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Outbackjack
10-10-2011, 07:43 AM
Heroic Alysrazor




When Ragnaros's forces surged into Mount Hyjal, the green dragon Alysra betrayed her allies and helped the traitorous archdruid Fandral Staghelm. As a reward, she was purified with fire and reborn as a fearsome fire hawk.

Heroic abilities have been highlighted for easier recognition


Stage 1: Flight of Flames

Alyszrazor flies around the arena, allowing her minions to corner her foes far below. She will periodically fly through the center of the arena to claw at foes as well.

Boss Abilities



Firestorm (http://ptr.wowhead.com/spell=99605%3Cbr%20/%3E): At the beginning of the battle, Alyszrazor ascends into the sky, dealing 31,518 Fire damage to all enemies and knocking them back. In addition, Alysrazor will continue to deal 10,506 Fire damage to all enemies every 1 second for 10 seconds.
Volcanic Fire (http://ptr.wowhead.com/spell=98463): A massive eruption creates patches of Fire which block escape from Alyszrazor's domain. Volcanic Fire patches deal 105,060 Fire damage to enemies within 6 yards every 1 second.
Blazing Claw (http://ptr.wowhead.com/spell=99844): Alysrazor claws her way through the center of the arena, dealing 105,060 Physical damage to enemies in a 25-yard cone every 1.50 seconds. In addition, each swipe increases Fire and Physical damage taken by the target by 10% for 15 sec.
Molting: Alyszrazor begins to molt, creating Molten Feathers nearby.
Molten Feather (http://ptr.wowhead.com/spell=97128): Molten Feathers can be picked up by players, up to a maximum of three. While holding a Molten Feather, all spells can be cast while moving and movement speed is increased by 30% per feather. Once three feathers have been obtained, the player gains Wings of Flame.
Wings of Flame (http://ptr.wowhead.com/spell=98630): Allows the player to fly for 20 sec.

Flying: Players in flight using Wings of Flame contend with additional elements of the battle.
Blazing Power (http://ptr.wowhead.com/spell=99461): While flying, Alyszrazor periodcially gives off rings of fire, which last for 3 seconds. Enemies that pass through the ring gain Blazing Power, which increases haste by 4% and stacks up to 25 times. In addition, each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.
Alysra's Razor (http://ptr.wowhead.com/spell=100029): If a player gains 25 of Blazing Power, they gain Alysra's Razor, which increases critical strike by 50% for 30 sec.
Incendiary Cloud (http://ptr.wowhead.com/spell=99427): While flying, Alyszrazor periodically gives off three Incendiary Clouds, which last for 3 seconds. Enemies that pass through the cloud suffer 31,518 Fire damage every 1.50 seconds.


Firestorm (http://www.wowhead.com/spell=100744): Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds the arena is bathed in flames, inflicting 100000 Fire damage every 1 seconds to all players within line of sight for 5 sec.


Blazing Talon Initiate
Blazing Talon Initiates will periodically fly in from the Firelands to assist Alysrazor in defeating enemy forces on the ground.



Brushfire (http://ptr.wowhead.com/spell=98868): The Blazing Talon Initiate conjures a fiery ball that moves across the arena, dealing 31,518 damage every 1 sec to enemies within 0 yards.
Fieroblast (http://www.wowhead.com/spell=100094) The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 37000 to 43000 Fire damage and 10000 Fire damage every 3 seconds for 12 sec.
Blazing Shield (http://www.wowhead.com/spell=101484) The Blazing Talon Initiate calls upon a familiar flame for protection from Alysrazor's Firestorm.


Voracious Hatchling
Early in Stage 1, two Blazing Broodmothers drop off the Molten Eggs. After several seconds, the eggs hatch into Voracious Hatchlings. Voracious Hatchlings are indeed voracious and will throw a Tantrum if not fed Plump Lava Worms.



Imprinted (http://ptr.wowhead.com/spell=100359): Upon hatching, Voracious Hatchlings become imprinted on the nearest enemy. The hatchling will only attack that target, but the target gains 1000% additional damage against the hatchling.
Satiated (http://ptr.wowhead.com/spell=99359): The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch fully Satiated, and can become Satiated again if they are fed Lava Worms.
Hungry (http://ptr.wowhead.com/spell=99361): A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.
Tantrum (http://ptr.wowhead.com/spell=99362): The Voracious Hatchling throws a tantrum, increasing damage by 50% and haste by 50%.
Gushing Wound (http://ptr.wowhead.com/spell=100024): The Voracious Hatchling strikes all targets within a 6 cone, causing them to bleed for 3,151 Physical damage every 0.20 seconds or until the target's health falls below 50% of their maximum health.


Plump Lava Worm
During Stage 1, two sets of four Lava Worms will erupt from the molten ground. Lava Worms cannot be attacked by players. Voracious Hatchlings that are near a Lava Worm will rush to devour it and become temporarily satiated.



Lava Spew (http://ptr.wowhead.com/spell=99336): Plump Lava Worms spew a molten cone of fire, dealing 31,518 damage every 1 sec to all enemies within a 14 yard cone.

Herald of the Burning End (http://www.wowhead.com/npc=53375) During Stage 1, a Herald of the Burning End periodically appears and begins casting Cataclysm. The Herald is immune to all damage, but dies when he casts Cataclysm.

Cataclysm (http://www.wowhead.com/spell=100761) The Herald of the Burning End summons a powerful Molten Meteor, inflicting 462500 to 537500 Flamestrike damage to enemies within 5 yards.

Molten Meteor (http://www.wowhead.com/spell=99274) Molten Meteors roll in one of 8 random directions, dealing 462500 to 537500 Flamestrike damage to enemies within 5 yards every 1 sec. If the meteor reaches a wall, it will break apart into three Molten Boulders, which ricochet back in the opposite direction. If destroyed before reaching a wall, the Molten Meteor becomes temporarily stationary and blocks line of sight.

Molten Boulder (http://www.wowhead.com/spell=99275) Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulders knock back and inflict 29600 to 34400 Flamestrike damage to players within 2 yards every 1 sec.






Stage 2: Ultimate
Alysrazor flies in a tight circle, removing Wings of Flame from all players after 5 seconds, and begins her ultimate attack.



Fiery Vortex (http://ptr.wowhead.com/spell=99794): A Fiery Vortex appears in the middle of the arena, dealing 105,059 Fire damage every 0.50 seconds to enemies within 0 yards.
Fiery Tornado (http://ptr.wowhead.com/spell=99816): Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, dealing 26,265 Fire damage every 1 sec to enemies within 0 yards.
Blazing Power (http://ptr.wowhead.com/spell=99461): Alysrazor continues to give off rings of fire, which appear on the ground of the arena and last for 3 seconds, PLayers who pass through the ring gain Blazing Power, which increases haste by 4$ and stacks up to 25 times. In addition, each stack of Blazing Power restores mana, rage, energy, runic power, and holy power.



Stage 3: Burnout

Alysrazor crashes to the ground and becomes vulnerable, with 0 Molten Power. This stage lasts until Alysrazor's energy bar reaches 50 Molten Power.



Burnout (http://ptr.wowhead.com/spell=99432): Alysrazor's fire burns out, causing her to become immobile and increasing damage taken by 100%. In addition, when struck with a harmful spell, Alysrazor emits Essence of the Green.
Essence of the Green (http://ptr.wowhead.com/spell=99433): During Burnout, if Alysrazor is struck by a harmful spell, she emits 10% of maximum mana to players.
Spark (http://ptr.wowhead.com/spell=99921): A bright spark continues to burn within the heard of Alysrazor, restoring 3 Molten Power every 2 seconds.


Blazing Talon Clawshapers
At the start of stage 2, two Blazing Talon Clawshapers will fly in and begin to re-energize Alysrazor. If they are not interrupted quickly the phase will last for 15 seconds, otherwise it will last up to 34 seconds.



Ignition (http://ptr.wowhead.com/spell=99919): Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 second.



Stage 4: Re-Ignition
Alysrazor's fire becomes re-ignited at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power. This will take approximately 17 seconds.



Ignited (http://ptr.wowhead.com/spell=99922): Alysrazor's fiery core begins to combust once again, rapidly restoring Molten Power. Restores 3 Molten Power every 1 second.
Blazing Buffet (http://ptr.wowhead.com/spell=99757): Alysrazor's fiery core emits powers bursts of flame, dealing 10,506 Fire damage to all enemies every 1 second for as long as Alysrazor remains Ignited.
Blazing Claw (http://ptr.wowhead.com/spell=99844): Alysrazor claws her enemies, dealing 105,060 Physical damage to enemies in a 25-yard cone every 1.50 seconds. In addition, each swipe increases the Fire and Physical damage taken by the target by 10% for 15 sec. (tank swap at about 6 stacks)
Full Power (http://ptr.wowhead.com/spell=99925): When Alysrazor reaches 100 Molten Power, she is at Full Power, which deals 52,529 Fire damage to all enemies and knocks them back. Once she reaches Full Power, Alysrazor will begin her Stage 1 activities once again.


source: Dungeon Journal and Fetzie's write up on the normal mode Alysrazor

Tanking strategy and POV
g6D_XMSMcMY

Outbackjack
10-10-2011, 07:56 AM
What we found to be the lynchpin to learning the encounter was getting everyone to the "dead" meteors in time to avoid the Firestorm damage. Calling out to start moving after the second Meteor was killed got everyone close enough to be out of LOS of Alysrazor, particularly helpful when both meteors ended up on the same side of the room.

The third set of Meteors we found we could completely ignore since there was not a third Firestorm, it was better for us to focus DPS on adds to get them dead before the Tornadoes started moving.

What was immensely amusing (after the fact) was watching our folks running into the tornadoes with 2 feather buffs up. Slowing down the tornadoes was probably a buff to the encounter rather than a nerf. :P

swelt
10-10-2011, 09:35 AM
Some people have trouble with hiding behind the meteor in firestorm. If you target the boss and angle your camera fairly flat, the red targeting circle on the boss should be directly above the meteor. This is a much better indicator than the wavey fire effect on the ground.

We normally only kill 1 meteor per wave, allowing the 2nd to burst unless the first was killed in a bad position. If you choose to do this, watch out for mini-meatballs that may still be bouncing around come firestorm time.