PDA

View Full Version : 417 Frost Resist Required to tank Sindragosa 25 HM?



xenni
04-07-2010, 03:02 PM
EDIT: Originally - 417 Frost Resist Required to tank Sindragosa 25 HM? - This thread is now dedicated for Sindragosa 25H Discussions!

Currently my tanks are sacrificing 3 pieces of 264 gear for 3 pieces of frost resist gear to get to 417 frost resist with frost aura on. Sometimes we would engage the fight with the MT (Blood DK) getting completely trashed. Question is: Frost resist geared really needed to tank Sindy 25 HM? What about the DPS / Healers 1-3 pieces of frost resist gear?

Omok
04-07-2010, 03:13 PM
Any more than one piece of frost resist, and your tanks are being threatened by Sindragosa's melee moreso than her breath. 200ish is more than enough, that equalizes her melee to her breath damage roughly. Other people can wear a piece of frost resist, it might help a little bit with the raid wide AOE that pulses throughout the fight.

DesT.
04-07-2010, 03:44 PM
I take it this is your DK tank, http://www.wowarmory.com/character-sheet.xml?r=Drak%27Tharon&cn=Zarinthdra

The set up I use when MTing Sindra - http://www.chardev.org/?profile=389278
Decent expertise without sacrificing too much for frost resist. FYI, I do have the 4p tank set, but I prefer the hit on the LDW helm. Keeps me hit capped with taunt glyphed.

xenni
04-07-2010, 04:44 PM
Alright thanks I just wanted to confirm, her melee hits like a truck :(http://www.tankspot.com/newreply.php?p=399501&noquote=1

Dragaan
04-07-2010, 11:43 PM
Her melee dmg is nuts and unpredictable. Frost damage is still fairly bursty but very predictable. Tell your tanks to wear no more than 2.5 (.5 being ring) pieces of FR and the resist+stam helm enchant. The 20 resist to cape enchant is okay too. Any more than that, and you're doing more harm than good. Even the tank who's only tanking in p3 shouldn't really push resist over normal stats. You can use cooldowns on breaths, run out for blistering cold, etc. Can't really predict crazy physical bursts. Esp since I'm pretty sure she parry-hastes.

As a warrior I've found it best to use 4p t10, crafted resist ring, ony25 resist+armor ring, resist helm enchant, and the resist cloak enchant. I started also using the resist belt, but swapped that back out for my armor belt after a kill or two. The rest of my gear is just full stam+armor. If you use a DK tank, he definitely shouldn't need more than that amount of resist.

Oh, I also pop my cooldowns very often throughout the whole fight. I alternate last stand and shield wall (both glyphed for 2min) every other ground phase just to make it easier on the healers. If I don't end up getting scurd and popping it earlier, I always use the cooldowns during the last remaining seconds of each air phase (20sec prior for last stand, 12sec for shield wall).

xenni
04-08-2010, 04:46 PM
How many healers to run? I've heard 7-8 healers.

Matuzak
04-08-2010, 06:40 PM
Parry hasting happens in this fight. Saw a tank drop like a !@#$ing stone last week when our melee got careless... Two parries and a Sindra melee hit flattened our tank in a flash.

As far as the number of healers... we run 8 for this fight. Remember that at any given time, 3 of your heals have unchained, and can't cast. Leaving you with 5 to actually heal the raid + tanks.

Hope that helps.

Dragaan
04-08-2010, 09:57 PM
Use 8 for a first kill. You don't actually need 8 ppl healing constantly to survive the raid/tank damage, but 1-2 healers will usually not be able to cast at any given time.

Snitsky
04-09-2010, 07:40 AM
Parry hasting happens in this fight. Saw a tank drop like a !@#$ing stone last week when our melee got careless... Two parries and a Sindra melee hit flattened our tank in a flash.

As far as the number of healers... we run 8 for this fight. Remember that at any given time, 3 of your heals have unchained, and can't cast. Leaving you with 5 to actually heal the raid + tanks.

Hope that helps.

Parry hasting doesn't occur on this fight as far as I know. After reading this post I reviewed our logs from our HM 25 attempts last night, and didn't see any melees that occur quicker than 2 seconds apart from each other. She will Cleave nearly simultaneously with a normal swing, and she can frost breath+cleave+melee within one second of each other, but I see no evidence of normal melee swings every speeding up.

DesT.
04-09-2010, 10:13 AM
She definitely parry hastes.
http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=27934&rb_v=viewtopic

xenni
04-09-2010, 11:21 AM
We've been getting to phase 3 consistently, we have our warlocks set up portals to indicate for dropping off iceblocks. Since we run 8 melees, we split them into Group A and Group B, where Group A attacks the North Iceblock and Group B attacks the South Iceblock. Our only problem is that people are blowing up the raid with Instability. Does anyone have any suggestions?

DesT.
04-09-2010, 12:45 PM
We've been getting to phase 3 consistently, we have our warlocks set up portals to indicate for dropping off iceblocks. Since we run 8 melees, we split them into Group A and Group B, where Group A attacks the North Iceblock and Group B attacks the South Iceblock. Our only problem is that people are blowing up the raid with Instability. Does anyone have any suggestions?

How many air phases do you take. 3 or 4. If its 3, I suggest you have only 3 melee, pref rogues, on the ice blocks permanently and have casters afk while unchained while melee burn her down. If its 4, well, tell them to pick it up. When do you use heroism? We burn it at the start to skip a air phase. She stays grounded at 40%.

xenni
04-15-2010, 12:57 AM
Would this work?

Caster DPS and Healers run out when they get unchained magic and keep casting up to 7-9 stacks. They are to spread out 18 yards on the stairs in this way.

Right or left of the group, at the walls.
Half way up the stairs, at the wals
Top of the stairs

Dragaan
04-15-2010, 11:25 AM
Um... We don't allow our casters to go over 3 stacks of instability during the first phase of the fight. Once phase 3 starts, anyone with instability STOPS casting entirely. We don't allow them to get ANY stacks. Well, 1 is ok if they absolutely didn't notice they had the debuff while that first cast went off, but any more than 1 and they get yelled at or replaced.

gacktt
04-19-2010, 06:00 AM
Does her breath always come at a set time(maybe 1-2 seconds delayed at most) or is it a cooldown where she can wait up to 10 or so seconds before she even casts it?

Martie
04-19-2010, 06:12 AM
It has a cast time of 1-2 seconds.
Still, I'm wondering if I should worry about getting me some resist gear for the fight.
Any opinions?

Armory (http://eu.wowarmory.com/character-sheet.xml?r=Sylvanas&n=Martie)

gacktt
04-19-2010, 06:17 AM
I'm currently using ring + boots and a frost flask. the melee hits are far more dangerous on our progression attempts. Shield wall + last stand + flawless fang should be enough for a 2 minute rotation and never get gibbed by a breath, i think.

Blacksen
04-19-2010, 06:20 AM
It has a cast time of 1-2 seconds.
Still, I'm wondering if I should worry about getting me some resist gear for the fight.
Any opinions?

Armory (http://eu.wowarmory.com/character-sheet.xml?r=Sylvanas&n=Martie)

Yeah, I would. We used a prot paladin (mt) and warrior for our first kill, though we had been using a death knight (mt) and prot paladin for the majority of our learning attempts (death knight had a family member die on the night of the kill). Both tanks use the ring plus two other pieces, obviously trying to stay close to expertise and defense caps.

Sindragosa's most deadly moments are a breath + melee attack and blistering cold + melee attack, similar to Brutallus stomp+weapon swings if you ever did that. While she hits like a truck, three pieces of gear isn't going to magically change that. Wearing the frost resist gear effectively eliminates both of those moments in the fight by making the only real threat the melee swings.

The key to Sindragosa hardmode is healer communication. We used 8 healers, though I'm sure it's doable with 7 once you really know the fight. When your tank healers get unchained, other healers need to know in order to switch and help out.

Gildrood
04-22-2010, 04:18 AM
Resist gear is not necessary, atleast as a feral druid.. I found that her melee hits was of a much bigger problem, cud easily use a cd on every breath minimizing the damage. Ended up using 2 x armor trinkets for the first kill (the one from badges - the dodge worked amazing for me on this fight - and from normal Putricide 10) sitting on around 70k hp and 41k armor.
We use around 7-8 healers for the fight.
If you wanna go with any resistance I would suggest the enchant on cloak and head and the ring from Onyxia 25. She really hits like a train, especially cus of the chance of parry haste. Using too much frost resi gear will lower your expertise alot, and cause more melee hits. E.g. if I put on 3 frost parts on, I end up with around 5% expertise and 1.50% hit. One last thing, glyph of taunt is a must on this fight,.

Halrloprillalar
04-28-2010, 11:46 AM
I'm not sure about 25m but on 10m HM her melee is not hitting that much harder than reg. Does anyone have a recent combat log SS or such (from 25 HM) to confirm the increased melee hits?

We tried for quite some time to get her down in 10 HM but the tanks (both bears, heh) kept getting wtfpwnt by frost breath/aoe in p2 even after a few buffet and no unstable stacks.
I can definitely envision this being easier with some frost resist gear to reduce spike damage; mere melee hits have not been a problem (except if all the tank healers are gibbed by unchained and I'm already low from a frost breath).

gacktt
04-28-2010, 11:01 PM
Her damage is extremely low in 10man hard (9k melee 37.5k frost breathe before resistance). Stack 500 frost resist if you can.

Her damage in 25man hard is 33-40k melee swings/cleave and 55/65k frost breathe before resistance.

Star Scythe
04-29-2010, 09:59 AM
is that 33-40k before or after damage reduction (armor, inspiration, frost pres)

anyone have thoughts about the resistance flask for this fight? it may be because i'm not a real big fan of stoneblood and usually use armor and agi elixers for progression. wouldn't the 50 resist be better than 1300 HP?

Casper7526
04-30-2010, 05:20 PM
25HM you'll be seeing 29-34k after reductions for basic melee attacks.

Cotred
09-24-2010, 07:47 AM
Hi.. Ive come here in need of advice for sindra 25hm fight.

Healers are having a hard time keeping me alive during last phase (2 or 3 you name it) and ive come in need of advice for what cooldown rotation i should use.

Im using 4 pieces T10, 3 frost resist itens ( belt, ring,boots) and wearing sindragosa flawless fang / corroded skeleton key trinkets. But still when she keeps managing to kill me with blistering cold + breath.

If any tank with sindra 25h experience could share some info on wich dmg reduction cooldown rotation you do for last phase il be grateful.

Right now im not glyphed for last stand nor shield wall, would that help ?

Peca
09-25-2010, 02:04 AM
@Cotred
FR gear can help you ,but you will loose big amount of stats.Go normal gear and if you want to have some frost res gear take flask of lesser resistance.FR gear will not help you with massive mele dmg from boss,and in p3 tanks change frequent so you will reset your stacks anyway (tanks if they are reset stack on proper way never have more than 4-5 stacks of p3 debuff).That way you will keep all stat and loose a bit of hp.As for glyphs you can use LS and SW one ,it is nice to have every minute cd.That fight is just in coordination and control.There is some tricky parts of fight where you can die easy.That is going from air phase to ground phase,save cd when you need to pick boss in that transition.If you are using 4s bonus use shield block+4s bonus,save that for breath.You can make rotation 4s+block,LS,SW and like that.Also keep in mind that boos have parry haste mechanics so soft cap for expertise is handy.
Tank deaths are not always connected to tank gear and hp,in most cases there is problem in bad coordination in healing team due UCM debuff and ppl exploding in raid,or ppl dont control their stacks of chill (mele).You can easy see ppl with big amount of stacks from chill and that combined with debuff in p3 is big pain to heal.So tanks go down due massive raid dmg and healers in panic trying to top raid.So any offheal like hymn from shadow priests,tranquil from booms and ferals can make win situation.Anyway dont think twice to ask on vent for cd on you when you feel you will go down.
Dont know if I helped you but gl anyway.