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Bring back the old Death Strike please

Posted 04-18-2009 at 01:04 PM by Armstrong
Updated 04-18-2009 at 04:18 PM by Armstrong

Quote:
Originally, this ability was something you would use only situationally to heal yourself at a cost of damage. Since then we have redesigned the death knight class sufficiently to where Death Strike was a major rotational ability for Blood. Given how much the attack is hitting for, we think the amount of healing it provided was too much.
Source: http://forums.worldofwarcraft.com/th...73608683&sid=1


Some numbers:

Prior to 3.1, Death Strike...
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Gosh!
Posted in Death Knights
Views 697 Comments 6 Armstrong is offline
Old

Beta is over, things I'm left wondering about

Posted 11-06-2008 at 03:46 PM by Armstrong
Updated 11-06-2008 at 03:53 PM by Armstrong (Added category, changed title)

The Beta is over

and I've only had time to test about 5% of what I would have liked to test. Well it was fun while it lasted, and the expansion is only a week away.

Here are the top three things on my mind at the moment:

  • Resource system

    With a full set of level 80 abilities the Rune + Runic Power system becomes a mini-game all by itself. The system allows for a wide variety of fairly convoluted rotations but at the same time creates
...
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Gosh!
Posted in Death Knights
Views 711 Comments 4 Armstrong is offline
Old

AP coefficients

Posted 10-27-2008 at 06:12 AM by Armstrong
Updated 11-03-2008 at 12:37 PM by Armstrong

http://www.tankspot.com/forums/f200/...fficients.html

Attack Power coefficients


Death Knight abilities that are not based on weapon damage generate a base amount of damage plus a percentage of the Death Knight's attack power. These abilities are generally considered "spells". They generate magic damage and are affected by spell resistance mechanics and spell hit / miss chance.

The Attack Power coefficient allows...
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Gosh!
Posted in Death Knights
Views 4899 Comments 0 Armstrong is offline
Old

Threat values (work in progress)

Posted 10-10-2008 at 09:03 AM by Armstrong
Updated 11-06-2008 at 05:14 AM by Armstrong

This entry has been reposted on the forums. Please see THIS THREAD for updates and to leave further comments.


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This an extensive list of DK mechanics and their associated threat. Because we are dealing with a completly new class, I decided to look for threat in every possible buff, proc etc. As expected the vast majority DK threat will come directly from damage, with innate threat values being the exception rather...
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Gosh!
Posted in Death Knights
Views 1062 Comments 5 Armstrong is offline
Old

Got a beta key!

Posted 10-09-2008 at 07:10 AM by Armstrong

I finally got my hands on a beta key a couple of days ago. I've been working pretty long days so after the long download & install process I've only had the chance to spend about an hour in game last night.

I've decided to save the fun of the starting area for when Wrath goes live. For now I intend to focus on finding answers to the many "technical" questions I have about the class first, so I copied a premade level DK (aptly named ArmstrongDK) to the Murmur server....
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Gosh!
Posted in Death Knights
Views 338 Comments 0 Armstrong is offline

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