09:38 AM by Horacio
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Posted 01-20-2009 at 10:04 AM by Keza
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I finally hit 40k in Naxx 10 this week. It felt great, but I have the advantage of 41 stam gems.Posted 01-20-2009 at 12:06 PM by Naux
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It does not matter how many melees you take with you. Pairing is a good idea, but not with 4 pairs. A boss with such a small hitbox is done best with three camps including the tank so you create a triangle around the boss. If done correctly every iceblock will hit just one camp. If you create 3 camps iceblock will hit more than one camp and probably affect more players than with fewer bigger camps.Posted 01-21-2009 at 01:40 AM by Menkáno












