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leethaxor
10-28-2011, 04:40 PM
I will update this to keep it up to date with changes from both the PTR and live servers. The strategy that I post is what my guild/group used to kill the boss on PTR or live. If you have a more efficient suggestion please post to let me know.

The most powerful elemental still under Deathwing's sway, Morchok once a passive guardian is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.


P1
Stomp
Morchok performs a massive stomp, splitting 750,000/ 3,000,000 (10/25) damage between all players within 25 yards. The two closet targets take a double share of the damage.

Crush Armor
Morchok strikes his current target, inflicting 120% normal melee damage and reducing the target's armor by 10% for 20 sec. This effect stacks up to 10 times.

Resonating Crystal
Morchok conjures an explosive crystal onto the battlefield that explodes after 12 seconds for massive shadow shadow. The explosion splits the damage between the 3/7 closest enemies and the total damage inflicted increases depending ont he distance of each player from the crystal

Furious
At 20% health, Morchok becomes furious and increases his attack speed by 30% and his damage by 20%.


P2
The Earth Consumes You!
Morchok uses the power of the earth to draw all players to him, inflicting 5% of their total health as Physical damage. While the power of the earth draws the players to him. Morchok also summons Earth's Vengeance.

Earth's Vengeance
Shards of Earth's Vengeance erupt from the ground, inflicting 15000 Physical damage to nearby players within 2 yard and leaving obstacles (aka something you can LoS with).

Black Blood of the Earth
Morchok cause the Black Blood of the Earth to erupt outward from him, inflicting 5000 Nature damage and increasing Nature damage taking by 100% every second while the player stands in the blood, this effect stacks up to 20 times.


Heroic
Upon reaching 90% health, Morchok tears himself in half, creating his twin, Kochrom. His twin will do the same spells Morchok performs, a few seconds after him.

leethaxor
10-28-2011, 06:19 PM
Normal:
A very simple 2 phase encounter. It requires 1 tank, and 2 to 3 healers on 10man. It could possibly require 2 tanks on live.
The first phase of the fight he will stomp, and make orbs.

Stomp is handed by healers and tank(s), and dps standing within 25 yards of the boss. The closest 2 to the boss should idealy be both tanks if you two tank it, or a plate melee dps for the physical damage reduction.

Resonating Crystal is handled by assigning 3 players (on 10man), with good mobility to stack on each orb/crystal. It explodes, then moving to the next. These orbs currently seem to spawn outside of the bosses stomp range, and the players should only take the minimum damage from the orbs (Beams will connect players to the orb to denote who will be taking damage, the beams color will change from orange (high damage), red (medium damage), blue (low damage) getting close enough for blue damage is very easy with the current orb spawn timer).

Crush Armor currently on the PTR this ability does not force tank swaps as it will fall off around 3 stacks due to the other mechanics of the fight (which is where it starts to get dangerous anways).


Phase 2 Morchok will drag all player to him. Doing small damage in the process, while he does this he will summon spikes. After a short pause players will regain control of their character and can run behind these spikes to LoS the boss, as if they are in LoS of the boss with will get hit by Black Blood of the Earth.
In reality, You don't have to LoS the boss, you just need not stand in stuff on the ground. Doing this will allow you to continue to DPS him. The easiest way to do this is stand the edge of a spike, or in between two of them. Your results will vary, the blood seams kinda buggy atm.

Phase Timer Morchok will just wash rinse repeat between p1 and p2 on a timer.

Furious My group saves Timewarp (Herosim, Bloodlust), for this part of the encounter, to help it end faster to assist with healing. But honestly its not that bad if your tanks have heroic firelands gear.


Heroic
This will require 2 tanks, and 2 to 4 healers (for 10man). Depending on how damage is tuned on live, I'll go on a limb and say 2 healers (for 10man)
Assuming you know the normal mode, which if you don't scroll up. What changes is Morchok creates a clone of himself. The simplest way we found to deal with this to have your raid split between the two morchok clones and drag them some 50 to 100 yard apart, and 5man each 'mini-morchok' if you will.

leethaxor
11-01-2011, 06:11 PM
Ranged DPS can peek out from behind the pillars left behind from Earth's Vengeance during the slime phase if they are far enough back and they will be able to DPS the boss without getting hit and stacking the debuff.



You don't have to LoS the boss, you just need not stand in stuff on the ground. Doing this will allow you to continue to DPS him.

Altheas
11-26-2011, 04:41 PM
Great guide, thanks a lot :D

ShagrathBG
12-03-2011, 11:56 AM
When we killed this guy, somebody said in vent "guys, you can jump to avoid the stomp damage". I managed to jump on the next stomp and i seemed to have avoided the damage, but im still not 100% sure about it. Can somebody confirm?

pidgebc
12-07-2011, 02:23 AM
Assuming it is possible to jump and avoid the damage, it isn't a generally good idea. The damage from the stomp is split between raid members within 25 yards. Avoiding the damage would only increase the amount of damage the rest of the people in range are taking. On heroic, this is very problematic.

Thad
12-07-2011, 09:05 PM
so is it possible to do this fight on heroic in 10 man without using 4 healers? the reason is that we don't always have access to that many healers.

Theotherone
03-29-2012, 06:19 AM
so is it possible to do this fight on heroic in 10 man without using 4 healers? the reason is that we don't always have access to that many healers.

Yes, especially now with the 15% nerf, just make sure people are raid aware and you put the lone healer on the Korchock side, less crystals and seems to be a bit less damage.