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Tough Trash

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Posted 04-16-2009 at 07:44 PM by Ferag

On Tuesday night when the servers were finally up, my guild tossed together 10 people to check out Ulduar. We downed the FL with no problem, one shot him all the way, shockingly easy. We are going for Ingis, can't get past the colossi in front of his room.

Damn.

Wednesday night, go for the Deconstructor. After about 4 wipes we DPS the heart and he goes down. Trash in front of Ingis still immovable for us.

Tonight, we tried the trash after Deconstructor. Locked out again! Can't even clear one group of it.

What is wrong with us? We have minimal trouble with bosses and can't do trash to save our lives (or those of our characters )

Ah well, at least it is a fun instance. The corpse run got boring after a while though.

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Comments

  1. Old Comment
    Horacio's Avatar
    Haven't seen it on 10 man but on 25 we split them (well, now we know to split them) burned all our CDs and held on for dear life.
    permalink
    Posted 04-16-2009 at 10:05 PM by Horacio Horacio is offline
  2. Old Comment
    The fire elementals seems more annoying than the giants.
    permalink
    Posted 04-16-2009 at 10:42 PM by Ezmode Ezmode is offline
  3. Old Comment
    my group stacked up. have 2 tanks hold aggro on each and everyone stand on top of each other. that was the only way we could get past them.
    permalink
    Posted 04-16-2009 at 11:40 PM by multiplayer multiplayer is offline
  4. Old Comment
    trash mobs are a new challenge for all of us. ppl were complaining of naxx trash being too easy.... love the challenge though. Makes you think more
    permalink
    Posted 04-17-2009 at 10:06 AM by Malygor Malygor is offline
  5. Old Comment
    You make Ulduar bosses sound easy. Are you all 25man Naxx geared? 10 man Naxx Geared? Heroic? I'm curious because i'm leading a raid into Ulduar 8PM EST.
    permalink
    Posted 04-17-2009 at 11:08 AM by Sillybones Sillybones is offline
  6. Old Comment
    The way my guild got the colossi was that we split them. Kited one with a healer and tank down toward XT not all the way down but far enough away so that the stuns and debuffs don't stack. Around 60 yards or so. Have all dps on the other mob burned it didn't use any CDs. then have everyone go to the other mob and burn that one as well.

    Note: When you switch mobs it could be helpful to switch tanks as well to manage the debuff. Haven't tested the timer on the debuffs though so this is a moot point in the fact that it isn't solid info.
    permalink
    Posted 04-17-2009 at 03:30 PM by Marashangdi Marashangdi is offline
  7. Old Comment
    Sillybones, most of the raid is 25 man geared going into Ulduar 10.

    Thanks for the help Marashangdi, I will suggest that to the guild next time we encounter the colossi.

    We failed at Kologarn/Council last night, I was on the bench for it so I don't know the details though. Hopefully when I get a chance to go it will be better =)
    permalink
    Posted 04-17-2009 at 05:08 PM by Ferag Ferag is offline
  8. Old Comment
    Dhalphir's Avatar
    For the trash after Deconstructor, you need to use heavy CC. CC all the humanoids, and tank and kill the two robots.
    permalink
    Posted 04-18-2009 at 10:08 PM by Dhalphir Dhalphir is offline
  9. Old Comment
    Dhalphir's Avatar
    Hell, you need to CC heavily for the entire instance of trash.
    permalink
    Posted 04-18-2009 at 10:08 PM by Dhalphir Dhalphir is offline
  10. Old Comment
    Well then, I will be sure to suggest bringing in CC and using it. I had heard you needed CC, but until past XT-002 we couldn't (I think) CC anything. Now we know! And knowing is half the battle.
    permalink
    Posted 04-19-2009 at 07:54 PM by Ferag Ferag is offline
  11. Old Comment
    Just think of it as TK/SSC trash again.

    We roll with 4 mages, so the trash on the run up to Iron Council becomes much easier at that point
    permalink
    Posted 04-20-2009 at 03:38 AM by Bovinator Bovinator is offline
 

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