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View Full Version : What do you think Blizz needs to implement?



Valandris
12-26-2010, 08:43 AM
Mine are more focused on account features. First and foremost, 6 years of WoW and blizz has yet to allow you to shuffle your toons' order around on a realm character list. Maybe I'd like all my toons sorted by lvl on my list, or maybe sorted by faction, or w/e, but I can't.

Secondly, I've a friend whose brother got hacked even with an authenticator, and I believe the following security options should be available for those who want to make their account security EXTRA tight:

For all login places, a virtual keyboard should be implemented to end the keylogging problem once and for all, as my brother told me virtual keyboards are too complicated for anyone to want to crack. For account management, have an option to be required to answer 3 security questions of your making, so then for anyone to access your account in an attempt to jack it from you, he/she would have to know your answers, and if you make it like really personal stuff like what tattoo your gf/wife has on her thigh, it'd have to be her trying to lock you out of your account to spend more time with her for any hacking to be possible. Stuff like that.

How are my ideas, and does anyone have any other ideas, and in any area of the game?

Oh yes, and more GMs. The wait time for a ticket is....ridiculous.

Alent
12-26-2010, 09:20 AM
Mandatory Internal Quality Assurance Testing that includes having to do ALL solo quests in groups of 5, ten times a day.

Valandris
12-26-2010, 09:37 AM
haha to make sure ppl work well in teams huh?

Alent
12-26-2010, 10:08 AM
There's a reasonable number of quests take exponentially longer if you try to duo them due to bad mechanics: vehicle quests where you only get credit for your vehicle's kills, quests where you have to use a poo siphon on poo that despawns or is tapped when you use the poo siphon and only you get credit, quests where you have to get twenty bear asses where bear asses drop once every 3 mobs and if you have it on group loot only one person ever gets bear asses, etc.

If you've got a friend, girlfriend, significant other, etc. that you like playing with, these kinds of quests are senselessly frustrating.

Valandris
12-26-2010, 12:16 PM
reminds me of the headless raptors and hoofless zhevras of pre-cata barrens.

Zelfin
12-31-2010, 03:48 AM
I have lots of ideas on this but i will only give a few.

1. Account achievements. We have character achievements, guild achievements, why not account? Do i really have to explaore all of Azeroth 10 times for the explorer/loremaster achievement on each character? Did it change since i just logged out?

2. Make LFG instance finder have more options. Give the option to search for a specific class, Ilvl, dungeons completed. Something so you can attempt to weed out the bad PUGs we all know exist.

3. Make loot rules in dungeons follow your chosen role. Not just what you are capable of using. There is no reason a Healer Shammy should take 3 items from a Hunter in 1 dungeon because their offspec is Enchancement.

Valandris
12-31-2010, 10:40 AM
I still think blizz should start penalizing the losing side in bgs....yeah it may hurt me since the Alliance is completely incapable of winning a single bg 24/7, but it'll help me later when it weeds out all the idiots in the groups I get.

I'm sorry but all I do for pvp all day is pretty much Tol barad offenses. On my server, the alliance and horde just swap it out every 2 hours. It's the only way I can gear in pvp without losing my mind. So if any horde wondering why horde queues might be long, it's because we alliance are tired of all our idiots. I don't queue for bgs anymore if I can help it, and until Blizzard can fix stupid, I'll continue my boycott.

Vigilant
02-06-2011, 09:55 PM
@ Zelf - I kind of like having separate achievements. My Paladin may be a Champion of the Frozen Wastes, but my level 60 Druid alt is not, and so forth. I like to think of my toons as separate entities, with separate achievements to their name.

@ Val - I think Blizz should buff the losing side, so that TB could at least switch sides once in a while. In the past two weeks, we have had TB exactly ONCE when I have been logged on. Ally fail.

Quinafoi
02-06-2011, 10:31 PM
Secondly, I've a friend whose brother got hacked even with an authenticator, and I believe the following security options should be available for those who want to make their account security EXTRA tight:

For all login places, a virtual keyboard should be implemented to end the keylogging problem once and for all, as my brother told me virtual keyboards are too complicated for anyone to want to crack.

You do realize...

A keylogger is useless against an account with an authenticator. Your brother would have been the victim of a man in the middle attack. And even your suggested fix, would not protect them against a man in the middle attack.

Additionally, "virtual keyboard" information can still be captured. You are just logging a different type of hardware interrupt instead of keyboard keystrokes.

So it would fail on both counts.

Quinafoi
02-06-2011, 10:33 PM
This topic has the makings of a QQ topic. While it is a fine discussion point, I find the original poster's arguments as a statement of Blizzard's shortcomings in their eyes rather than simply suggesting how to improve things. It started out more as "this is what Blizzard does wrong" instead of "this is how things can be improved".

Quinafoi
02-06-2011, 10:41 PM
virtual keyboards are too complicated for anyone to want to crack.

Do you have any idea how easy it is? I'm guessing you're not a software developer or similar by trade.

Theotherone
02-07-2011, 07:26 AM
@ Zelf - I kind of like having separate achievements. My Paladin may be a Champion of the Frozen Wastes, but my level 60 Druid alt is not, and so forth. I like to think of my toons as separate entities, with separate achievements to their name.


My toons don't share achievements; they all have their own.

Mhoram
02-07-2011, 09:30 AM
1) A big reduction in the price of realm transfers, and other account services. $25 per toon is waaaaaay too much. Why not $25 for three transfers? Or something along those lines. The services aren't new any more, and it's not like someone manually has to do each one.

2) A bigger default backpack. Come on, it's 2011. Terabyte hard drives are cheaper than ever. WoW has been out for over six years. I think the hardware can handle a larger backpack by now. If they can handle having 12 million accounts (or whatever they count), I think they can spare some more virtual space for the pixels they keep giving us.

3) A default UI that you can actually edit and maneuver. As I said on another thread, why do we still have to see the bag and micro menu bars on the default UI? I can understand why new players should see it, but once they do, why does it need to be there? We know the keybinds. We know how to change the keybinds if we want. We know how things work. Allow us to turn them off. Same thing with unitframes - what's the first thing everybody says in their UI tutorials? Move the unitframes down where you can see them without having to look around. Well, WoW won't let you. Rift will. Even LotRO will, and that game's a few years old itself. So come on, Blizzard. I'm tired of having to use a UI that doesn't fit my needs until mods are updated every patch. I'm tired of Blizzard breaking mods every patch. I'm tired of buggy mods, or memory-intensive mods.

4) Some real innovation would be nice. Everything Cataclysm did was either something that repaired something broken in the old content, upgraded the old content, or built on the old content. Where was the fresh new stuff that we'd been hoping for? A "Plants vs. Zombies" minigame? Please. We'll just go play Plants vs. Zombies. A ripoff of the Indiana Jones movies in Uldum, with your toon as the passive observer? Boring. Especially since Uldum held so much promise as the secret testing grounds of the Titans (what could be in there, what secrets did that place hold? What either broke in or broke out of there, and where is it now?)

Maybe I'm just burned out - I've been playing since 2005, and that's a long time. But I see games like Rift and Guild Wars 2, where you're not locked into one playstyle, where everybody can heal - these feel fresh and new. WoW feels stale and old.

Gilnandra
06-09-2011, 01:30 AM
Dynamic Play

I'm getting tired of doing the same quest paths over and over again

Theotherone
06-09-2011, 08:29 AM
Customer loyalty rebates. One free month every year, or some such thing.

Petninja
06-09-2011, 11:06 AM
IMO they should ditch whoever came up with the idea to "retcon" all their lore in any game they ever produced.

Bung
06-10-2011, 01:45 PM
Sell gold, donate it to charity, and essentially eliminate gold farmers/hackers. :)

Dina
06-16-2011, 08:03 AM
Hello, Im new here, and sorry if my english is not the better...

I would like to see some Account achievements in wow.
I got 10 chars lvl85, 1 of each class. I had them lvl 80 with all maxxed professions (450), and im working to maxx them to 525 too (still working in eng, lw, bs and jc). i got no achievement at all for that
My main is a ilvl 360 holy priest so i raid too but raiding or making dungeons is NOT what i like to do more... hes got 10k+ achievement points already btw
I would like to see more profession achievements, more hardly crafted items for each profession, with better rewards (just like the archeology ones), i would like to craft orbs for the professions without doing dungeons. I would like to have my own shop where my chars could sell their crafted items, not in AH)
When i created my first char i wanted to create an old man mage (like Lord of the Rings's Gandalf) but i only can create sexy Nelfs ... blizz could maybe work on that...
Ah! and i would like to have the portals again at shattrath and Dala to keep those cities ALIVE!!!!

PimpJuice4
06-17-2011, 02:32 PM
blizzard doesnt need more security,people should just use these things that god gave them call brains and there accounts will stay safe


although maybe im a bit biased,because 90 percent of the stuff i hear from people that play WoW that blizzard should implement that they call good things.are just stupid suggestions

Charon
08-30-2011, 07:19 AM
1) A big reduction in the price of realm transfers, and other account services. $25 per toon is waaaaaay too much. Why not $25 for three transfers? Or something along those lines. The services aren't new any more, and it's not like someone manually has to do each one.

I'd be happy with $10 transfers, honestly.

Invincibelf
10-13-2011, 04:24 AM
I only want to see one thing implemented soon-ish.

Use the wasted space that is Kharazan Crypt!

Mangea
10-15-2011, 10:41 AM
1) LAN support for StarCraft 2.

2) Long-time subscriber benefits, preferably a subscription rate discount.

3) A one time fee for the lifetime ability to transfer unlimited characters.

4) Updated character models for all the classic WoW races.

5) Public speaking lessons for Mike Morhaime. Please, for the love of God, someone teach him how to give a presentation. As much as I like the guy, it's painful to watch him give the keynote address at Blizzcon.

Darksend
10-15-2011, 11:34 AM
I only want to see one thing implemented soon-ish.

Use the wasted space that is Kharazan Crypt!

DEAR GOD YES!!!!

I remember the first time I went down there ... the upside down room!!!

I remember when the instance finally came out, and I ran it on the PTR and said to myself "WTF IS THIS @%&%@^@!@#*&%$@!%&#^%*%@#@#$&^&*@$&$%^% <insert even more derogatory terms> WHERE IS MY UPSIDE DOWN ROOM!" and most of my raid had no idea what I was talking about. I think that was the saddest part that no one else in my guild had been down there.

Bigbad
10-15-2011, 01:33 PM
Start all new characters at level 55 once you have 1 max level character.

severyn71
10-16-2011, 08:26 AM
Need tutorials of sorts, to teach people that don't catch on very quick how to play their toons! If there was a broader in game knowledge base that people could tap into, giving a better description of their toon's spells/abilities and the general purpose of said abilities! I am of mind that something like this would result in less QQ about raids & dungeons being too hard, thereby reducing nerfs, and making the pool of good players much larger in which to recruit from!

I understand there are people that are just bad and no amount of info will help them because they are not willing to help themselves but for those who just don't know and are afraid to ask much for fear of being flamed something like this would be great! If for no other reason than the info is right there in-game and there isn't the need to go to a 3rd party theorycrafting site to learn the do's and don'ts of you class & spec! New players don't necessarily know that you need to go outside of the game client to get the solid info on your toon, and don't want to ask about the how,when, what&why for fear of being torn apart by cruel people that we all know are all over the place in WoW now-a-days!

In conclusion, I point out my sig., and hope that something like this would work toward curing the ignorant, while nothing can cure the stupid!

Goins2754
10-16-2011, 11:52 AM
World of Warcraft needs more emphasis on the solo player.

Now, before you burn me at the stake hear me out!

I've played this game for six years now & I love it. World of Warcraft has been practically the best game I've ever played; but I recently played a new game called Dungeon Hunter: Alliance that may have broken the spell Blizzard has had over me. DH:A is basically a Diablo clone but with upgraded graphics. It's a very fun game (though a bit repetitive)! It made me realize that I really enjoy playing games that are balanced around one person.

Then I got to thinking, what about all of these games that do well in professional gaming markets. Oh wait, they're almost all single-player oriented. Starcraft 2, Super Street Fighter 4, the various first person shooter games focus on competitive "dueling" whereas World of Warcraft really has no way of excelling individually.

I understand that World of Warcraft is an MMO, and as such is oriented toward multiple players working together. But seriously, there's not much of a following these days for professional gaming teams. The money's not enough to split and make a living and it's much harder to root for "Paragon" rather than rooting for a personality you recognize like "Idra" (SC2).

Banhammer72
10-16-2011, 03:27 PM
There was some suggestion that Blizzard may introduce "solo" dungeons. I's speculate and say that they could be instances with some kinda of daily quest which rewards JP or just xp/gold. The instance it's self would (I am hoping) be structured so that you can fill a role within a group of NPC's.

For example if your specced prot you would be given a tanking role and the other 4 slots would be filled with NPC's who would act as healers and DPS. I would love to see a system like this we already have something in place when you do the Firelands dailies so I think they are half way there.

As for what I would like to see as a solo player is daily quest chains which take you all over, fighting and collecting. Story driven with a reasonable reward at the end of it. The quest chain can be picked up randomly from someone you find in the world, this would get people out of the cities but not so random that you have to scour the world to find them. Also maybe Phase them so that you do see some progression as the story is told.

Rastus
10-21-2011, 01:40 PM
Mounted combat with a mount that you buy, gear up, talent and train.

Collision detection in PVP instances so you can actually have meat shields blocking the enemy, adding strategic value to battles.

bensons
10-22-2011, 02:35 AM
Even I need that for good.