Sulfuras124

08-14-2011, 01:18 AM

Ok so I posted this on the official hunter forums and the people who posted agreed with me. As a hunter...and MM hunter my ranged weapon seems to lose durability faster than normal weapons. There are reason behind this 1: The max Durability for a ranged weapon is 90. Max for a melee weapon is 120. 2: The MM mastery has a chance to proc another shot.

Durability can be lost on a weapon for a couple reasons a hit, be it melee or an auto shot, a spell, Arcane shot steady shot and the likes, and the most obvious death. Each hit is not a guarantee for a durability point lost but a chance.

So as MM, Arms warrior and Frost DWing DK. You have a chance to hit twice. Which increases your chance to lose durability. Now a Hunter can obviously put more shots down range than a warrior or DK due to the range aspect of the classes. Each class within 100 hits/spells cast CAN lose the same amount of durability, be it a mage, warrior or rogue. These three specs can lose durability a little bit faster due to the mastery. The only difference is a Hunters main weapon has less durability and therefore can break faster.

(WARNING THEORY(IS NOT A TESTED THEORY, IT'S JUST LOGIC BASED OF EXPERIENCE)With the MM mastery shooting another shot. If I have 13% that mean 13/100 shots i will shoot an additonal shot that has a chance to reduce my durability. That means that if a paladin and I are attacking a target for exactly 100 hits (not including hit added by the mastery) I could get 113 hits off before the paladin hits 100 hits. That means that's 13 more chances to lose durability on my Weapon. The average ranged weapon has 90 durability so that brings it down to 77 which is about 86%. Now that's in a perfect enviroment where it just goes of exactly 13 times in that hundred hits. Now that's if each hit added by the mastery took off durability.(please excuse any math errors, it's 2:30 in the morning and i'm tired and i can't sleep because of insomnia) And with the RNG aspect of it all 100 shots from me could proc the mastery and also lose durability mean i'd not have a weapon after 45 shots.

This post is more about how many people agree with the math and think that this is some what unfair for the specs that have this extra proc that reduces durability. I know some spells have a chance to hit twice but it's not as big of a deal as the mastery proc from these three specs. This is also not a QQ about i can't afford to repair. I can easily do so i just noticed this while doing heroics and thought it strange that half way through a run my ranged weapon was at 26% durability

Durability can be lost on a weapon for a couple reasons a hit, be it melee or an auto shot, a spell, Arcane shot steady shot and the likes, and the most obvious death. Each hit is not a guarantee for a durability point lost but a chance.

So as MM, Arms warrior and Frost DWing DK. You have a chance to hit twice. Which increases your chance to lose durability. Now a Hunter can obviously put more shots down range than a warrior or DK due to the range aspect of the classes. Each class within 100 hits/spells cast CAN lose the same amount of durability, be it a mage, warrior or rogue. These three specs can lose durability a little bit faster due to the mastery. The only difference is a Hunters main weapon has less durability and therefore can break faster.

(WARNING THEORY(IS NOT A TESTED THEORY, IT'S JUST LOGIC BASED OF EXPERIENCE)With the MM mastery shooting another shot. If I have 13% that mean 13/100 shots i will shoot an additonal shot that has a chance to reduce my durability. That means that if a paladin and I are attacking a target for exactly 100 hits (not including hit added by the mastery) I could get 113 hits off before the paladin hits 100 hits. That means that's 13 more chances to lose durability on my Weapon. The average ranged weapon has 90 durability so that brings it down to 77 which is about 86%. Now that's in a perfect enviroment where it just goes of exactly 13 times in that hundred hits. Now that's if each hit added by the mastery took off durability.(please excuse any math errors, it's 2:30 in the morning and i'm tired and i can't sleep because of insomnia) And with the RNG aspect of it all 100 shots from me could proc the mastery and also lose durability mean i'd not have a weapon after 45 shots.

This post is more about how many people agree with the math and think that this is some what unfair for the specs that have this extra proc that reduces durability. I know some spells have a chance to hit twice but it's not as big of a deal as the mastery proc from these three specs. This is also not a QQ about i can't afford to repair. I can easily do so i just noticed this while doing heroics and thought it strange that half way through a run my ranged weapon was at 26% durability