View Full Version : Tanking Taking to Much Damage!

07-28-2010, 05:50 PM
Hey everyone I was needing some advice on my Tanking, I have been tanking for sometime now so I know the basics but i have been told by many people that I take way to much damage. I have 41k unbuffed (so it's not my health) and my armor is around 28k and both don't seem to get any higher. I'm an 80 prot warrior and I have tanked for almost every instance in the game so far and I'm good at it. It's just simply that I take way to much damage and I'm exhausting the healers in every pull but I have 65% avoidance and it's still not doing much. Like I said tho I am well seasoned and well geared I just have to have out standing healers to keep up with me or I die (and thus killing the raid). What am I doing wrong???

07-28-2010, 05:58 PM
An Amory link Would be Wonderful in helping us pinpoint a problem, But Beyond that are you popping cool downs? Are you letting anything stand behind you, that's a lot of extra damage.

07-29-2010, 03:13 AM
This link is a very good read:

Other than that, 28K armor is on the low side. If you had an armory link, we might be able to suggest some upgrades. 30-31K is where you should be aiming at. Still, 3K armor wont account for your woes so again, read that link

07-29-2010, 03:19 AM
28k is more then enough armor for 5man content, combined with 65% avoidance (that didn't include block, right) it should make him take relatively little damage from melee.

Things you could be doing wrong.

Using berserking on your weapon.
Letting mobs hit you in the back.
Not using shield block enough.
Standing in the green shit.

An armory link would definitely be nice.

07-29-2010, 05:57 AM

Your Ony trinket is killing your flesh. Honestly that's the worst trinket in the game (waiting for someone to tell me it's wrong, it's good for Anub25H adds...). Go spend your triumph badges on a glyph of indomitability to raise your armor. Put 30 stamina/15 resil on your shoulders, 240 armor on gloves (armsman is garbage btw), GO BUY PILLARS OF MIGHT, and put Blood Draining on your weapon, not Lifeward.

Your spec also needs work. Use one of these:
http://www.wowhead.com/talent#LAM00fZhZMItrx0didIzsGo for threat
Or something like http://www.wowhead.com/talent#LVZGV00xZVItMx0didcdsho for survivability

Glyphs: Switch between Devastate, taunt, last stand shield wall and maybe blocking for majors, and minors should be charge, thunderclap and command.

Edit: Imp rend is horrible and you should never be rending in your rotation in WOTLK.

07-29-2010, 06:35 AM
To add on to Dreador's (very solid) advice:

You need to get the armor meta, not the spell damage one.

Use your Engineering profession bonus - 800 armor to gloves is wonderful, much more important than a measly amount of threat and parry. (if you're having threat issues, changing to a Deep Wounds spec will fix it and then some)

Your toon is obviously still a work in progress (judging by your rep ring, you haven't done a ton of raiding on it yet).

Do you pop your cooldowns? Speccing and glyphing Shield Wall allows you to use it much more frequently, and making liberal use of your cooldowns is part of what makes or breaks a Warrior tank. Use Shield Block quite often, too (it's not an outstanding ability for raid bosses but more mitigation never hurts).

07-29-2010, 11:02 AM
Shit, I didn't even see the meta...omg.

Since you have imp rend I'd imagine you do rend...so fix your rotation too. For bosses and single targets it's a priority system.

Bosses: Prioritize Shield slam and SS procs first, else revenge, else devastate. Keep tclap and demo up but not on CD.

Trash AOE: Pull/charge > Tclap > position and shockwave > run through revenge, SS and dev > cleave to dump off rage.