Comprehensive guide to Warrior tanking theory with detailed and accurate explanations of class mechanics.
Sub-forum of the Evil Empire Guides.
Combat Table Analysis
12-05-2011, 11:49 PM
Thanks and credit to Whitetooth for doing all the math and analysis to get us the numbers and formula that make all of this explanation possible. ...
Let's talk about armour, mitigation, and diminishing returns. First, two definitions so we're all thinking the same thing: Mitigation - This is...
Note: Here we're talking about the attack table in terms of tanking. That is, when a mob attacks you. The game works differently when a player...
This is a pretty important concept. Here we show how armour and hitpoints are dependent upon each other in the grand scheme of things, and how they...
What is Defense Skill? Defense is a skill you have that helps you avoid damage from your opponents. The official definition from Blizzard is: -...
What is Mitigation? Mitigation is the amount of damage that is reduced by your armour. You can find out what your mitigation against physical...
What is a Block? Where dodge and parry are damage avoidance (you avoid the entire effect of an attack), a block is mitigation (you avoid some of the...
This assumes PvE, where the opponent's weapon skill is (Level x 5), or 400 and 415 respectively on the table below. In a PvP encounter, players...
Crushing blows are not nearly the factor now than they were in vanilla WoW and Burning Crusade. The big change in WoW 3.0 is that only mobs that are...
Agility - Increases Armor Class by 2 for every point of agility - Increases the chance of a critical hit with melee and ranged attacks. The amount...
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