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Threat values (work in progress)
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Threat values (work in progress)

Posted 10-10-2008 at 09:03 AM by Armstrong
Updated 11-06-2008 at 05:14 AM by Armstrong
This entry has been reposted on the forums. Please see THIS THREAD for updates and to leave further comments.


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This an extensive list of DK mechanics and their associated threat. Because we are dealing with a completly new class, I decided to look for threat in every possible buff, proc etc. As expected the vast majority DK threat will come directly from damage, with innate threat values being the exception rather than the rule.

Let me know if you find any errors or have any questions or suggestions.



Important: See Satrina's 3.0 Threat Values post for threat basics and method used to find values in-game.



Modifiers

Frost Presence _______________________  × 207.35
Blood / Unholy Presence ______________  ×  80
Blood / Unholy with 3/3 Subversion ___  ×  55


Abilities (presence modifiers apply unless otherwise noted)

Anti-Magic Shell ___________________  0
Anti-Magic Shell RP gain ___________  500 per RP (approx), unaffected by presence.  See * below.
Anti-Magic Zone ____________________  0
Abomination's Might ________________  0
Blood Boil _________________________  damage
Blood Caked Blade __________________  damage
Blood Plague _______________________  damage
Blood Presence reactive healing ____  0
Blood Strike _______________________  damage
Blood Tap __________________________  0
Bloody Vengeance ___________________  0
Bloodworms _________________________  0 The DK gains no threat from BW's damage or healing.  See ** below.
Butchery RP gains on kills _________  500 per RP, unaffected by presence
Chains of Ice ______________________  226
Chilblains (all ranks) _____________  2
Chill of the Grave RP gains ________  500 per RP, unaffected by presence
Corpse Explosion ___________________  damage
Crypt Fever ________________________  0
Death and Decay ____________________  damage × 1.90
Deathchill _________________________  55, split between all mobs
Death Coil _________________________  damage
Death Coil healing _________________  0
Death Grip _________________________  110
Death Pact _________________________  healing × 0.5 × presence, split between all mobs
Death Strike _______________________  damage
Death Strike healing _______________  healing × 0.5 × presence, split between all mobs
Desecration ________________________  2500 unaffected by presence modifiers.  See *** below
Dirge RP gains _____________________  500 per RP, unaffected by presence
Ebon Plaguebringer _________________  0
Empower Rune Weapon ________________  0
Frost Fever ________________________  damage
Frost Strike _______________________  damage
Heart Strike _______________________  damage
Horn of Winter _____________________  75 ÷ number of units buffed, split between mobs
Howling Blast ______________________  damage
Hungering Cold _____________________  112, split between all mobs affected
Hysteria ___________________________  55
Icebound Fortitude _________________  0
Icy Talons _________________________  0
Improved Icy Talons ________________  0
Icy Touch __________________________  damage
Lichborne __________________________  110, split between all mobs
Mark of Blood ______________________  0
Mind Freeze ________________________  0
Obliterate _________________________  damage
Pestilence _________________________  damage + (100 split between all mobs hit)
Plague Strike ______________________  damage
Raise Dead _________________________  57, split between mobs
Rime _______________________________  0
Rune Strike ________________________  damage
Rune Tap ___________________________  0
Scent of Blood _____________________  0
Scent of Blood RP gains ____________  0
Scourge Strike _____________________  damage + 120
Strangulate ________________________  158 on application, damage at the end
Unholy Blight ______________________  damage
Unholy Strength ____________________  healing × 0.5, ignores presence
Unbreakable Armor __________________  0
Vampiric Blood _____________________  0
Vendetta healing ___________________  0
Wandering Plague ___________________  damage
*
I'm still not clear exactly how Anti-Magic Shell threat is calculated. It definitely seems to be based on the standard RP gain rule, but always ends up being a tiny bit above that by different amounts. If you can figure it out please let me know.

**
Bloodworms generate threat for themselves from the damage they deal. Their damage is really low, but they will aggro and get killed if you let them attack a target that you haven't built threat on. Their healing on the other hand generates no threat for themselves, so they will not aggro an add that they are not attacking.

***
Desecration only generates threat on initial application. Mobs moved into an existing Desecration gain the debuff but no associated threat. Threat is split between mobs affected, and therefore quickly becomes rather insignificant when dealing with large groups.



Power gains

Runic Power gained from Butchery, Chill of the Grave and Dirge generates 500 threat per point of RP gained. This threat is divided between all mobs who have you on their threat list.

RP gained from normal use of rune abilities generates no threat, neither does passive RP gains from Butchery.



Healing

Threat from DK heal effects is all over the place right now. Self healing from Blood Presence generates no threat, so don't count on Blood tanks getting an edge on threat. Some on-demand heals generate threat (Death Pact), others don't (Rune Tap). Fallen Crusader not being affected by presences is probably a bug.



A few notable finds
  • Rune Strike is possibly the only ability of any tank class that generates less threat than it does damage. I've reported this as a bug on the beta forums. - Edit: as of build 9095 Rune Strike damage and threat have been fixed. The "white" swing is now replaced by the Rune Strike (same mechanic as Heroic Strike) and threat now equals damage dealt modified by presence.
  • Scourge Strike and Pestilence have flat innate threat modifiers. I'm not sure if this is intended.



To-do list
  • Blood Aura
  • Clarify Anti-Magic Shell mechanics
  • Dancing Rune Weapon

Posted in Death Knights
Comments 5 Email Blog Entry
Total Comments 5

Comments

Old
The link for Strangulate should be wotlk.wowhead.com/?spell=49916 - you accidentally linked Scent of Blood there. Just pointing out!

Nice breakdown though. Thanks for your work!
Posted 10-11-2008 at 03:03 PM by Khordam Khordam is offline
Old
Ciderhelm's Avatar
Excellent formatting. You'll be putting this to the forums at some point, so it doesn't get lost in the mix in here?
Posted 10-11-2008 at 04:39 PM by Ciderhelm Ciderhelm is online now
Old
Armstrong's Avatar
That's the plan, just need to go through another couple dozen abilities, talents and buffs.

As for the formatting I shamelessly copied Satrina's for the sake of consistency.

Thanks Khordam, I fixed the link.
Posted 10-11-2008 at 09:43 PM by Armstrong Armstrong is offline
Old
Caulle's Avatar
Good stuff, I was just waiting on someone to finally getting around to doing real number crunching/testing for DK abilities. Thanks for posting.
Posted 10-12-2008 at 03:02 PM by Caulle Caulle is online now
Old
Galushi's Avatar
so tanking strictly thru dmg..that will be interesting. I plan on lvling a frost DK on a friends server so itll be fun trying to hold agro.
Posted 10-12-2008 at 07:51 PM by Galushi Galushi is offline
 
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