View Full Version : 10m Sindragosa Hard - dealing with UM in P3

03-02-2010, 04:56 AM
Just throwing this out there for any who have managed to bring her down in hard mode: how are you handling unchained magic in phase 3? We got in some decent attempts tonight, but it seemed like a lot of our best were cut short when one of our UM casters would run to a block to drop buffet and end up ganking the other dps there with a poorly timed Instability. Bad tactics, or just healfail in disguise?

We ran out of time before we ran out of attempts, but it seems like we could go a few ways here:

1. Reserve either the right or left iceblock for UM targets only. (They might still gank each other, but at least they're not taking out half the group. -_-)

2. Have UM players stay at range, try to LOS the buffet from 20+ yards. Theoretically possible. Probably not so much in practice.

2. Declare UM + casting forbidden in p3, period. Iceblock RNG on heals and tight enrage makes this rough, but it might work.

3. Have our one ranged mage ignore stacks: go full burn/iceblock/full burn, then blow up away from everyone. Take her the rest of the way 9 man with only 1 healer UM to worry about.

4. Suck it up. Do what we've been doing but harder/faster, don't let Instability go above 2/3 stacks and do whatever it takes to top everyone off before each tomb.

5. ???

03-02-2010, 05:42 AM
We currently just let the unstable caster not cast more than once per 4 seconds during phase 3, having it blow up at 1 stack every now and then is fine. You can always just get a pure physical group to cheese through it though.

03-02-2010, 12:32 PM
2. Declare UM + casting forbidden in p3, period. Iceblock RNG on heals and tight enrage makes this rough, but it might work.

It was mostly that for us, if for any reason someone took more than 1 stack, he would blow up out of the raid, and come back, not doing anything until the debuf went off.

Only exception was for healer, if absolutely necessary, and < 5-6% to burn her.

Colonel Mustard
03-02-2010, 11:22 PM
Another tip is to stop stacking the instability once unstable magic has maybe 8 seconds left, that way if you get the frost beacon you can always refresh your instability quickly, so that you don't explode where you don't want to. Then just let everyone know (So that they can move, and you can get something that covers tomb + instability backlash, like a guardian spirit).

Don't rush it! If you need more time, compensate in phase 1. Get enough dps to skip one more air phase and you can have all the time you want in p3.