Sashenka
03-02-2010, 03:56 AM
Just throwing this out there for any who have managed to bring her down in hard mode: how are you handling unchained magic in phase 3? We got in some decent attempts tonight, but it seemed like a lot of our best were cut short when one of our UM casters would run to a block to drop buffet and end up ganking the other dps there with a poorly timed Instability. Bad tactics, or just healfail in disguise?
We ran out of time before we ran out of attempts, but it seems like we could go a few ways here:
1. Reserve either the right or left iceblock for UM targets only. (They might still gank each other, but at least they're not taking out half the group. -_-)
2. Have UM players stay at range, try to LOS the buffet from 20+ yards. Theoretically possible. Probably not so much in practice.
2. Declare UM + casting forbidden in p3, period. Iceblock RNG on heals and tight enrage makes this rough, but it might work.
3. Have our one ranged mage ignore stacks: go full burn/iceblock/full burn, then blow up away from everyone. Take her the rest of the way 9 man with only 1 healer UM to worry about.
4. Suck it up. Do what we've been doing but harder/faster, don't let Instability go above 2/3 stacks and do whatever it takes to top everyone off before each tomb.
5. ???
We ran out of time before we ran out of attempts, but it seems like we could go a few ways here:
1. Reserve either the right or left iceblock for UM targets only. (They might still gank each other, but at least they're not taking out half the group. -_-)
2. Have UM players stay at range, try to LOS the buffet from 20+ yards. Theoretically possible. Probably not so much in practice.
2. Declare UM + casting forbidden in p3, period. Iceblock RNG on heals and tight enrage makes this rough, but it might work.
3. Have our one ranged mage ignore stacks: go full burn/iceblock/full burn, then blow up away from everyone. Take her the rest of the way 9 man with only 1 healer UM to worry about.
4. Suck it up. Do what we've been doing but harder/faster, don't let Instability go above 2/3 stacks and do whatever it takes to top everyone off before each tomb.
5. ???