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View Full Version : 2% wipes on madness, driving me crazy, what's going on



BryceE
01-02-2012, 11:59 PM
We're getting 2-3% wipes nearly every pull this week we even went in an extra night (tonight) because we were going to try ignoring 2nd add wave and bursting him down. We did better, but only by like 2-3% from killing every add that was up.

Would getting hit/exp cap really help for this fight or is it not my dps as a tank that's killing us? I'm at a lost right now and it's really starting to get frustrating.

http://www.worldoflogs.com/reports/w2wlezj50m8rqok6/

Aggathon
01-03-2012, 12:03 AM
Have you tried doing what DPS you can to deathwing, first add wave spawns, kill that, then control burn to 11% and stop, kill second add wave, then hit lust and burn deathwing from 11%? Corrupted Blood increases damage based on what % he's at and it increases at 15%, 10% and 5%, so if your dps isn't enough to just do 1 add wave, then you want to hold dps at 11% and do a second add wave.

Tengenstein
01-03-2012, 12:13 AM
We had the exact same problem. Got him down thanks to Bigbad, Fetzie et al's advice of;


2 tanks, 3 healers. Get to phase two, kill fragments, zerg ONE terror so tanks can taunt when debuff has dropped, kill second. Stop dps before Deathwing goes below 10%, repeat previous sentence, blow hero and kill Deathwing ignoring everything else.

BryceE
01-03-2012, 12:22 AM
Yea, both tanks are doing everything they can to dps DW in between add phases.

ananoon
01-03-2012, 12:25 AM
Are you two-tanking this fight? If so, you should consider one-tanking it instead for the extra dps. With the extra dps, you can probably get the mutated corruption down before the second impale, making the second tank useless. We only get a second impale on the last platform because we dont' have the haste buff and have to have the raid run toward the head of the platform to avoid the damage from the bolt. For the bolt and second impale, the tank can use a big CD, coupled with an external CD from one of your healers. Guardian Spirit works great here if you have a holy priest.

BryceE
01-03-2012, 12:27 AM
BTW, we're going green, red, yellow, blue for platform order. And I don't know about 1 tanking it. I mean on some platforms we have to hold dps on the arm because if we don't we end up pushing it and getting blistering tentacles AND corrupted bloods and if that happens as we'd found out we die. So wouldn't 1 tanking with another dps kinda make that even more difficult?

Esarael
01-03-2012, 12:39 AM
Judging from your logs, it's not your raid's DPS (you tanks included). The HPS looks ok too. You could certainly try what the above users have suggested, and it should help you out if your healers are having trouble keeping the raid and tanks up, but in my raid we don't really find that necessary.

Are you coordinating the use of raid cooldowns during this phase? Are your raiders using Dream to help with the healing requirements? Are your tanks using their cooldowns correctly for the Elementium Terrors?

Another thing you might try is having one tank pick up both Elementium Terrors; the other tank picks both up when the first one hits 4 stacks of Tetanus. This might make it easier for your healers.

Also, try saving BL for when Deathwing is below 10% health, preferably after second set of Elementium Terrors have spawned. This should also help your healers.

Tengenstein
01-03-2012, 01:08 AM
BTW, we're going green, red, yellow, blue for platform order. And I don't know about 1 tanking it. I mean on some platforms we have to hold dps on the arm because if we don't we end up pushing it and getting blistering tentacles AND corrupted bloods and if that happens as we'd found out we die. So wouldn't 1 tanking with another dps kinda make that even more difficult?

Yes it would. but the fight is more about timing your burn phases than it is about raw numbers. you don't DPS the Arm/Wing tentacles below 75% before you sort out the Mutated corruption/bolt on that platform, and likewise you don't Drop Deathwing below 10% before you have sorted out the shit on his platform. YOu jump over kill him, Kill his adds, repeat until he hits 10-11% health when you stop DPS on him, clear one more round of adds and as soon as the adds are all down you go for the kill and ignore the next set of adds. with your DPS you should only have to have two rounds of adds on the last platform.

swelt
01-03-2012, 03:22 AM
To answer your original question: expertise is almost useless on this fight. Half the creatures, including 'chin of deathwing' can't dodge or parry. If your melee dps have the option, they can up their overall DPS a bit by dropping some expertise, it'll only reduce their damage on the elementium bolt, terrors and the regen bloods. But anyway, as stated in the other responses it's more down to how you handle the execution phase. If you have the DPS, then switching fast to the adds and doing the 11% pause are the key things.

Looking at the deaths overview in the log, you seem to have a number of attempts where the first deaths are to shrapnel. I can't tell if that's on attempts where you've decided to leave them up and go all out on deathwing and that dream is going on cooldown, or whether people are just failing to dream when shrapnel has <5s on it's duration. If it helps, here is a power aura which will pop up a big skull and countdown with <5s remaining.


Version:4.23; InvertAuraBelow:4.5; b:0.9373; g:0.9216; icon:ability_deathwing_shrapnel; buffname:Shrapnel; begin:1; bufftype:2; texture:10; alpha:1; sound:18; size:0.95; y:273; texmode:2; timer.HideLeadingZeros:true; timer.h:6.23; timer.Texture:Monofonto; timer.enabled:true; timer.cents:false; timer.Relative:CENTER; timer.y:-60; timer.Transparent:true; timer.UseOwnColor:true

BryceE
01-03-2012, 04:34 AM
Every attempt I believe we were burning him after the first terror was dead and ignoring everything else.

The very first attempt we would of had him if 2 of our dps hadn't kept on the terror and burned DW.

swelt
01-03-2012, 05:19 AM
Well I'd describe that as the brute force approach. It can certainly work. But the controlled approach goes like this:

Reach phase 2, start DPS on chin of Deathwing.
Tentacles spawn, switch to them immediatly (while leaving as many dots on deathwing as possible to proc kalecgos damage)
Don't die to shrapnel, use your dream button at the right time.
Terrors spawn, tank them in the golden bubble, ramp cooldowns up as tetanus stack increases, kill 1 then the other.
Go back and push Deathwing to 11% and not lower, stop dps if necessary and wait for next add spawns
Kill second round of tentacles & terrors.
Lust/Hero + kill deathwing. Ramp up raid defensive/healing cooldowns.

BryceE
01-03-2012, 05:20 AM
I'll let my group know about that method. They're thinking they're going to get gear this week from the first 7 and then we should be able to do this strat we've been doing. Does this sound like we'd be able to since we're getting him to 2-3% already before the gear?

Aggathon
01-03-2012, 08:07 AM
maybe, but I mean... why? It's not really that difficult to just hold DPS and kill 2 waves then hit lust and burn, it's much more controlled and safer if your raw DPS is just really close to being able to brute force it with your current strategy. Why not just wait 1 more minute and confirm the kill rather than waiting 10 minutes to try and bash your heads against it again?

Here's a good benchmark, IMO: If you can get the head below 15% before the first adds spawn, then you probably have enough DPS to do a 1 add wave brute force approach, but you have to save all cooldowns for that final push. I'd even say that a safer bet is to be able to do that and kill all adds, not leaving 1 terror up, it's just far more stable without any adds up.

Esarael
01-03-2012, 09:54 AM
I just thought I should note there that Spellweaving (from Kalecgos) does not deal damage to the target it procs on.

Tengenstein
01-03-2012, 09:55 AM
I'll let my group know about that method. They're thinking they're going to get gear this week from the first 7 and then we should be able to do this strat we've been doing. Does this sound like we'd be able to since we're getting him to 2-3% already before the gear?


http://www.worldoflogs.com/reports/4g5i9f1m2pxjorvx/sum/damageDone/?s=1921&e=2815 - Our First kill effective raid DPS of 253229.5 after adjusting for arm/wing tentacle damage. Compared yo your first attempt we're 15k behind your raid who has an effective raid DPS of 267561. Your problem isn't a Gear issue. It isn't a DPS issue, It's a Strategy issue. Unless you're particularily undergeared or you manage to complete quite a few 4 set bonuses with drops this week, another weak of gear won't have that much of an impact on your raid DPS.

Theotherone
01-05-2012, 07:31 AM
This all is very helpful. With the Holidays over we took our first real shots at Madness last night, after following the advice on platform choice - we were doing Green, Blue, Yellow, Red then went Green, Red, Yellow, Blue (much easier) we finally got him to about 7 million before corruption got the best of us, we were kind of winging it into phase 2 to see it. Tonight we're going to try the controlled burn to 11%, then go all out after second set of adds is down. I wanted to post logs for some help, but for some reason the World of Logs client wont' load on my computer, I get a Java script internal version of some such thing not supported error.

I'm healing on my pally and I can say by the last phase, I'm doing everything I can think of to get some mana; we're using 2 Shammy's and me a Pally - Divine Plea and Mana tide are going off every cooldown. I was thinking of switching in my Disc Priest for the little extra dps from smite healing; but really want to complete the instance on the pally.

Fetzie
01-05-2012, 09:34 AM
Have you tried resetting the java cache as well as updating Java to the newest version? There are instructions on how to do this on the WoL website.

As for paladin mana issues:

Try hitting stuff with melee swings as much as you can. With SoI you have ~50% chance to regen 4% base mana on melee swing, and you are swinging every 2 seconds. I usually end the two first platforms with over 90% mana and land for the final phase with DP running putting me above 70% (I do about 19-20k hps over the fight).

Theotherone
01-05-2012, 11:09 AM
Thanks Fetzie, I'll try resetting the cache.

I hit when I can, I'm usually trying to stand in the swirls for the haste buff when the corruption is up so I can keep the tanks up, then move in close to the claw and melee hit it while I heal. I'll try to melee swing more, see if that helps tonight. I'm doing about 18k hps for the fight on average. The last phase seems to be the issue, then it seems I'm spamming FoL to keep people up, but that could be because we overwhelmed ourselves with corruption by not doing an orderly burn.

Outbackjack
01-05-2012, 12:27 PM
Thanks Fetzie, I'll try resetting the cache.

I hit when I can, I'm usually trying to stand in the swirls for the haste buff when the corruption is up so I can keep the tanks up, then move in close to the claw and melee hit it while I heal.

Pretty sure the swirly stuff on the floor is just a slowing debuff for the adds, the haste buff is always up when Nozdormu is active. You should be good standing wherever you like.

Esarael
01-05-2012, 12:32 PM
outbackjack is correct.

Theotherone
01-05-2012, 12:33 PM
Pretty sure the swirly stuff on the floor is just a slowing debuff for the adds, the haste buff is always up when Nozdormu is active. You should be good standing wherever you like.

Thanks, that's what I get for believing what I heard in lfr - DOH.

Fetzie
01-05-2012, 03:06 PM
You shouldn't need to be spamming FoL the entire final phase. I do my standard HS-HR-HR-LoD rotation, switch to single target while terrors are being tanked. Of course, we don't get a second terror spawn (the boss dies as the second fragments finish casting their first lot of Shrapnel), so we don't have to handle that.

Theotherone
01-05-2012, 03:08 PM
You shouldn't need to be spamming FoL the entire final phase.

From your mouth to God's ears. We'll see what happens tonight.

Thinking about it we were off by about 7 million on our best attempt - we have almost all of the dps at about 42 to 45k with a Shadow Priest at 31 - if he were up another 10k dps, we'd have been damn close about 1 mill off. We need to push him a bit.

Aggathon
01-05-2012, 03:11 PM
take the DPS numbers with a grain of salt, they are often inflated or deflated depending on what part of the fight you're on, and those DPS numbers may not be your burn phase DPS numbers.

I'd say the 11% and hold, 2nd wave -> burn, is your best option.

Theotherone
01-05-2012, 06:54 PM
Thanks all - we did it second try tonight. And you all were right about hold at 11% then burn. As usual I was completely clueless when he died, I was so focused on healing that all of a sudden the achiev pops up.


.

ananoon
01-06-2012, 06:47 AM
BTW, we're going green, red, yellow, blue for platform order. And I don't know about 1 tanking it. I mean on some platforms we have to hold dps on the arm because if we don't we end up pushing it and getting blistering tentacles AND corrupted bloods and if that happens as we'd found out we die. So wouldn't 1 tanking with another dps kinda make that even more difficult?

The extra dps isn't for the arm tentacle, it's for the adds. More dps on adds equals less damage to heal in general. Also, getting the mutated corruption down before the second impale makes the fight simpler.

Bakadin
01-24-2012, 08:53 AM
Yes it would. but the fight is more about timing your burn phases than it is about raw numbers. you don't DPS the Arm/Wing tentacles below 75% before you sort out the Mutated corruption/bolt on that platform, and likewise you don't Drop Deathwing below 10% before you have sorted out the shit on his platform. YOu jump over kill him, Kill his adds, repeat until he hits 10-11% health when you stop DPS on him, clear one more round of adds and as soon as the adds are all down you go for the kill and ignore the next set of adds. with your DPS you should only have to have two rounds of adds on the last platform.

Why shouldn't you dps the arm below 75% prior to handling the corruption? I don't think my raid quite gets him to 75% before the corruption comes out, but I was curious anyhow.

Thank you.

Fetzie
01-24-2012, 09:20 AM
The first set of blistering tentacles spawns at 70%. If you spawn them too early, either a tank will die to impale, or the raid will die to a combination of thump, elementium bolt and fire AoE.

kuponuts
01-27-2012, 10:01 AM
Hey all,

Sorry to piggyback on somebody else's thread but we're basically in the same boat.

We keep having problems and wiping pretty close to a kill. The first problem is typically our 1 Tank getting flattened by 2 Elementium Terrors being tanked inside the Bubble. We literally vaporize one of them and immediately transition to the next. In our close calls - if we would have been able to keep the tank up (he takes unbelieveable damage) - we could have controlled the burn easily. We use 2 Holy Priests - using CDs on the tank - and it still doesn't keep him up. Our healers are pretty excellent too (We use Holy, Holy/Disc and Druid) - druid is about 14-17k (depending on Tranq use) and priests do 17-20k HPS.

The second problem with that is - even with 6 DPS (1 tanking) we are BARELY making the final Tentacle cut (usually within a few seconds of Cataclysm being cast) and everyone is doing over 40k DPS. We kill tentacles before second impales - we blow up bolts, we destroy bloods, etc - but that FINAL platform has been taking Bloodlust to complete on time. Our highest DPS is usually in the 50-54k range - lowest can be 40k to 43k with everyone else inbetween and sometimes the second DPS is also trading in the 50-54k range. I know our DPS is doing well because we don't ever see a second Impale, so why are we having so much trouble burning down the Blue platform? Is the haste buff killing our DPS that much?

I identified one thing in this thread we will change - we normally switch to super-speed Bolts, which we will not do anymore - and it makes COMPLETE sense to just keep killing the Mutated since the AoE pulse is nothing compared to a 100k hit.

So my big concerns are:
Any clues why we can't burn Blue (final) Platform without lust even with good DPS? Or maybe DPS aren't so good?

And that's WITH 6 DPS!

Any way to keep the tank alive for 2 waves of Terrors? It's so crazy - I know if we can keep him alive we'd have a kill. Better CD management?

If I go back to tank (I'm the best geared tank, but Warrior blows for taking Impales sadly compared to a Paladin) - which would completely solve our Terror problem (Shield Fortress = amazing for bolt also) - are we going to be even FARTHER away from being able to kill Blue platform?

We tried 7 DPS, and while we absolutely murdered single target DPS - everyone's overall DPS dropped since Spellweave gets divided more. I went from doing 54k DPS as Arms to 45k as Arms going from 6>7k DPS - but we had other issues so went back to 6 DPS instead.

Thanks all,

Aggathon
01-27-2012, 10:08 AM
If you're using a paladin to tank, can't he just bubble off the debuff the elementium terrors do?

kuponuts
01-27-2012, 10:16 AM
Well I think that is possible - I was worried about a DPS (me, typically - because I am melee and will be their #1 target) getting killed even with Shield Wall up (a pathetic CD really compared to the damage they do) in the event he's not fast enough.

I don't want to call Bubble-taunting a gimmick but we were trying to execute it without doing something over the top like that - since it would not be available for the second wave of adds before 11% burn. (Or do Paladins have 2 bubbles that will remove it? I am not 100% up to date on Paladin mechanics) - but I realize that it may be a neccesary thing to execute in order to 1 Tank it - however I would truthfully like to use 2 tanks.

I think the largest challenge for us is: Why aren't we burning down the final Tentacle fast enough and - why can someone on Page 1 with DPS equal to (or lower) burn the blue platform and we cannot? I'd love to 2 Tank it - because that is so much less stress for everyone (the first 3.5 platforms are a snooze for us - up until Bolt Impact on 4 and the burn thereafter) - it just boggles my mind that we are cutting it so close on Platform4 with 6 and I'm seeing people do it with 5 with less DPS.

Theotherone
01-27-2012, 10:22 AM
Your problem is not DPS, it's efficient DPS. I can link the log to our last kill but our DPS is basically below yours: we have 2 tanks at 23k and 28k; 3 healers who add about 10k dps; and our 5 DPS are 48k, 47k, 46k, 35k and 35k. Our heals are 2 shammies and a pally (me) and we do 19k, 17k and 12k hps.

So we are by no means uber raiders, but we get things down in our own time.

In the log, ignore the first wipe we had someone die to the "leap to your death" glitch between platforms.

Couple things we found - we do Green, Red, Yellow, Blue. Yellow and Blue platforms our warrior tank gets nailed by Impales but I put a Hand of Sac on him and Cast Divine Light and top him up and it's all good. You have a Disc priest Bubble and Pain Suppression on Yellow should be good and on Blue same thing or Bubble and Last Stand, Shield Wall, whatever.

We only have one Bolt actually hit the ground and that's on Blue Platform our RL call out for our cooldowns for you Power Word Barrier, the Druid can do whatever it is Druid's do and the Holy Priest pops Sanctuary; raid members use personal cooldowns, pots, lock cookies, etc.

We found on Blue platform if we killed Bloods first, then pushed him to the Blisterings we did better. Bloods need to die fast, real fast so you have time on the Blisterings, then the Wing, then the Blisterings then the Wings.

Phase 2 is where your healers need to step up, people need to use their green buttons on Shrapnel and you need to time the burn as mentioned earlier in the thread. Burn boss, kill adds, burn boss to 11% and stop burn adds, kill boss. You may be taking him below 11% and stacking the AoE damage on top of the add damage. We use two tanks so the Elementiums are more manageable; burn one then taunt off.

The fight, while a dps race at times, is really about being efficient in killing things. You can do 50k dps but if someone is on the Wing and should be burning Bloods, that DPS is useless; you see what I mean, I'm not implying you're doing that, but people need to be coordinated; be on top of target switching.

You have the dps and heals to do it, it's a matter of dancing the dance cleanly.

Believe me we don't beat the enrage by a whole lot sometimes, but it gets done.



http://www.worldoflogs.com/reports/sbvil13hwsahl83h/sum/healingDone/?s=1139&e=2021

Aggathon
01-27-2012, 10:31 AM
1 tanking vs. 2 tanking requires a fairly different strategy though.

You guys are getting to the head, that's fine, I'd say keep doing what you're doing for Phase 1.

For P2 the paladin bubble, they have both their main bubble and they BoP that can remove it too (I THINK, someone correct me if I'm wrong about this). I don't know if forbearance would be up to use both.

You also don't have to bubble "taunt" but taunt helps. How the mechanic works is that the boss waits for its swing timer to see if something is immune and then turns, so just because they hit bubble, doesn't mean the boss will immediately turn and kill a melee. have them make a macro like this:



#showtooltip Hand of Protection
/cast Hand of Protection
/cancelaura Hand of Protection


And have one set up for his main bubble also. If he just spams that button, it will remove the buff but also drop BoP immediately so it won't ever attack anyone, if you want to macro in taunt to that as well you could I guess.

How low are you getting the boss when the first wave of adds die? If your DPS is that good, you may be able to just zerg him down and ignore the second wave of adds, if the second wave spawns, just tank them as long as possible and blow all your cooldowns while the DPS finishes the boss.

Fetzie
01-27-2012, 10:36 AM
The two Elementium Terrors need to be dying within a minute or you won't have enough time to do damage to deathwing before the next Fragments spawn. So you can only use one immunity per Terror spawn.

kuponuts
01-27-2012, 10:36 AM
Yeah we've worked out some effeciency issues the first and beggining of second weeks on him - and I think making it simple but going Mutated > Final Bolt (We always kill Tentacles before second Impale and still kill all Bolts before they hit the ground) will help a lot in that department as it prevents a target swap and the only platform we HAD been getting a second Impale on was the Fourth because we switch to Bolt and move early to avoid damage.

We have a Fire Mage, Demo Lock and Arms Warrior (me) with a Hunter Multi-shotting - the Bloods literally disappear in a few seconds. We always burn Blisterings first - but we do not hold back on the Tentacles and just push phases and do Blisterings > Bloods if they spawn on top (a non-issue) - on Platforms 1-3 he casts Cataclysm when the Tentacles is around 40-50% life already - but the last one seems to be lagging way behind the previous which is leading to our issues.

So I did find the 1 thing we will do differently, which will help the healing/DPS situation. We have got to Phase2 doing LFR order and Green>Red>Yellow>Blue - so we have the order down.

We basically need to: Avoid using lust on Platform 4 (we're 20-30 seconds ahead of every other platform) - and/or do the same thing and use 2 tanks to deal with Terrors at the end.



edit:

Didn't see 2 new replies, sorry:

I will work with our Paladin for that macro - I think he's not used to using one yet but that looks good and we'll try it.

We, without lust, got him below 15% before the first wave of adds spawn (and we have NOT had lust on the final platform) but the second wave of Elementiums kill the tank usually because we seem to blow CDs on the first wave (could be nerves) - and the Terrors do die really fast. The Fragments are dead within 15 seconds of spawning - they have basically no life and only get 1 wave of Shrapnel off before being dead.

We are typically wiping at 2-4% - with no lust. :(

Theotherone
01-27-2012, 10:37 AM
You guys are getting to the head, that's fine, I'd say keep doing what you're doing for Phase 1.



Yeah, but they're blowing Hero to get to the Head - with their dps they shouldn't need to; if they can get past first adds on Head and still have Hero left that might make the difference.

I have haven't tried BoP our tanks to get the debuff off, so I can't say if it will work - bubble should, Hand of Protection should, but I'm not sure. Kind of sounds like the boss is getting below 11% and they're getting slammed by the AoE.

Aggathon
01-27-2012, 10:39 AM
BoP = Hand of Protection, it used to be called Blessing of Protection, sorry, old habits die hard.

Theotherone
01-27-2012, 10:47 AM
BoP = Hand of Protection, it used to be called Blessing of Protection, sorry, old habits die hard.

Yeah, I still say "I'll BoP you" too - although nothing was better than DI'ing someone lol -"wft I can't move...."; or "fail Pally didn't DI a healer now we have to run back...."

Aggathon
01-27-2012, 10:51 AM
Oh also, if you're right about the boss getting below 11%, then their DPS needs to either stop before the next wave of adds spawns or push harder and ignore adds, you should never be fighting adds while the boss is below 10% health.

Theotherone
01-27-2012, 10:54 AM
We, without lust, got him below 15% before the first wave of adds spawn (and we have NOT had lust on the final platform) but the second wave of Elementiums kill the tank usually because we seem to blow CDs on the first wave (could be nerves) - and the Terrors do die really fast. The Fragments are dead within 15 seconds of spawning - they have basically no life and only get 1 wave of Shrapnel off before being dead.
:(

If you have him to 15% before first set of adds spawn - I'd reccomend ignoring the second set of adds - let you tank take one for the team (hold the elemeniums as long as he can) and promise you'll rez him before loot gets distributed :), and just burn the boss after you kill the first set of adds. You're so close to that 10% break point, that it does not makes sense to me to burn him 4% and switch targets to the second set of adds.

I'll let Fetzie and Agg comment, since they're more advanced than I am at this.

Tengenstein
01-27-2012, 10:56 AM
MY raid blow lust on the blue platform to avoid cataclysm. One key point is that Tetanus is actually shadow damage, so things like shadow protection, Aura mastery, Glyphed Divine protection can help decrease tank damage in the final Phase.

And talking of old DI. Every class should have a suicide button. Would make wiping so much faster.

kuponuts
01-27-2012, 11:06 AM
Yeah I think we need to save Bloodlust - that's the big missing thing here and I think we've got a kill. Need to work on that - just doesn't compute in my brain very well that we slaughter every other platform by 20-30 seconds to spare and the last is so tight.

DI was basically neccesary for Prince since if you got bad RNG on those Infernals you might as well DI and ress up! :D

ananoon
01-27-2012, 09:11 PM
We keep having problems and wiping pretty close to a kill. The first problem is typically our 1 Tank getting flattened by 2 Elementium Terrors being tanked inside the Bubble. We literally vaporize one of them and immediately transition to the next. In our close calls - if we would have been able to keep the tank up (he takes unbelieveable damage) - we could have controlled the burn easily. We use 2 Holy Priests - using CDs on the tank - and it still doesn't keep him up. Our healers are pretty excellent too (We use Holy, Holy/Disc and Druid) - druid is about 14-17k (depending on Tranq use) and priests do 17-20k HPS.


We've one-tanked this from the first week and haven't had any problems. If your tank is using his CDs right, there shouldn't be any issues. Here's what I suggest:

- Make sure the paly taunts them over to the bubble so he doesn't take any stacks outside. They stack faster outside the bubble.
- There's no melee from these adds, so anyone can tank them for a bit taking some stacks. If you have a DK in the group, he can taunt both of them with AMS on, and he won't get any stacks, before the tank taunts them back. This will make it so he tanks them for less time.
- Mark one of them with a skull and have all dps focus one first.
- Lust when everyone switches to the skull. There will be plenty of lust left over to burn the boss because the adds will go down quick.
- The tank should chain CDs, starting with minor ones once he starts gaining stacks. Start with glyphed Divine Protection, then Dream (the extra button from Ysera), then Divine Guardian.
- Depending on your comp, you can use external CDs on him (e.g. Pain Suppression, Guardian Spirit, Hand of Sac, ...)

Honestly though, I've one-tanked this on my DK and Druid (~383 the first time on each), and there was no need for most of the above tricks. If you lust and and have your dps focus one first while the healers focus heal the tank, dream plus maybe one other CD should be enough.

Takethecake
01-28-2012, 06:44 AM
I'm not a big fan of solo tanking this fight... I've had bad experiences with it. That being said, with your dps I'm not sure why the blue platform is an issue.
I'd say make sure dps start burning the wing and get it as low as possible before the corrupted spawns. The closer you get it to 70% the better. Then burn all 2-3 min or less dps cooldowns on the corrupted early so they will be back up during lust on the jaw. We pretty much burn all available raid cooldowns when the bolt comes and switch to it... focus blisterings over the ooze guys.

Ideally you can push the first set of blistering tentacles to spawn before hemorrhage and just work from there.

ananoon
01-28-2012, 06:38 PM
I'm not a big fan of solo tanking this fight... I've had bad experiences with it.

It really depends on your tanks and dps. The only reason two tank this fight is if you can't handle a second impale. If you have enough dps with your off-tank going dps to down the tentacle before the second impale for the first 3 platforms at least, then there's no reason to two-tank the fight. On the last platform, without the yellow buff, dps tends to be a bit lower and people are scrambling to deal with the elementium bolt, so often there's a second impale. It's not an issue if the tank has a major CD up, and you layer one more external on him (e.g. pain supression).

If you have a holy priest in the group, or if you're tank is a paly, you can always handle a second impale trivialy with one-tank by using guardian spirit or ardent defender. If you don't, have either, it's still possible to take the second impale if your tanks and healers coordinate.

Tsy
02-01-2012, 09:32 AM
The second problem with that is - even with 6 DPS (1 tanking) we are BARELY making the final Tentacle cut (usually within a few seconds of Cataclysm being cast) and everyone is doing over 40k DPS. We kill tentacles before second impales - we blow up bolts, we destroy bloods, etc - but that FINAL platform has been taking Bloodlust to complete on time. Our highest DPS is usually in the 50-54k range - lowest can be 40k to 43k with everyone else inbetween and sometimes the second DPS is also trading in the 50-54k range. I know our DPS is doing well because we don't ever see a second Impale, so why are we having so much trouble burning down the Blue platform? Is the haste buff killing our DPS that much?


We had this same issue, having to use Heroism on the Blue platform to beat the Cataclysm cast, then not being able to push hard enough in p2 to win. We started ignoring the second set of Blistering tentacles that come out at 40% and just healing through the damage (which gets quite extreme), and that pushed us over the edge.

Bakadin
02-01-2012, 01:25 PM
The first set of blistering tentacles spawns at 70%. If you spawn them too early, either a tank will die to impale, or the raid will die to a combination of thump, elementium bolt and fire AoE.

Awesome, thank you.

We've been doing yellow platform third, just before blue (excuse me for not knowing the aspects names by heart, I know yellow starts with an N and blue starts with a K..lol)

On yellow, we've been running in to some "Random" spawning of the bloods and tentacles. At times we have them both spawning on top of each other, which can cause some mild problems for us in terms of healing. Now i understand it's triggered by health.

I wonder if it would be more beneficial for us to hold off on dps a bit until the bloods are down. We usually end the third platform with about 25-30 seconds remaining on cataclysm.

Nozdormu and Kalecgos. I know Alexstrasza and Ysera!

Theotherone
02-01-2012, 01:28 PM
We kill bloods before we force the Blisterings; we just find it easier and it's what we've become used to.

kuponuts
02-03-2012, 02:36 PM
Hey I just wanted to say we scored out kill LAST Friday night before the nerf and everyone's advice helped quite a bit.
We had our Prot Paladin go Holy so we had a dedicated tank healer and I went Protection Warrior - and with some tweaks we brought Deathwing down just as the second Terrors landed (in our kill video you can see them streaming towards the ground but they never land as he dies) - and I got the mount to boot!
Felt good to get him before the nerf! On to Machamp theeen.. something else!

Theotherone
02-04-2012, 07:52 PM
Gratz.

Meralaz
03-03-2012, 11:05 AM
I know that my raidleader tells us after a second wave of shrapnel has gone off to save dream for the last 5% of the boss. It really helps the healers keep up with all the damage going out.