View Full Version : Tanking Pally Dodge/Parry Balance
06-20-2011, 01:38 PM
Here's my Pally in tanking gear http://us.battle.net/wow/en/character/alexstrasza/Jackstraw/advanced. As you can see my Dodge and Parry are about 3% off. I've reforged as much parry as I can find. I do have Windwalk on my mace so when that procs my dodge increases. I have http://www.wowhead.com/item=59521 in my bag which I can equip to lose the parry on the mace.
Any suggestions on balancing this out, without losing any Mastery? Or does it not really matter.
Since I mostly heal on this toon, the tank gear is mostly sloppy seconds from what out current pally tank already has, or what I pulled out of heroics.
06-20-2011, 01:45 PM
While balancing it is a priority, keep in mind it isn't the top priority. You're doing fine.
Shield could reforge Hit to Dodge.
Other than that all your reforging looks fine.
On a different note, on the alchemy trinket take a closer look at the socket bonus. You can ignore it.
Also your prismatic socket on your belt should be a pure mastery gem.
You're first goal is to maximize mastery. That takes precedence over balancing dodge and parry. Balancing dodge and parry is a secondary concern. Right now the issue you face is you simply have too many Parry/Mastery items and not enough Dodge/Mastery items, so Parry is coming out quite a bit ahead. This pattern is particularly apparent in your offset pieces.
06-20-2011, 01:51 PM
Reforge the shield's hit to dodge
enchant your gloves with mastery
looks good otherwise.
pursuit of justice is an awesome talent, you should definitely put two points in it.
Hallowed Ground not so awesome.
dazing shield glyph is not one I like, it makes the mobs take too long to reach you.
Take a look at my talents and glyphs, my armory is linked in my armory profile, unfortunately I can't show you my reforging because I am currently logged out in my style gear. There isn't much you can do about balancing the dodge, however we are talking about gaining perhaps 0.5% avoidance, 1% maximum if you are lucky.
06-20-2011, 02:10 PM
Couple things I never paid attention to; the alchemy trinket bonus; hell I made that as soon as I hit alchemy 500 or whatever in December and have not looked at it again; I compelely forgot that it has a Crit bonus. I toy with PoJ all the time, but you reminded me that was going to re-enchant my boots with the matery/run speed increase enchant. I usually will do one or the other; maybe this expansion I'll go with PoJ and keep the full mastery.
Yeah, the gloves too; I fell into the wow-heroes point trap on that. Been meaning to re-enchant.
06-20-2011, 02:13 PM
The runspeed enchant is 35 mastery and 8% runspeed. PoJ + mastery is 50 mastery and 15% runspeed (and if you get stunned or snared you get a free HoPo).
06-20-2011, 04:47 PM
Gonna respect. Never really knew the speed increase from the enchant.