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squats
05-08-2011, 06:36 PM
Cataclysm Enhancement Shaman Guide
Introduction
the following thread is meant to be a beginners guide to enhancement shamans with intelligent discussion between players. Please do your research well before posting any theory crafting as to not confuse others with incorrect information, and keep the thread as civil as possible.

I will be updating this thread with my UI, and encounter specific tactics in the very near future.

Credit where credit is due
Cataclysm Shaman FAQ by Slant (http://us.battle.net/wow/en/forum/topic/970017122?page=1)
Crit Cap Info (http://elitistjerks.com/f79/t87972-enhancement_critical_cap_analysis_tow_hotc/p4/#post1663958)
Cochice, and everyone who discusses enhancement over at EJ (http://elitistjerks.com/f79/t110295-enhancement_unleashing_elements_cataclysmic_discus sion_now_more_fire_nova/)
Specializations
This is what you get for specing enhance.
Duel Wield (http://www.wowhead.com/spell=86629)
Lava Lash (http://http://www.wowhead.com/spell=60103)
Mental Quickness (http://www.wowhead.com/spell=30814)
Primal Wisdom (http://www.wowhead.com/spell=51522)
Enhanced Elements (http://www.wowhead.com/spell=77223)

Primary abilities in no particular order
Lava Lash (http://www.wowhead.com/spell=60103)
Flame Shock (http://www.wowhead.com/spell=8050)
Lightning Bolt (http://www.wowhead.com/spell=403)
Unleash Elements (http://www.wowhead.com/spell=73680) - Look at weapon imbues to see what each one gives.
Stormstrike (http://www.wowhead.com/spell=17364)
Earth Shock (http://www.wowhead.com/spell=8042)
Feral Spirit (http://www.wowhead.com/spell=51533)

Weapon Imbues
I'm going to only cover the 2 you will be using while dpsing. The usefulness of each individual can be discussed in the thread on a per boss basis.

Windfury Weapon (http://www.wowhead.com/spell=8232) - Unleash elements effect: Unleash Wind (http://www.wowhead.com/spell=73681)

Flametongue Weapon (http://www.wowhead.com/spell=8024) - Unleash elements effect:
Unleash Flame (http://www.wowhead.com/spell=73683)

The rotation (or priority.. whatever)
1. Searing totem ( 0 ticks left)
2. StormStrike
3. Lava Lash
4. Lightning Bolt (Maelstrom weapon x5)
5. Flame Shock (with Unleash weapon buff)
6. Unleash Elements
7. Earth Shock
8. Spirt wolfs
9. Searing totem
please.. this is not a rotation, its a priority. treat it as such.
note - This is a best in slot rotation. it asumes you have the 4 set t12 bonus. please use the old 4.1 roation if you dont.
nots - I will not cover spell caster weapons untill further testing is done to see just how good it is. I personaly have no plans on picking up the caster axe.

Old 4.1 priority (tier 11). Thanks Ion.


1
ST_0
Searing Totem with 0 ticks remaining


2
LL
Lava Lash


3
FS_UEF
Flame Shock if the Unleash Flame buff is present


4
MW5_LB
Maelstrom Weapon x5 stacks + Lightning Bolt


5
UE
Unleash Elements


6
SS
Stormstrike



7
ES
Earth Shock


8
SW
Spirit Wolves


9
ST
Searing Totem (with x ticks remaining)




Attributes in order of importance
Agility>hit(under spell cap)>expertise(under 26)>mastery>crit>more hit(up to duel wild cap)>>>>haste

Agility - Because the only way to get more agility than what is on your gear is to gem, gem for it as much as you can. you should be using reforging to get to hit/expertise caps.

Hit - Get your hit to the spell cap, or 1742 hit rating (1639 for draneis) asap
"the spell cap!? i thought i was melee!"
You are, but enhance shamans use a lot of spells in their rotation. Its very important that you get to spell cap.

Expertise - The cap for expertise is 26 (or 541 expertise rating). It has ZERO use after this, so try and get the cap spot on if at all possible, however, its always better to go slightly over than slightly under if you have to.

Mastery - Mastery increases the damage done by all fire, frost, and nature damage dealing spells by 2.5% per point of mastery

Crit - A lot of our crit is from agility, making crit rating feel very "meh"
Crit caps will be discussed further down the page

Haste - Because the 30% haste buff was taken away, and also because of the unleash wind effect, haste is a very poor stat for enhance now.

Intellect - Will give spell crit and spell power. don't gear for this... ever

Strength - Gives 1 AP per point. its not worth gearing for. there is only one exception to this when you are gearing up in heroics.


Glyphing And Specing Your Enhance Shaman
A talent calculator can be found here http://www.wowhead.com/talent#h
Recommended spec -10/31/0 (http://www.wowhead.com/talent#hhr0hZffG0s0hRGo:Rako)
Disclaimer - I realize that there are many ways to spec your enhance shaman. different specs will help with different fights. please read over all talents to see what will suit you best.

The talents (look at the talent calculator for individual ranks)
Enhance Tree
Tier 1
Elemental Weapons (http://www.wowhead.com/spell=29079) - Increases damage from imbues and UE buffs.
Focused Strikes (http://www.wowhead.com/spell=77538) - Increases stormstrike damage.
Improved Shields (http://www.wowhead.com/spell=51881) - Increases damage done by static shock.
Tier 2
Elemental Devastation (http://www.wowhead.com/spell=29180) - I hear you like to crit so i gave you some crit with your crit.
Flurry (http://www.wowhead.com/spell=16282) - Increases attack speed=more white swings=more maelstrom weapon/windfury weapon procs.
Ancestral Swiftness (http://www.wowhead.com/spell=16287) - Very good talent. Allows us to enchant our boots with something other than run speed.
Totemic Reach (http://www.wowhead.com/spell=86936) - Increases the range on all totems, good for some fights (nef/cho'gall) use as needed.
Tier 3
Toughness (http://www.wowhead.com/spell=16307) - Useless for PvE. There are already plenty of ways we can get out of movement slowing effects, and the stamina boost isn't needed.
Stormstrike (http://www.wowhead.com/spell=17364) - Stormstrike is a core ability, get this.
Static Shock (http://www.wowhead.com/spell=51527) - Gives lightning shield a reason to be. get this talent.
Tier 4
Frozen Power (http://www.wowhead.com/spell=63374) - Mainly a pvp talent
Seasoned Winds (http://www.wowhead.com/spell=16544) - "Meh" is an order here. in almost every case, if you can interrupt a cast.. you should be interrupting it every time. there's no need for this talent in PvE
Searing Flames (http://www.wowhead.com/spell=77657) - Will boost the damage of lava lash. Get this.
Tier 5
Earthen Power (http://www.wowhead.com/spell=51524) - This is a good PvP talent. But isn't very useful in PvE
Shamanistic Rage (http://www.wowhead.com/spell=30823) - While this looks like a PvP talent, any damage you can get rid of is a plus. help your healers out and use this when you know big damage is incoming.
Unleashed Rage (http://www.wowhead.com/spell=30808) - Gives a large amount of expertise, and AP, you need this in your life.
Tier 6
Maelstrom Weapon (http://www.wowhead.com/spell=51530) - Allows us to instant cast Lightning bolt and Chain lightning. You need this talent. Do not cast lightning bolt without having 5 stacks unless your at range.
Improved Lava Lash (http://www.wowhead.com/spell=77701) - Increases the damage done by lava lash by a total of 90%. get this!
Feral Spirit (http://www.wowhead.com/spell=51533) - Feral spirits are a blessing from god. They are our main dps CD and provide good utility. They are able to stun, taunt, and can clear snares.
Elemental Tree
Tier 1
Acuity (http://www.wowhead.com/spell=17487) - Gives crit, but its important to get. spell crit is hard to come by.
Convection (http://www.wowhead.com/spell=16109) - Pretty much worthless. Mana is never an issue.
Concussion (http://www.wowhead.com/spell=16106) - Increases the damage done by lightning bolt, and chain lightning. A good talent to get.
Tier 2
Call of Flame (http://www.wowhead.com/spell=16160) - Increases the damage done by searing flames tick and fire nova. Good for AoE fights, alright for single target fights.
Elemental Warding (http://www.wowhead.com/spell=28998) - Will help on some fights, but youre hard pressed to find room for it without sacrificing major dps.
Reverberation (http://www.wowhead.com/spell=16113) - Reduces the cool down on shocks and wind shear. get this.
Elemental Precision (http://www.wowhead.com/spell=30674) - Pretty much mastery that costs talent points. Its very "meh" tho. as the spirit counterpart is worthless.

Glyphs
Individual preference is a major factor with glyphing. Enhancement shamans have a large number of "useful" glyphs, but a small amount of glyphs that increase DPS

Prime Glyphs
Glyph of Lava Lash (http://www.wowhead.com/?item=41540) - This is a must have. the rest are yours to choose
Glyph of Stormstrike (http://www.wowhead.com/?item=41539)
Glyph of Feral Spirit (http://www.wowhead.com/?item=45771)
Glyph of Windfury Weapon (http://www.wowhead.com/?item=41542)

Major Glyphs
Many major glyphs are situational. Use your own judgment to choose what you want.
Glyph of Chain Lightning (http://www.wowhead.com/?item=41518)
Glyph of Stoneclaw Totem (http://www.wowhead.com/?item=45778)
Glyph of Lightning Shield (http://www.wowhead.com/?item=41537) - This is a must have.
Glyph of Ghost Wolf (http://www.wowhead.com/?item=43725)
Glyph of Healing Stream Totem (http://www.wowhead.com/?item=41533)
Glyph of Shamanistic Rage (http://www.wowhead.com/?item=45776)
Glyph of Grounding Totem (http://www.wowhead.com/?item=41538)


Gemming

Meta Gem
Agile Shadowspirit Diamond (http://www.wowhead.com/?item=68778) - The only one you should be using.

Gem sockets and their bonuses.
Most socket bonuses are huge now, especially the socket bonus in helmet. You will want to obtain socket bonuses that give 10 agi, or in some cases, if the item has both a blue and a red socket and gives 10 mastery.

Red Gem - Delicate Inferno Ruby (http://www.wowhead.com/?item=52212) Note - Do not use expertise gems in red/yellow sockets!
Yellow Gem- Adept Ember topaz (http://www.wowhead.com/?item=52204)
Blue Gem - Glinting Demonseye (http://www.wowhead.com/?item=52220), if you arnt hit capped, use Rigid Ocean Sapphire (http://www.wowhead.com/?item=52235)

Enchanting
Head - Arcanum of the Ramkahn (http://www.wowhead.com/?item=62369)
Shoulders - Greater Inscription of Shattered Crystal (http://www.wowhead.com/?item=62346)
Cloak - Enchant Cloak - Major Agility (http://www.wowhead.com/spell=60663)
Chest - Enchant Chest - Peerless Stats (http://www.wowhead.com/spell=74250), if your poor 15 stats is fine
Bracer - If under hit cap use Enchant Bracer - Precision (http://www.wowhead.com/spell=74232). If your under the expertise cap use Enchant Bracer - Greater Expertise (http://www.wowhead.com/spell=74239). Otherwise use Enchant Bracer - Agility (http://www.wowhead.com/item=68784)
Gloves - Enchant Gloves - Greater Mastery (http://www.wowhead.com/spell=74255)
Belt - Ebonsteel Belt Buckle (http://www.wowhead.com/?item=55054) gotta get that extra agi gem!
Legs - Dragonscale Leg Armor (http://www.wowhead.com/item=56550)
Boots - Enchant Boots - Major Agility (http://www.wowhead.com/spell=74213)
Weapons - Enchant Weapon - Landslide (http://www.wowhead.com/spell=74246). Use Enchant Weapon - Avalanche (http://www.wowhead.com/spell=74197) Avalanche scales with mastery, spell hit applies, and it can crit. Do not use hurricane, its horrible

Do not use run speed enchants, they dont stack with Ancestral Swiftness (http://www.wowhead.com/spell=16287).

Weapon Selection
There are only a handful of weapons in game right now that are good for enhance, You want to look for weapons with Agi, and slow speed (including your off hand), because flametongue weapon scales upwards with slow weapons.
DONT USE DAGGERS.

Reforging and the Crit Cap
Reforging
This is the priority to use for reforging in order of what to get rid of first
Extra Expertise>Haste>Extra Hit(over the spell cap)>Crit>>>>>>>>>Mastery
Get your expertise and hit capped by getting rid of as much haste and crit as you can. Get rid of mastery only if you have to in order to get hit/expertise capped.

Crit Cap
First things first. There are two kinds of attacks in WoW, Special attacks, and White auto attacks. The crit cap applies to white attacks only.

You can find the crit cap with this formula
Maximum Critical Chance = (100% - (Glancing blows chance) – (Chance to be Dodged) - (Chance to be Parried) – (Chance to Miss))+4.8%
Ill break it down a bit to help everyone understand.
Glancing blow chance=24%
Chance to dodge can be found under expertise on your character sheet
Chance to be parried shouldn't matter here. set this to 0%
Chance to miss can be found on your character sheet.
the 4.8% represents crit suppression on boss level mobs.

This formula basically adds your chance to miss white swings, and the glancing blow chance (24%) and subtracts them from 100% to find your maximum white crit.

Consumables
Flask - Flask of the Winds (http://www.wowhead.com/?item=58087)
Potion - Potion of the Tol'vir (http://www.wowhead.com/?item=58145)
Food - Skewered Eel (http://www.wowhead.com/?item=62669)

Professions
In the end this is your choice. however some professions give better bonuses than others, namely Jewlcrafting.
When using professions that give on use effects (such as engineering) be sure that you set up your macros correctly (see more info in the macro section)

Simulators
Iv never been a huge fan of combat simulators. But i feel obligated to mention them here.
http://elitistjerks.com/f79/t82621-enhsim_updated_thread/ - The preferred tool for enhance.
http://elitistjerks.com/f79/t45421-enhancement_rawr_enhance_thread/ - I don't like Rawr much. But its also here if you want it.
http://elitistjerks.com/f79/t81455-simulationcraft_shamans/

Interface
"what do i need to have for enhance?!"
I would recommend some sort of a threat meter, and a way to see totem timers easily, mainly for searing totem. Other than that you don't need anything.

Yet Another Totem Addon (http://wow.curse.com/downloads/wow-addons/details/yata.aspx)

If you are having a hard time with the rotation, for whatever reason, ovale spell priority can help you get use to it.
http://wow.curse.com/downloads/wow-addons/details/ovale.aspx

i will be keeping an updated script for this mod in the post below this.

If you dont want to use this, but are still having issues with using abilities smartly, perhaps a cooldown line life ForteXorcist (http://www.wowinterface.com/downloads/info7532-ForteXorcist.html) will help. it will display cool down durations from left to right on a timeline.

Macros
I find it useful to make a macro for lava lash and spell casts (shocks and lightning bolt) to start auto attacking on use. This is helpful because, as you probably notice, ranged spells don't start auto attacking on casts, so if lava lash is on CD and you want to start with unleash elements or a shock, you will be standing there looking dumb until you use storm strike or lava lash, or remember to right click the target.

#showtooltip
/startattack
/cast (spell name)

One button weapon imbues. Because im strapped for buttons on my UI.
#showtooltip
/castsequence reset=5 Windfury Weapon, Flametongue Weapon;
/castsequence reset=5 16, 17;

On use trinket/profession macros - When using a on use effect in a macro, be sure to put /use blah blah blah, BEFORE the spell your using. example


#showtooltip
/cast lava lash
/use (glove name)
/startattack
This is bad, it will cast lava lash before using your synaps springs (or whatever), then it will start attacking.


#showtooltip Lava Lash
/use (gloves name)
/startattack
/cast lava lash
This is good. it will use your gloves, then start attacking the closest mob, then use lava lash.

These are currently the only ones i use. Please feel free to add suggestions and i will put them here and credit the originator.
Race Choices, for those of us who care to much about maxing dps.
Alliance
Dwarf


Mace Specialization (http://www.wowhead.com/spell=59224) Pretty crappy, you will normally find yourself using either fist weapons, or axes. But if you are a pvper, go for it.


Draenei


Heroic Presence (http://www.wowhead.com/spell=28878). This is the best way to go as alliance, this way you are able to get to hit cap just a bit faster, and reforge out of some more hit on BiS gear for other stats.



Horde

Goblin


Rocket Barrage (http://www.wowhead.com/spell=69041) - This does crap for damage and is on the GCD, its okay for filler when you have nothing to do.. but that's all.
Time is Money (http://www.wowhead.com/spell=69042). This to be quite honest.. sucks. Haste isn't good for us.


Orc


Axe Specialization (http://www.wowhead.com/spell=20574) - Because we reforge a lot of our hit, haste, or crit, into expertise, this is very valuable. Even if it is only 3 expertise.
Blood Fury (http://www.wowhead.com/spell=33697) - 1196 attack power is great, no explanation needed.
Command (http://www.wowhead.com/spell=54562) - Increased damage done by feral spirits.




Troll





- Berserking (http://www.wowhead.com/spell=26297) - Haste, again, isnt all that great anymore.




Tauren


Nothing!


Advanced tactics
Ever get tired of bosses flying away from you, or doing some stupid ability that forces you out of range? Well here is an idea, keep your elemental abilities on your bar and use them!

A dead shaman does no damage, heal yourself (Or use healing raid to help everyone else) if your going to die, use shamanistic rage if you know you're going to take a lot of damage (Nef anyone?), and get the glyph of stoneclaw totem for single targeted damage (it doesn't work on AoE).

Bloodlust/Heroism Useage
Long story short, on most fights that dont have an enrage mechanic, you will want to use heroism/blood lust at the start of the fight. Mainly because all of your internal CDs will be up and you will ge a greater dps boost out of it.

On fights that do have a soft enrage or points where healing is very difficult, use bloodlust/heroism at that time, for obvious reasons.

Ending comment(s)
I realize that there may be some mistakes here. any questions, concerns, or corrections may be debated here. Again, keep flaming to a minimum. You don't want kaz to land the banhammer on your face.

squats
05-08-2011, 06:48 PM
Since I mentioned t12-related gear earlier and DIDN'T mention "starter" gear you can grab (if you have the cash/professions):

BoEs from Leatherworking:

Dragonkiller Tunic (http://www.wowhead.com/item=56564) isn't bad, has mastery on it, can reforge the haste out to hit/exp and the mats are relatively cheap if you can find a LW (http://www.wowhead.com/spell=78490).
Corded Viper Belt (http://www.wowhead.com/item=56539) is quite nice, and also relatively cheap (depending on life prices) (http://www.wowhead.com/spell=78463).
Earthen Scale Sabatons (http://www.wowhead.com/item=69949) are second best in slot (after the heroic Baleroc boots), though expensive to have made (http://www.wowhead.com/spell=99455).
Dragonfire Gloves (http://www.wowhead.com/item=69939) are also pretty spiffy...but you can get gloves from valor or BH and they're quite expensive (http://www.wowhead.com/spell=99443).

Other BoEs:

Hide-bound Chains (http://www.wowhead.com/item=71365) are upgradable with a Firestone, but the 378 version aren't as nice as the next item in the list.
Bracers of Forked Lightning (http://www.wowhead.com/item=71264) are the better 378 option, but probably a bit more expensive since they're the valor ones and the Hide-bound chains drop a lot.
Moccasins of Verdurous Glooms (http://www.wowhead.com/item=58199) are pretty decent, and probably cheap, but the Hyjal boots (below) are better.
Don Rodrigo's Fabulous Necklace (http://www.wowhead.com/item=67137) is not bad, but probably a bit pricey.
Gilnean Ring of Ruination (http://www.wowhead.com/item=67136) isn't bad (again), but pretty rare.
Darkmoon Card: Hurricane (http://www.wowhead.com/item=62051) is pretty decent even though it no longer scales with mastery and should be relatively cheap these days.
Unheeded Warning (http://www.wowhead.com/item=59520) is shockingly mediocre, but the price should have dropped since they nerfed it for ferals and rogues.
Maimgor's Bite (http://www.wowhead.com/item=59462) is about as good as it gets...should serve you well until you get a Firelands weapon.
Claws of Torment (http://www.wowhead.com/item=63537) are ok...the same as the Nef axe, really...adequate, but not great stats.

Rep BoPs:

Treads of Malorne (http://www.wowhead.com/item=62385) are perfectly itemized and only require a rep grind (most of which you can do by doing the full Hyjal quest chain, which you should anyway, because there are quite a few good options available from the Molten Front dailies too) and a small amount of cash.
Terrath's Signet of Balance (http://www.wowhead.com/item=62348) is pretty amazing for a blue and basically comes free with the shoulder rep.
Unsolvable Riddle (http://www.wowhead.com/item=62463) is not bad, but requires a lot of rep grinding with your faction's BH rep and a ton of marks...not bad if you've got nothing else to do, though.
There are a few other mediocre blues you can get from rep (hyjal neck, dragonmaw helm), but they're pretty mediocre.

Profession BoPs:

Deadly Bio-optic Killshades (http://www.wowhead.com/item=59456) require a lot of different mats, but they're not terribly expensive, all in all (http://www.wowhead.com/spell=81716).
Quicksilver Alchemist Stone (http://www.wowhead.com/item=68776) is not bad, with 351 agility and crit as the second stat...the potion bonus won't be that useful (since you should be Tol'vir potting), but even so, the stats are nice.

Molton Front vendor/quest items:

Mantle of Doubt (http://www.wowhead.com/item=71268) is amazing, and is rewarded for simply doing the Thrall quest that starts in Hyjal (actually, I suppose technically it starts on the dude by the portal to Hyjal).
Ricket's Magnetic Fireball (http://www.wowhead.com/item=70144) is pretty good, better than anything else you can buy (not counting Fluid Death, from JP), availble once you open up the armory.
Matoclaw's Band (http://www.wowhead.com/item=70105) is quite nice and available quite early in the Molten Front story.
Band of Glittering Lights (http://www.wowhead.com/item=70110) is less good than Matoclaw's, but still essentially "free", for opening the Moonwell.
Relic of Elune's Shadow (http://www.wowhead.com/item=70109) is AMAZING and also available from opening the Moonwell.
Lancer's Greaves (http://www.wowhead.com/item=70123) are pretty mediocre and considering your BoE/Rep options, probably not worth the bother, available from the Ancients vendor.

squats
05-08-2011, 06:48 PM
My Interface
I may choose to upload my interface sometime in the near future. however i will tell you what addons i use now!

http://imageshack.us/m/853/2343/wowscrnshot051211101633.jpg

Addons Used
ACB Cast Bar
AZ Cast Bar
Bartender 4
Button Bin
Button Facade (Darion)
Chicchai
Color Picker Plus
dRecMap
InspectFix
KGPanels
KLE
Mapster
MSBT
Omen 3
OmniCC
OUF Brethren Raid Frames
Prat 3.0
Recount
Reflux
RSA (for the love of god use this)
Satrina Buff Frames
StatBlock DPS
STUF (unit frames)
Tidy Plates
Tidy Plates - Quatre Theme
TipTac
nibChatTabs
nibPointDisplay
gBags.

Meshuggah
05-09-2011, 10:12 AM
Great job!

Only one suggestion. I would add the addon "Shockandawe" for it's great timers, and a priority frame that helps maximize dps. It is a great trainer for newer Enhance Shamans.

Ion
05-09-2011, 10:48 AM
Couple things:

I like 3/3 Elemental Precision more than I like the reduced cooldown on shocks/shear. I've found it to be a dps increase to use 3/3 Elemental Precision and 0/2 Reverberation.

As far as enchants go: Enchant Bracer - Agility is best...unless you're a LW and can use Draconic Embossment - Agility.

Also, I'd not really recommend getting anything that's not agility as far as socket bonuses go. Agility is BY FAR our best stat...it's more than twice as good as even mastery and more like 4x as good as crit and haste (and hit past the spell hit cap, which is why the 22 Agility back enchant is still the best even though there's a 65 crit enchant).

You always want to socket Agility as much as you can because that's really the only way to get more...you really never want to gem hit or mastery unless you're getting an agility socket bonus. And you really never want to gem expertise at all...you should be reforging to it (since you won't be getting it on gear...ever...thanks hunters). It is a good glove enchant too since under the cap it's your best secondary stat.

squats
05-09-2011, 01:01 PM
Im unsure if 2% extra fire and nature damage will be better than 1 second off the CD of your shocks. I find myself with downtime a lot even with it. I will look into it tho.
.
You are correct about the bracer enchant. ill fix it.

I personaly think mastery is worth socketing for if the color combination is yellow+red or if you are under hit cap, red+blue. Especially if the socket bonus will give you an extra point of mastery (example would be if youre just under the amount needed for 16 mastery.)

As far as expertise goes, i agree completely unless youre simply unable to get to cap for some odd reason (it should never happen). The guide does give gems you should be using. but ill note that expertise shouldn't be used in a socket.

Ion
05-09-2011, 01:22 PM
Im unsure if 2% extra fire and nature damage will be better than 1 second off the CD of your shocks. I find myself with downtime a lot even with it. I will look into it tho.
.
You are correct about the bracer enchant. ill fix it.

I personaly think mastery is worth socketing for if the color combination is yellow+red or if you are under hit cap, red+blue. Especially if the socket bonus will give you an extra point of mastery (example would be if youre just under the amount needed for 16 mastery.)

As far as expertise goes, i agree completely unless youre simply unable to get to cap for some odd reason (it should never happen). The guide does give gems you should be using. but ill note that expertise shouldn't be used in a socket.

Mastery isn't step-wise.

As to EP vs Reverb, I did both sims and real boss testing and found EP to be more dps (plus you get 15/20 spell hit "free" when you enchant your chest)...depending on your gear YMMV, I suppose. Mine's pretty good and I already have a lot of mastery.

squats
05-09-2011, 02:09 PM
Mastery isn't step-wise.

As to EP vs Reverb, I did both sims and real boss testing and found EP to be more dps (plus you get 15/20 spell hit "free" when you enchant your chest)...depending on your gear YMMV, I suppose. Mine's pretty good and I already have a lot of mastery.

I changed the spec to reflect this.

as far as the gemming goes. My gut is telling me that 30 mastery and 20 agi would be better than 40 agi. but ill look into it in a bit, when i have time.

Heithinn
05-09-2011, 05:50 PM
Great job!

Only one suggestion. I would add the addon "Shockandawe" for it's great timers, and a priority frame that helps maximize dps. It is a great trainer for newer Enhance Shamans.

I use PowerAuras. You can set the same alerts, and any other class or alert or Cd you can possibly think of. Also sets sounds, I have it yell BAM when my MW hits 5.

Heithinn
05-09-2011, 06:31 PM
I've been back and forth between Ele and Enhance since BC. As a person who has always played a RDPS or Healer I have what I call "meleephobia" because it's not where I'm used to being. That said - For Cata I went back Enhance to overcome it.
Ive never been a "cookie cutter" lover either, I like to read the talents, figure how they work together with spells and other talents etc. It was while doing this I cam across Frozen Power (2/2 10% more LB/CL damage to targets affected by frostbrand, If i FrShk something I "chains of ice" it) - generally regarded as a PvP talent. I thought to myself... "hmmm, so that means an extra 10% damage for my MW proc, even in an AoE situation when I use CL". Now I know that WfW has been the go to FOREVER for PVE, I mean who doesn't want 3 more hits with added AP? But.... with Masery our Elemental damage is increased, and everytime I hit something with my main hand I'm doing Frost damage... thats increasing with my mastery. I can also use a faster weapon in my main hand so I'm doing it more often, the amount doesn't go down because it doesn't scale with weapon speed like FtW - even with a slower weapon it's decent. I've actually found that when I think I'm crazy and go back to cookie cutter, I lose damage and dps. Also, when I UE, I'm doing frost and fire damage. AND I'm slowing my targets, which means they hit the tank slower, and it's less for a healer to heal so it helps out overall. If my target is a scout- as we see now in the dungeons, I can hit it, then FrShk it, and it's locked in place as it runs away. So this talent has proven pretty useful. The 10% to CL on an AoE situation is nice since... we're AoE Challenged ATM. If someone else wants to test this and tell me I'm not just imagining things, I'd appreciate it :-P

I also noticed that as AWESOME as Landslide is, Avalanche, since it's nature damage, is scaling with my mastery It hits for about 800 instead of the tooltipped 500. So, if you haven't yet gotten your BiS weapon, and don't want to splurge on crystals, or collect them, Avalanche is still good.

I have a nice macro to add as well that automatically swaps between Flame Shock and Earth Shock, and resets when you change targets
#showtooltip
/castsequece reset=target Flame Shock, Earth Shock

One Question/dilemma I am having is Hit Cap. I see so much saying get Spell (~17%), but, even at around 8-10% my LB/CL is not missing on the heroic dummy, Melee misses a bit more, but in a timed epic dummy battle I got the same amount of MW procs. Even at low hit it's a regular proc for a steady "rotation" effect. Is it a question of partial miss/absorbtion that makes it important? Because, I lose out of alot of excellent stats to get this high, and it drops my damage/dps.

Thanks All :-)

squats
05-09-2011, 06:44 PM
mainly the reason why you still want spell cap ASAP is for searing totem. you dont want to miss out on that

Dumbeez
05-10-2011, 10:38 AM
Great guide, I found this much more compact than the one on EJ and made much more sense. Keep it up

Ion
05-10-2011, 10:59 AM
I also noticed that as AWESOME as Landslide is, Avalanche, since it's nature damage, is scaling with my mastery It hits for about 800 instead of the tooltipped 500. So, if you haven't yet gotten your BiS weapon, and don't want to splurge on crystals, or collect them, Avalanche is still good.


I'm not going to address the rest of the post, but this, at least, is accurate. Avalanche is definitely the second best enchant for your weapons and fairly cheap, so if you can't afford Landslide, Avalanche is not a bad second choice. Definitely not as good as Landslide, but adequate...and yes, it does scale with your mastery.

squats
05-10-2011, 01:15 PM
Ill mention that. I forgot about avalanche, i always put landslide on my weapons.

squats
05-11-2011, 06:31 PM
Edit - Added a macro and racial ability section(s)
Edit of the edit - I edited the rotation as well to explain UE and shocks CD's not meshing nicely with the current spec im suggesting.

Kazeyonoma
05-12-2011, 01:21 PM
If Ion gives the OK, i trust this guide enough to sticky. Thanks for the work!

squats
05-12-2011, 01:22 PM
If Ion gives the OK, i trust this guide enough to sticky. Thanks for the work!
Hey no problem. thanks!

dieuglydie
05-12-2011, 01:48 PM
For the race selection. Horde has 4 races for Shamans. Goblin's rocket barrage shares a cd with it's rocket jump. That little bit of movement increase can come in handy in a lot of fights.

Trolls have their own mini blood lust.

Taurens.... not good for enhance. Maybe for pvp with War stomp and the passive extra health. but not the best racials for pve.

squats
05-12-2011, 01:54 PM
For the race selection. Horde has 4 races for Shamans. Goblin's rocket barrage shares a cd with it's rocket jump. That little bit of movement increase can come in handy in a lot of fights.

Trolls have their own mini blood lust.

Taurens.... not good for enhance. Maybe for pvp with War stomp and the passive extra health. but not the best racials for pve.
yeah. ill update it. wrote that in a hurry last night.

Ion
05-12-2011, 02:47 PM
Oh, worth mentioning that the orc Command racial affects Spirit Wolves (and apparently the fire ele? Not as sure about that one).

Also, since there's some utility things mentioned in there, while it's not amazing, MW does work on Healing Rain. It can help to lighten the load on things like feud, p2 al'akir, etc...basically any place where aoe healing is serious business it might be worth dropping a global on it...I wouldn't recommend hard-casting it though...it's almost 50% of your mana and apt to be pretty slow to cast (since, as mentioned, haste isn't a good stat anymore).

A few other things that may or may not be worth mentioning:

Run speed isn't useful to us because we spec into Ancestral Swiftness, so don't listen to people who try to tell you to use lavawalker or earthen vitality.
The crit cap section is probably a case of TMI right now...you're not apt to get anywhere near the crit cap any time soon (it was an issue in ICC when we were skating around with 50+% crit unbuffed...but that's not the case these days).
You want slow weapons because your imbues scale with weapon speed (WF is weapon damage and FT does more damage with slow weapons)...this might be TMI, but there IS a reason you're not using daggers.

squats
05-12-2011, 03:29 PM
command now states Command (http://www.wowhead.com/spell=54562), so it doesnt effect our pets. that would be OP (totems are pets as well)

i do mention that you should heal yourself. ill put that in tho.

i will mention the rest.

edit-all changes made.

Ion
05-12-2011, 03:48 PM
command now states Command (http://www.wowhead.com/spell=54562), so it doesnt effect our pets. that would be OP (totems are pets as well)

i do mention that you should heal yourself. ill put that in tho.

i will mention the rest.

edit-all changes made.

I'm almost positive it was actually in patch notes that it affects Spirit wolves...yeah, in 3.1 it was mentioned...I don't see any place where it's mentioned that it DOESN'T work on Spirit wolves again. Totems aren't pets, they're well they're totems...and the elementals are guardians (I think)...so yeah it probably doesn't work on them. But I'm pretty sure it still works on the wolves.

squats
05-12-2011, 04:57 PM
I'm almost positive it was actually in patch notes that it affects Spirit wolves...yeah, in 3.1 it was mentioned...I don't see any place where it's mentioned that it DOESN'T work on Spirit wolves again. Totems aren't pets, they're well they're totems...and the elementals are guardians (I think)...so yeah it probably doesn't work on them. But I'm pretty sure it still works on the wolves.

Looked into it, and yeah, it does increase SW damage. added

Gryhm
05-13-2011, 02:50 PM
with the change to Fire nova (working of off flame shock rather than totems) is it worth using it on a free gcd? or should i not have any free gcds?

Destruyen
05-13-2011, 03:17 PM
nice work on this squats...i might finally get around to leveling my shammy from 80 to 85 now.

squats
05-13-2011, 04:33 PM
with the change to Fire nova (working of off flame shock rather than totems) is it worth using it on a free gcd? or should i not have any free gcds?

Only on AoE because it doesn't hit the target its cast on. The free GCD's are there pending "bad" maelstrom weapon procs.

squats
07-04-2011, 06:49 AM
Edited for 4.2

Ion
07-05-2011, 09:44 AM
You should probably add the old 4.1 priority queue back in there for sub-4t12 people (which is everyone for now...and most people for quite a while).





1
ST_0
Searing Totem with 0 ticks remaining


2
LL
Lava Lash


3
FS_UEF
Flame Shock if the Unleash Flame buff is present


4
MW5_LB
Maelstrom Weapon x5 stacks + Lightning Bolt


5
UE
Unleash Elements


6
SS
Stormstrike


7
ES
Earth Shock


8
SW
Spirit Wolves


9
ST
Searing Totem (with x ticks remaining)



(Spiffy...that's a nice clean table.)

Ion
07-06-2011, 10:30 AM
Meh, since I'm bored I figured I'd throw in some extra t12-related infos:

The 2 piece and 4 piece bonuses are AMAZING, and even better, the 4 piece actually works with the 2 piece...so get them ASAP...all that off-set/relic/whatever crap you think you want from VP, ignore it...get the 4 piece bonus as quickly as possible.

From the quick look around I've had, the legs are the piece you want to offset (to the Alysrazor legs), the shoulders, gloves and chest are all amazing in and of themselves and would easily be BiS even if they weren't part of the set. The helm is mediocre because it has haste, so if you think you're not apt to get the helm any time soon it's fine to offset the helm to the Shannox helm and just buy the legs with VP...which are meh because they don't have mastery.

There are only two agility weapons this tier (though "only" might not be the most appropriate word, since there was only ONE last tier): the Shatterskull Bonecrusher (and it's heroic counterpart) from Shannox and the Gatecrasher (and it's heroic counterpart) from Baleroc. Gatecrasher is better itemized, having expertise instead of haste, however both are significant upgrades over anything you'd have from t11. There's also the Eye of Purification (heroic), which MAY turn out to be extremely good...according to early simulations a spell power weapon would be a dps increase in full heroic t12 gear...the jury is still out on that however (especially given their answer in the AtD-DPS about enhance and spell power weapons).

In terms of not-set pieces, the AoH rep trinket is extremely good, and obviously the Matrix Restabilizer is BiS until you get the heroic version of it.

The Rhyolith cloak is amazing as well (two red sockets == the most agi you can get in that slot AND it's got the stats we want, as opposed to the rep cloak).

The AoH rep belt is...well your only option, so the fact that it's basically adequate works out.

The Decimation Treads off of Baleroc are ok and the heroic version would be BiS, but until you get the heroic ones, the Leatherworking ones are probably better...unless you REALLY need the hit.

The exalted AoH rep ring is clearly amazing...basically a "free" 391, but until then your only options are the VP ring and Widow's kiss from Beth'tilac (replace Widow's kiss with the rep ring).

The VP bracers are better than the BoE trash drop...but the trash boe seem to be upgradable w/a firestone whereas I don't see a way to upgrade the VP bracers, so I'm not sure which will end up better.

Due to raw stats the Rag neck is going to be best, but the VP neck isn't bad if you have the VP to spend.

There's only one choice for a relic, like last tier, you have to buy it with VP...thankfully it's quite better than the one last tier, and upgradable to 391 w/a firestone.

leethaxor
07-06-2011, 10:50 AM
The only fault I can find is you misspelled healing rain. (You said healing raid). Very good!

squats
07-16-2011, 06:29 PM
Alright. i put the old priority back up.
How do you make tables? i dont like it that yours looks better than mine!

I should probably update the ovale code.. but i dont use it and i doubt any of you do.
My UI is still not updated from my fury warrior UI.. probably will never get updated. They just take too much time to maintain.

squats
07-30-2011, 06:18 AM
Lets talk spell power weapons now.

I picked up Eye of Purification (http://www.wowhead.com/item=71776) a few nights ago and iv been testing it out.

Things im noticing right off the bat. My lightning bolts and earth shocks will now crit at around the 20k mark, lightning bolt being slightly higher.

You will want to weave lava burst into your rotation. It does fit in very well if you do it right. you will want to cast it on your 1st, 3rd, 5th ect ect rotation. The rotations that do not use a lava burst can be used to refresh totems.

Never ever use lava burst if you let flame shock fall off, dont push any spells back so you can use lava burst more, and dont use unleash flame with lava burst unless you can do the following...


Because lava burst has a travel time, its possible to make it and flame shock double dip if youre very quick about it. Use UE, start to cast a lava burst (if and only if flame shock will not fall off in ~ 3 seconds) and as its casting, spam the everliving shit out of flame shock and flame shock will use unleash flame before lava burst hits the target (because spell damage is calculated on spell cast, not spell hit).

Ion
08-04-2011, 09:28 AM
I got Eye of Purification (http://www.wowhead.com/item=71777) and Gatecrasher (http://www.wowhead.com/item=71454) (off the same boss!) last night, and was trying some things out...seems that casting Lava Burst ever is a DPS loss, at least until you get 4 piece, even with a SP weapon.

The 4 piece (http://www.wowhead.com/spell=99213) props up LvB damage enough to make it worth putting in your rotation, but until then it seems like it's a (small, to be sure) DPS loss to hard cast them unless you're out of melee already for whatever reason.

Also interesting to note that it's a slight DPS increase to put a MW2 LB at the end of your priority queue. I guess you're less apt to clip MW5 LBs and not wasting otherwise-empty time. So:





1
ST_0
Searing Totem with 0 ticks remaining


2
LL
Lava Lash


3
MW5_LB
Maelstrom Weapon x5 stacks + Lightning Bolt


4
FS_UEF
Flame Shock if the Unleash Flame buff is present


5
UE
Unleash Elements


6
SS
Stormstrike


7
ES
Earth Shock


8
SW
Spirit Wolves


9
MW2_LB
Maelstrom Weapon x2 stacks + Lightning Bolt


10
ST
Searing Totem (with x ticks remaining)

Airowird
08-05-2011, 02:16 PM
The Grammar police has arrived!!!

* Unless you're holding up two fighting gentlemen, it's still Dual Wield, not Duel!! (Specializations, Attributes)
* Assume is with 2 's' (priority/rotation)
* I can't believe you wrote "your" instead of "you're"!! (MW Talent as well as Chest enchant)
* Jewelcrafting is missing it's second 'e'.
* The plural of Wolf is Wolves, not Wolfs, you quoted Ion correctly, but wrote it wrong yourself (rotation/priority)
* Some more minor stuff; typos & incorrect punctutions or lack of capital usage. You know, the stuff spell checkers are supposed to filter :)

Now that I have that out of my system...

* EP should save you 20 hit rating to be gemmed/geared for when you enchant correctly. (as said above) It also works on the mastery damage gained, thus the more mastery you have, the more powerful EP becomes.
*As Weapon enchant you link Landslide, then simply state "Use Avalanche". I assume you wanted to tell people in which situation they're supposed to use Avalanche?
* You forgot to mention the weapon they can use while gearing is http://www.wowhead.com/item=70158 (or atleast I assume you meant that one)

Alternatives for your weapon enchant macro would be:

#showtooltip
/cast [nomod] Windfury Weapon; Flametongue Weapon
/use [nomod] 16;17Would use WF on MH on normal use, FT on OH on any modifier (ctrl, shift, alt) down when you press/click it.

Or better yet:

/cast [button:1] Windfury Weapon; [button:2] Flametongue Weapon; [button:4] Frostbrand Weapon
/use [button:1] 16;17Basicly does WF on MH on left click, FT on OH on right click and Frostbrand on OH on thumb-button click. #showtooltip doesn't work here as the game can't guess which button you click, but it does work for multiple enchants. Especially useful if you only need to slow something down during a single phase and switch back to full DPS later, won't need to cast WF first!

Other than the things above, very good guide, now go make me one for Elemental!!

squats
08-06-2011, 10:57 AM
I know there are a few mistakes in here right now. i just havent had the time to do a full scan and update everything that needs it. Iv been working on a new (better) version of the guide over on my website that i will copy over when its done.

http://gnb-guild.com/forum/viewthread/91/

squats
08-09-2011, 02:56 PM
So. Making an educated guess, im thinking that the 4 set is tied to the stormstrike debuff. If this is infact true, would it be a dps increase to change the rotation to something like this?

1. Searing totem ( 0 ticks left)
2. StormStrike Debuff
3. Lava Lash
4. Lightning Bolt (Maelstrom weapon x5)
5. Flame Shock (with Unleash weapon buff)
6. Unleash Elements
7. StormStrike
8. Earth Shock
9. Spirt wolfs
10. Searing totem

The placement of stormstrike (7) is movable as im not exactly sure where it would be best to put it without simulating it, im just guessing.

As i absolutely hate using enhsim, could you sim this and post the results Ion.

Ion
08-09-2011, 04:01 PM
So. Making an educated guess, im thinking that the 4 set is tied to the stormstrike debuff. If this is infact true, would it be a dps increase to change the rotation to something like this.

1. Searing totem ( 0 ticks left)
2. StormStrike Debuff
3. Lava Lash
4. Lightning Bolt (Maelstrom weapon x5)
5. Flame Shock (with Unleash weapon buff)
6. Unleash Elements
7. StormStrike
8. Earth Shock
9. Spirt wolfs
10. Searing totem

The placement of stormstrike (7) is movable as im not exactly sure where it would be best to put it without simulating it, im just guessing.

As i absolutely hate using enhsim, could you sim this and post the results Ion.

It's definitely always a DPS loss to not have it as your #1 priority after ST_0.

The best it came out using SS_0 as #2 and SS in some other place was putting it after FS_UEF and before UE...but it was still worse than just having it up top.

SS itself is actually pretty decent damage per execution...based on my last Baleroc parse it's (obviously) behind Lava Lash and pretty close to FS_UEF in terms of average damage per execution...significantly above UE and LB. Since it will buff UE AND FS_UEF, it makes sense to always have it up there.

squats
08-09-2011, 04:47 PM
I cant get a decent enough sim out of enhsim. idk what im doing wrong what no matter how i set this crap up it sims me at 20k or lower, when in game i do upwards of 30k. ill take your word on this! thanks.

squats
08-16-2011, 08:49 PM
http://www.worldoflogs.com/rankings/players/Firelands/Lord_Rhyolith/25N/Enhancement_Shaman/?page=1

#10 at the time of this post.. no one uses enhance shamans do they.

Ion
08-25-2011, 08:00 AM
So...anecdotal "evidence" time:

I went ahead and tried out double heroic Gatecrasher last night (I had been, as I mentioned, using the Eye of Purification in my main hand) and it was generally better. Now, I'm pretty bad about casting LvB, but that's largely because there's a lot of movement on basically every fight. Target dummy, stand and deliver fights (Domo (minimal movement, once you're "in" or "out"), Baleroc (unless you get brobeam) and perhaps Beth'tilac (in the burn phase, at least)) might favor a SP weapon because you can actually hard cast in them, but Shannox requires a lot of movement as do Rhyolith and Alysrazor, and Rag has the melee school lockout/interrupt which can get you locked out of flame shock and lava lash too.

But for me, even on the relatively simple, movement-wise, fights it was still an improvement to use agi axes. On Baleroc, for example, I did ~1600 more dps. Now some of that comes from doing the fight better (in fact, I expect most of it does), but 1600 dps seems significant enough for me to be comfortable with just sticking with the agi axes, even if it's just because I'm too gimp to do the spell power weapon rotation properly.

squats
08-25-2011, 08:33 AM
I genuinely dont like hard casing lava burst. as soon as i can get another agi weapon im going to drop the eye like its hot.

Myrzen
08-30-2011, 07:31 AM
This thread has helped a lot, Thanks alot!

Post your interface as a download!

-Myrvex

Ion
09-06-2011, 10:07 AM
Since I mentioned t12-related gear earlier and DIDN'T mention "starter" gear you can grab (if you have the cash/professions):

BoEs from Leatherworking:

Dragonkiller Tunic (http://www.wowhead.com/item=56564) isn't bad, has mastery on it, can reforge the haste out to hit/exp and the mats are relatively cheap if you can find a LW (http://www.wowhead.com/spell=78490).
Corded Viper Belt (http://www.wowhead.com/item=56539) is quite nice, and also relatively cheap (depending on life prices) (http://www.wowhead.com/spell=78463).
Earthen Scale Sabatons (http://www.wowhead.com/item=69949) are second best in slot (after the heroic Baleroc boots), though expensive to have made (http://www.wowhead.com/spell=99455).
Dragonfire Gloves (http://www.wowhead.com/item=69939) are also pretty spiffy...but you can get gloves from valor or BH and they're quite expensive (http://www.wowhead.com/spell=99443).
Other BoEs:

Hide-bound Chains (http://www.wowhead.com/item=71365) are upgradable with a Firestone, but the 378 version aren't as nice as the next item in the list.
Bracers of Forked Lightning (http://www.wowhead.com/item=71264) are the better 378 option, but probably a bit more expensive since they're the valor ones and the Hide-bound chains drop a lot.
Moccasins of Verdurous Glooms (http://www.wowhead.com/item=58199) are pretty decent, and probably cheap, but the Hyjal boots (below) are better.
Don Rodrigo's Fabulous Necklace (http://www.wowhead.com/item=67137) is not bad, but probably a bit pricey.
Gilnean Ring of Ruination (http://www.wowhead.com/item=67136) isn't bad (again), but pretty rare.
Darkmoon Card: Hurricane (http://www.wowhead.com/item=62051) is pretty decent even though it no longer scales with mastery and should be relatively cheap these days.
Unheeded Warning (http://www.wowhead.com/item=59520) is shockingly mediocre, but the price should have dropped since they nerfed it for ferals and rogues.
Maimgor's Bite (http://www.wowhead.com/item=59462) is about as good as it gets...should serve you well until you get a Firelands weapon.
Claws of Torment (http://www.wowhead.com/item=63537) are ok...the same as the Nef axe, really...adequate, but not great stats.
Rep BoPs:

Treads of Malorne (http://www.wowhead.com/item=62385) are perfectly itemized and only require a rep grind (most of which you can do by doing the full Hyjal quest chain, which you should anyway, because there are quite a few good options available from the Molten Front dailies too) and a small amount of cash.
Terrath's Signet of Balance (http://www.wowhead.com/item=62348) is pretty amazing for a blue and basically comes free with the shoulder rep.
Unsolvable Riddle (http://www.wowhead.com/item=62463) is not bad, but requires a lot of rep grinding with your faction's BH rep and a ton of marks...not bad if you've got nothing else to do, though.
There are a few other mediocre blues you can get from rep (hyjal neck, dragonmaw helm), but they're pretty mediocre.
Profession BoPs:

Deadly Bio-optic Killshades (http://www.wowhead.com/item=59456) require a lot of different mats, but they're not terribly expensive, all in all (http://www.wowhead.com/spell=81716).
Quicksilver Alchemist Stone (http://www.wowhead.com/item=68776) is not bad, with 351 agility and crit as the second stat...the potion bonus won't be that useful (since you should be Tol'vir potting), but even so, the stats are nice.
Molton Front vendor/quest items:

Mantle of Doubt (http://www.wowhead.com/item=71268) is amazing, and is rewarded for simply doing the Thrall quest that starts in Hyjal (actually, I suppose technically it starts on the dude by the portal to Hyjal).
Ricket's Magnetic Fireball (http://www.wowhead.com/item=70144) is pretty good, better than anything else you can buy (not counting Fluid Death, from JP), availble once you open up the armory.
Matoclaw's Band (http://www.wowhead.com/item=70105) is quite nice and available quite early in the Molten Front story.
Band of Glittering Lights (http://www.wowhead.com/item=70110) is less good than Matoclaw's, but still essentially "free", for opening the Moonwell.
Relic of Elune's Shadow (http://www.wowhead.com/item=70109) is AMAZING and also available from opening the Moonwell.
Lancer's Greaves (http://www.wowhead.com/item=70123) are pretty mediocre and considering your BoE/Rep options, probably not worth the bother, available from the Ancients vendor.
Brewfest Gear:

Coren's Chilled Chromium Coaster (http://www.wowhead.com/item=71335) is pretty mediocre. The proc is on crit only and has a 60s ICD, best case scenario is 1/6 uptime, more likely is 1/7 meaning it's probably in the 570-666 AP range (which is significantly less valuable than agi...) for an average. Crit is a mediocre stat but it obviously can be reforged. Again, easily worse than Fluid Death and almost certainly worse than Ricket's too.
Tremendous Tankard O' Terror (http://www.wowhead.com/item=71332) is about as good as it gets for us outside of Firelands...the stats are sub-optimal, but the fact that it's a mace will make dwarves in particular happy. Reforge the haste into something good (hit/exp/mastery) and go to town. Get two, if you can.

Myrzen
09-19-2011, 10:41 AM
Quick question regarding trinkets, I have the Fluid Death and Key to the Endless chamber. It might be awhile before I can even get a chance on getting the trinket from rag. However, I am very close to being revered with Avengers of Hyjal ( so Molten Seed ) which I plan on getting, and 1 day away from opening up another vendor ( In which I would be opening the armory one. ).

I guess in short Would a Rickets trinket and Molten seed combo be ideal or would molten seed and fluid death be better suited.

thanks in advance,

-Myrvex Horde|Whisperwind

Ion
09-19-2011, 10:52 AM
It's Ancient Petrified Seed (http://www.wowhead.com/item=69001).

As to the question, I'm confused how Ricket's is even a 365 trinket:

Fluid Death has (essentially) 380 static agi + 321 stats (hit or hit + expertise or hit + mastery) as opposed to Ricket's 340 static agi and 1700 crit on with a 1/6 uptime (283 average).

I'd suggest that Fluid Death is clearly superior. If you want to be positive, you could always sim (http://enhsim.codeplex.com/) it, but I don't really see a case where Ricket's would be better.

Myrzen
09-19-2011, 04:28 PM
Thanks for the speedy reply, I know it seemed cut and dry. But I didn't know if there was any situational gains to it.

thanks again

and Whoops on the molten seed LOL... was thinking molten front when I was trying to remember the ricket's trinkets name.

Ion
09-20-2011, 11:53 AM
Updated the "starter gear" list to include the Brewfest items of interest.

squats
09-20-2011, 12:08 PM
i have to quit raiding in the next few months Ion. If you want to take this over, please feel free to write a new guide and get this one un-stuck.

squats
09-25-2011, 08:52 AM
enhancement, 2p -- while you have any stacks of maelstrom weapon, your lightning bolt, chain lightning, and healing spells deal 20% more healing or damage.
enhancement, 4p -- your feral spirits have a 45% chance to grant you a charge of maelstrom weapon each time they deal damage.




This sucks. i like the 2 set.. but the 4 set is just.. awful. I hate hard casting LvB as it is. i dont want to be more of a caster enhance. get this away from me.

Ion
09-25-2011, 09:22 AM
This sucks. i like the 2 set.. but the 4 set is just.. awful. I hate hard casting LvB as it is. i dont want to be more of a caster enhance. get this away from me.

No, they're both awful "let's pretend that enhancement is elemental now" bullshit. The 2 piece just makes hard casting MW1 through MW4 LBs valid...if they made it STACK (20% at MW1, 40% at MW2, 60% at MW3, etc) it would be fine...I think.

But yeah, I agree, if I wanted to play elemental I'd play elemental.

squats
09-26-2011, 11:29 AM
Just throwing this out there. But doesnt the 2 set bonus reinforce enhance using a caster main hand? This is assuming there will be a viable mace/axe for us to use.

they havent released any class changes yet.. but my god this tier set is looking to be terrible. i hope they do something else with this.

Using Ions idea of a stacking buff to LB and healing spells with MW procs would be good for the 2 set bonus.
For the 4 set bonus, id like to see storm strike buffed thru it. im not sure how, i havent thought of anything yet. But we need an incentive to use two agi weapons.

Ion
09-26-2011, 11:48 AM
Just throwing this out there. But doesnt the 2 set bonus reinforce enhance using a caster main hand? This is assuming there will be a viable mace/axe for us to use.

they havent released any class changes yet.. but my god this tier set is looking to be terrible. i hope they do something else with this.

Using Ions idea of a stacking buff to LB and healing spells with MW procs would be good for the 2 set bonus.
For the 4 set bonus, id like to see storm strike buffed thru it. im not sure how, i havent thought of anything yet. But we need an incentive to use two agi weapons.

In fairness it's not my idea...someone on the o-boards made the suggestion that making the buff stack (though making it 20% per stack is, presumably, a bit over the top) as a viable alternative to preserve the fact that enhance is supposed to be MELEE and not just standing there lobbing LBs at something.

But yeah...I can't see any way that this isn't just reinforcing the idea that SP weapons are GOOD for enhance. Which is just a TERRIBLE idea...they've specifically stated that they DON'T want that to be the norm, and then they throw out set bonuses which don't support it at all. I certainly don't want to be a caster...it's not like I don't have the opportunity, if I did. obQQer: I wonder if they have anyone left who has any idea how the class/spec even works, at this point. This is such a blatant and clear deviation from their stated goals for enhancement.

Charon
09-27-2011, 05:44 AM
The 4pc makes sense, despite devouring GCDs at an alarming rate, which in turn validates the 2pc (20% bonus to LBs at a VERY rapid MW5 isn't too shabby). I actually redid my off spec and went elemental rather than resto. It's a giant pile of crap right now since I'm running mostly resto gear, but it's fun. Not nearly as fun as beating bosses in the face with giant beer steins, but a suitable distraction that also cuts down on the altaholism by lessening the urge to play my mage. I think their intent was to lessen the amount of time we sit waiting for attacks to come off cd by encouraging more LBs. I hate the idea of hard-casting LB though. Rather wait for 3+ stacks so that at worst it takes a GCD to get the cast off, and I can hit the next attack to come available. Also, I don't think this is going to validate switching to a SP weapon at all since the majority of our damage is still going to come from melee-based strikes (LL, WF, SS), despite the amount of LBs they want us throwing. After all, just because it got buffed 20% doesn't mean we really need to change anything. Just means we hit a smudge harder when we DO chuck a bolt.

squats
09-27-2011, 01:23 PM
The 4pc makes sense, despite devouring GCDs at an alarming rate, which in turn validates the 2pc (20% bonus to LBs at a VERY rapid MW5 isn't too shabby).

no, its trash. Im already getting more MW procs than i know what to do with, all this will do is take earth shock out of the rotation.

squats
09-27-2011, 03:02 PM
Enhancement

Flametongue Weapon (http://db.mmo-champion.com/spell/8024/#14545/14732): Imbue the Shaman's weapon with fire, increasing magical total spell damage done by 5%. 747. Each hit causes 99.3 to 305.8 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.
Lava Lash (http://db.mmo-champion.com/spell/60103/#14545/14732): You charge your off-hand weapon with lava, instantly dealing 260% 200% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
Mental Quickness (http://db.mmo-champion.com/spell/30814/#14545/14732): Increases your spell power is now by an amount equal to 55% 50% of your attack power, and you no longer benefit from other sources reduces the mana cost of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana. by 75%.
Stormstrike (http://db.mmo-champion.com/spell/32175/#14545/14732): Instantly strike an enemy with both weapons, dealing 225% weapon damage and granting increasing any Nature damage you an additional 25% chance deal to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells target by 25% for 15 sec.
Stormstrike Off-Hand (http://db.mmo-champion.com/spell/32176/#14545/14732): Instantly strike an enemy with both weapons, dealing 225% weapon damage and granting increasing any Nature damage you an additional 25% chance deal to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells target by 25% for 15 sec.
Improved Lava Lash (http://db.mmo-champion.com/spell/77700/#14545/14732): Increases the damage of your Lava Lash ability by 15%, and by an additional 10% for each application of your applications of Searing Flames on the target, consuming them those applications in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards. process.
Improved Lava Lash (http://db.mmo-champion.com/spell/77701/#14545/14732): Increases the damage of your Lava Lash ability by 30%, and by an additional 20% for each application of your applications of Searing Flames on the target, consuming them those applications in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards. process.
Unleashed Rage (http://db.mmo-champion.com/spell/30802/#14545/14732): Increases your expertise by 4, and increases all party and raid members' attack power by 10% and ranged attack power by 5% while within 100 yards of the Shaman.
Unleashed Rage (http://db.mmo-champion.com/spell/30808/#14545/14732): Increases your expertise by 8, and increases all party and raid members' attack power by 20% and ranged attack power by 10% while within 100 yards of the Shaman.

squats
09-27-2011, 03:06 PM
the major change here is the change to mental quickness... cant say for sure because its worded oddly.. but it looks like we cant get spell power from any source but mental quickness. IE, no spell power weapons..


while i kinda like this.. right now i have no agi axe on my shaman, and its not looking to good that i will anytime soon.

Charon
09-29-2011, 05:18 PM
No Agi axe? Using that Frost DW one-hander? The stats make me drool on behalf of my retired DK, but it sounds like you'd be better off with a couple tankards of terror. Unless of course there's something I missed that fundamentally boils down to "Spacegoat shammy using axes hits like a truck". I admit the tankard doesn't itemize really well, but reforging out of haste should make it sparkle if not shine. Am I wrong?

squats
09-29-2011, 06:40 PM
im using the eye, and gatecrasher. BiS at the moment. soon to be shit

Cameeron
10-01-2011, 07:57 PM
Once 4.3 comes out caster weapons will be out of the question...

"We changed Mental Quickness and Flametongue Weapon to hopefully put a nail in the coffin of Enhancement shaman using spellpower weapons. We want Enhancement using melee weapons. Players who have been doing so should notice no change in their DPS. Players who have been using caster weapons or armor will find that gear is no longer useful to them."
http://us.battle.net/wow/en/blog/3615095/Explanation_of_43_Balance_Changes_Part_One-9_27_2011#blog

squats
10-06-2011, 11:14 PM
Once 4.3 comes out caster weapons will be out of the question... thats why i said they will soon be shit. Not that i care anymore. im done with wow. someone else (ion) can take this over.

Ion
12-02-2011, 10:52 AM
Just as a placeholder update:

I've got 2 piece (which is probably the less awful of the two set bonuses this tier), so I'll be fiddling about a bit with priorities to see how that changes our priority queue.

I'll also try out the LB glyph to see if the 2 piece pushes it above the WF glyph.

Edit: I haven't gotten as much on this done as I wanted, but the LB glyph does seem superior to the WF glyph w/2 piece.

I haven't done really comprehensive testing, however. Hopefully soon.

Ion
01-09-2012, 04:56 PM
Updated T13 priority (2p+):



1
ST_0
Searing Totem with 0 ticks remaining


2
SS
Stormstrike


3
LL
Lava Lash


4
MW5_LB
Maelstrom Weapon x5 stacks + Lightning Bolt


(4.5)

(MW4_LB_SW)

(Maelstrom Weapon x4 stacks + LB (w/Spirit Wolves up w/4 piece))



5
FS_UEF
Flame Shock if the Unleash Flame buff is present


6
UE
Unleashed Elements


7
ES
Earth Shock


8
SW
Spirit Wolves (on boss)


9
LS
Lightning Shield if expired


10
ST
Searing Totem (with x ticks remaining)


11
MW2_LB
Maelstrom Weapon x2/x3/x4 stacks + Lightning Bolt




As an aside, I saw LB go from 9.5% or so of my total damage done to 11.5-12% when I got 2 piece. On our first H-Ultraxion kill (as close to a pure burn, tank-n-spank fight as there is), I fired off as many more LBs than SSs as I did SSs than LLs (which is to say I had 45 LBs, 38 SSs and 30 LLs). The 30 LLs did more total damage than the other two, but the total damage done by SS and LB were fairly competitive...part of the LL being so much higher is almost certainly because I'm wearing 2p/2p instead of 4p, so that may change. Since LL was lower priority I averaged an extra global past the cooldown before hitting it, but I was well within reaction/lag time on SS. I got an LB on average of about every 7.5s (or 5 globals) meaning that my "cooldown" on LB was less than SS...which suggest that you might benefit from putting MW5_LB (and MW4_LB_SW) above SS and LL, but sims say otherwise. I haven't done any in-game testing of my own, so I'm leaving it as it simmed out.

squats
02-13-2012, 11:31 PM
Requesting this to be unstuck so ION can make his own guide if he wants. im not playing wow anymore, havent for a while. I wont be playing until MoP or even shortly afterward, im about to be deployed for a while.

SabbathKing
03-09-2012, 02:01 PM
This UI looks very helpful and is very appealing however is it available for use in the current patch?

Ericastar
05-12-2012, 01:42 AM
Good guide :)

Krenian
08-28-2012, 05:46 AM
Please review this guide and post a new one for MoP statistics.