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Magister's Terrace
TankSpot // TankSpot Strategy // 5-Mans & Heroics
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  #31  
Old 04-04-2008, 05:05 AM
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Use X and spacebar (default binds) to get up and down, move camera all the way back, and you can give kael a few hits while paying attention to orbs - we actually got him down in p2 like this with a rogue...

All the group was dead because of not paying attention to phenix, but it worked

You can stand around half a meter from the ground and not getting bumped up like this, if you want.
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  #32  
Old 04-04-2008, 07:35 AM
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I killed the second boss as the last standing member of the party from about 7%. Last Stand + Shield Wall + 200% extra dmg. lol.

Treat the 3rd fight like a 5v5 arena. If you do this, you will have no difficulty getting them all down. Once I got my group into that mentality, it's been cake every since time.

As for Kael, we keep myself + melee dps (rogue) on Kael at all times, interchanging between his kick and my Spell Reflect. Ranged (Mage + Warlock) on the phoenix and the egg. Never had a problem getting him to 50% before the pyro/2nd bird.
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  #33  
Old 04-07-2008, 09:13 AM
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Heroic Run

I have run this on both Normal and Heroic all the way through. Here are some notes from my run on heroic:

Group Make Up
My crew was myself (warrior tank), holy priest, mage, hunter and warlock. We are all kara and badge geared. This group never took more than two attempts on any of the bosses, so no gear beyond T4 is needed. Just good CC and rock solid teamwork. The lock was tremendously helpful on both the trash and on bosses. On trash pulls that had a Sister of Torment in them, he could enslave that mob and use it to kill off the warlock in the group. It made those large pulls very manageable.

Boss #1
Very simple really. Just interrupt the life drains and he goes down very easily.

Boss #2
For the mana worm pulls, I used my dual weild dps weapons and held as many as I could with WW, Cleave and Demo Shout. It worked much better than trying to actually tank them.

From a tanks standpoint the only thing you need here is AR. All his damage is arcane, yes, even the mele. I had a few guildies make me arcanoweave boots and bracers as well as an AR cloak. I then raided the AH for any AR gear, regardless of whether it was plate or cloth. I also picked up the +20 AR head enchant from the Shattar Quartermaster. I just looked for pieces with AR and +Stam on it. What I ended up with was armor that gave me 331 AR and just over 15,000 health with party buffs. This made this fight almost trivial. Our healer had to spend very little mana keeping me alive and could focus much more on the dps taking extra damage from the debuffs. It worked out extremely well.

Boss #3
Again, this is where having a warlock was a huge plus. Both the little engineering guy and the hunter are demon types. Being able to banish one of the five mobs is a big plus. We had a banish and a sheep for CC. Our hunter just left his trap in front of our priest, which worked out very well. On heroic the healer has MUCH more mana and can get off many, many heals if not killed first. We dropped her, then the mage, which left one mob up not CCed. Our healer died while we were killing the third mob. We left the last two banished and sheeped until we were at full health, then killed them one at a time.

Boss #4
DPS is the answer to this guy. If you dps is solid enough then you'll never get the big nuke that comes after 60 seconds. I was the only melee so we never got the ground aoe under me, which let the dps stay on the boss hard and heavy. Our mage kited the phoenix around via blink and the lock and hunter burned it very quickly, then the egg. If you're dps can get him to phase two before the nuke this is a fairly simple fight.

Just a note on phase two, though.... you stay swimming in the air much longe than in normal mode, so just plan for it when thinking about how your group will avoid the orbs.

Kael was kind enough to drop the sword for me on our first heroic run.
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  #34  
Old 04-07-2008, 01:28 PM
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Source: Galushi
I heard a rumor that you can Spell reflect Kael's pyroblast on heroic...is this true? Im in a group now and approaching it and cant find any conclusive source to know for sure.
You cannot spell reflect Kael's Pyro, you just need to make sure you dps doesn't suck the big one and never get to the pyro point in the fight.

My first heroic Kael attempt resulted in a pyro since the dps couldn't figure out how to kill the phoenix the first time.

I said what the hell and tried to spell reflect since shield bash was down and bam 46K 1 Shot!
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  #35  
Old 04-07-2008, 01:40 PM
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As a warrior, I've figured out a method to hold threat over the healers on the large Brightscale Wyrm pulls. It works for AOE threat against your mages and locks, if they wait a bit before attacking. Note that wyrms have low health, so they die fast, and this method wouldn't work on an elite pack.

You will need Thorns, and/or Retribution Aura, and/or [Essence of the Pure Flame] (from Ragnaros). All you have to do is spin! Enemies hitting you from behind will bypass your dodge/block/parry, and get hit by all your reflective damage. Throwing TClap, cleave, and demo will also help, obviously.
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  #36  
Old 05-13-2008, 05:30 AM
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Done this run many times and the smoothest run I ever had was a group with little CC.
Group was composed of me (prot warrior) a shadow priest, combat rogue, a feral dps druid and a druid healer. sounds crazy right?... well it actually went smoother than any run I ever did on heroic in there with full cc.
A little tip, let your priests MC before pulls.... you can steal the buffs and yes, the bubbles too lol. Just have your tank ready to pick it up until priest can MC again or just start tanking it.
If you have a rogue in your group, have him use blind on loose targets as much as possible. Makes life much easier. I used to doubt rogues until I started running with a rogue that really knows his class. Now I love them almost as much as sheepers lol.
The first Boss is just like the end boss in Steam Vaults. Pull to the crystals and kill the crystals, yada yada yada. peice of cake. You dont actually have to even worry about the crystals if your groups dps is high enough.
On the 5-boss fight, realize and keep in mind that THIS IS A PVP FIGHT! there is no aggro tables in this fight and tanking is useless, most cc's are unusable. As far as kill order, it depends on what spawns. Personally I like to kill the shammy first.
The next boss is alot like Curator in Karazhan. He spawns lil "sparks" too. here is a good strategy: Tank him at the foot of the steps (with his back turned for good measure, not that it matters). If you look around that area, you will see 2 sets of tall candle sticks, 1 set is at the foot of the stairs , the 2nd set is a little further back. Have your casters, healer and ranged DPS stand behind these candle sticks! hehe... It wont Line-of-sight the casters or dps and you will get hit with absolutely nothing (or very very little here)
On the last pull before Kael'thas, however you choose to do this, KILL THE ETHEREUM FIRST! he has a brutal AoE and must die!
On Kael'thas, its hard to simply say a strategy because its really easier said then done. But the just of it is this:
Use any form of Arcane resistance you can. If you got a bunch of Major Arcane protection Pots Use them when he starts the anti-gravity phase. This will negate almsot all of the "bolts". Make sure the tank pulls him away from the spinning rings of fire on the ground. The only person that would benefit from Fire resistance in this fight really is the tank but it isnt necassary if you interrupt or (my preference) reflect the fireballs back at him. Before the fight, let everyone in the group know to fly back to the entrance to the room as soon as the flying phase begins, heal up, rebuff and head back into place.
Have some one assigned to kill the pheonixes when they spawn. Dont kill the eggs too soon or you will have multiple pheonixes when its not necessary.
Other than that Avoid the bubbles when flying around and athts it pretty much.
In this fight, a little planning will go along way
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  #37  
Old 05-13-2008, 11:23 PM
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update to my above post.... Blizzard fixed the candle-stick glich on the second boss as of today in the new patch disregard that. today, we went with having a high-dps mage burn down all the adds while the rest of us focused on the boss. went well, but not aswell as it used to... lol damn you blizzard
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  #38  
Old 05-14-2008, 03:28 PM
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Join Date: Apr 2008
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On Kael, I usually just eat his pyroblast with a shield wall (reduces it down to 9k or so) since I suck at timing that particular interrupt.
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  #39  
Old 05-17-2008, 10:07 AM
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update to my above post.... Blizzard fixed the candle-stick glich on the second boss as of today in the new patch disregard that. today, we went with having a high-dps mage burn down all the adds while the rest of us focused on the boss. went well, but not aswell as it used to... lol damn you blizzard
yeah i tried that today.. i made myself look stupid infront of the pugs by saying this has worked before and i gaureenteed it. seems like they fixed it in 2.4.2..


*note to self must read all patch notes LOL
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  #40  
Old 05-17-2008, 03:05 PM
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The thing with Vex was an exploit, and I purposely never used it. The reason it works that way is that in WoW if a character grows and collides with something, they shrink back down so nothing bad happens with the game. This mostly affects people affected by Bloodlust, which meant you DIDN'T want to collide - but with Vex, the adds making you grow encouraged people to collide with something - namely the candle stick holder. I'm glad they fixed it.
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