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Bodasafa
03-19-2010, 02:08 PM
Conclusions about what trinkets to use for ICC 25 (normal) based on WoL parses from the other tanks I run with, myself and from some community members.


Lord Marowgar
Melee + Saber Lash + Bone Storm = 100% (Physical Damage)

Conclusion = Armor/Stamina


Lady Deathwhisper
Frostbolt Volley + Frostbolt = 56% (Frost Damage)
Death and Decay + Shadowbolt = 33% (Shadow Damage)
Melee = 11% (Physical Damage)
Adds, mixed physical and magic damage = Irrelevant.

Conclusion = Stamina/Stamina


Gunship
Its LOL Gunship....

Conclusion = Seriously on normal mode, it dose not matter.


Deathbringer Saurfang
Melee + Blood Nova + Boiling Blood + Rune of Blood + Mark of the Fallen Champion = 100% (Physical Damage)

Conclusion = Armor/Stamina


Rotface
Melee + Mutated Infection = 74.7% (Physical Damage)
Slime Spray = 25.3% (Nature Damage)

Conclusion = Armor/Stamina


Festergut
Melee + Vial Gas + Gastric Bloat = 86.3% (Physical Damage)
Gaseous Blight + Pungent Blight + Spores = 13.7% (Shadow Damage)

Conclusion = Armor/Stamina


Professor Putricide
Melee = 100% (Physical Damage)

Conclusion = Armor/Stamina


Blood Council

Prince Valanar
Melee + Empowered Shock Vortex = 100% (Physical Damage)

Conclusion = Armor/Stamina

Prince Taldaram
Data Coming Soon.

Conclusion = Armor/Stamina

Prince Keleseth
Data Coming Soon.

Conclusion = Stamina/Stamina


Blood Queen

Main Tank
Melee = 74.7% (Physical Damage)
Shroud of Sorrow + Twilight Bloodbolt = 25.3% (Shadow Damage)

Conclusion = Armor/Stamina or Armor/Armor (Highly advisable iif you are comfortable with your HP levels)

Off- Tank
Blood Mirror + Twilight Bloodbolt + Shroud of Sorrow = 87.8% (Shadow Damage)
Delirious Slash + Vampire Bite = 12.2% (Physical Damage)

Conclusion = Stamina/Stamina


Dreamwalker

Tank 1
Melee = 63% (Physical Damage)
Gut Spray + Flesh Rot = 32.3 (Nature Damage)
Frostbolt Volley = 2.5% (Frost Damage)
Lay Waste = 2.3% (Fire Damage)

Tank 2
Melee = 66.9% (Physical Damage)
Gut Spray + Flesh Rot + Acid Burst = 27.3% (Nature Damage)
Frostbolt Volley = 3.1% (Frost Damage)
Lay Waste = 2.7% (Fire Damage)

Overall conclusions: Stamina/Stamina (Although there is significant physical damage, the amount of magic damage is unpredictable and best covered by more stamina).


Sindragosa
Data Coming Soon.

Conclusion = Stamina/Stamina , based off suggestions listed in the below replies.


The Lich King
Data Coming Soon.

Conclusion = Stamina/Stamin, based off suggestions listed in the below replies.


Feel free to add any further notes, especially on Sindragosa or LK. Please remember this is for 25 man normal, lets not get into huge "what if" and limited situation debates.

drae
03-19-2010, 02:32 PM
I use stamina / stamina on sindragosa, it's the big frost breath bombs in p3 that will kill me, not her melee. Even when wearing frost resist I find the stam / stam combo most reliable as her melee (at least in normal) is non-threatening.



I've only OT'd LK (safeguard bot) but I find stam / stam to be where it's at.
1307

You can discount fury of the frostmourne, that's the attack he does to wipe the raid. (and yes i got hit by a lot of remorseless winter, damn pathing bug forced my to back pedal too much for Raging spirits).

Even though the vast majority of the damage I took was physical, the highest burst damage is soul shriek + melee from the raging spirits, and Spirit burst from the ph 3 ghosts. At 18.5k the soul shriek is easily the most dangerous single hit ability. Depending on your ranged dps skills on vile spirits, you may take a ton of burst damage from spirit burst.

Our MT damage:

1308

Physical damage is substantially the most damage done, followed by soul reaper. Soul reaper is dangerous, but predictable. I'd say armor / stam if your MT.

krc
03-19-2010, 02:37 PM
Seems like a fairly accurate list Boda but I am going to have do disagree with you on one point, Festergut. The problem with your Festergut assessment is that you count all damage while the only damage that matters is while you are tanking him, particularly on stacks 2 and 3. At that point because of high physical damage physical damage is going to be a much higher damage incoming percentage compared to when the other tank has him and the only damage you take is not physical thus increasing the rate of non physical damage for the fight.

drae
03-19-2010, 02:52 PM
I'd agree, the dangerous damage on festergut is the 3 inhale melee, I wear armor / stam on that fight.

Bodasafa
03-19-2010, 03:03 PM
Right so I double checked the data and must have pulled Festergut in the OP from the wrong window.

I am seeing numbers more on the order of 70-80%(Physical Damage) for both tanks, so yes the conclusion would be: Armor/Stamina

So noted and edited into the OP, thanks for the extra set of eyes guys.

vine
03-19-2010, 04:46 PM
Why are you not counting Coldflame damage (frost) on Marrowgar? Our tanks usually take 10-20% of their damage from it. Bonestorm isn't really worth mentioning as a damage percentage on the tanks. It's not what will kill you anyway.

For Lich King you want Stam/Stam to deal with the enormous magic spike damage, it's mostly shadow.

Papapaint
03-19-2010, 05:12 PM
I would suggest Armor/Armor for the BQL main tank. As a warrior, I tend to pop last stand+Bloodrage 4pc during Air Phase, effectively negating that damage. That means my #1 priority is lessening the damage the OT is taking.

Bodasafa
03-19-2010, 06:02 PM
Why are you not counting Coldflame damage (frost) on Marrowgar? Our tanks usually take 10-20% of their damage from it. Bonestorm isn't really worth mentioning as a damage percentage on the tanks. It's not what will kill you anyway.

I added percents of magic and physical damage for totals and included their sources. Though many of them are small percentages they make up the total so they were included for an overall picture. On the one Lord Marowgar parse I checked I had no coldflame damage recorded, either there was a bug in the WoL report for that fight or I was really on my game. In any event it is a very small portion of the damage in the fight and in the case of trinkets you want the ones that will benefit you the most overall, in this case armor/stamina.

Supermassive
03-20-2010, 11:50 PM
I thought I read somewhere on here that the corpse tongue coin can be really good for the lich king?
although it could have been proven wrong.
All things aside, good article.

Although it would be nice to see where the organ might be more useful. As in, fights where it's uptime has a higher probabiltiy, (seeing as when it procs its both)

Acidbaron
03-21-2010, 03:39 AM
As tank it depends on the tactic used by the team if you'll take a lot of coldflame damage or not from marrowgar.

If the raid moves in then all the flames go towards the tanks and not the raid, while if they don't it goes for the raid not the tanks.

Informative article, was waiting for something like this :)

Bodasafa
03-21-2010, 03:22 PM
Although it would be nice to see where the organ might be more useful. As in, fights where it's uptime has a higher probabiltiy, (seeing as when it procs its both)

It all depends on if your the MT or OT for the encounter in question. The ones where I listed as Armor/Stamina, I will be using the Organ/Key.

Bodasafa
03-21-2010, 03:25 PM
I also edited the OP to include suggestions from the above posters on Sindragosa and LK.

Thanks for your replies!

Bodasafa
03-21-2010, 09:21 PM
I would suggest Armor/Armor for the BQL main tank.

So noted, thank you for your contribution.

Bodasafa
03-21-2010, 09:24 PM
Informative article, was waiting for something like this :)

Thank you, I am always happy when I find a way (all be it small) to give back to the community that has helped me for so many years.

MestHoop
03-22-2010, 07:30 AM
Something I've always done on DBS is to use 2 dodge trinkets to minimize the damage on the marked people (as tank damage isn't really an issue there). Now I heard someone say the mark will hit wether saurfang's swing connects or not, where as I know it did not use to (before plagueworks were released and DBS was the hardest fight in ICC).
I see you also advice using other trinkets. Am I doing it wrong?

Bodasafa
03-23-2010, 08:05 PM
Something I've always done on DBS is to use 2 dodge trinkets to minimize the damage on the marked people (as tank damage isn't really an issue there). Now I heard someone say the mark will hit wether saurfang's swing connects or not, where as I know it did not use to (before plagueworks were released and DBS was the hardest fight in ICC).
I see you also advice using other trinkets. Am I doing it wrong?

Avoidance is random, as in you cannot count on it. Armor is a much better static source of damage reduction, which is your primary concern. Your healers assigned to mark healing should be able to handle the few marks that go out just fine.

Aggathon
03-23-2010, 08:30 PM
I'd respond to this thread but I'd just be repeating what I've already said here: http://www.tankspot.com/showthread.php?64896-Clarification-on-a-possible-misconception-of-trinket-use

Bodasafa
03-23-2010, 08:51 PM
I'd respond to this thread but I'd just be repeating what I've already said here: http://www.tankspot.com/showthread.php?64896-Clarification-on-a-possible-misconception-of-trinket-use

Your points are well taken and I would advise anyone who cares enough about min/maxing their tank to read the information contained in the above link. My goal with this post was not to give "be all" conclusions, but more of a general guide line for people to reference. In the end an informed tank is the best one, so if anyone feels any of the suggestions in the OP don't fit well given your particular gearing situation, then by all means crunch your personal numbers and get to the bottom of it.