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View Full Version : Tanking Continuing advice looking. gear/gems/enchants PROT WARRIOR



vizionblind
07-13-2010, 02:57 PM
here is my armory:

http://www.wowarmory.com/character-sheet.xml?r=Alleria&cn=Vaelic

please recommend the next path to gear/enchants/gems

also, since I do raids now, let me know if I should change my talent tree.

thanks!

Dreadski
07-13-2010, 03:30 PM
All of those questions will be answered here: http://www.tankspot.com/showthread.php?60155-Agg-s-Prot-War-Tanking-Guide

And the rest is in my sig.

drae
07-13-2010, 04:15 PM
The best guide going is Agg's Prot Warrior Guide (http://www.tankspot.com/showthread.php?60155-Agg-s-Prot-War-Tanking-Guide) . If you haven't read it yet; take the time, it's well worth it. He covers the most commonly asked questions and that way you can make your own decisions instead of simply following a list of instructions.

Glyphs and Talents
I prefer the 2/5 shield spec, 3/3 focused rage, 2/2 imp. disciplines approach. Having a 2m shieldwall just a glyph away is awesome for certain encounters. In my opinion the rage savings from FR is more consistent then 5/5 shield spec and doesn't take a hit from Icecrown Radiance (dodge reduction). 5/5 shield spec is totally acceptable however if you do a lot of 5 mans (where the extra chance to block is relatively useful, and your fighting more then one mob at a time, making shield spec more powerful then FR). In general Shield spec is more powerful for groups of mobs (5mans and trash), while FR is more powerful for single target (boss fights).

I select my glyphs based on the encounter, shieldwall & taunt can be very powerful in the right situation. The only major glyph I never switch is devastate. Shieldwall, taunt, and last stand are the most common ones I employ. Blocking and cleaving are good for multiple mobs, but in general I find blocking lackluster. 10% more block value is not very much mitigation given the lack of block value on our gear and the general crappyness of block stats in general when in a raid environment.

Gems and Enchants
In my opinion the only way to gem is all solid majestic zircons (http://www.wowhead.com/item=40119)(+30 stam) except for the one "red" (red, purple, orange) gem to activate meta. This gem is usually a guardians dreadstone (http://www.wowhead.com/item=40141) (purple). Socket bonus' are rarely worthwhile unless it's a +9 or higher socket bonus with only red/blue sockets, and that's very rare. One of the best places for this gem is in your helmet (if it's a red socket) because helmet socket bonus' are generally pretty good.

Enchant wise I would:


Change your helmet enchant to Arcanum of the Stalwart Protector (http://www.wowhead.com/item=50369) for a 7 stamina (and 20 defense) gain. It can be purchased from the argent crusade at revered.
I would change your shoulder enchant to Greater Inscription of the Gladiator (http://www.wowhead.com/item=44957) . It would give you 30 more stamina for a loss of 10 defense and 15 dodge rating. They can be purchased for 10k honor in org for horde, not sure where you buy it for alliance.
Enchant your cloak with Mighty Armor (http://www.wowhead.com/item=44471) for a 225 armor gain.
Enchant your breastplate with Super Health (http://www.wowhead.com/item=39005) for a 275 hp gain.
Enchant your bracers with Major Stamina (http://www.wowhead.com/item=44947) for a 40 stamina gain.
Put a Heavy Borean Armor Kit (http://www.wowhead.com/item=38376) on your gloves for an 18 stamina gain.
Enchant your boots with Tuskar's Vitality (http://www.wowhead.com/item=44491) for a 15 stamina gain (and run-speed too)
Enchant your weapon with Blood Draining (http://www.wowhead.com/item=46348).
Enchant your shield with Major Stamina (http://www.wowhead.com/spell=34009) for a 18 stamina gain over 20 defense.

The goal with is to maximize your hit points. These enchants, coupled with proper gemming would net you 245 stamina, or approximately 2900 hp unbuffed in exchange for 14 expertise rating, 36 defense rating, 10 dodge rating, and 10 hit rating. You'd still be defense capped, and the trade trade-offs are more then worth it. Yes you lose some threat stats, and yours are not very high, but if your doing your rotation right and have the proper glyphs & spec you'll be fine.

Gear Selection


Purchasing either Headplate of the Honorbound (http://www.wowhead.com/item=47678) or Shoulderpads or Enduring Order (http://www.wowhead.com/item=47699) would be an upgrade, and you could keep your 4pc bonus. I'd advise the helmet since it will aid your lower expertise rating, tho you wouldn't be able to use score the socket bonus here and the advice above regarding gemming would no longer apply; you'd have to find another place to socket your single "red" gem. These are both purchasable with Emblems of Triumph.
Your neck really needs to be upgraded, browse the armory via the "Find an Upgrade" feature that you can get easily. (Accessed by hovering over the slot in the armory). Obviously this slot is the best "Next upgrade" for you.
Try and get Splintered Door of the Citadel (http://www.wowhead.com/item=49835) from Halls of Reflection.
Eventually you can upgrade your keystone great ring to the ICC rep one, in the meantime if you like consider the Signet of the Impregnable Fortress (http://www.wowhead.com/item=40718) (triumph badges, downgraded to Emblem of valor) in the interim.
Farm up a The Black Heart (http://www.wowhead.com/item=47216) from 5 man ToC. It's a great trinket that will last until you can get Corroded Skeleton Key (http://www.wowhead.com/item=50356).


Generally you always want to favour expertise over hit rating (http://www.tankingtips.com/2009/01/07/expertise-is-always-better-than-hit/) when considering threat stats. Generally Effective Health (stamina and armour) is better then avoidance.

Hope that helps!

*edit: the posts in dreadors post / sig are quite accurate. For a more in-depth look at effective health vs. avoidance check out: Why We Do What We Do (http://www.tankspot.com/showthread.php?66564-Why-We-Do-What-We-Do-%28An-in-depth-explanation-of-EHP-and-ICC-3.3.3-tanking-mechanics%29) by Aggathon.

Aggathon
07-14-2010, 06:28 AM
More on gearing:
4pc T9 is NOT worth it imo, especially since there are several other pieces of gear, be them crafted or what not, that are far better than the T9 pieces on the same or higher tier level that are pretty easy to get.

Legs: Pillars of Might (crafted item). Kind of expensive, but the price of saronites is down to ~500g on my server, so they're far more easily obtainable now and they are best in spot for most encounters.

Belt: Verdigis Chain belt or however you spell it, the frost emblem belt, is probably the next frost badge piece you should pick up because well... it's amazing and you will not replace it. If that's a ways off then look at getting indestructible plate girdle crafted.

Chest: Get Breastplate of the White Knight crafted imo. It is the best 245 or below chest you can get iirc.

drae
07-14-2010, 07:18 PM
I agree with Agg, although I usually refrain from advising that people craft gear, if they can afford it; then 99% of the time it's a no brainer.

vizionblind
07-14-2010, 08:00 PM
The best guide going is Agg's Prot Warrior Guide (http://www.tankspot.com/showthread.php?60155-Agg-s-Prot-War-Tanking-Guide) . If you haven't read it yet; take the time, it's well worth it. He covers the most commonly asked questions and that way you can make your own decisions instead of simply following a list of instructions.

Glyphs and Talents
I prefer the 2/5 shield spec, 3/3 focused rage, 2/2 imp. disciplines approach. Having a 2m shieldwall just a glyph away is awesome for certain encounters. In my opinion the rage savings from FR is more consistent then 5/5 shield spec and doesn't take a hit from Icecrown Radiance (dodge reduction). 5/5 shield spec is totally acceptable however if you do a lot of 5 mans (where the extra chance to block is relatively useful, and your fighting more then one mob at a time, making shield spec more powerful then FR). In general Shield spec is more powerful for groups of mobs (5mans and trash), while FR is more powerful for single target (boss fights).

I select my glyphs based on the encounter, shieldwall & taunt can be very powerful in the right situation. The only major glyph I never switch is devastate. Shieldwall, taunt, and last stand are the most common ones I employ. Blocking and cleaving are good for multiple mobs, but in general I find blocking lackluster. 10% more block value is not very much mitigation given the lack of block value on our gear and the general crappyness of block stats in general when in a raid environment.

Gems and Enchants
In my opinion the only way to gem is all solid majestic zircons (http://www.wowhead.com/item=40119)(+30 stam) except for the one "red" (red, purple, orange) gem to activate meta. This gem is usually a guardians dreadstone (http://www.wowhead.com/item=40141) (purple). Socket bonus' are rarely worthwhile unless it's a +9 or higher socket bonus with only red/blue sockets, and that's very rare. One of the best places for this gem is in your helmet (if it's a red socket) because helmet socket bonus' are generally pretty good.

Enchant wise I would:



Change your helmet enchant to Arcanum of the Stalwart Protector (http://www.wowhead.com/item=50369) for a 7 stamina (and 20 defense) gain. It can be purchased from the argent crusade at revered.
I would change your shoulder enchant to Greater Inscription of the Gladiator (http://www.wowhead.com/item=44957) . It would give you 30 more stamina for a loss of 10 defense and 15 dodge rating. They can be purchased for 10k honor in org for horde, not sure where you buy it for alliance.
Enchant your cloak with Mighty Armor (http://www.wowhead.com/item=44471) for a 225 armor gain.
Enchant your breastplate with Super Health (http://www.wowhead.com/item=39005) for a 275 hp gain.
Enchant your bracers with Major Stamina (http://www.wowhead.com/item=44947) for a 40 stamina gain.
Put a Heavy Borean Armor Kit (http://www.wowhead.com/item=38376) on your gloves for an 18 stamina gain.
Enchant your boots with Tuskar's Vitality (http://www.wowhead.com/item=44491) for a 15 stamina gain (and run-speed too)
Enchant your weapon with Blood Draining (http://www.wowhead.com/item=46348).
Enchant your shield with Major Stamina (http://www.wowhead.com/spell=34009) for a 18 stamina gain over 20 defense.


The goal with is to maximize your hit points. These enchants, coupled with proper gemming would net you 245 stamina, or approximately 2900 hp unbuffed in exchange for 14 expertise rating, 36 defense rating, 10 dodge rating, and 10 hit rating. You'd still be defense capped, and the trade trade-offs are more then worth it. Yes you lose some threat stats, and yours are not very high, but if your doing your rotation right and have the proper glyphs & spec you'll be fine.

Gear Selection



Purchasing either Headplate of the Honorbound (http://www.wowhead.com/item=47678) or Shoulderpads or Enduring Order (http://www.wowhead.com/item=47699) would be an upgrade, and you could keep your 4pc bonus. I'd advise the helmet since it will aid your lower expertise rating, tho you wouldn't be able to use score the socket bonus here and the advice above regarding gemming would no longer apply; you'd have to find another place to socket your single "red" gem. These are both purchasable with Emblems of Triumph.
Your neck really needs to be upgraded, browse the armory via the "Find an Upgrade" feature that you can get easily. (Accessed by hovering over the slot in the armory). Obviously this slot is the best "Next upgrade" for you.
Try and get Splintered Door of the Citadel (http://www.wowhead.com/item=49835) from Halls of Reflection.
Eventually you can upgrade your keystone great ring to the ICC rep one, in the meantime if you like consider the Signet of the Impregnable Fortress (http://www.wowhead.com/item=40718) (triumph badges, downgraded to Emblem of valor) in the interim.
Farm up a The Black Heart (http://www.wowhead.com/item=47216) from 5 man ToC. It's a great trinket that will last until you can get Corroded Skeleton Key (http://www.wowhead.com/item=50356).



Generally you always want to favour expertise over hit rating (http://www.tankingtips.com/2009/01/07/expertise-is-always-better-than-hit/) when considering threat stats. Generally Effective Health (stamina and armour) is better then avoidance.

Hope that helps!

*edit: the posts in dreadors post / sig are quite accurate. For a more in-depth look at effective health vs. avoidance check out: Why We Do What We Do (http://www.tankspot.com/showthread.php?66564-Why-We-Do-What-We-Do-%28An-in-depth-explanation-of-EHP-and-ICC-3.3.3-tanking-mechanics%29) by Aggathon.
ty very much sir!

vizionblind
07-14-2010, 08:25 PM
ty

vizionblind
07-14-2010, 09:38 PM
weird, I noticed tankpoints addon puts the faceplate of honorbound 6000 points less in rating compared to wrynns helm

Mend
07-14-2010, 10:08 PM
Mabe you compared it to the 258 version ?

The stats on the 245 piece are worth much more than the 2 piece set bonus, 6 second taunts are kinda underwhelming when you have vig on the other tank.

drae
07-15-2010, 05:02 AM
The 2pc is more for the devastate damage then the taunts iirc.

The 4pc t9 is really lackluster. Blocking stats at this point in the game have been nurfed into the ground, and they aren't great for big single hits anyway.

When I was rocking t9 gear, I specifically pushed for legplates of feverish dedication, the breastplate of towering monstrosity (toc 25, icehowl and jarraxus) and the honorbound helmet coupled with the t9 gloves and shoulders.

Ilvl isn't everything, but often higher ilvl = more stamina and armor... so the 245's are almost always better then 232's (unless there's a socket / extra armor difference).

vizionblind
07-16-2010, 02:53 PM
please check out my armory/wow-heroes. How close am I to doing ICC 10?

vizionblind
07-24-2010, 10:23 AM
The best guide going is Agg's Prot Warrior Guide (http://www.tankspot.com/showthread.php?60155-Agg-s-Prot-War-Tanking-Guide) . If you haven't read it yet; take the time, it's well worth it. He covers the most commonly asked questions and that way you can make your own decisions instead of simply following a list of instructions.

Glyphs and Talents
I prefer the 2/5 shield spec, 3/3 focused rage, 2/2 imp. disciplines approach. Having a 2m shieldwall just a glyph away is awesome for certain encounters. In my opinion the rage savings from FR is more consistent then 5/5 shield spec and doesn't take a hit from Icecrown Radiance (dodge reduction). 5/5 shield spec is totally acceptable however if you do a lot of 5 mans (where the extra chance to block is relatively useful, and your fighting more then one mob at a time, making shield spec more powerful then FR). In general Shield spec is more powerful for groups of mobs (5mans and trash), while FR is more powerful for single target (boss fights).

I select my glyphs based on the encounter, shieldwall & taunt can be very powerful in the right situation. The only major glyph I never switch is devastate. Shieldwall, taunt, and last stand are the most common ones I employ. Blocking and cleaving are good for multiple mobs, but in general I find blocking lackluster. 10% more block value is not very much mitigation given the lack of block value on our gear and the general crappyness of block stats in general when in a raid environment.

Gems and Enchants
In my opinion the only way to gem is all solid majestic zircons (http://www.wowhead.com/item=40119)(+30 stam) except for the one "red" (red, purple, orange) gem to activate meta. This gem is usually a guardians dreadstone (http://www.wowhead.com/item=40141) (purple). Socket bonus' are rarely worthwhile unless it's a +9 or higher socket bonus with only red/blue sockets, and that's very rare. One of the best places for this gem is in your helmet (if it's a red socket) because helmet socket bonus' are generally pretty good.

Enchant wise I would:



Change your helmet enchant to Arcanum of the Stalwart Protector (http://www.wowhead.com/item=50369) for a 7 stamina (and 20 defense) gain. It can be purchased from the argent crusade at revered.
I would change your shoulder enchant to Greater Inscription of the Gladiator (http://www.wowhead.com/item=44957) . It would give you 30 more stamina for a loss of 10 defense and 15 dodge rating. They can be purchased for 10k honor in org for horde, not sure where you buy it for alliance.
Enchant your cloak with Mighty Armor (http://www.wowhead.com/item=44471) for a 225 armor gain.
Enchant your breastplate with Super Health (http://www.wowhead.com/item=39005) for a 275 hp gain.
Enchant your bracers with Major Stamina (http://www.wowhead.com/item=44947) for a 40 stamina gain.
Put a Heavy Borean Armor Kit (http://www.wowhead.com/item=38376) on your gloves for an 18 stamina gain.
Enchant your boots with Tuskar's Vitality (http://www.wowhead.com/item=44491) for a 15 stamina gain (and run-speed too)
Enchant your weapon with Blood Draining (http://www.wowhead.com/item=46348).
Enchant your shield with Major Stamina (http://www.wowhead.com/spell=34009) for a 18 stamina gain over 20 defense.


The goal with is to maximize your hit points. These enchants, coupled with proper gemming would net you 245 stamina, or approximately 2900 hp unbuffed in exchange for 14 expertise rating, 36 defense rating, 10 dodge rating, and 10 hit rating. You'd still be defense capped, and the trade trade-offs are more then worth it. Yes you lose some threat stats, and yours are not very high, but if your doing your rotation right and have the proper glyphs & spec you'll be fine.

Gear Selection



Purchasing either Headplate of the Honorbound (http://www.wowhead.com/item=47678) or Shoulderpads or Enduring Order (http://www.wowhead.com/item=47699) would be an upgrade, and you could keep your 4pc bonus. I'd advise the helmet since it will aid your lower expertise rating, tho you wouldn't be able to use score the socket bonus here and the advice above regarding gemming would no longer apply; you'd have to find another place to socket your single "red" gem. These are both purchasable with Emblems of Triumph.
Your neck really needs to be upgraded, browse the armory via the "Find an Upgrade" feature that you can get easily. (Accessed by hovering over the slot in the armory). Obviously this slot is the best "Next upgrade" for you.
Try and get Splintered Door of the Citadel (http://www.wowhead.com/item=49835) from Halls of Reflection.
Eventually you can upgrade your keystone great ring to the ICC rep one, in the meantime if you like consider the Signet of the Impregnable Fortress (http://www.wowhead.com/item=40718) (triumph badges, downgraded to Emblem of valor) in the interim.
Farm up a The Black Heart (http://www.wowhead.com/item=47216) from 5 man ToC. It's a great trinket that will last until you can get Corroded Skeleton Key (http://www.wowhead.com/item=50356).



Generally you always want to favour expertise over hit rating (http://www.tankingtips.com/2009/01/07/expertise-is-always-better-than-hit/) when considering threat stats. Generally Effective Health (stamina and armour) is better then avoidance.

Hope that helps!

*edit: the posts in dreadors post / sig are quite accurate. For a more in-depth look at effective health vs. avoidance check out: Why We Do What We Do (http://www.tankspot.com/showthread.php?66564-Why-We-Do-What-We-Do-%28An-in-depth-explanation-of-EHP-and-ICC-3.3.3-tanking-mechanics%29) by Aggathon.
how do you think I have progressed? Any suggestions?

vizionblind
07-24-2010, 11:28 PM
so now everyone is saying my stamina stacking is bad and i should be stacking avoidance...

Bragoon
07-24-2010, 11:30 PM
so now everyone is saying my stamina stacking is bad and i should be stacking avoidance...

Who?

vizionblind
07-25-2010, 08:30 AM
ah just this TOC 25 group I pugged with

Kanzo
07-25-2010, 09:23 AM
stacking armour and stamina is the way to go :)

Dreadski
07-26-2010, 04:35 AM
ah just this TOC 25 group I pugged with

Dumb group, don't listen. Direct them here if they have a problem. There have been 2 stand-out times in the last almost 6 years of this game when avoidance should have been stacked; That's in Sunwell at the end of BC and for tanking Anub 25 Heroic adds in order to reach unhittable status. Other than that, EH.

drae
07-26-2010, 04:59 AM
ty very much sir!

Looking better!

Drop that ony talisman tho. Go grab a Blackheart from toc 5m. It's a massive upgrade for ya.

If you get the blackheart buy the belt from badges next, if you don't get the key. Since you already have the tier legs, I'd go for the shoulders next.

Make sure your meta-gem is active. Replace armsman on your gloves with an armor patch for 18 stamina.

Your geared enough to be tanking ToC 25. I'd be trying to do that every week, still some good gear in there.

vizionblind
08-02-2010, 11:12 AM
is it still worth going for black heart at this point?

http://www.wowarmory.com/character-sheet.xml?r=Alleria&cn=Vaelic

Stoutale
08-02-2010, 11:26 AM
Yes, replace your Onyxia trinket with it.

vizionblind
08-02-2010, 02:10 PM
oki!