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View Full Version : Paladin Prot Pally Looking for some guidance.. please



Avastan
11-19-2010, 02:26 AM
Realm: Mok'Nathal
Character: Avastan
Race: Human
Class: Paladin
Role: Protection/Holy

I've put together a tank set at 4752gs to start tanking. I'm having problems figuring out what my stats should be. I'm positive I've gemmed my gear inappropriately and wanted to stop and ask a few questions. Basically I would like someones expert opinion on what the stat order should be and what the caps are so not to over do them.

I've researched stats and came up the following:

-Melee
1)Haste - ??? - no good info
2)Hit Chance - 8% requires 246 Hit rating
..source http://elitistjerks.com/f76/t106477-4_0_3_tanking_protection_field_manual_fordrings_gr oupies_updated_nov_17_2010_a/
3)Crit Chance - ??? - no good info
4)Expertise - 43(331) ((Expertise (Expertise Rating) )) w/Glyph of Seal of Truth
..source http://www.wowwiki.com/Expertise

-Defense
1)Defense Rating - Defense Defense is now removed from the game
..source http://www.wowction.com/2010/10/14/stat-401/
2) Dodge - ???? - no good info... Found the following statement: "For boss-level mobs (which are calculated as your level + 3) the soft cap is 6.5% dodge or 26 expertise (200 expertise rating), and the hard cap is 14% parry or 56 expertise (431 expertise rating)."
The above statement is confusing. Does this mean that if I raise my expertise that I do not need Dodge or Parry? The use of "or" is confusing to me.
..source http://www.wowwiki.com/Expertise
3) Parry - ???? - no good info... See Dodge
..source http://www.wowwiki.com/Expertise
4) Block - ???? - no good info

I obviously need to regem and then enchant my gear appropiately and I thank you for taking a look at this post and offering your advice.
Thank you.
Avastan

Krays
11-19-2010, 03:29 AM
Expertise is talking about your enemies dodge and parry not your dodge and parry. The reason for expertise is simply for increased threat and to not get parry hasted (which doesnt happen much anymore). parry hasting is when your attack gets parried, the boss's swing speed is increased for next hit.

Just keep gemming stamina, in all slots. Threat gems make sense now, so expertise/stam for one purple to activate meta, and maybe also one green (hit/stam dodge/stam), if you absolutely want a socket bonus.

As far as reforing goes, most people are reforging some extra dodge or parry in to mastery(ie block).

haste and crit are not tank stats, you dont have to get those stats. Yoy might see some people using crit gear now, but thats only because of the removal of defense, some people are starting to use dps gear for 5 mans.

Skaggi
11-19-2010, 05:03 AM
Maybe you want to consult the guide section at Maintankadin. http://maintankadin.failsafedesign.com/

Cheers,
Skaggi


Sent from my HTC Desire using Tapatalk

Avastan
11-19-2010, 06:57 AM
Thank you for the nice responses. I've looked over http://maintankadin.failsafedesign.com/ and the data there is outdated continuing to empsise the Defense Rating cap.

From what I gather I need to get my Hit Rating and Expertise up to par then worry about Stam.

My question still remains, how much Dodge/Parry should I shoot for? I've yet to find any good sources to address this stat. Currently my Dodge and Parry are WAY over I'm sure the recommended..

Hit Rating: 66 ( Need 246 )
Dodge: 18.73% ( too many I think.. ) but no idea what it "should be"
Parry: 18.64% ( too many I think.. ) but no idea what it "should be"
Block: 21%
Expertise: 10 ( Need 43 - 10 = 33 (glyph) )


So basically I have no idea how much Dodge/Parry I should have .. and what's wasted (Diminishing Returns)

Looking for some expert advice .. thanks again for your time.

Avastan

Krays
11-19-2010, 07:32 AM
Thank you for the nice responses. I've looked over http://maintankadin.failsafedesign.com/ and the data there is outdated continuing to empsise the Defense Rating cap.

From what I gather I need to get my Hit Rating and Expertise up to par then worry about Stam.

My question still remains, how much Dodge/Parry should I shoot for? I've yet to find any good sources to address this stat. Currently my Dodge and Parry are WAY over I'm sure the recommended..

Hit Rating: 66 ( Need 246 )
Dodge: 18.73% ( too many I think.. ) but no idea what it "should be"
Parry: 18.64% ( too many I think.. ) but no idea what it "should be"
Block: 21%
Expertise: 10 ( Need 43 - 10 = 33 (glyph) )


So basically I have no idea how much Dodge/Parry I should have .. and what's wasted (Diminishing Returns)

Looking for some expert advice .. thanks again for your time.

Avastan


/sigh, theres such No thing as too much avoidance for a paladin anyway, not like your gonna get rage starved lol, and even if there was your no way near that at only 18% dodge. As long as you not gemming it ofc, you suppsoed to gem stamina and/or one or two tps gems like i said already , which you ignored.

Also there is no magic number to shoot for which is why you cant find one, you just get the best gear you can, and gem like i said, thats how simple it is, you are over complicating it for no reason, focus more on "how" you tank. The only thing you need to worry about is mastery like said earlier (which you ignored also lol), you reforge some dodge or parry in to that , but dont go overboard yet, not till you get better gear.

lastly you dont "NEED" capped hit and expertise, buts its nice to have, if you have threat problems and are sure you playing correctly then focus on getting gear upgrades that have hit and expertise on it, no point in reforging your dodge in to hit on low par gear. The main reason people say cap hit is for taunts,, so its only really extremely important in taunt fights.

Avastan
11-19-2010, 08:04 AM
Krays-- Nothing was ignored. I thanked you for your quality response and I appreciate your input.

My problem is that I've filled up most gem slots with Parry or Dodge. I need to take some of those down to fill the needs as you mentioned. I will no longer worry about how many I remove but I will instead worry about pushing up my Stam and one or two tps gems.

It's my understanding that Cata gear will have mastery stats on it so to reforge into mastery may be futile as the newer gear will do that for me. I did recognize your statement on mastery and will consider it but I'm back to how much do I reforge and is that a benefit.

From what I've learned through your expert advice and reading I need to focus on Hit (currently very low), Stam, and make sure I have 1 or 2 TPS gems.

After searching around the forums, I believe the TPS gems are ones that give direct bonus to Tanking ie "+21 Dodge Rating and +1% Shield Block value".

Thanks for clearing up Parry/Dodge and if I'm on the right track... then thanks again.. if not.. I suspect I will get another /sigh reply.

Avastan

sifuedition
11-19-2010, 09:16 AM
Dodge and parry are really good for tanks. Having said that, they are unreliable. Stamina is always there. Armor is always there. Go for armor and stamina. Gem for stamina except whatever is required to activate your meta (usually, one stamina hybrid purple in the helm depending on best socket bonus for only 1 gem). It's that simple. Just take whatever dodge/parry/hit/expertise comes natively on the gear. Your threat comes mostly from spec and rotation. After you pass 20% dodge or parry, consider reforging for mastery.

Avastan
11-19-2010, 09:30 AM
Thank you sifuedition!

ryan4nayr
11-21-2010, 07:59 AM
Thank you for the nice responses. I've looked over http://maintankadin.failsafedesign.com/ and the data there is outdated

I'm not sure which post you read, but this FAQ posted by Knaughty (http://maintankadin.failsafedesign.com/forum/index.php?f=4&t=29728&rb_v=viewtopic) is what you should've looked into.