ProtDps theorycrafting (relative to LK talents)
Posted 09-10-2008 at 12:02 PM by Galushi
Alright, this is some prelimenary theorycraft to view the benefit of the new LK prot spec 14/5/52 to a current Live cookiecutter prot tank spec 12/5/44. Basically the major difference for prot dps is that we gain Impale (+20% crit dmg bonus), Incite (+15% crit chance for heroic strike), and SwordnBoard (+15% crit chance for Devastate). Using one of my WWS reports, I will apply those bonuses to my damage breakdown and find a relative dps increase.
A few disclaimers:
1. My rotation isn't perfect. I'm sure there were times i could make better use of whirlwind on cooldown for better dps. Devastate gains an advantage with new talents, but should be still below WW on a dmg/gcd basis. Whether the increased dmg/rage efficiency of Devastate coupled with using that extra rage on heroic strike dumping is a dps gain, I do not know at this time. I typically dps under the assumption to use WW on cooldown, devastate spam otherwise, and dump rage on heroic strike at rage >40.
2. The fight may not be ideal. Squishy mobs, lucky crit rate, enviromental damage to fuel rage; can all play a factor. Theres also a little bit of execute/cleave damage in the log that I did not work out the numbers for, so the Impale bonus is slightly undervalued in my work. The main purpose of this theorycrafting was to establish the benefit of 3 *new* talents to protection specced dps viability. Since these abilities are the greatest percentage of protection's dps, aside from white damage, I consider this to be valid.
3. This is only on paper. Real dps situations are subject to RNG, latency, skill, and other factors. These numbers while being specific to this one WWS report should be reasonably accurate. One thing to note is that when raid dps increases, each players dps increases because cooldowns have proportionally better uptimes. Since I'm working math to show a difference between talented and non-talented pure damage, this shouldn't be an issue.
4. Things might change with the Heroic Strike glyph that returns 10 rage on crit, increasing the use of heroic strike and therefore boosting protection dps even further because heroic strike will be a larger part of total damage.
5. Since none of these talents affect rage generation, without the glyph, I think my rotation used (while not perfect) is attainable in a raid setting. Only the damage of the abilities increased, not there relative usage.
6. Missed attacks are independent of Crits on the combat table. While this does not effect any calculations, I included my "Misses" under the breakdown for each ability for continuity sake (adding hit/crit/miss together to get total attacks).
7. I'm making an assumption that all 3 of these talents would be achievable at 70. They aren't. But since I only have BC data to work with, I'm applying the new talents to level 70 Dps. Until I get some level 80 data (with and without Impale/Incite/SnB) this is the best I can do.
Hopefully my math is logical enough to follow.
Report used: http://wowwebstats.com/lloe3r2n5dtji...9357&a=x46a904
Total Damage Done = 384,731
DPS Time = 241 seconds
Active DPS = 1596
Heroic Strike with Live Talents
Total Heroic Strikes = 60
-Hits = 26
-Crit = 32
-Avoided = 2
Avrg Heroic Strike Hit = 1184
Avrg Heroic Strike Crit = 2294
Total Hit Dmg (26*1184) = 30784
Total Crit Dmg (32*2294) = 73408
Total Dmg = 104192
Heroic Strike with Impale, Incite
Total Heroic Strikes = 60
Hits converted to Crits via Incite = 9
-Hit = 17
-Crit = 41
-Avoided =2
Avrg Heroic Strike Hit = 1184
Avrg Heroic Strike Crit (w/ Impale) = 2523
Total Hit Dmg (17*1184) = 20128
Total Crit Dmg (41*2523) = 103443
Total Dmg = 123571
-----------------------------------
Additional Dmg Gained = 19379
Heroic Strike %Dmg Increase = 18.6%
-----------------------------------
Devastate with Live Talents
Total Devastates = 116
-Hit = 62
-Crit = 52
-Avoided = 2
Avrg Devastate Hit = 577
Avrg Devastate Crit = 1211
Total Hit Dmg = 35774
Total Crit Dmg = 62972
Total Dmg = 98746
Devastate with Impale, SwordnBoard
Total Devastates = 116
Hits converted to Crits via SwordnBoard = 17
-Hit = 45
-Crit = 69
-Avoided = 2
Avrg Devastate Hit = 577
Avrg Devastate Crit (w/ Impale) = 1332
Total Hit Dmg = 25965
Total Crit Dmg = 91908
Total Dmg = 117873
-------------------------------
Additional Dmg Gained = 19127
Devastate %Dmg Increase = 19.4%
-------------------------------
Whirlwind
-Hit = 22
-Crit = 21
-Avoided = 1
Avrg WW Hit = 628
Avrg WW Crit = 1310
Avrg WW Crit (w/ impale) = 1441
Total Crit Dmg = 27510
total Crit Dmg (w/ impale) = 30261
----------------------------
Additional Dmg Gained = 2751
----------------------------
Additional Dmg from all three sources = 19379 + 19127 + 2751 = 41257
Dps time = 241 seconds
Additional dps = 171
Previous Dps = 1596
Total New Dps = 1767
Percentage Dps Increase = 10.7%
A few disclaimers:
1. My rotation isn't perfect. I'm sure there were times i could make better use of whirlwind on cooldown for better dps. Devastate gains an advantage with new talents, but should be still below WW on a dmg/gcd basis. Whether the increased dmg/rage efficiency of Devastate coupled with using that extra rage on heroic strike dumping is a dps gain, I do not know at this time. I typically dps under the assumption to use WW on cooldown, devastate spam otherwise, and dump rage on heroic strike at rage >40.
2. The fight may not be ideal. Squishy mobs, lucky crit rate, enviromental damage to fuel rage; can all play a factor. Theres also a little bit of execute/cleave damage in the log that I did not work out the numbers for, so the Impale bonus is slightly undervalued in my work. The main purpose of this theorycrafting was to establish the benefit of 3 *new* talents to protection specced dps viability. Since these abilities are the greatest percentage of protection's dps, aside from white damage, I consider this to be valid.
3. This is only on paper. Real dps situations are subject to RNG, latency, skill, and other factors. These numbers while being specific to this one WWS report should be reasonably accurate. One thing to note is that when raid dps increases, each players dps increases because cooldowns have proportionally better uptimes. Since I'm working math to show a difference between talented and non-talented pure damage, this shouldn't be an issue.
4. Things might change with the Heroic Strike glyph that returns 10 rage on crit, increasing the use of heroic strike and therefore boosting protection dps even further because heroic strike will be a larger part of total damage.
5. Since none of these talents affect rage generation, without the glyph, I think my rotation used (while not perfect) is attainable in a raid setting. Only the damage of the abilities increased, not there relative usage.
6. Missed attacks are independent of Crits on the combat table. While this does not effect any calculations, I included my "Misses" under the breakdown for each ability for continuity sake (adding hit/crit/miss together to get total attacks).
7. I'm making an assumption that all 3 of these talents would be achievable at 70. They aren't. But since I only have BC data to work with, I'm applying the new talents to level 70 Dps. Until I get some level 80 data (with and without Impale/Incite/SnB) this is the best I can do.
Hopefully my math is logical enough to follow.
Report used: http://wowwebstats.com/lloe3r2n5dtji...9357&a=x46a904
Total Damage Done = 384,731
DPS Time = 241 seconds
Active DPS = 1596
Heroic Strike with Live Talents
Total Heroic Strikes = 60
-Hits = 26
-Crit = 32
-Avoided = 2
Avrg Heroic Strike Hit = 1184
Avrg Heroic Strike Crit = 2294
Total Hit Dmg (26*1184) = 30784
Total Crit Dmg (32*2294) = 73408
Total Dmg = 104192
Heroic Strike with Impale, Incite
Total Heroic Strikes = 60
Hits converted to Crits via Incite = 9
-Hit = 17
-Crit = 41
-Avoided =2
Avrg Heroic Strike Hit = 1184
Avrg Heroic Strike Crit (w/ Impale) = 2523
Total Hit Dmg (17*1184) = 20128
Total Crit Dmg (41*2523) = 103443
Total Dmg = 123571
-----------------------------------
Additional Dmg Gained = 19379
Heroic Strike %Dmg Increase = 18.6%
-----------------------------------
Devastate with Live Talents
Total Devastates = 116
-Hit = 62
-Crit = 52
-Avoided = 2
Avrg Devastate Hit = 577
Avrg Devastate Crit = 1211
Total Hit Dmg = 35774
Total Crit Dmg = 62972
Total Dmg = 98746
Devastate with Impale, SwordnBoard
Total Devastates = 116
Hits converted to Crits via SwordnBoard = 17
-Hit = 45
-Crit = 69
-Avoided = 2
Avrg Devastate Hit = 577
Avrg Devastate Crit (w/ Impale) = 1332
Total Hit Dmg = 25965
Total Crit Dmg = 91908
Total Dmg = 117873
-------------------------------
Additional Dmg Gained = 19127
Devastate %Dmg Increase = 19.4%
-------------------------------
Whirlwind
-Hit = 22
-Crit = 21
-Avoided = 1
Avrg WW Hit = 628
Avrg WW Crit = 1310
Avrg WW Crit (w/ impale) = 1441
Total Crit Dmg = 27510
total Crit Dmg (w/ impale) = 30261
----------------------------
Additional Dmg Gained = 2751
----------------------------
Additional Dmg from all three sources = 19379 + 19127 + 2751 = 41257
Dps time = 241 seconds
Additional dps = 171
Previous Dps = 1596
Total New Dps = 1767
Percentage Dps Increase = 10.7%
Total Comments 2
Comments
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Great, the morning i do this work is right before a beta push that increases devastate damage by a phenominal amount, pretty much negating any theorycrafting ive done. lolPosted 09-11-2008 at 01:21 AM by Galushi
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Just a quick comment, but the first build you linked was 14/5/29....seems it didn't record the remaining 23 or so.Posted 09-12-2008 at 06:46 AM by salihe












