Crittershift
12-28-2009, 10:11 PM
A few weeks before 3.3 launched, I had noticed that one of our DK tanks seemed to be getting hit a lot harder in TOC 25 than the rest of the tanks in the guild. We had suggested some other options to try regarding spec and gear, but the message didn't seem to get across. Now that we are doing ICC 25, it seems like it is becoming more of an issue now than before 3.3. We wiped several times during Lord Marrowgar the day 3.3 launched due to him dying, receiveing battle rez's, then dying again a few minutes later (frustrating when we got him to 8%). During this fight, he had a dedicated Holy Priest healing him with me (Resto Druid) keeping 3 HoTs on him at all times, and when the healers realized that he was getting 2-shot, the resto Shaman kept Earth Shield up on him as well as assisting with heals.
Now that it's being known across the guild that this is a problem, we have put more pressure on him changing whatever is not working. We had him re-gem/enchant his gear and change his spec, hoping that this would solve the problem. He seems to have taken the suggestions for re-gems/enchants and applied them to his gear, but as far as the spec goes, he keeps reverting back to what he originally started out with. His reasoning for that has been this:
"Here is where I got an idea for what i wanted to spec for Blood tanking.
Death Knight Builds - WOW Death Knight talent guide (http://deathknightbuilds.com/)
Self-Healing Spec
http://talent.mmo-champion.com/?deathknight#vZgHDiigB_7vO,dSYOe3,10192 (http://talent.mmo-champion.com/?deathknight#vZgHDiigB_7vO,dSYOe3,10192)
Generic Blood Tank
http://talent.mmo-champion.com/?deathknight#Y0GpXWLpX_wC1,dSYOe3,10192 (http://talent.mmo-champion.com/?deathknight#Y0GpXWLpX_wC1,dSYOe3,10192)
I took ideas from multiple specs. I like a mix between a general tank spec and self healing spec.
After all my research on all the spec i looked at I chose:
The World of Warcraft Armory (http://www.wowarmory.com/character-talents.xml?r=Gurubashi&n=Exhumed&group=2)
My threat is fine due to my good gear and choice in DPS attributes, but due to the lack of reliable heals and the overall need for more utility I chose my spec.
1. Q:"Leave healing to the healers!"
A: If I do I and others would drop a lot more.
Rune tap heals me for 10-11k fully raid buffed.
Heals Jeebus for 8-9 k fully buffed.
I have used this in multiple runs and it has bought the healers some time to get him back up. Mark of Blood is a GREAT cooldown for a main tank and off-tank. I can save the main tank from taking too much dmg. It heals the MT for 4% of their life every time they are hit for 20 hits (3 min cooldown). It is 1 talent point, why wouldn't you spec it lawl.
2. Q:"You don't have enough points in threat causing abilities."
A: Healing causes threat... plus I have no problem holding my target... Jeebus and others can attest to this. When we were fighting Saurfang he was telling me I needed to back off a little so he could keep the threat. My single target threat is dangerous.. even before I got my new weapon.
3. Q: "Leave the weapons to DPS."
A: Where do I get my threat as a DK... Damage.. what types of things am I supposed to be speccing in... multipliers for DPS (also mitigation I know...).
Also, a better weapon gives me more stam and str which in turn gives me more survivability. (25% str = Parry rating for DK's [Forceful Deflection])
4. Q:"Exhumed, you are a pain to heal!"
A: Death Knights, especially Blood is very health dependent. I don't have a shield and therefore I don't have block. ICC = 20% dodge is gone.. now I only have 5% dodge. Parry is my only source of avoidance which gets DR'd quickly. So I am just a pool of health with a dash of parry. Which sucks balls vs. Shield totters.
So before you criticize, realize that I have applied this in game. Just reading what something "does" doesn't mean it will be effective or ineffective."
His armory link is: The World of Warcraft Armory (http://www.wowarmory.com/character-sheet.xml?r=Gurubashi&cn=Exhumed&gn=Snakes+on+a+Plainstrider)
With those changes, he still seems to be getting hit hard in ICC. I was just wondering if there was anything we could do to get him up to par.
Now that it's being known across the guild that this is a problem, we have put more pressure on him changing whatever is not working. We had him re-gem/enchant his gear and change his spec, hoping that this would solve the problem. He seems to have taken the suggestions for re-gems/enchants and applied them to his gear, but as far as the spec goes, he keeps reverting back to what he originally started out with. His reasoning for that has been this:
"Here is where I got an idea for what i wanted to spec for Blood tanking.
Death Knight Builds - WOW Death Knight talent guide (http://deathknightbuilds.com/)
Self-Healing Spec
http://talent.mmo-champion.com/?deathknight#vZgHDiigB_7vO,dSYOe3,10192 (http://talent.mmo-champion.com/?deathknight#vZgHDiigB_7vO,dSYOe3,10192)
Generic Blood Tank
http://talent.mmo-champion.com/?deathknight#Y0GpXWLpX_wC1,dSYOe3,10192 (http://talent.mmo-champion.com/?deathknight#Y0GpXWLpX_wC1,dSYOe3,10192)
I took ideas from multiple specs. I like a mix between a general tank spec and self healing spec.
After all my research on all the spec i looked at I chose:
The World of Warcraft Armory (http://www.wowarmory.com/character-talents.xml?r=Gurubashi&n=Exhumed&group=2)
My threat is fine due to my good gear and choice in DPS attributes, but due to the lack of reliable heals and the overall need for more utility I chose my spec.
1. Q:"Leave healing to the healers!"
A: If I do I and others would drop a lot more.
Rune tap heals me for 10-11k fully raid buffed.
Heals Jeebus for 8-9 k fully buffed.
I have used this in multiple runs and it has bought the healers some time to get him back up. Mark of Blood is a GREAT cooldown for a main tank and off-tank. I can save the main tank from taking too much dmg. It heals the MT for 4% of their life every time they are hit for 20 hits (3 min cooldown). It is 1 talent point, why wouldn't you spec it lawl.
2. Q:"You don't have enough points in threat causing abilities."
A: Healing causes threat... plus I have no problem holding my target... Jeebus and others can attest to this. When we were fighting Saurfang he was telling me I needed to back off a little so he could keep the threat. My single target threat is dangerous.. even before I got my new weapon.
3. Q: "Leave the weapons to DPS."
A: Where do I get my threat as a DK... Damage.. what types of things am I supposed to be speccing in... multipliers for DPS (also mitigation I know...).
Also, a better weapon gives me more stam and str which in turn gives me more survivability. (25% str = Parry rating for DK's [Forceful Deflection])
4. Q:"Exhumed, you are a pain to heal!"
A: Death Knights, especially Blood is very health dependent. I don't have a shield and therefore I don't have block. ICC = 20% dodge is gone.. now I only have 5% dodge. Parry is my only source of avoidance which gets DR'd quickly. So I am just a pool of health with a dash of parry. Which sucks balls vs. Shield totters.
So before you criticize, realize that I have applied this in game. Just reading what something "does" doesn't mean it will be effective or ineffective."
His armory link is: The World of Warcraft Armory (http://www.wowarmory.com/character-sheet.xml?r=Gurubashi&cn=Exhumed&gn=Snakes+on+a+Plainstrider)
With those changes, he still seems to be getting hit hard in ICC. I was just wondering if there was anything we could do to get him up to par.