Gregasaurous
04-28-2011, 09:15 PM
Hey, i'm currently experiencing some major threat issues since the release of 4.1 and am wondering if anybody is having similar issues, or if there was a drastic change in our stat needs (such as a overwhelming need for exp or hit which i have next to none of). Currently I think I may just be having lag problems due to the nature of some of the incidents of threat loss, which i am going to detail below.
Trash Mobs: The first (and most drastically annoying) is on several occasions i have charged a mob and half of it has ran past me to attack a DPS (Who granted may be slightly trigger happy but that's no reason this should be happenning like this) before i could even hit Thunder Clap to really get the mob's full attention.
Yesterday or the day before I was tanking SFK and my GM (arms war) and my other friend (ret pally) were riding me hard for mob aggro. I was throwing taunts and heroic strikes left and right and it was barely doing the trick. The 3 of us are geared for regular raids, so high DPS threat would have been understandable, but not in this degree.
Single target: We were doing the final Boss of Lost City of Tol'vir, I started with Heroic Throw, Charged, and gave him a good hit with Sheild Slam and Rend, i then disengaged the boss in anticipation of him popping his invincibility and the adds popping up. Just as i disengaged my Ret Paly friend threw Justice Hammer and riecieved +200% aggro. That's just riddiculous.
I did notice however that on the second attempt (healer was a little undergeared for giving a dps a full heal and keep the rest of the party up) when i oppenned on the boss (in the same way as mentioned befor, except i stayed on him until he hit his sheild) he didn't get a threat bar on him until a few second of combat. Does anybody know if they changed the way that boss works or was i just lagging?
So i'm pretty sure i'm just experiencing some lagg problems due to the fresh patch, but i wanted to check to see if anybody was expeiriencing similar issues or if i was missing some information on the new patch. Pointers and thoughts are appreciated.
Trash Mobs: The first (and most drastically annoying) is on several occasions i have charged a mob and half of it has ran past me to attack a DPS (Who granted may be slightly trigger happy but that's no reason this should be happenning like this) before i could even hit Thunder Clap to really get the mob's full attention.
Yesterday or the day before I was tanking SFK and my GM (arms war) and my other friend (ret pally) were riding me hard for mob aggro. I was throwing taunts and heroic strikes left and right and it was barely doing the trick. The 3 of us are geared for regular raids, so high DPS threat would have been understandable, but not in this degree.
Single target: We were doing the final Boss of Lost City of Tol'vir, I started with Heroic Throw, Charged, and gave him a good hit with Sheild Slam and Rend, i then disengaged the boss in anticipation of him popping his invincibility and the adds popping up. Just as i disengaged my Ret Paly friend threw Justice Hammer and riecieved +200% aggro. That's just riddiculous.
I did notice however that on the second attempt (healer was a little undergeared for giving a dps a full heal and keep the rest of the party up) when i oppenned on the boss (in the same way as mentioned befor, except i stayed on him until he hit his sheild) he didn't get a threat bar on him until a few second of combat. Does anybody know if they changed the way that boss works or was i just lagging?
So i'm pretty sure i'm just experiencing some lagg problems due to the fresh patch, but i wanted to check to see if anybody was expeiriencing similar issues or if i was missing some information on the new patch. Pointers and thoughts are appreciated.