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"Forewarned, forearmed; to be prepared is half the victory."

Cervantes, the author of Don Quixote, penned this epic phrase in the 1600's. It reminds me of the phrase on the Burning Crusade trailer... where Illidan Stormrage declares "You are not prepared!"

As a "casual" tank who has been in the protection business from the UBRS/MC days all the way to tier 6 content now, sites like tankspot have helped me go from being a noob tank OT'ing MC and UBRS to being able to MT bosses in MH and BT.

I've learned a ton from knowledgeable tanks such as Cider, Vene, Satrina and others, and though my RL schedule has prohibited me from getting in on the more "hardcore" side of the raiding community, I am part of an awesome guild that is great at maintaining a "casual" atmosphere while getting in on tier 6 level content.

Hopefully through this blog I'll be able to share some insights from my experiences as a "casual" tier 6 raider.
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Ghostcrawler and Raid Composition

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Posted 10-09-2008 at 10:37 AM by Halandir

Quote:
Raid diversity in WotLK
I undestand your concern here. It's totally valid. But it's actually the "OMG we need X" mentality that we're trying to get away from. Even a 25-player raid stacked with healers is going to have ~15 slots for dps. Not every raid will have a rogue in one of those spots, but some will, and some will have 3 or 4. We want to restore flexibility back to the group. Our experience is that a lot of guilds are groups of friends, and it sucks when those groups have to sit out mage 3 and 4 just because "full on mages." If you have a group with exceptional rogues, great. Bring them. You shouldn't be punished for having too many good players.

Now maybe you're worried that battle rez or battle shout or whatever is still too good and stacks so well that every guild is going to switch to stacking, oh I don't know, 10 Ret pallies for their dps. If that happens, and we're convinced it's really an issue not just players experimenting, then we'll squash it. Because the goal is you bring ~15 dps, not that you bring 10 ret pallies. That violates the "OMG we need X" situation. (Source)
Ghostcrawler hits on Blizz's approach to raid composition for the expansion, and I think that this bodes well for the new guild that I'm helping start for raiding in WotLK: instead of having Naxx boss #1 require a completely different class setup than boss #2 (which doesn't make sense AT ALL, one wonders why they set up kara that way in the first place) they seem to be wanting to create common denominators.

For example... trash mob packs in MH, and Kara even were always a pain on my shadowpriest, because I didn't have an aoe and my shadow word: pain was pretty mana-intensive to toss up on every mob... I usually just ended up putting a rank one shadow word pain up to get misery up to buff the locks and mages dps.

With WotLK, as a shadowpriest I now get an aoe with the Mind Sear ablility. And I'm not the only class that gets a new aoe... rogues get Fan of Knives, arms warriors get Bladestorm.

This isn't to say that all classes will be able to aoe at the level of a lock or mage, no fear of that. But taking down aoe packs without having traditional aoe classes in the raid will still be doable due to the new talents/abilities in WotLK.

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