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Paladan
12-25-2009, 06:20 PM
Currently my guild is just getting into ICC 10 man, we have downed Lord Marrowgar and have been rep farming for a while now. I've heard rumors about being over defense capped for ICC and that being so will help me take less damage and overall help my healers/raid more. Just want to see if this is true.

Here is a link to my armory Paladan (http://www.wowarmory.com/character-sheet.xml?r=Tanaris&n=Paladan) I'm currently sitting at 555 defense rating, with 16 defense rating on my cloak and 20 defense rating on my shield. Just wondering if I should change those out and go back down to 540 defense rating or if I should stay where I am and stay over defense capped.

Any scrutiny/helpful comments/criticism about my gear/spec/gems/enchants would be most greatly appreciated and welcomed. Thank you all in advance.

Harmacy
12-25-2009, 06:54 PM
ICC works just like any other raid as far as defense goes - Defense over 540 is useful, but not optimal. Get rid of as many defense gems and enchants as you can without going under 540.

Paladan
12-25-2009, 06:59 PM
Alright cool, I currently have no defense gems in any of my gear. I have 2 defense enchants (other than my head enchant) which now that I have some input I'll be switching out.

Thanks for the reply, more are welcome :D

Hammerfists
12-26-2009, 05:43 AM
I noticed you have 3 strength/stam gems not sure why you are doing this if its for threat go with agility/stam as agi gives us some armor, crit, attack power and dodge, personally if i need red sockets i go with dodge/stam. Also if threat is that big of a problem then just go back to arms man for gloves and drop stam enchant because you are losing more stam in the end splitting your gems between strength and stam. I saw you went 20 strength for your weapon i would recommend going mongoose instead because it has both threat and avoidence. Also going 22 stam without pursuit of justice is a no no go with tuskarr's vitality. Pallies are flat footed: warriors and druids charge the enemy and DKs pull them toward them pallies must rely on a quicker movement speed to close with our enemies.

Mctankor
12-26-2009, 11:18 AM
Agility dont give paladin melee ap? Thats hunter, rogue shammy and cat?

Attributes - WoWWiki - Your guide to the World of Warcraft (http://www.wowwiki.com/Agility#Agility)

Paladan
12-26-2009, 08:07 PM
Thanks for all the replies everyone, just gonna answer some of the questions here then we can go from there :D

I went strength/stam just for block/threat. I don't have any problems with threat at all but extra threat is never turned away. Same thing with the enchant on my weapon, went with strength because of the block/threat. Honestly forgot all about Mongoose lol. Would Bladeward or Life Draining be worth it for tanking? And I don't normally have a problem with getting to mobs, and the Tuskarr Vitality enchant I see it as a waste. Avenger Shield silences so the mobs generally come to me. And if that doesn't work LOS is my friend :)

thank you for your comments Hammerfists, I really do appreciate them. I welcome anymore comments/criticism.

Paladan
12-26-2009, 11:59 PM
Sorry to double post but I just wanted to let you all know I changed out my gems, hope those look better lol. Still working on the weapon, should I get Bladeward or Mongoose?

Aggathon
12-27-2009, 12:00 AM
Mongoose is better for pallies. Apparently b/c of SoV the uptime is around 80%.

Mctankor
12-27-2009, 12:02 AM
Sorry to double post but I just wanted to let you all know I changed out my gems, hope those look better lol. Still working on the weapon, should I get Bladeward or Mongoose?
Its probably going to be a LOT easier to get Mongoose than Blade ward. I tried for 2 days to get my weapon enchanted with Blade Ward before I gave up..

Paladan
12-27-2009, 12:08 AM
Alright cool. Thanks for the help guys, going to get Mongoose right now.

Fledern
12-27-2009, 12:45 AM
Being a warrior tank, i'm the most mobile class in the game. Still, i can easily say the extra mobility of tuskarrs has given me more utility than an extra 7 stam will give. I'm a strong supporter of tuskarrs and not just on the tanks but on every raid member.

Aggathon
12-27-2009, 12:59 AM
Being a warrior tank, i'm the most mobile class in the game. Still, i can easily say the extra mobility of tuskarrs has given me more utility than an extra 7 stam will give. I'm a strong supporter of tuskarrs and not just on the tanks but on every raid member.


Pallys get persuit of justice and it doesn't stack, but for warriors ya totally tuskarr's.

Petninja
12-27-2009, 02:00 AM
If you're going for threat don't gem strength. You'll get more by gemming expertise up until 26 at the least.

Paladan
12-27-2009, 11:01 AM
Alright, sweet deal. So basically what I'm seeing is either respec and get Pursuit of Justice or change the enchant out on my boots to Tuskarr's Vitality.

I do have a question about Tuskarr's Vitality tho, I haven't done very much end game raiding (ICC that is) save for TOC 10/25. But I was wondering what encounter/raid boss I would need to be running faster in? Does it honestly make that much of a difference?


Thank you all so very much again, I really appreciate each response and I'm learning alot.

Aggathon
12-27-2009, 12:54 PM
Yes, it does make a huge difference. in ToC - Beasts is a huge one where it can mean the difference between a wipe and a kill. If you're the add tank on jaraxxus or even the main tank that needs to move him out of fire if a melee lingers too long. Faction Champs it is very useful in. Not as useful on twins if you use a strat where tanks don't ever move, which is most strats. On Anub it is also very useful, especially with phase 2 and getting back to positioning faster.

In ICC: chasing marrowgar, getting back to positions fast enough, etc. definitely helpful.

Very helpful on Lady Deathwhisper regarding add pickup, etc.

Gunship it's not as needed, but still nice, esp when avoiding rockets.

Saurfang it's not really needed as a tank, but I think all the different cirumstances where it is useful outweighs everything else.

Synapse
12-27-2009, 12:59 PM
"defense is not optimal". This statement is not precise. Defense gives the most raw avoidance before DR, and even after DR, you'll want, for good work around the dr, more Defense rating than parry rating(discounting the obligatory amount for 540 def skill).

Hammerfists
12-27-2009, 06:55 PM
Agility dont give paladin melee ap? Thats hunter, rogue shammy and cat?

That's more than likely how cataclysm will work. Although feral druids will probably get an ability to get benefit from both stats. Agility gives us attack power, dodge, armor and crit while strength gives us just attack power granted pallies get shield block value and spell power from it but threat isnt your main concern its reducing damage intake.

For threat Paladan i would recommend moving points out of Divinity and into Crusade or Seal of the Pure. You already get 6% to healing with Improved Devo Aura having another 5% with 5 points will just create move overhealing. Vindication is a great talent as well its Improved Demo Shout and only costs us 2 points. Picking this up frees points for the other tanks to pick something else up.

Other thing too if you get Divine Sacrifice you might as well get Divine Guardian or just drop Divine Sacrifice all together. The reason i say this is because alone Divine Sacrifice will redirect 30% of party's damage to you but Divine Guardian will take 20% damage off the raid (not directed to you just mitigated off of them).

For an idea of a spec this is mine:The World of Warcraft Armory (http://www.wowarmory.com/character-talents.xml?r=Whisperwind&n=Irunforfun&group=2)

If you're going for threat don't gem strength. You'll get more by gemming expertise up until 26 at the least.

I nabbed this from Jere's post in another topic this comes from maintankadin and deals with how Paladins interact with expertise:

Current conclusions:

* Expertise is about 73% as effective as dodge rating for reducing incoming damage (first link).
* Expertise is about 69% as effective as dodge rating for reducing the number of incoming attacks that connect (also first link).
* Expertise is actually 2x-4x better than dodge at reducing spike damage intake from boss melee attacks, with the added benefit that it preferentially reduces the largest spikes, thus smoothing out our spike damage by reducing the maximum spike size (second link).
* Each point of expertise rating also gives us about 1/3 of a point of STR.
http://maintankadin.failsafedesign.c...rb_v=viewtopic (http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=25611&rb_v=viewtopic)

Paladan
12-28-2009, 05:59 PM
Awesome, absolutely awesome stuff. Thank you Hammerfists for all the info, and I'm changing up my spec right now lol. I thought I had a pretty decent spec but I like the one you have way more.

Again thank you all for all the help.

Mctankor
12-29-2009, 01:24 AM
Agility dont give paladin melee ap? Thats hunter, rogue shammy and cat?

That's more than likely how cataclysm will work. Although feral druids will probably get an ability to get benefit from both stats. Agility gives us attack power, dodge, armor and crit while strength gives us just attack power granted pallies get shield block value and spell power from it but threat isnt your main concern its reducing damage intake.
...

If agility will give paladins AP in cataclysm, that dont really help right now when it dont, does it?

Hammerfists
12-29-2009, 01:30 AM
You got it backwards Mctankor. Right now we get attack power from agility but in Cataclysm we more than likely wont.

Mctankor
12-29-2009, 01:42 AM
You got it backwards Mctankor. Right now we get attack power from agility but in Cataclysm we more than likely wont.
The topic is "paladin tanking" and paladins dont get ap from agility now.
Ive also spoken specifically abot paladins when it comes to agility and ap.

Changing what classes get what attributs from which base stats IMO is just stupid as the gear that we now need could become useless or pretty poor unless blizz want to waste time changing all the gear stats. Id guess theill have a few items to change if they where to start that monkey job..

Paladan
12-29-2009, 01:11 PM
Alright, I have another question that I need answered. I didn't want to make another thread and clutter up anymore so I thought this would be a great place.

Currently I have the 4 piece T9 set, and I was wondering if it would be worth it or if it would be an upgrade to get the 245 helm from Triumph badges? If anyone has any insight to this I would greatly appreciate it.


Thanks in advance.

Petninja
12-29-2009, 01:25 PM
Changing what classes get what attributs from which base stats IMO is just stupid as the gear that we now need could become useless or pretty poor unless blizz want to waste time changing all the gear stats. Id guess theill have a few items to change if they where to start that monkey job..

When they changed the stats for Wrath they changed the stats on all the gear to compensate. Regardless, what they've stated is that AP will go away as a stat on gear, and the agility classes will pull it from agility while the strength classes will pull it from strength.

Now it will say on gear "Stam, Agi, Mastery (previously ArPen)" instead of "Stam, Agi, ArPen, Attack Power". Warriors will get no benefit from the agility other than perhaps minimal crit, but I've even heard that strength will provide that for strength classes.

Hammerfists
12-29-2009, 05:22 PM
If you can get your hands on Judgement Heaume I would go with that. You cant go wrong with 75 hit to help with aggro and taunts. Not to mention 90 defense will pad out your tanking stats. 10 frost and 10 shadow isnt much but those are generally the magic attacks you will see in ICC.

Paladan
12-29-2009, 06:24 PM
Ok, cool stuff, but assuming I can't get that headpiece at the current time, would it be worth it to replace my T9 i232 piece with the badge i245 piece?

Eisen
12-29-2009, 06:30 PM
Ok, cool stuff, but assuming I can't get that headpiece at the current time, would it be worth it to replace my T9 i232 piece with the badge i245 piece?

Personally I think yes, presuming you have nothing better to spend triumphs on.

Paladan
12-29-2009, 06:54 PM
lol no, basically all I'm doing now is spending my triumphs badges on offspec healing gear.

Thank you for the input.

Insahnity
12-29-2009, 07:33 PM
"defense is not optimal". This statement is not precise. Defense gives the most raw avoidance before DR, and even after DR, you'll want, for good work around the dr, more Defense rating than parry rating(discounting the obligatory amount for 540 def skill).

This. In addition to Dodge, Block and Parry, Defense skill also gives "Chance to Miss" which cannot be gained any other way. So for one stat, you are upping 3 avoidance stats and one mitigation.

You had done strength earlier, but you swapped out for others which is fine, but be aware that grabbing strength should only be for threat, and not for any other reason, as the mitigation from SBV is pretty minimal. If you have emblems of triumph to spare, consider the Ret Libram, I tank with it permanently, although you may want to play around between it and your current libram as you see fit.


Agility dont give paladin melee ap? Thats hunter, rogue shammy and cat?

That's more than likely how cataclysm will work. Although feral druids will probably get an ability to get benefit from both stats. Agility gives us attack power, dodge, armor and crit while strength gives us just attack power granted pallies get shield block value and spell power from it but threat isnt your main concern its reducing damage intake.
Hammerfist, your posts are full of incorrect information, I think you need to read up on EJ before going further. I won't go into all the errors, but I suggest others verify your facts or disregard them altogether. Here are some clarifications.

Agi gives AP to druids, shamans and hunters only. It does not give AP to paladins, and will not do so in the future.

Currently, druids get 2 AP for 1 Strength, in Cataclysm this is expected to be fixed so that druids no longer use strength at all (or they may normalize as per other classes where they get 1 AP for stregth, along with 1 AP for agility).

AP does not affects SBV. It modifies Shield of Righteousness. Strength or SBV are the only items that affect SBV. For protection paladins, Strength gives Spell power via Touched By The Light , not AP (You are confusing it with Sheath of Light from ret paladins who get SP from AP).



For threat Paladan i would recommend moving points out of Divinity and into Crusade or Seal of the Pure. You already get 6% to healing with Improved Devo Aura having another 5% with 5 points will just create move overhealing. Vindication is a great talent as well its Improved Demo Shout and only costs us 2 points. Picking this up frees points for the other tanks to pick something else up.

Other thing too if you get Divine Sacrifice you might as well get Divine Guardian or just drop Divine Sacrifice all together. The reason i say this is because alone Divine Sacrifice will redirect 30% of party's damage to you but Divine Guardian will take 20% damage off the raid (not directed to you just mitigated off of them).

For an idea of a spec this is mine:The World of Warcraft Armory (http://www.wowarmory.com/character-talents.xml?r=Whisperwind&n=Irunforfun&group=2)

If you're going for threat don't gem strength. You'll get more by gemming expertise up until 26 at the least.

I nabbed this from Jere's post in another topic this comes from maintankadin and deals with how Paladins interact with expertise:

Current conclusions:

* Expertise is about 73% as effective as dodge rating for reducing incoming damage (first link).
* Expertise is about 69% as effective as dodge rating for reducing the number of incoming attacks that connect (also first link).
* Expertise is actually 2x-4x better than dodge at reducing spike damage intake from boss melee attacks, with the added benefit that it preferentially reduces the largest spikes, thus smoothing out our spike damage by reducing the maximum spike size (second link).
* Each point of expertise rating also gives us about 1/3 of a point of STR.
http://maintankadin.failsafedesign.c...rb_v=viewtopic (http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=25611&rb_v=viewtopic)

Paladan, your spec matches my current one, stick with it. The spec listed here differs only by moving 2 points from conviction into PoJ, but frankly, I prefer giving up the 7 stamina for Tuskarr's instead of 2 talent points for PoJ, thereby gaining the 2% extra crit (which is alot of crit to gain).


Alright, I have another question that I need answered. I didn't want to make another thread and clutter up anymore so I thought this would be a great place.

Currently I have the 4 piece T9 set, and I was wondering if it would be worth it or if it would be an upgrade to get the 245 helm from Triumph badges? If anyone has any insight to this I would greatly appreciate it.


Thanks in advance.

The 245 helm should be acquired if you have expertise issues. With Seal of Vegeance up, your expertise is 29, you are not desperate for more (although if you pick up more expertise beyond this, it's not a bad thing).

It's abit late now, but frost emblems should be spent on T10 only, possibly the cloak. The trinket is nice, but the tier is much more valuable, especially since it is not wasted (t10 is needed for t10.5, t10.5 needed for t10.9 or whatever). As for tier 10, I suggest you focus on shoulders/helm/chest, as I expect pants and gloves might be made available by the new frost boss in VoA.

Hammerfists
12-29-2009, 11:19 PM
AP does not affects SBV. It modifies Shield of Righteousness. Strength or SBV are the only items that affect SBV. For protection paladins, Strength gives Spell power via Touched By The Light , not AP (You are confusing it with Sheath of Light from ret paladins who get SP from AP).

I never said that i said strength gives us attack power but is boosted by that it directly affects our SBV and spell power sorry if it was worded funny for you guys but that was my point i was doing a comparison of strength to agility. I will agree that i was wrong about attack power gain from agility but you still get crit, armor and dodge.

Agility (often abbreviated AGI) has the following effects:


Increases attack power (http://www.wowwiki.com/Attack_power) with ranged (http://www.wowwiki.com/Ranged) weapons (not including wands (http://www.wowwiki.com/Wand)) or melee (http://www.wowwiki.com/Melee) weapons for certain classes.

Warriors (http://www.wowwiki.com/Warrior), hunters (http://www.wowwiki.com/Hunter)[1] (http://www.wowwiki.com/Attributes#cite_note-0) and rogues (http://www.wowwiki.com/Rogue) gain 1 ranged attack power for each point of agility.
Hunters (http://www.wowwiki.com/Hunter),[2] (http://www.wowwiki.com/Attributes#cite_note-1) rogues (http://www.wowwiki.com/Rogue), shamans (http://www.wowwiki.com/Shaman) (as of 3.0.2) and druids (http://www.wowwiki.com/Druid) in Cat Form (http://www.wowwiki.com/Cat_Form)[3] (http://www.wowwiki.com/Attributes#cite_note-2) gain 1 melee attack power per point of agility.


Increases armor (http://www.wowwiki.com/Armor) by 2 per point.
Increases chance to score a critical hit (http://www.wowwiki.com/Critical_hit) with a weapon.
Increases chance to dodge (http://www.wowwiki.com/Dodge) attacks. This is dependent on both class and level.

pulled this from wowwiki :Attributes - WoWWiki - Your guide to the World of Warcraft (http://www.wowwiki.com/Attributes)

And since you want to shoot my druid comment this is what GC posted:

We talked about druids in bear form also getting AP from strength. Strength won't appear on leather and no piece should have Str and Agi together, so it's not like they would really double dip. That lets us still have tanking necks, rings and cloaks with strength on them that are attractive to all 4 tanking classes.

PS: forget everything i said about Cataclsym i now know that talking about abstract things in the future just creates a moot back and forth with no real results so lets kill that discussion now please.

Paladan
12-30-2009, 05:01 PM
Awesome deal, thank you guys for all the info. I've learned a lot lol and I used to think I knew my class pretty well hahaha. Hammerfists and Inshanity thank you guys so much, I learned a lot from your posts and got plenty of feedback and I think I know where I'm going to go with this.

Just for reference, Inshanity would you mind posting your armory or your spec, I changed mine up a bit last night and just wanted to compare.

Thanks again guys, I can't say how much I appreciate all the input.

Insahnity
12-30-2009, 05:45 PM
This is my current spec and glyphs.

Differences:
From talents perspective, you put 2 points in improved judgments. Most people do this to try and judge more often, but in reality, you can only judge as often as the 969 rotation allows, and putting one extra point in there doesn't change things. That's why I put that extra point elsewhere, mana reduction is good for when you get into those situations between pulls where your DP is down and you can't get it back up, but can't wait.

For glyphs:
The HotR glyph is great for trash, Glyph Judgment is more for single target. Both are valid choices.
For minors,
-we both have LoH, which is fine
-I *highly* recommend you go with sense undead, 1% extra damage is nothing to sneeze at, especially since we have confirmation that ICC is full of undead. Put another way, 1% damage is 1.8% extra threat, its basically an armsman enchant right there.
-I went with reducing Seal of Wisdom cost, because if you are running low on mana, the last thing you want to be doing is spending more mana to judge wisdom. You shouldn't be running might on yourself (BoSanc is what you need, I use it even soloing). You usually bless people before the pull, mana reduction on kings is pointless when out of combat (drink some water or eat strudels).

Paladan
12-30-2009, 07:29 PM
All valid points, I have one question for you tho. Would it be worth putting 1 more point into Spiritual Attunement? I find that in heroics I'm running like hella low on mana and I find myself having to eat after/between every pull cause I'm running like 3% mana lol.

And I think I'm going to change out my glyphs as well, the Might glyph was when I did alot of dailies and solo'ing so I figured why not lol, and the Kings glyph was because there really was no other valid choice when I first did my glyphs.

Thanks again for all the help.

Insahnity
12-31-2009, 03:59 PM
I used to run 2/2 SA, and I even had the glyph for a while. For me, I made the switch from 2/2 SA and then corrected my tanking tactics. If you have 1/2 SA and are having issues, going 2/2 will mollycoddle you into bad tanking habits.

Realistically, you don't need it, IF you manage your Divine Plea properly, and follow the second rule of thumb: If you need more (blue) rage, pull more.

I sometimes secretly cheat as well, by not casting or letting fall my Sacred Shield. It slightly increases damage intake, which forces slightly more healing. Realistically, if I am not getting enough mana from heals (even with unglyphed 1/2 SA), it's not a high damage situation, and healer can cope with healing me a bit more from the loss of SacS. Another option is to swap out something like Black Heart for a brewfest trinket if pulling more isn't possible, or I swap my armor rings for others.

Hammerfists
12-31-2009, 06:14 PM
Also if things die fast try not to spam consecrate on packs of 4 it costs a lot for us and hammer of righteous does more threat for the time they are up. Dont forget to tab around some that way you arent blowing mana on aoe effect. The way dps act in heroics you will more than likely have to use your taunts theres no way around it so dont blow mana trying to avoid it its inevitable.

Peanutty
01-01-2010, 06:09 AM
Does Divinity stack with Imp. Devo Aura? Me and my GL were discussing paly talents and I noticed Hammerfist has Divinity and Devo aura and wanted to make sure they stacked. Cause I originally had points in divine sacrifice and and my GLs' paly has 3 points in reckoning. I don't really need to have Sac and I really don't have threat issues, so I was trying to figure out where best to use the 3 points. Which would be the better choice, reckoning, or divinity?

Ok After some reading I found out they do stack but still wondering if I should go reckoning or Divinity.

Paladan
01-01-2010, 10:29 AM
I've always been told that Reckoning wasn't worth the points to put in it, that there were other places better suited for using the points. The last time I saw a Pally Prot spec with reckoning in it was in BC if that tells you anything.

Hammerfists
01-01-2010, 11:33 PM
Reckoning works really well if you have Seal of Command to up the proc rate. Those 3 points are really a flavor points they wont make or break your spec.

Dvinity- will give you bonus to healing but the way healing works currently in Lich King it will more than likely just add to the over healing.

Reckoning- this will help your threat and if combined with Seal of Command up your aoe threat.

Divine Sac/Guardian- Have you to see a ICC fight that would make it worth while although with a good macro you can cancel the Divine Sac portion and keep the raid wide damage buff up (Correct me if this has been fixed).

Really any way you go isnt revolutionary so choose whichever one will benefit you the most.

Paladan
01-02-2010, 07:25 AM
Would you happen to have or know where I can get said macro? :D

Hammerfists
01-02-2010, 05:31 PM
FYI, I just checked and Divine Guardian does indead remain if you right click off Divine Sacrifice.

However, my macro wasn't successfully removing DSac itself with /cancelaura.

The best I was able to come up with so far is:
Code: Select all (http://maintankadin.failsafedesign.com/forum/index.php?f=1&t=26864&rb_v=viewtopic&start=15#)#show
/cast Divine Sacrifice
/in 0.5 /script CancelUnitBuff("player","Divine Sacrifice")
Which cancels Divine Sac half a second after you cast it. I wasn't able to get it working for /in 0.2, so my guess is that the lower limit will be your server latency, since mine hovers around 300ms.

Posted by theckhd on maintankadin
Maintankadin • View topic - 3.3 Talent Spec Guide (http://maintankadin.failsafedesign.com/forum/index.php?f=1&t=26864&rb_v=viewtopic)

Paladan
01-03-2010, 03:34 PM
Sweet, ty sir :D

Achilleze
06-03-2010, 03:14 PM
Can you go on armory and Check out my Character Achilleze my DK Tank and see if i should get rid of my 2 or so defense gems and get +30 stamina gems instead. Since im a DK i cant block so i need to know if i should keep my Defense gems. I did ICC 10m already first wing and did fine so can you also let me know if i can get up to lich king with my Gearscore/Armour.

Aggathon
06-03-2010, 03:20 PM
Drop the one in your bracers and pop a 30 stam gems in there, keep the one in your helm. Change the parry/stam gem in your shoulders to dodge/stam. Also put 18 stam on your gloves, a 30 stam gem in your belt, 275 hp to chest, and get the 37stam/20 defense enchant on your helm (revered with argent guard or w/e the hell their name is, the dudes at the very south part of icecrown just outside dalaran).

Martie
06-03-2010, 03:23 PM
Damn, there are a lot of Achillezes around on US servers. I can't tell which one is you, though.

Regardless, as long as you keep your defense skill above 540, you can lose the defense gems.

Aggathon
06-03-2010, 03:24 PM
http://www.wowarmory.com/character-sheet.xml?r=Terokkar&cn=Achilleze <- p sure that's him.

Achilleze
06-03-2010, 04:10 PM
This is kinda off topic during this big conversation but can someone check out my char and tell me if i can maybe get up to Sindragosa in ICC 10m (his name is Achilleze and is on the realm Terokkar)

Achilleze
06-03-2010, 04:16 PM
yea thats my char on the link aggathon posted

Passive
06-03-2010, 06:19 PM
Just a few more things for Paladan.

- You should get 10k honor and get the PvP shoulder enchant which is 30 stam 15 resi. The 30 stam is more useful than the avoidance from the Sons of Hodir enchant, and the 15 resi allows you to go to 536 def skill and still be crit immune.

- You have an agi stam gem in your boots which should be 30 stam, your meta is already active because of the gem in your helm.

- 275 health is better on chest than 10 stats. 10 str and 10 agi are not as good as an extra 140ish health.

Mert
06-03-2010, 06:28 PM
EDIT: Actually this is way off topic and already addressed but we do not get Melee Attack Power from Agility.

Petninja
06-03-2010, 06:45 PM
Damn, there are a lot of Achillezes around on US servers. I can't tell which one is you, though.

Regardless, as long as you keep your defense skill above 540, you can lose the defense gems.

He can actually get away with less than 540 since he can use his resilience on his shoulder enchants to keep him at 5.6% crit reduction. He can probably sit at like 536 pretty safely (more because I see he's wearing pvp boots :P).

Achilleze
06-04-2010, 04:51 PM
mm

Achilleze
06-04-2010, 04:53 PM
PVP legs u meant

Achilleze
06-04-2010, 04:56 PM
O and this is off topic too i just noticed something thats making me nervous.... i just tried to sign in and it says my account has been temporarily disabled and im gettin nervous cuz ive gone this far on my char idnt think i wanna do that all over again

Petninja
06-05-2010, 02:53 AM
O and this is off topic too i just noticed something thats making me nervous.... i just tried to sign in and it says my account has been temporarily disabled and im gettin nervous cuz ive gone this far on my char idnt think i wanna do that all over again

If your stuff gets lost you can usually get it back within a few days to a week. Also, if you don't have an authenticator and it's possible for you to get one... DO IT! Of course, if you are teh hacking teh Blizzrd then you probably deserve it, but I believe in you ^_^.