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MrMooky
02-15-2010, 03:29 PM
Ok, not sure if this is the right place to ask, but figured I'd give it a shot.


I only need 4 more achievements for my red proto.

Zombiefest - Seems easy, just haven't tried it yet.
Void Dance and Lockdown - The boss for void dance is the only one I need for lockdown. So as soon as i get that boss to spawn i'll be a 2 for 1 on these two.

Now the one I'm having trouble with is Less-Rabi. Is this all luck, or is there a sound strategy for it? I've been reading, and it seems a lot of viable strategys are outdated and patches since canceled them out. The only one I'm seeing that could work is having a 5/5 reverb shaman interrupt the 50% transform attempt, and then just mash his wind sheer button for the rest of the fight. Does any one know a sound way to get this one?


Again, sorry if this isn't the place for this. Just a lot of well informed people on these boards, so I thought I'd ask.

Thanks

PatrikL
02-15-2010, 04:12 PM
The easiest way is to just burn him down very quick. Get a DK (for army), some good mages (burst dps) and at least one more person who can interrupt (since the CD for the DK on Mid Freeze is 10 secs and Silencing him doesnt work) in your group.

1. Clear all the mobs in the room (on both sides otherwise the army go for them)
2. Have everyone go dps (no healer and no tank)
3. Have the DK pop AoD to use as a tank.
3. Have the DK interrupt the first and the third (third one might not be needed depending on your dps) transformation and the other player who can interrupt do the second one.
4. Burn him down in around 18 secs. It requires something like 22k group dps if I remember correctly.

Of course your interruptors must be on their toes :-)

MrMooky
02-15-2010, 04:26 PM
The easiest way is to just burn him down very quick. Get a DK (for army), some good mages (burst dps) and at least one more person who can interrupt (since the CD for the DK on Mid Freeze is 10 secs and Silencing him doesnt work) in your group.

1. Clear all the mobs in the room (on both sides otherwise the army go for them)
2. Have everyone go dps (no healer and no tank)
3. Have the DK pop AoD to use as a tank.
3. Have the DK interrupt the first and the third (third one might not be needed depending on your dps) transformation and the other player who can interrupt do the second one.
4. Burn him down in around 18 secs. It requires something like 22k group dps if I remember correctly.

Of course your interruptors must be on their toes :-)


Again, this seems more like a spray and pray method rather than a strategy. Was looking for something a little more reliable but thanks.

Fledern
02-15-2010, 05:18 PM
If you brought good dps, you dont need the /pray bit :P

The hard part of this achievement is interrupting the 3rd transform cast. The 3rd one is a 0.5 sec cast and if you put in normal human reaction times, network latency, server latency, you're running such a close timer that it's damn near impossible to get it right. The meganuke strategy aims at getting the boss down before he can do his 3rd transform. With the gear available these days, it's a very feasible strategy.

If you want to do it the way it was meant to, i believe once the first transform goes off, the others follow on a strict timer. You need to pace your dps & interrupts carefully so that you know exactly when he's going to transform the 3rd time and start precasting your interrupt. Shaman interrupter was preferred back in the day and a little too much dps usually resulted in missing the timing.

I sincerely suggest the nuke strategy (same thing for the watch him die achievement - going in full nuke is so much easier than trying to 2tank/2heal like i did it back in blue gear)

MrMooky
02-15-2010, 06:18 PM
Hmm, this seems like more of a luck achievement. = /

Kurtosis
02-15-2010, 11:45 PM
The Moorabi works is, while >50% health he casts Transform every 10s. Below 50%, he casts every 5s. Cast time proportional to health, so the lower his health the lower the cast time.

There are several ways to do it. One is 'n spank' method above, no tank. Kill him b/f the 3rd cast (there's a Youtube vid of a group killing him 13s). Another is to bring a Combat Rogue w/ Improved Kick or a Ele Shamman w/ Reverberation. Those can interupt, and the cd's are short enough to nail him every time.

I tried every night for weeks and finally got it w/ a random daily group, but a friend of mine one-shot it a really good Rogue interupting. So yeah more luck involved w/ this one than others, both w/ RNG and w/ group comp.

GŁth
02-16-2010, 12:00 AM
Another is to bring a Combat Rogue w/ Improved Kick

Improved Kick adds a 50%/100% chance to silence for 2 seconds, no benefit of having it for this achievement.

The old method I think you're referring to was when Throwing Specialization used to add an interrupt to Fan of Knives and you could have a combat rogue pop Adrenaline Rush while auto attacking for Combat Potency procs while spamming FoK to interrupt.

PatrikL
02-16-2010, 01:47 AM
Its not a spray and pray method but yes it does require you to have a group with good dps. Whichever way you do it, from what I have heard you need good burst dps since I dont think you can interrupt him more than three times. At least I have never heard anyone do this achievement slowly since his transforms come faster and faster.

MrMooky
02-16-2010, 08:54 AM
Again, the method I see popping up a lot is having an ele shaman interrupt the cast he does when he gets to less than 50%, and then just mash his wind sheer button. As with the 5/5 reverb, the cooldown on his wind sheer, and the cooldown on moorabi's transform will be the same. Thus the shaman will insta interrupt so long as there is no server lag.

Any one know if this works?

Bashal
02-16-2010, 08:59 AM
The best way to do this is to eliminate the need to interrupt at all. ;)

With the way people tend to be geared these days, you can go in with a tank and 4 dps. We usually bring a shammy for heroism. Burn him hard, his first transform attempt has a VERY long cast time; interrupt it as late as possible. If your dps is high enough, that's the only time he'll try to transform.

You can also use an ele shammy for interrupts, but if you take too long to get him down, one of his last transform attempts is so fast it might as well be an instant-cast.

If he transforms, run out or take a wipe, and you can try again. I prefer to wipe as it clears the heroism debuff.

One last thing:


so long as there is no server lag.

Never count on a lack of server lag. ;)

Valalvax
02-16-2010, 09:05 AM
Actually when we tried the massive nukefest he interrupted his own cast twice, then transformed at 1%

The reverb method ended up having me cast it too quick and it then being on cooldown

Bashal
02-16-2010, 09:08 AM
Actually when we tried the massive nukefest he interrupted his own cast twice, then transformed at 1%

The reverb method ended up having me cast it too quick and it then being on cooldown

That can happen, yup.

None of the methods people have used are "easy mode", really, they all involve some amount of luck. I've only done the "tank and 4 dps" trick twice, but we got it done both times.

MrMooky
02-16-2010, 09:11 AM
The best way to do this is to eliminate the need to interrupt at all. ;)

With the way people tend to be geared these days, you can go in with a tank and 4 dps. We usually bring a shammy for heroism. Burn him hard, his first transform attempt has a VERY long cast time; interrupt it as late as possible. If your dps is high enough, that's the only time he'll try to transform.

You can also use an ele shammy for interrupts, but if you take too long to get him down, one of his last transform attempts is so fast it might as well be an instant-cast.

If he transforms, run out or take a wipe, and you can try again. I prefer to wipe as it clears the heroism debuff.

One last thing:



Never count on a lack of server lag. ;)


What would you suggest the min DPS should be per DPS-er for this method?

Bashal
02-16-2010, 09:15 AM
I didn't really look at the DPS meter, so I can only give you a rough estimate: average 6k per DPS w/heroism figured in.

Higher is better, of course.

MrMooky
02-16-2010, 09:23 AM
I didn't really look at the DPS meter, so I can only give you a rough estimate: average 6k per DPS w/heroism figured in.

Higher is better, of course.


Achievement stills seems like a spray and pray crap shoot. = /
I was having a lot of fun doing the achievements until this one. It's very frustrating.

MrMooky
02-16-2010, 09:24 AM
Oh, and the worst part is, my GF has this achievement on 2 of her toons. She said they weren't even trying for it, they just kinda got it.

Quinafoi
02-16-2010, 09:28 AM
The best way to do this achievement is to have sufficient DPS that you only have 2 times you have to interrupt. Bring a warlock. The warlock uses their felhunter with its interrupt autocast disabled. A DPSer interrupts the first cast (as close to the end of the cast as possible, you want him to spend like 7 seconds casting and then get interrupted right at the end, that is free DPS time). After the first interrupt is done, the warlock turns on the pet's automatic interrupt. This effectively removes reaction time and latency from the equation since the interrupt is autocast. The felhunter interrupts the second, the boss falls over, you get your achievement.

This fight is short enough that you shouldn't require any healing. Your healer should have a DPS spec. Generally bring a shaman healer with an enchancement or elemental spec because they can even leave an earthshield on the tank before they respec to their DPS spec (though I'm sure they will fix that eventually to match other buffs that fall off on respecing). They also provide heroism which makes it easier to have a 2 cast fight.

If you require more than two interrupts, bring another warlock. Problem solved.

The entire problem with this achievement is it is fundamentally luck based when his cast time drops to the point where it is faster than latency + human reaction time. Because of that, you have to be interrupting before you see the cast towards the end of the fight because your reaction time is too long. You remove the reaction time aspect of the achievement completely from the equation by using an autocast interrupt.

MrMooky
02-16-2010, 09:47 AM
The best way to do this achievement is to have sufficient DPS that you only have 2 times you have to interrupt. Bring a warlock. The warlock uses their felhunter with its interrupt autocast disabled. A DPSer interrupts the first cast (as close to the end of the cast as possible, you want him to spend like 7 seconds casting and then get interrupted right at the end, that is free DPS time). After the first interrupt is done, the warlock turns on the pet's automatic interrupt. This effectively removes reaction time and latency from the equation since the interrupt is autocast. The felhunter interrupts the second, the boss falls over, you get your achievement.

This fight is short enough that you shouldn't require any healing. Your healer should have a DPS spec. Generally bring a shaman healer with an enchancement or elemental spec because they can even leave an earthshield on the tank before they respec to their DPS spec (though I'm sure they will fix that eventually to match other buffs that fall off on respecing). They also provide heroism which makes it easier to have a 2 cast fight.

If you require more than two interrupts, bring another warlock. Problem solved.

The entire problem with this achievement is it is fundamentally luck based when his cast time drops to the point where it is faster than latency + human reaction time. Because of that, you have to be interrupting before you see the cast towards the end of the fight because your reaction time is too long. You remove the reaction time aspect of the achievement completely from the equation by using an autocast interrupt.



Ah! Now that sounds like a strategy. I have never played a warlock, so I'm not familiar with the auto interrupt. So I'll try and get 2 in my group! My GF is a 3k GS (wow-heroes) lock, so that's 1. This sounds too good to be true though. XD

Bashal
02-16-2010, 09:59 AM
Ah! Now that sounds like a strategy. I have never played a warlock, so I'm not familiar with the auto interrupt. So I'll try and get 2 in my group! My GF is a 3k GS (wow-heroes) lock, so that's 1. This sounds too good to be true though. XD

It sounds like a good strat if you have access to a warlock (we didn't, lol).

MrMooky
02-16-2010, 10:05 AM
Can any on confirm that the felhunter AUTO interrupts?

MrMooky
02-16-2010, 10:12 AM
=(

Just found this:

"On auto, felhunter just uses spell lock every cooldown. Better to use spell lock on an earlier transformation and a counterspell on the last, counterspell has a longer lockout and if DPS is high enough you won't get the 0.1 second transform at 1%"


So it seems felhunter auto interrupting is a no go. Dang, knew it was too good to be true.

Quinafoi
02-16-2010, 10:26 AM
I've used the Felhunter method dozens of times helping people get their achievement.

It is an autocast. IT CAN BE TURNED OFF. That's the key concept (any good PvP warlock will have autocast turned off so they control when does the interrupt, so you can turn it off... and then turn it back on when you need it). You have to turn it off for the early ones and then turn it on for when you really need it.

Also... the lockout is irrelvant. The boss is IMMUNE to silence. He just isn't immune to the interrupt. He will always cast 10 seconds after the prior cast was interrupted if his health was above 50% when it was interrupted. He will always cast 6 seconds after the last cast if his health was below 50% when the last one was interrupted. The time between casts always follows these rules. It just seems like they are closer together because the actual cast time is shorter based on his health.

MrMooky
02-16-2010, 10:34 AM
I've used the Felhunter method dozens of times helping people get their achievement.

It is an autocast. IT CAN BE TURNED OFF. That's the key concept (any good PvP warlock will have autocast turned off so they control when does the interrupt, so you can turn it off... and then turn it back on when you need it). You have to turn it off for the early ones and then turn it on for when you really need it.

Also... the lockout is irrelvant. The boss is IMMUNE to silence. He just isn't immune to the interrupt. He will always cast 10 seconds after the prior cast was interrupted if his health was above 50% when it was interrupted. He will always cast 6 seconds after the last cast if his health was below 50% when the last one was interrupted. The time between casts always follows these rules. It just seems like they are closer together because the actual cast time is shorter based on his health.


The post I linked suggested that the pet, if set to auto, will just spam the spell interrupt, rather than use it only when the enemy is casting. So that's really the key here. What do you have to set the interrupt to, and will the pet just spam it, or only use it when he sees his target trying to cast something?

MrMooky
02-16-2010, 10:36 AM
Also, I thought it was every 5 secs he'll try to cast below 50%?

Quinafoi
02-16-2010, 10:58 AM
The post you linked is wrong. Simply put, the warlock CAN TURN OFF THE AUTOCAST. You have to turn it off so the pet doesn't do it on the early casts. After someone else interrupts, the warlock CAN TURN IT BACK ON.

In PvP for arenas, many experienced warlocks run with the autocast turned and use keybound macros to either re-enable the autocast or to do a one time cast (oh, the player is almost dead, interrupt and lock the healer, my focus, right at this moment).

The post provided explains the DEFAULT BEHAVIOR OF A FELHUNTER. However, the warlock has control over their pet and can make conscience decisions to change the behavior of it.


Seriously, I've done this dozens of times. It works. Obviously, whoever posted that other comment doesn't understand that autocasts can be disabled.

You are a warrior. Did you know Heroic Strike is a one time autocast? It is automatically cast on your next swing. You can turn it on, and then you can turn it off again before the swing actually happens. While this autocast type mechanic isn't the same as a fully automatic autocast, in it's simplest design it is fundamentally the same. The ability can be turned on and it can also be turned off.

Also the auto cast will ONLY INTERUPT WHEN THE MOB ACTUALY CASTS SOMETHING. The AI doesn't spam a spell that does nothing, warlocks and hunters would complain constantly about their pet AI if it did.

Quinafoi
02-16-2010, 11:12 AM
Look, simply put.

IT WORKS

A Felhunter will never cast Spell Lock on a mob that isn't casting unless the warlock explicitly tells it to (no longer an autocast, but a forced manual cast). The autocast will only ever fire if an actual cast is made. Have your warlock friend use a Felhound in a duel against a mage, and tell the mage to just melee the Felhound. The Felhound will not cast Spell Lock. Then tell the mage to cast a Fireball on the Felhound, the instant the Felhound encounters the first cast it can interrupt, it will use Spell Lock.

MrMooky
02-16-2010, 11:18 AM
Look, simply put.

IT WORKS

A Felhunter will never cast Spell Lock on a mob that isn't casting unless the warlock explicitly tells it to (no longer an autocast, but a forced manual cast). The autocast will only ever fire if an actual cast is made. Have your warlock friend use a Felhound in a duel against a mage, and tell the mage to just melee the Felhound. The Felhound will not cast Spell Lock. Then tell the mage to cast a Fireball on the Felhound, the instant the Felhound encounters the first cast it can interrupt, it will use Spell Lock.


Thanks, that clears up exactly what the other post was stating. Well, when I get off work, I'm gonna try and round up a group to do this. Zombiefest looks annoying but easily doable, and I'll just hope the RNG Gods bless me with the void walker boss in VH.

MrMooky
02-16-2010, 11:41 AM
I'm a bit confused as to how I've never seen this strategy posted any where. It seems almost a guarantee to get it with this method.

Bashal
02-16-2010, 11:48 AM
I haven't played with a felhunter for a long time, but I believe the felhunter used to just spam spell lock whenever it was off cooldown if it was set to autocast, as that post you found suggested. It wasn't smart and didn't only auto-cast if there was something to interrupt.

Probably that's why most people don't think of it; you'd have to be familiar with the change before you'd think to use it.

MrMooky
02-16-2010, 12:03 PM
Either way, you're my hero if this works Quinafoi. Like I said, you're the only one I've ever seen list this strategy.

Starbuck
02-16-2010, 12:17 PM
Hmm, this seems like more of a luck achievement. = /

I'd say it is. Never tried the felhunter tactic so that might be a good idea.
But after trying to be smart about it like 25 times, we got it simply by dps:ing more. No tank, no heal just full out nuke. A bit like the one in Draktharon Keep, first boss.

*$

Quinafoi
02-16-2010, 12:18 PM
Zombiefest requires you kill the second boss inside the town hall and wait for any zombies outside the town hall to respawn. There are only 85 zombies (give or take) in the area before the inn and you need them all to respawn. After you kill the third boss and open the secret passage, one person goes back to the start and picks up all the zombies in the starting area. They can't use any damage reflection mechanics like thorns, retribution aura, or some shield type damage. They just need to run through an aggro them all and run them back through the town hall. It's important that no one in the town hall do anything like buffing or healing because it will pull aggro off the kiter. A paladin is ideal for the kiting role, usually you use a protection paladin that can heal themselves and easily deal with 85 zombies chasing them. A holy paladin also works. Using divine shield is great for making them cluster up closer together once you've aggroed them all (so they aren't so spread out). The kiter runs through the town hall with all the zombies following. When the zombies get to the back of the town hall you kill all the zombies from behind (a dps just channeling an AoE on the door should be sufficient) while also running ahead and killing the zombies from in front. Note that the zombies are slower than the players they chase, so your kiter will likely reach the group well before the zombies do, don't start pulling ahead until you see the zombies. Paladins can also track undead making it easier for them to see where all the zombies are. Your timer starts the instant the first zombie dies, if you don't kill them all before the timer is over, it resets back to 0 and restarts the timer on the next one killed. Without all of the zombies from the starting area, which will no longer respawn after the second boss was killed, the achievement is no longer possible to do in that clear.

When forming your group you should also make sure no one needs the mount yet. Attempting this achievement may waste enough time on the second boss waiting for the zombies to respawn (you don't DPS him until you see they respawn outside the town hall), as well as time spent kiting could cost you a chance at the optional boss for the mount. Obviously overgeared groups with lucky spawns at the start could still potentially get the mount boss, but be aware if you're going for the achievement you are likely sacrificing the kill on that boss.

Quinafoi
02-16-2010, 12:24 PM
I'd say it is. Never tried the felhunter tactic so that might be a good idea.
But after trying to be smart about it like 25 times, we got it simply by dps:ing more. No tank, no heal just full out nuke. A bit like the one in Draktharon Keep, first boss.

*$

Consume is on a 15 second timer if I remember correctly.


/rw Consume!
/in 1 /p 14
/in 2 /p 13
/in 3 /p 12
/in 4 /p 11
/in 5 /p 10
/in 6 /p 9
/in 7 /p 8
/in 8 /p 7
/in 9 /p 6
/in 10 /p 5
/in 11 /p 4
/in 12 /rw 3
/in 13 /rw 2
/in 14 /rw 1

Push button when he does it the first time. When timer is below 3, break LoS. Push it again when he does it. Happy hunting.

MrMooky
02-16-2010, 12:42 PM
Consume is on a 15 second timer if I remember correctly.


/rw Consume!
/in 1 /p 14
/in 2 /p 13
/in 3 /p 12
/in 4 /p 11
/in 5 /p 10
/in 6 /p 9
/in 7 /p 8
/in 8 /p 7
/in 9 /p 6
/in 10 /p 5
/in 11 /p 4
/in 12 /rw 3
/in 13 /rw 2
/in 14 /rw 1

Push button when he does it the first time. When timer is below 3, break LoS. Push it again when he does it. Happy hunting.


Consumption Junction is easily done with moderate dps group. This one doesn't require coordination like Less-Rabi does.

Bashal
02-16-2010, 12:54 PM
Zombiefest requires you kill the second boss inside the town hall and wait for any zombies outside the town hall to respawn.

Just to be clear: it requires you to kite the boss into the town hall, wait for the zombies to respawn, then kill the boss.

Quinafoi
02-16-2010, 12:55 PM
While todays mentality is simply bring more DPS than you need, I posted the macro as more of a reference for people as to how it was originally done. Also those people not fully decked out in two tiers or more further progression or not performing at that level may still need to do things the conventional way. The mechanic is line of sight based, and the key to the achievement is to break line of sight at the appropriate time. Think the last time I actually did DTK with a preformed group we killed him like half a second after the first consume. So yes, very high DPS trivializes the achievement. Though I've also pugged it and had 3 consumes go off, so there are people who still plenty don't have the level of DPS to burn it before the second cast. The macro is to help them, not those doing over 8k DPS in their sleep.

MrMooky
02-16-2010, 01:05 PM
Zombiefest requires you kill the second boss inside the town hall and wait for any zombies outside the town hall to respawn. There are only 85 zombies (give or take) in the area before the inn and you need them all to respawn. After you kill the third boss and open the secret passage, one person goes back to the start and picks up all the zombies in the starting area. They can't use any damage reflection mechanics like thorns, retribution aura, or some shield type damage. They just need to run through an aggro them all and run them back through the town hall. It's important that no one in the town hall do anything like buffing or healing because it will pull aggro off the kiter. A paladin is ideal for the kiting role, usually you use a protection paladin that can heal themselves and easily deal with 85 zombies chasing them. A holy paladin also works. Using divine shield is great for making them cluster up closer together once you've aggroed them all (so they aren't so spread out). The kiter runs through the town hall with all the zombies following. When the zombies get to the back of the town hall you kill all the zombies from behind (a dps just channeling an AoE on the door should be sufficient) while also running ahead and killing the zombies from in front. Note that the zombies are slower than the players they chase, so your kiter will likely reach the group well before the zombies do, don't start pulling ahead until you see the zombies. Paladins can also track undead making it easier for them to see where all the zombies are. Your timer starts the instant the first zombie dies, if you don't kill them all before the timer is over, it resets back to 0 and restarts the timer on the next one killed. Without all of the zombies from the starting area, which will no longer respawn after the second boss was killed, the achievement is no longer possible to do in that clear.

When forming your group you should also make sure no one needs the mount yet. Attempting this achievement may waste enough time on the second boss waiting for the zombies to respawn (you don't DPS him until you see they respawn outside the town hall), as well as time spent kiting could cost you a chance at the optional boss for the mount. Obviously overgeared groups with lucky spawns at the start could still potentially get the mount boss, but be aware if you're going for the achievement you are likely sacrificing the kill on that boss.


About how long do you have to wait to kill the 3rd boss to allow all the zombies to respawn?

Bashal
02-16-2010, 01:13 PM
About how long do you have to wait to kill the 3rd boss to allow all the zombies to respawn?

Not very, 2-3 minutes at a guess. You can just have someone look outside the town hall periodically; when you see a bunch of zombies there, you kill the boss.

MrMooky
02-16-2010, 01:16 PM
Not very, 2-3 minutes at a guess. You can just have someone look outside the town hall periodically; when you see a bunch of zombies there, you kill the boss.


So would you start Arthas right away to begin the event to boss 3? Or wait a few moments?

Bashal
02-16-2010, 01:19 PM
After you kill the second boss, you just chill in the hall. Arthas comes to you. Sometimes he bugs and doesn't come right away. Just sit tight; he'll show.

Send one person to step outside the hall when he shows up to talk to him and get him going again. 2-3 zombies will aggro but that won't cause a problem for the achievement.

Adamaeldar
02-16-2010, 01:20 PM
Re: Less-Rabi and Felhunters

You might even be able to get away with a hunter and a Gorilla pet. I believe they have a "Pummel" ability that acts as an interrupt now. I can't recall if there's a ranged interrupt somewhere in any of the hunter trees (it's been too long). Beastmastery has Intimidation, which is a stun performed by the pet- not sure if it will interrupt or not. Just another option.

Quinafoi
02-16-2010, 01:58 PM
For Zombiefest...

First off, it's the second boss.

You kite the second boss to the town hall and fight him inside, you kill any zombies that come along cause you had to bring him there. Since generally the zombies right outside the town hall were the last to be killed, you wait until those respawn before killing the second boss. Once you kill the second boss, the zombies in the starting area no longer respawn. You may find yourself just tanking and healing on the boss for like 3 minutes with no DPS. The actual timer on the respawn is something like 2 minutes. When Arthas gets to the town hall you start your way to the third boss. After killing the third boss you open the passage... then you go back and pick up all the zombies from the first half of the instance.

MrMooky
02-16-2010, 02:23 PM
For Zombiefest...

First off, it's the second boss.

You kite the second boss to the town hall and fight him inside, you kill any zombies that come along cause you had to bring him there. Since generally the zombies right outside the town hall were the last to be killed, you wait until those respawn before killing the second boss. Once you kill the second boss, the zombies in the starting area no longer respawn. You may find yourself just tanking and healing on the boss for like 3 minutes with no DPS. The actual timer on the respawn is something like 2 minutes. When Arthas gets to the town hall you start your way to the third boss. After killing the third boss you open the passage... then you go back and pick up all the zombies from the first half of the instance.

Ah, thanks. That prevented some inevitable confusion.

MrMooky
02-20-2010, 08:48 AM
Gave the felhound strategy a few tries this weekend, didn't work. :( My GF was the warlock doing it and she says when you turn it back to auto cast it has a cooldown, so maybe she just wasn't timing it right. She insisted that if she leaves it on auto cast, it will interrupt the 1st, the group will have to manually get the second, and then the felhound will get the third. She said the cooldown on spell lock is 24 secs, so not sure how that would work.........but she insists that's how she got it on 2 of her toons.

Quinafoi
02-20-2010, 10:53 AM
If she can't control the pet effectively the alternative is to leave autocast on but set the pet to passive. If the pet is passive it will not engage. Then instead of toggling the autocast, toggle the agressive nature of the pet and tell it to attack the boss after the first cast is interrupted. I'm not a warlock. I don't know all the rules, I just know it works.

MrMooky
02-20-2010, 11:01 AM
If she can't control the pet effectively the alternative is to leave autocast on but set the pet to passive. If the pet is passive it will not engage. Then instead of toggling the autocast, toggle the agressive nature of the pet and tell it to attack the boss after the first cast is interrupted. I'm not a warlock. I don't know all the rules, I just know it works.

Haha, you try telling a Cuban girl she's not doing it right. ;p

I'll have to try that way too. The worst part is, when he's almost dead, and transforms, the stupid dots end up killing him. If only I'd of done this one before the fixed the exploit. = /

MrMooky
02-20-2010, 11:02 AM
Less Rabi is literally driving me insane.