Aggathon
03-22-2010, 11:14 AM
There has been a prevailing mantra recently of "use 1 armor and 1 stam trinket for X fight and 2 stam trinkets for Y fight." Typically X fight is Saurfang and Y trinket is Sindragosa.
Armor only loses its value on non physical fights, but even the magic heavy fights have some pretty tough physical damage too. You should really take a log of your damage intake and use this: http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=26831&sid=e2afdefdec87011494f881adf7986a49&rb_v=viewtopic
And calculate your EHP based on the proportion of physical to magical damage (depending on fight mechanics this could be overall damage or total burst damage required to kill you without a heal or only light heals, but light heal considerations get a lot more complicated, rough approximations will be sufficient especially since when faced with actual gearing choices it should be pretty evident which trinkets are better I highly doubt any calculation will come out to be X trinket is 2 EHP better than Y trinket). If there is enough magical damage that say glyph of indominability drops below 100stam worth of EHP, then yes, use something like the black heart even if it is less raw EHP, but if it does (and you'd need around 35ish percent magical damage to do that, just a guess by eyeballing it) then go for the black heart over glyph of indom. Don't just say "oh this fight needs armor" or "this fight needs stam." Run the numbers based off of your current gear and the MEH (Magic Effective Health) and PEH (Physical Effective Health) of various trinkets to find your TEH (Total Effective Health) for a given fight to min/max your survivability.
I am still a huge proponent of EHP and Armor stacking, however you must be very careful about armor trinkets, especially the glyph of indominability. From a raw EHP standpoint, glyph of indom really isn't THAT great, it just barely passes Heart of Iron in terms of EHP and there's actually an inflection point you have to reach for it to be better. Yes the cooldown is very good, but not as good as say Juggernaut's Vitality.
Yes you can make the argument that Armor is "better" EHP since it is absorbed damage and not healed, but you should go take a gander at your healing meters. There is a LOT of overhealing in instances, and unless your healers are having problems keeping you up, chances are raw stam is still better than armor IF it provides more EHP than the equivalent gear. This is NOT to say that the value of armor is diminished. You absolutely should stack armor, and especially on other pieces of gear go for the ones that have lots of armor and stam. HOWEVER, do not overvalue armor. If it is close in the EHP calcs to the equivalent stam items then yes I would say that the marginal benefit of it being absorbed damage is greater than the raw stam, however you should NOT sacrifice large amounts of potential EHP just because it's armor (for example using glyph of indom over the skeleton key). That's not to say the skeleton key is more valuable than other frost items to pick up, but once you do get it, you should use it over glyph of indom if you have another better trinket like Jug's Vit or Unidentifiable Organ.
Armor only loses its value on non physical fights, but even the magic heavy fights have some pretty tough physical damage too. You should really take a log of your damage intake and use this: http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=26831&sid=e2afdefdec87011494f881adf7986a49&rb_v=viewtopic
And calculate your EHP based on the proportion of physical to magical damage (depending on fight mechanics this could be overall damage or total burst damage required to kill you without a heal or only light heals, but light heal considerations get a lot more complicated, rough approximations will be sufficient especially since when faced with actual gearing choices it should be pretty evident which trinkets are better I highly doubt any calculation will come out to be X trinket is 2 EHP better than Y trinket). If there is enough magical damage that say glyph of indominability drops below 100stam worth of EHP, then yes, use something like the black heart even if it is less raw EHP, but if it does (and you'd need around 35ish percent magical damage to do that, just a guess by eyeballing it) then go for the black heart over glyph of indom. Don't just say "oh this fight needs armor" or "this fight needs stam." Run the numbers based off of your current gear and the MEH (Magic Effective Health) and PEH (Physical Effective Health) of various trinkets to find your TEH (Total Effective Health) for a given fight to min/max your survivability.
I am still a huge proponent of EHP and Armor stacking, however you must be very careful about armor trinkets, especially the glyph of indominability. From a raw EHP standpoint, glyph of indom really isn't THAT great, it just barely passes Heart of Iron in terms of EHP and there's actually an inflection point you have to reach for it to be better. Yes the cooldown is very good, but not as good as say Juggernaut's Vitality.
Yes you can make the argument that Armor is "better" EHP since it is absorbed damage and not healed, but you should go take a gander at your healing meters. There is a LOT of overhealing in instances, and unless your healers are having problems keeping you up, chances are raw stam is still better than armor IF it provides more EHP than the equivalent gear. This is NOT to say that the value of armor is diminished. You absolutely should stack armor, and especially on other pieces of gear go for the ones that have lots of armor and stam. HOWEVER, do not overvalue armor. If it is close in the EHP calcs to the equivalent stam items then yes I would say that the marginal benefit of it being absorbed damage is greater than the raw stam, however you should NOT sacrifice large amounts of potential EHP just because it's armor (for example using glyph of indom over the skeleton key). That's not to say the skeleton key is more valuable than other frost items to pick up, but once you do get it, you should use it over glyph of indom if you have another better trinket like Jug's Vit or Unidentifiable Organ.