s1lk
02-20-2010, 01:32 PM
Hi everyone, first time poster but long time reader.
I am here today to discuss a common weakness I have come across in my guild managing experience. How do I handle the bad player problem? Before I go in to depth with my question and unique scenarios I will give you some background on the guild I run.
We are a 25m progression raiding guild established in 2008. We are currently 10/12 in 25 man and run 3 10man groups, with 1 LK kill and 2 others on Sindragosa. I dare to say that management of the guild and day to day operations are clearly defined and rarely challenged. We have a lot of members who have been playing together in this guild for quite some time, but we still recruit new top notch players as needed. I feel that our 25m progression has not been cutting edge because of my own personal weakness. That would be removing(demoting) the bad raider. I don't know that I am cutthroat enough to just kick them, I am hoping to solicit a few ideas or maybe hear some personal experiences you guys may have had. I will explain a few cases and steps I have taken.
Player 1
Pro's: Never misses a raid. Always active on guild forums, irc, in game. For the most part maintains enough of a friendship with everyone in the guild to keep social status up.
Con's: Slow to react to in game mechanics. DPS is low, extremely low for the gear. Always has an excuse for why his game play is poor. Always gets out performed. Only puts in just enough effort.
Actions taken: We have taken the time to specifically outline problem areas and give guidance on how to improve on them.
Player 2
Pro's: A solid gamer, able to get out of fire and avoid the silly mistakes. Performs well when he tries.
Con's: Poor attitude. Causes conflicts with peers. Not always consistent in performance and reliability. Argumentative.
Actions taken: We have already lined out what we needed changed in his attitude and performance.
We have a third player very similar to player 1. They both come back with excuses but never seem to perform.
I'm sure that I will get a response saying "if you want to do better just get rid of them", but like I said, it just hasn't been that easy. The social aspect of the game often makes it hard for me to make these tough decisions even after having made many in the past. It is nearly impossible to just phase them out without outright sitting them. We are not hurting for them to show up to raids and we are an established guild with a solid reputation, enabling us to recruit fluidly. I hope to be able to spur some responses in how to handle these players, these guys who aren't terrible but really just aren't crossing the line of dedication and performance.
Thanks for reading :)
I am here today to discuss a common weakness I have come across in my guild managing experience. How do I handle the bad player problem? Before I go in to depth with my question and unique scenarios I will give you some background on the guild I run.
We are a 25m progression raiding guild established in 2008. We are currently 10/12 in 25 man and run 3 10man groups, with 1 LK kill and 2 others on Sindragosa. I dare to say that management of the guild and day to day operations are clearly defined and rarely challenged. We have a lot of members who have been playing together in this guild for quite some time, but we still recruit new top notch players as needed. I feel that our 25m progression has not been cutting edge because of my own personal weakness. That would be removing(demoting) the bad raider. I don't know that I am cutthroat enough to just kick them, I am hoping to solicit a few ideas or maybe hear some personal experiences you guys may have had. I will explain a few cases and steps I have taken.
Player 1
Pro's: Never misses a raid. Always active on guild forums, irc, in game. For the most part maintains enough of a friendship with everyone in the guild to keep social status up.
Con's: Slow to react to in game mechanics. DPS is low, extremely low for the gear. Always has an excuse for why his game play is poor. Always gets out performed. Only puts in just enough effort.
Actions taken: We have taken the time to specifically outline problem areas and give guidance on how to improve on them.
Player 2
Pro's: A solid gamer, able to get out of fire and avoid the silly mistakes. Performs well when he tries.
Con's: Poor attitude. Causes conflicts with peers. Not always consistent in performance and reliability. Argumentative.
Actions taken: We have already lined out what we needed changed in his attitude and performance.
We have a third player very similar to player 1. They both come back with excuses but never seem to perform.
I'm sure that I will get a response saying "if you want to do better just get rid of them", but like I said, it just hasn't been that easy. The social aspect of the game often makes it hard for me to make these tough decisions even after having made many in the past. It is nearly impossible to just phase them out without outright sitting them. We are not hurting for them to show up to raids and we are an established guild with a solid reputation, enabling us to recruit fluidly. I hope to be able to spur some responses in how to handle these players, these guys who aren't terrible but really just aren't crossing the line of dedication and performance.
Thanks for reading :)