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View Full Version : Warrior Guild MT Working on Fury Off-Spec HALP!



Squirrelnut
06-09-2010, 08:53 AM
** Note - I start babbling, if you don't care skip to the 'Questions' and 'Info' bold headings

Ahh TankSpot I have missed you. I previously spent entirely too much time here when learning all about tanking in the process of going through Nax/Uld/ToC/ICC with 3 guilds (first two died out, I am loyal to a fault and stay till the bitter end and am currently still in the 3rd).

With that being said I have come to the point where it doesn't seem like any further Tank theorycrafting is really required with regard to tanking gear/gems/spec/rotation prioritization/positioning/etc. We haven't gotten into Heroic ICC25 yet :( and I enjoy theorycrafting to perform at the highest level possible so I am looking into min/maxing my Fury off-spec.

Since my current guild isn't into Heroic 25m yet I figure its a good chance to have the other tanks / tank recruits learn how to play while I give DPS a try.

Questions


When does it become worthwhile to switch from 2pc + off-set over to 4pc? Only when ilvl 277 becomes available to me?
I miss a lot of slam procs due to giving WW and Bloodthirst higher priority, should I be shooting for 100% instant slam utilization?
Landsoul's spreadsheet says I would do a bit better DPS if I switch from Might of the Ocean Serpent (http://www.wowhead.com/item=50467) cloak over to Recovered Scarlet Onslaught Cape (http://www.wowhead.com/item=50470) however I would drop below the expertise softcap of 26. Even throwing an expertise gem in would only have me up to about 24, is it worthwhile to make the switch like the spreadsheet says?
Should I run 25m TOC every week for a Death's Choice (http://www.wowhead.com/item=47303) or just keep using Herkumal War Token (http://www.wowhead.com/item=50355)? DPS difference is very minimal on the spreadsheet however I tend to think the constant AP versus proc based buildup & haste may be an overall improvement using DC

Info


Armory Link: http://www.wowarmory.com/character-sheet.xml?r=Ner%27zhul&n=Squirrelnut
Fairly recent parse where I got to actually DPS for a fight: 12.2K DPS on Festergut WoL Meter
(http://www.worldoflogs.com/reports/msb94gu4h7z8orjz/sum/damageDone/?s=4004&e=4196)
Known #1 priority upgrade: replace Greatness card with Deathbringer's Will (http://www.wowhead.com/item=50362) and thus allow me to re-gem many slots from ArP back to Str to remain at 100% passive ArP without wasting stats (would be an instant 500dps+ upgrade, seen 8 of them go out to MS guildies sigh)

Feel free to jump in with any comments/suggestions, etc. I very rarely have had the chance to DPS so I am badly out of practice and am open to all info. Pls don't just direct me to the Fury guide, I have reviewed it repeatedly and am more interested in people's personal suggestions/experience.

Thanks!

gabbu
06-09-2010, 10:21 AM
Oh Hi Squirrel, WELKOM back >.>



When does it become worthwhile to switch from 2pc + off-set over to 4pc? Only when ilvl 277 becomes available to me?

It should be worthwhile at ilvl 264, unless you cant stay around ArP hard cap while using t10 4pc.

I miss a lot of slam procs due to giving WW and Bloodthirst higher priority, should I be shooting for 100% instant slam utilization?

NO, missing slam procs is pretty normal. You should try not to delay your WW or BT even if it means missing a slam proc. If you can time it well a delay of 0.5 secs to push a slam is fine. Once you get T10 4 pc then the double slam proc actually makes it worth to delay WW/BT as it has lower GCD on it too.

Landsoul's spreadsheet says I would do a bit better DPS if I switch from Might of the Ocean Serpent (http://www.wowhead.com/item=50467) cloak over to Recovered Scarlet Onslaught Cape (http://www.wowhead.com/item=50470) however I would drop below the expertise softcap of 26. Even throwing an expertise gem in would only have me up to about 24, is it worthwhile to make the switch like the spreadsheet says?

Make sure you dont drop it to like 18 but 24 or 25 is fine in most practical sense.

Should I run 25m TOC every week for a Death's Choice (http://www.wowhead.com/item=47303) or just keep using Herkumal War Token (http://www.wowhead.com/item=50355)? DPS difference is very minimal on the spreadsheet however I tend to think the constant AP versus proc based buildup & haste may be an overall improvement using DC

You should try to replace Herkuml/Greatness with Whispering Fanged Skull (http://www.wowhead.com/item=50343) (or Normal WFS)and DBW. Death's Choice only becomes better than WFS if you have heroic version of it.

Some things I would recommend,

1. Never ever gem for crit for yellow socket with str bonus use 10str + 10crit or 10str + 10 hit (in case you need the hit). As long as you can maintain the hard cap arp try to gem any yellow socket (or yellow + red socket) with a good str bonus to get that bonus.
2. Try to use run speed enchant on boots it works wonders in ICC
3. To hard cap ArP gem/gear only to 97% ArP, let last 3% come from the ArP food. Its easily farm-able mats in like 10 mins.
4. I think if you gem your legs with Pure Arpen and use a blue socket somewhere else for nightmare tear it will give you more DPS.

HTH, I will add more if I think of something else.