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Forum: Evil Empire Guides

Comprehensive guide to Warrior tanking theory with detailed and accurate explanations of class mechanics.

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    • Threads: 3
    • Posts: 12
  1. AC and Stamina

    This is a pretty important concept. Here we show how armour and hitpoints are dependent upon each other in the grand scheme of things, and how they...

    Started by Satrina‎, 11-12-2008 03:59 PM
    • Replies: 9
    • Views: 31,177
    01-25-2010, 09:11 AM Go to last post
  2. Blocking

    What is a Block? Where dodge and parry are damage avoidance (you avoid the entire effect of an attack), a block is mitigation (you avoid some of the...

    Started by Satrina‎, 11-12-2008 04:20 PM
    • Replies: 8
    • Views: 16,353
    01-12-2009, 08:01 AM Go to last post
  3. Crushing Blows

    Crushing blows are not nearly the factor now than they were in vanilla WoW and Burning Crusade. The big change in WoW 3.0 is that only mobs that are...

    Started by Satrina‎, 10-19-2008 05:11 PM
    • Replies: 1
    • Views: 13,637
    10-19-2008, 05:14 PM Go to last post
  4. Defense

    What is Defense Skill? Defense is a skill you have that helps you avoid damage from your opponents. The official definition from Blizzard is: -...

    Started by Satrina‎, 11-24-2008 02:26 PM
    • Replies: 0
    • Views: 24,583
    11-24-2008, 02:26 PM Go to last post
  5. Defense vs. Crit Chance

    This assumes PvE, where the opponent's weapon skill is (Level x 5), or 400 and 415 respectively on the table below. In a PvP encounter, players...

    Started by Satrina‎, 10-05-2007 05:15 PM
    • Replies: 7
    • Views: 14,841
    02-07-2009, 04:26 PM Go to last post
  6. Diminishing Returns - Armour

    Let's talk about armour, mitigation, and diminishing returns. First, two definitions so we're all thinking the same thing: Mitigation - This is...

    Started by Satrina‎, 11-12-2008 03:18 PM
    • Replies: 6
    • Views: 38,887
    11-28-2008, 11:58 AM Go to last post
  7. Diminishing Returns - Avoidance

    Thanks and credit to Whitetooth for doing all the math and analysis to get us the numbers and formula that make all of this explanation possible. ...

    Started by Satrina‎, 09-27-2008 10:46 AM
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 130
    • Views: 429,894
    02-03-2012, 06:50 AM Go to last post
  8. Formulas and Relationships

    Agility - Increases Armor Class by 2 for every point of agility - Increases the chance of a critical hit with melee and ranged attacks. The amount...

    Started by Satrina‎, 09-27-2008 05:47 AM
    • Replies: 4
    • Views: 11,708
    07-01-2009, 08:03 AM Go to last post
  9. Mitigation

    What is Mitigation? Mitigation is the amount of damage that is reduced by your armour. You can find out what your mitigation against physical...

    Started by Satrina‎, 10-19-2008 05:22 PM
    • Replies: 7
    • Views: 17,301
    07-01-2009, 05:56 PM Go to last post
  10. The Combat Table

    Note: Here we're talking about the attack table in terms of tanking. That is, when a mob attacks you. The game works differently when a player...

    Started by Satrina‎, 10-05-2007 03:54 PM
    • Replies: 9
    • Views: 30,725
    01-01-2010, 02:09 PM Go to last post

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