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Defense on level 80 starter tank gear

Posted 09-28-2008 at 09:31 AM by Armstrong
Updated 09-28-2008 at 10:24 AM by Armstrong

Just a very rough post to show that the gear is indeed out there to achieve 540 defense pre-Naxx.


1 Def skill @80 = 4.918498039 Def rating

Rating required for 540 Def (140 skill) = 689



77 Ley-Guardian's Legguards

76 Breastplate of the Solemn Council

71 Daunting Handguards

65 Seal of the Pantheon

61 Ground Tremor Helm

58 Sabatons of Draconic Vigor
...
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Posted in Death Knights
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Old

DK armor comparison (part 2, level 80)

Posted 09-13-2008 at 07:53 AM by Armstrong
Updated 09-14-2008 at 04:30 AM by Armstrong (Fixed typo)

So it's been a month since I posted a comparison of armor values between the plate-wearing classes. Level 80 entry level raid gear is now on the database sites, so it's time for one more armor comparison post, this time with actual level 80 values.


ilevel 200 Epic items
(Naxx 10-man / level 80 heroic 5-mans)


Heroes' Scourgeborne Helmet 1821
Heroes' Scourgeborne Shoulderplates 1681
Cloak of Armed Strife 486
Heroes' Scourgeborne Chestguard...
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Posted in Death Knights
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Old

Death Knight mitigation vs. warrior/paladin

Posted 08-14-2008 at 02:31 PM by Armstrong

Today is 8/14/08. WotLK is in beta. By the time the expansion is released much may have changed regarding the post below.


I've been running into a lot of discussions mentionning how DKs have the worst survivability of the three tank classes, much of which is tied to them having lower armor. I was curious to figure out exactly how big the difference was, and decided to approach the issue using familiar examples of gear available at level 70.

Below is a breakdown...
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Posted in Death Knights
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Old

Blizz clarifies philosophy behind DK talents

Posted 07-31-2008 at 02:45 AM by Armstrong
Updated 07-31-2008 at 11:32 AM by Armstrong

Ghostcrawler made this post yesterday which reiterates Blizzard's design philosophy behind Death Knights as tanks and why their tanking talents are spread across three talent trees.

Quote:
Originally Posted by Ghostcrawler

Part of the reason we chose to add the death knight to Wrath of the Lich King was because groups seemed to have trouble getting tanks. We think tanking in general will be more popular if it's more fun. Improving the dps of tanks will certainly help, which is something we're trying to do
...
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Posted in Death Knights
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Old

Justifying a raid slot

Posted 07-27-2008 at 04:55 PM by Armstrong

This is a list of the different ways Death Knights can bring utility to a raid beyond their own DPS and tanking ability.

At the moment it's difficult to tell exactly how valuable any of the buffs will be. I'm mostly concerned with having them listed together, and anyone who is already involved in raid leading should be able to get at least a rough idea of what these buffs imply in a raid setting.

I'm also including debuffs that can be applied on a boss which another...
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Posted in Death Knights
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