Albrozinator
09-06-2011, 01:40 AM
Hello,
Been reading the posts and discussions here in the forums, about reforging and enchanting and what stats we "warriors" should have as tanks. Really some helped me and some just repeating the same thing.
I only got a warrior character since almost three years, never enjoyed playing anything else.
Been tanking since the start, but in the last lets say, 5 months i was dpsing since that was the need in my guild, got good gear for tanking too.
what i found out in tanking raids and hc difficulty that, okay we as warriors; our block rating should be high, so we block as much as we can from melee hits (30% reduces the damage without critically block) and parry/dodge should be good too, but what i also found out that we also need stamina a bit, since bosses also hit with magic and spells etc etc etc..
I am not big fan of statistics nor studies, i spent around 10k gold resspeccing and reforging and trying in-the field difference and found out that block is imba (mastery) parry should be higher than dodge (talent) but not that much since dodge is nice too, but here is my opinion after talking to my healers and comparing with my other warrior tank:
http://eu.battle.net/wow/en/character/shadowsong/Albrozinator/talent/primary
- My current stats are : 13.36% dodge , 15.15% parry , 50.66% block 180k hp unbuffed
Got Tb mastery trinket too (mirror of broken images) for adds and some bosses fight (for resistance)
- On bosses fights, since not all bosses hit melee hits 24/7 we need stamina so the healers don't get tensed a lot, sometimes i am saved from a spell/magic hit and left with 5k hp! so stamina also matters here specially in hc mode raids. so if i went all the way in gemming and enchanting into mastery and that MAGIC/SPELL hit from the boss, i would have died, so stamina after you reach 50% block and 75% ++ in dodge+parry+block is good thing.
- In adds fight or bosses that mostly hit with melee, i equip the TB mastery trinket so i block more often, but they are few to have such bosses.
- Parry and dodge
Hold the line talent is good, so we need parry more dodge, but never forget that dodge also good, lots of times saved me from dying, so here how i manage them : i keep reforging and gemming parry till the increase of the % in parry starts to increase slightly and almost no difference than b4, then i go for dodge till it starts increasing slightly then after back to parry and so on. both stats are good, but parry is better for warriors.
- As i read in the posts regarding tanking talents, Gag Order is more fun and better if u don't tank raids or bosses mainly, but if u tank instances it is good :D, how ever, next time i will log in, i will go for Incite instead of it, since its better for bosses, i will keep thunderstruck since i like to harass the other tank in aggro while we make our way to bosses and fighting adds :DDD,, but deep wounds talent is really good choice as it makes bigger threat and dps both on adds and boss.
Last point, warrior class is the most class that we will never find a final or one way of playing, it depends on how you play your warrior, but somethings all agree on like having atleast 50% block, parry/dodge/block reach atleast 75%. and the rest ( rotation/talents/glyphs) mostly depends on how you play..
Remember that this is only an opinion, might be wrong and might be right, and i am always open for suggestions and other opinions from my fellow warriors :DDDD,
Cheers all
Been reading the posts and discussions here in the forums, about reforging and enchanting and what stats we "warriors" should have as tanks. Really some helped me and some just repeating the same thing.
I only got a warrior character since almost three years, never enjoyed playing anything else.
Been tanking since the start, but in the last lets say, 5 months i was dpsing since that was the need in my guild, got good gear for tanking too.
what i found out in tanking raids and hc difficulty that, okay we as warriors; our block rating should be high, so we block as much as we can from melee hits (30% reduces the damage without critically block) and parry/dodge should be good too, but what i also found out that we also need stamina a bit, since bosses also hit with magic and spells etc etc etc..
I am not big fan of statistics nor studies, i spent around 10k gold resspeccing and reforging and trying in-the field difference and found out that block is imba (mastery) parry should be higher than dodge (talent) but not that much since dodge is nice too, but here is my opinion after talking to my healers and comparing with my other warrior tank:
http://eu.battle.net/wow/en/character/shadowsong/Albrozinator/talent/primary
- My current stats are : 13.36% dodge , 15.15% parry , 50.66% block 180k hp unbuffed
Got Tb mastery trinket too (mirror of broken images) for adds and some bosses fight (for resistance)
- On bosses fights, since not all bosses hit melee hits 24/7 we need stamina so the healers don't get tensed a lot, sometimes i am saved from a spell/magic hit and left with 5k hp! so stamina also matters here specially in hc mode raids. so if i went all the way in gemming and enchanting into mastery and that MAGIC/SPELL hit from the boss, i would have died, so stamina after you reach 50% block and 75% ++ in dodge+parry+block is good thing.
- In adds fight or bosses that mostly hit with melee, i equip the TB mastery trinket so i block more often, but they are few to have such bosses.
- Parry and dodge
Hold the line talent is good, so we need parry more dodge, but never forget that dodge also good, lots of times saved me from dying, so here how i manage them : i keep reforging and gemming parry till the increase of the % in parry starts to increase slightly and almost no difference than b4, then i go for dodge till it starts increasing slightly then after back to parry and so on. both stats are good, but parry is better for warriors.
- As i read in the posts regarding tanking talents, Gag Order is more fun and better if u don't tank raids or bosses mainly, but if u tank instances it is good :D, how ever, next time i will log in, i will go for Incite instead of it, since its better for bosses, i will keep thunderstruck since i like to harass the other tank in aggro while we make our way to bosses and fighting adds :DDD,, but deep wounds talent is really good choice as it makes bigger threat and dps both on adds and boss.
Last point, warrior class is the most class that we will never find a final or one way of playing, it depends on how you play your warrior, but somethings all agree on like having atleast 50% block, parry/dodge/block reach atleast 75%. and the rest ( rotation/talents/glyphs) mostly depends on how you play..
Remember that this is only an opinion, might be wrong and might be right, and i am always open for suggestions and other opinions from my fellow warriors :DDDD,
Cheers all