Yagamoth
02-11-2011, 02:25 AM
Hi there,
At first a question about incoming sound:
How does it exactly work? Is the incoming sound directly related to the incoming damage? As in: 10k Damage from the AoE results in 1% sound. 20k in 2% sound etc.
Further, the other way around: How does the incoming damage of the unavoidable AoE relate to the sound-%? I'm fairly sure the damage is increased, but by how much?
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Next is more of a discussion than a question. About 10m - I think most people agree, that it's easier to manage the Breath, incoming damage and discs when standing in a camp. However, recently I've seen a 10m HM kill video, where people spread out around Atramedes. In my opinion, this results in:
Pro:
- Doing more damage because you don't always have to avoid all the discs
Contra:
- Harder to heal as a non-camp
- Every member needs to be on his toes him/herself from the breath and discs
What do you think? Does a spread out-tactic have some decent advantages over the camp?
At first a question about incoming sound:
How does it exactly work? Is the incoming sound directly related to the incoming damage? As in: 10k Damage from the AoE results in 1% sound. 20k in 2% sound etc.
Further, the other way around: How does the incoming damage of the unavoidable AoE relate to the sound-%? I'm fairly sure the damage is increased, but by how much?
----------------
Next is more of a discussion than a question. About 10m - I think most people agree, that it's easier to manage the Breath, incoming damage and discs when standing in a camp. However, recently I've seen a 10m HM kill video, where people spread out around Atramedes. In my opinion, this results in:
Pro:
- Doing more damage because you don't always have to avoid all the discs
Contra:
- Harder to heal as a non-camp
- Every member needs to be on his toes him/herself from the breath and discs
What do you think? Does a spread out-tactic have some decent advantages over the camp?