Threat values (work in progress)
This entry has been reposted on the forums. Please see THIS THREAD for updates and to leave further comments.
This an extensive list of DK mechanics and their associated threat. Because we are dealing with a completly new class, I decided to look for threat in every possible buff, proc etc. As expected the vast majority DK threat will come directly from damage, with innate threat values being the exception rather than the rule.
Let me know if you find any errors or have any questions or suggestions.
Important: See Satrina's 3.0 Threat Values post for threat basics and method used to find values in-game.
Modifiers
Abilities (presence modifiers apply unless otherwise noted)
*
I'm still not clear exactly how Anti-Magic Shell threat is calculated. It definitely seems to be based on the standard RP gain rule, but always ends up being a tiny bit above that by different amounts. If you can figure it out please let me know.
**
Bloodworms generate threat for themselves from the damage they deal. Their damage is really low, but they will aggro and get killed if you let them attack a target that you haven't built threat on. Their healing on the other hand generates no threat for themselves, so they will not aggro an add that they are not attacking.
***
Desecration only generates threat on initial application. Mobs moved into an existing Desecration gain the debuff but no associated threat. Threat is split between mobs affected, and therefore quickly becomes rather insignificant when dealing with large groups.
Power gains
Runic Power gained from Butchery, Chill of the Grave and Dirge generates 500 threat per point of RP gained. This threat is divided between all mobs who have you on their threat list.
RP gained from normal use of rune abilities generates no threat, neither does passive RP gains from Butchery.
Healing
Threat from DK heal effects is all over the place right now. Self healing from Blood Presence generates no threat, so don't count on Blood tanks getting an edge on threat. Some on-demand heals generate threat (Death Pact), others don't (Rune Tap). Fallen Crusader not being affected by presences is probably a bug.
A few notable finds
To-do list
==========================
This an extensive list of DK mechanics and their associated threat. Because we are dealing with a completly new class, I decided to look for threat in every possible buff, proc etc. As expected the vast majority DK threat will come directly from damage, with innate threat values being the exception rather than the rule.
Let me know if you find any errors or have any questions or suggestions.
Important: See Satrina's 3.0 Threat Values post for threat basics and method used to find values in-game.
Modifiers
Frost Presence _______________________ × 207.35 Blood / Unholy Presence ______________ × 80 Blood / Unholy with 3/3 Subversion ___ × 55
Abilities (presence modifiers apply unless otherwise noted)
Anti-Magic Shell ___________________ 0 Anti-Magic Shell RP gain ___________ 500 per RP (approx), unaffected by presence. See * below. Anti-Magic Zone ____________________ 0 Abomination's Might ________________ 0 Blood Boil _________________________ damage Blood Caked Blade __________________ damage Blood Plague _______________________ damage Blood Presence reactive healing ____ 0 Blood Strike _______________________ damage Blood Tap __________________________ 0 Bloody Vengeance ___________________ 0 Bloodworms _________________________ 0 The DK gains no threat from BW's damage or healing. See ** below. Butchery RP gains on kills _________ 500 per RP, unaffected by presence Chains of Ice ______________________ 226 Chilblains (all ranks) _____________ 2 Chill of the Grave RP gains ________ 500 per RP, unaffected by presence Corpse Explosion ___________________ damage Crypt Fever ________________________ 0 Death and Decay ____________________ damage × 1.90 Deathchill _________________________ 55, split between all mobs Death Coil _________________________ damage Death Coil healing _________________ 0 Death Grip _________________________ 110 Death Pact _________________________ healing × 0.5 × presence, split between all mobs Death Strike _______________________ damage Death Strike healing _______________ healing × 0.5 × presence, split between all mobs Desecration ________________________ 2500 unaffected by presence modifiers. See *** below Dirge RP gains _____________________ 500 per RP, unaffected by presence Ebon Plaguebringer _________________ 0 Empower Rune Weapon ________________ 0 Frost Fever ________________________ damage Frost Strike _______________________ damage Heart Strike _______________________ damage Horn of Winter _____________________ 75 ÷ number of units buffed, split between mobs Howling Blast ______________________ damage Hungering Cold _____________________ 112, split between all mobs affected Hysteria ___________________________ 55 Icebound Fortitude _________________ 0 Icy Talons _________________________ 0 Improved Icy Talons ________________ 0 Icy Touch __________________________ damage Lichborne __________________________ 110, split between all mobs Mark of Blood ______________________ 0 Mind Freeze ________________________ 0 Obliterate _________________________ damage Pestilence _________________________ damage + (100 split between all mobs hit) Plague Strike ______________________ damage Raise Dead _________________________ 57, split between mobs Rime _______________________________ 0 Rune Strike ________________________ damage Rune Tap ___________________________ 0 Scent of Blood _____________________ 0 Scent of Blood RP gains ____________ 0 Scourge Strike _____________________ damage + 120 Strangulate ________________________ 158 on application, damage at the end Unholy Blight ______________________ damage Unholy Strength ____________________ healing × 0.5, ignores presence Unbreakable Armor __________________ 0 Vampiric Blood _____________________ 0 Vendetta healing ___________________ 0 Wandering Plague ___________________ damage
I'm still not clear exactly how Anti-Magic Shell threat is calculated. It definitely seems to be based on the standard RP gain rule, but always ends up being a tiny bit above that by different amounts. If you can figure it out please let me know.
**
Bloodworms generate threat for themselves from the damage they deal. Their damage is really low, but they will aggro and get killed if you let them attack a target that you haven't built threat on. Their healing on the other hand generates no threat for themselves, so they will not aggro an add that they are not attacking.
***
Desecration only generates threat on initial application. Mobs moved into an existing Desecration gain the debuff but no associated threat. Threat is split between mobs affected, and therefore quickly becomes rather insignificant when dealing with large groups.
Power gains
Runic Power gained from Butchery, Chill of the Grave and Dirge generates 500 threat per point of RP gained. This threat is divided between all mobs who have you on their threat list.
RP gained from normal use of rune abilities generates no threat, neither does passive RP gains from Butchery.
Healing
Threat from DK heal effects is all over the place right now. Self healing from Blood Presence generates no threat, so don't count on Blood tanks getting an edge on threat. Some on-demand heals generate threat (Death Pact), others don't (Rune Tap). Fallen Crusader not being affected by presences is probably a bug.
A few notable finds
- Rune Strike is possibly the only ability of any tank class that generates less threat than it does damage. I've reported this as a bug on the beta forums. - Edit: as of build 9095 Rune Strike damage and threat have been fixed. The "white" swing is now replaced by the Rune Strike (same mechanic as Heroic Strike) and threat now equals damage dealt modified by presence.
- Scourge Strike and Pestilence have flat innate threat modifiers. I'm not sure if this is intended.
To-do list
- Blood Aura
- Clarify Anti-Magic Shell mechanics
- Dancing Rune Weapon
Total Comments 5
Comments
| | The link for Strangulate should be wotlk.wowhead.com/?spell=49916 - you accidentally linked Scent of Blood there. Just pointing out! Nice breakdown though. Thanks for your work! |
Posted 10-11-2008 at 03:03 PM by Khordam |
| | Excellent formatting. You'll be putting this to the forums at some point, so it doesn't get lost in the mix in here? |
Posted 10-11-2008 at 04:39 PM by Ciderhelm |
| | That's the plan, just need to go through another couple dozen abilities, talents and buffs. ![]() As for the formatting I shamelessly copied Satrina's for the sake of consistency. Thanks Khordam, I fixed the link. |
Posted 10-11-2008 at 09:43 PM by Armstrong |
| | Good stuff, I was just waiting on someone to finally getting around to doing real number crunching/testing for DK abilities. Thanks for posting. |
Posted 10-12-2008 at 03:02 PM by Caulle |
| | so tanking strictly thru dmg..that will be interesting. I plan on lvling a frost DK on a friends server so itll be fun trying to hold agro. |
Posted 10-12-2008 at 07:51 PM by Galushi |
Recent Blog Entries by Armstrong
- Beta is over, things I'm left wondering about (11-06-2008)
- AP coefficients (10-27-2008)
- Threat values (work in progress) (10-10-2008)
- Got a beta key! (10-09-2008)
- Defense on level 80 starter tank gear (09-28-2008)








