Got a beta key!
Posted 10-09-2008 at 07:10 AM by Armstrong
I finally got my hands on a beta key a couple of days ago. I've been working pretty long days so after the long download & install process I've only had the chance to spend about an hour in game last night.
I've decided to save the fun of the starting area for when Wrath goes live. For now I intend to focus on finding answers to the many "technical" questions I have about the class first, so I copied a premade level DK (aptly named ArmstrongDK) to the Murmur server. You may also find me there on Armstrongbl, warrior.
So far I've:
I was able to confirm that Frost Presence multiplies threat by ~207, no big surprise here, same as Defensive Stance. Blood Presence with 3/3 Subversion multiplies threat by 55, so presumably 80 untalented but I'll confirm that next time I'm on.
Also, Death and Decay, Death Knights' only ability advertized as having innate threat, appeared to do roughly twice its damage in total threat (189 damage was ~369 threat before multipliers). I haven't tried varying my AP to get different damage values though, so I can't tell for sure whether it's really a multiplier or a flat amount. More on that later.
I don't expect I'll get a lot of tanking opportunities on a server full of people in PvP gear, but now that the class is mostly stabilized I'm more interested in digging up numbers on anyway.
If you have any questions about the class either post below or in the DK mechanics thread.
I've decided to save the fun of the starting area for when Wrath goes live. For now I intend to focus on finding answers to the many "technical" questions I have about the class first, so I copied a premade level DK (aptly named ArmstrongDK) to the Murmur server. You may also find me there on Armstrongbl, warrior.
So far I've:
- traveled from Ironforge to Dalaran and set my hearthstone there
- ported to Ebon Hold and confirmed with the class trainer that the pre-made already "knew" all trainable ranks of all abilities and talents
- confirmed that respecs are fixed at 1 gold (the pre-made starts with 5000 gold)
- setup keybinds and action bars
- setup Satrina's Threat addon
- whacked a few mobs just to get a quick feel for the abilities
I was able to confirm that Frost Presence multiplies threat by ~207, no big surprise here, same as Defensive Stance. Blood Presence with 3/3 Subversion multiplies threat by 55, so presumably 80 untalented but I'll confirm that next time I'm on.
Also, Death and Decay, Death Knights' only ability advertized as having innate threat, appeared to do roughly twice its damage in total threat (189 damage was ~369 threat before multipliers). I haven't tried varying my AP to get different damage values though, so I can't tell for sure whether it's really a multiplier or a flat amount. More on that later.
I don't expect I'll get a lot of tanking opportunities on a server full of people in PvP gear, but now that the class is mostly stabilized I'm more interested in digging up numbers on anyway.
If you have any questions about the class either post below or in the DK mechanics thread.
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Recent Blog Entries by Armstrong
- Beta is over, things I'm left wondering about (11-06-2008)
- AP coefficients (10-27-2008)
- Threat values (work in progress) (10-10-2008)
- Got a beta key! (10-09-2008)
- Defense on level 80 starter tank gear (09-28-2008)







