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AP coefficients

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Posted 10-27-2008 at 06:12 AM by Armstrong
Updated 11-03-2008 at 12:37 PM by Armstrong

http://www.tankspot.com/forums/f200/...fficients.html

Attack Power coefficients


Death Knight abilities that are not based on weapon damage generate a base amount of damage plus a percentage of the Death Knight's attack power. These abilities are generally considered "spells". They generate magic damage and are affected by spell resistance mechanics and spell hit / miss chance.

The Attack Power coefficient allows Attack Power to act like Spell Power. For example:

Death Coil (Rank 5) causes 443 base damage, plus 15% of attack power.

A Death Knight with 2000 AP will do 443 + (2000 × 0.15) = 743 damage with Death Coil.

Keep in mind that talents and effects which increase damage by a percentage also increase the AP contribution for the spells they affect by that percentage. As such, the coefficients listed below represent the very minimum players will see for each ability, and in most cases the contribution will be higher.



Death Knight spells are listed below with their AP coefficients as of patch 3.0.3.9155.


Code:
Blood Boil _________  0.04
Blood Plague _______  0.055
Bloodworms _________  0.006 *
Corpse Explosion ___  0.0475 **
Death and Decay ____  0.0475
Death Coil _________  0.15
Frost Fever ________  0.055
Howling Blast ______  0.1
Summon Gargoyle ____  0.42 (Gargoyle Strike) ***
Icy Touch __________  0.1
Pestilence _________  0.04
Strangulate ________  0.06
Unholy Blight ______  0.013

* Bloodworms' base damage at level 80 appears to be 50 average (2.0 attack speed) before armor mitigation, assuming the formula is D = base + C × AP where C is the AP coefficient.


** Currently Corpse Explosion is bugged and the AP coefficient itself scales with Runic Power. On an empty RP bar the ability deals the base damage (220), and at 100 RP you get extra damage equal to 0.0475 × AP.


*** Gargoyle Strike is the Gargoyle's only ability, which it spams continuously until it gets killed or the summon duration ends. The spell's base damage at level 80 appears to be 150, assuming the formula is D = base + C × AP where C is the AP coefficient.

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