Raij
12-24-2009, 03:38 PM
So I am writing this to kind of break down what to get first, and what is better than what in terms of plate tank gear. There are alot of options, and it looks to be that some are better than others. I wrote a few formulas to help calculate item values so as to help prioritize them better. If you are just interested in my summary skip to the bottom, if you want to check how I came to the conclusions...well the math is below, and so are the formulas I concocted. EHP stands for Effective Health Points and DR stands for Damage Reduction. I base most of my priorities on EH, damage come second to me, as that involves avoidance and generally makes a tank spikier to heal, however on certain encounters avoidance is favourable (Saurfang). When I refer to tier10 gear I am referring to the warrior gear, if you are a different class then you need to look at the stats on your tier and plug them into my formulas.
Disclaimer: I am not a math genius, so if my formulas look wrong, tell me so I can fix them. I didn't come up with all of the formulas (obviously), but the one for Total Avoidance etc I put together to simplify it (or try) for me. Also, I am a 10 man strict guild tank, so if you raid 25s your options are wider.
Also, the TA values seem off, there is something wrong with it, but they should give an okay outline at any rate.
I also assume that players are prioritizing gems as such to maximize EH:
1) If the socket bonus is +9 or +12 stam, gem for it:
-Yellow Sockets Def/Stam
-Red Sockets Dodge/Stam
-Blue Sockets Stam
2) If the socket bonus isn't +9 or +12 stam, skip it and gem full stam.
3) If you are under 20% dodge, gem for parry instead, as it will benefit you more in reds than dodge (ICC debuff), but this only applies if you are meeting a set bonus as stated above.
*socket bonus unknown, gemming will vary
**EHP values are for warriors only; subtract 21.85 for paladins and add
38.38 for druids.
***DR for warriors only; add 4.31 for paladins and subtract 7.31 for druids
Formulas:
Block Value Formula: BV_from_Gear + STR/2 - 10 = BV
+1 def = 0.04% to Dodge, Parry and Miss
Dodge Rating Conversion Dr/45.25 = D%
Parry Rating Conversion Pr/48.25 = P%
Total Avoidance Formula: 3(Def*0.0004) + Dr/45.25 + Pr/45.28 = TA
where Def is Defense Rating, Dr is Dodge Rating, Pr is Parry rating and TA is Total Avoidance
Hands:
Veincrusher Gauntlets:
+1579 AC
+76 Str
136+(30+30) = +196 Stam*
+71 Def
+55 Dodge
+62 Exp
(76/2) - 10 = +28 BV
3(71*0.0004) + (55/45.25) = 0.0852 + 1.22 = 1.31TA
----Total EHP: 2418.56**
----Total DR: 18.88***
Gauntlets of the Kraken (Badge):
+2308 AC
+120 Str
157+(15+15+9) = 196 Stam
+63+(10) = +73 Def
+63 Parry
(120/2) - 10 = +50 BV
3(73*0.004) + (63/45.28) = 0.876 + 1.39 = 2.27TA
----Total EHP: 2543.19**
----Total DR: 22.76***
Tier10 Gloves:
+1579 AC
+81 Str
148+(30) = +178 Stam
+71 Def
+63 Dodge
+54 Hit
(81/2) - 10 = +30.5 BV
3(71*0.004) + (63/45.25) = 0.852 + 1.39 = 2.24TA
----Total EHP: 2202.61**
----Total DR: 19.64***
Belts:
Ironrope Belt of Ymirjar:
+1421 AC
+81 Str
136+(30+30+9) = +205 Stam
+76 Def
+46 Parry
+54 Hit
(81/2) - 10 = +30.5BV
3(76*0.004) + (46/45.28) = 0.304 + 1.02 = 1.32TA
----Total EHP: 2509.13**
----Total DR: 18.18***
Verdigris Chain Belt(Badge):
+2143 AC
157+(15+30+9) = +211 Stam
+120 Str
+63 Parry
+63 Def
(120/2) - 10 = +50BV
3(63*0.004) + (63/45.28) = 0.756 + 1.39 =2.15TA
----Total EHP: 2709.18**
----Total DR: 21.99***
Legs:
Deathforged Legplates:
+2210 AC
179+(15+30+15+12) = +251 Stam
+109 Str
96+(10) = +106 Def
96+(10) = +106 Dodge
+49 Exp
(109/2) - 10 = +44.5BV
3(106*0.004) + (106/45.25) = 1.27 + 2.34 = 3.61TA
----Total EHP: 3215.41**
----Total DR: 23.42***
Tier10 Pants:
+2210 AC
191+(15+30+9) = +245 Stam
+109 Str
80+(10) = +90 Def
+96 Dodge
+73 Exp
(109/2) - 10 = +44.5BV
3(90*0.004) + (96/45.25) = 1.08 + 2.12 = 3.2TA
----Total EHP: 3139.89**
----Total DR: 23.10***
Chests:
Ghoul Commander's Cuirass:
+2526 AC
179(+30+30+30) = +269 Stam
+144 Str
+81 Def
+42 Dodge
+76 Parry
(144/2) - 10 = +62BV
3(81*0.004) + (42/45.25) + (76/45.28) = 0.972 + 0.93 + 1.78 = 3.68TA
----Total EHP: 3522.10**
----Total DR: 24.74***
Cataclysmic Chestguard(Badges):
+3817 AC
207(+15+30+15+12) = +279 Stam
+123 Str
108+(10) = +118 Def
+(10) Dodge
+82 Exp
(123/2) - 10 = +51.5BV
3(118*0.004) + (10/45.25) = 1.42 + 0.22 = 1.62TA
----Total EHP: 3881.67**
----Total DR: 27.98***
Tier10 Chest:
+2526 AC
191+(15+30+9) = +245 Stam
+144 Str
+76 Def
68+(10) = +78 Dodge
+68 Parry
(144/2) - 10 = +62BV
3(76*0.004) + (78/45.25) + (68/45.28) = 0.912 + 1.72 + 1.50 = 4.13TA
----Total EHP: 3214.94**
----Total DR: 25.09***
Cloaks:
Cloak of Many Skins:
+169 AC
+72 Str
108+(30) = +138 Stam
+45 Def
37+(4) = +41 Dodge
+42 Parry
(72/2) - 10 = +26BV
3(45*0.004) + (41/45.25) + (42/45.28) = 0.54 + 0.91 + 0.93 = 2.38TA
----Total EHP:1578.09**
----Total DR: 13.03***
Sentinel's Winter Cloak:
+737 AC
124(+30) = +154 Stam
+90 Str
+48 Def
+48 Dodge
(90/2) - 10 = +35BV
3(48*0.004) + (48/45.25) = 0.19 + 1.06 = 1.25TA
----Total EHP: 1827.53**
----Total DR: 14.90***
Shoulders:
Spaulders of the Blood Princess:
+1894 AC
136+(30+30) = +196 Stam*
+74 Str
+77 Def
+45 Parry
+66 Hit
(74/2) - 10 = +27BV
3(77*0.004) + (45/45.28) = 0.92 + 0.99 = 1.91TA
----Total EHP: 2459.15**
----Total DR: 20.74***
Tier10 Shoulders:
+1894 AC
149(+30) = +179 Stam
+107 Str
+56 Def
+48 Dodge
+56 Parry
(107/2) - 10 = +43.5BV
3(56*0.004) + (48/45.25) + (56/45.28) = 0.67 + 1.06 + 1.24 = 2.97TA
----Total EHP: 2269.17**
----Total DR: 21.60***
Priorities:
Badge Gloves
Badge Belt
Tier 10 Pants (expertise)
Badge Chest (leaps and bounds)
The way I would prioritize buying for maximum efficiency is as follows.
I would first, get the trinket from badges, it is far better than anything else you will find in 10 man, and most 25 mans as well. After that, I would say get the tier 10 helm.This is because, there is no helm from either badges or out of ICC, so this works towards your 2 piece set bonus as well as providing you with an upgrade you won't get elsewhere. Next I would recommend the cloak, it costs 50 badges, and will probably be your next best stat upgrade vs. cost. Especially for me, as I am using a shitty Uld cloak. After that, really I would just get what costs the least; so the order would go something like Badge Belt, Badge Gloves, Tier10 Legs(2 piece bonus), Badge Chest. This way, items might drop out of ICC that you can use until you get enough badges to buy them, since there are comparable item drops!
I choose to skip the set bonuses for so long (for warriors) because, maximizing threat won't be as big of a problem until hardmodes, and as such, the two piece won't really be worth it until later, meaning you should go for the larger upgrades in terms of EHP. Getting the legs second last nets you lots of threat,
as well as time for other pieces to drop that you can use in the mean time.\
Hope this helps some :O
Disclaimer: I am not a math genius, so if my formulas look wrong, tell me so I can fix them. I didn't come up with all of the formulas (obviously), but the one for Total Avoidance etc I put together to simplify it (or try) for me. Also, I am a 10 man strict guild tank, so if you raid 25s your options are wider.
Also, the TA values seem off, there is something wrong with it, but they should give an okay outline at any rate.
I also assume that players are prioritizing gems as such to maximize EH:
1) If the socket bonus is +9 or +12 stam, gem for it:
-Yellow Sockets Def/Stam
-Red Sockets Dodge/Stam
-Blue Sockets Stam
2) If the socket bonus isn't +9 or +12 stam, skip it and gem full stam.
3) If you are under 20% dodge, gem for parry instead, as it will benefit you more in reds than dodge (ICC debuff), but this only applies if you are meeting a set bonus as stated above.
*socket bonus unknown, gemming will vary
**EHP values are for warriors only; subtract 21.85 for paladins and add
38.38 for druids.
***DR for warriors only; add 4.31 for paladins and subtract 7.31 for druids
Formulas:
Block Value Formula: BV_from_Gear + STR/2 - 10 = BV
+1 def = 0.04% to Dodge, Parry and Miss
Dodge Rating Conversion Dr/45.25 = D%
Parry Rating Conversion Pr/48.25 = P%
Total Avoidance Formula: 3(Def*0.0004) + Dr/45.25 + Pr/45.28 = TA
where Def is Defense Rating, Dr is Dodge Rating, Pr is Parry rating and TA is Total Avoidance
Hands:
Veincrusher Gauntlets:
+1579 AC
+76 Str
136+(30+30) = +196 Stam*
+71 Def
+55 Dodge
+62 Exp
(76/2) - 10 = +28 BV
3(71*0.0004) + (55/45.25) = 0.0852 + 1.22 = 1.31TA
----Total EHP: 2418.56**
----Total DR: 18.88***
Gauntlets of the Kraken (Badge):
+2308 AC
+120 Str
157+(15+15+9) = 196 Stam
+63+(10) = +73 Def
+63 Parry
(120/2) - 10 = +50 BV
3(73*0.004) + (63/45.28) = 0.876 + 1.39 = 2.27TA
----Total EHP: 2543.19**
----Total DR: 22.76***
Tier10 Gloves:
+1579 AC
+81 Str
148+(30) = +178 Stam
+71 Def
+63 Dodge
+54 Hit
(81/2) - 10 = +30.5 BV
3(71*0.004) + (63/45.25) = 0.852 + 1.39 = 2.24TA
----Total EHP: 2202.61**
----Total DR: 19.64***
Belts:
Ironrope Belt of Ymirjar:
+1421 AC
+81 Str
136+(30+30+9) = +205 Stam
+76 Def
+46 Parry
+54 Hit
(81/2) - 10 = +30.5BV
3(76*0.004) + (46/45.28) = 0.304 + 1.02 = 1.32TA
----Total EHP: 2509.13**
----Total DR: 18.18***
Verdigris Chain Belt(Badge):
+2143 AC
157+(15+30+9) = +211 Stam
+120 Str
+63 Parry
+63 Def
(120/2) - 10 = +50BV
3(63*0.004) + (63/45.28) = 0.756 + 1.39 =2.15TA
----Total EHP: 2709.18**
----Total DR: 21.99***
Legs:
Deathforged Legplates:
+2210 AC
179+(15+30+15+12) = +251 Stam
+109 Str
96+(10) = +106 Def
96+(10) = +106 Dodge
+49 Exp
(109/2) - 10 = +44.5BV
3(106*0.004) + (106/45.25) = 1.27 + 2.34 = 3.61TA
----Total EHP: 3215.41**
----Total DR: 23.42***
Tier10 Pants:
+2210 AC
191+(15+30+9) = +245 Stam
+109 Str
80+(10) = +90 Def
+96 Dodge
+73 Exp
(109/2) - 10 = +44.5BV
3(90*0.004) + (96/45.25) = 1.08 + 2.12 = 3.2TA
----Total EHP: 3139.89**
----Total DR: 23.10***
Chests:
Ghoul Commander's Cuirass:
+2526 AC
179(+30+30+30) = +269 Stam
+144 Str
+81 Def
+42 Dodge
+76 Parry
(144/2) - 10 = +62BV
3(81*0.004) + (42/45.25) + (76/45.28) = 0.972 + 0.93 + 1.78 = 3.68TA
----Total EHP: 3522.10**
----Total DR: 24.74***
Cataclysmic Chestguard(Badges):
+3817 AC
207(+15+30+15+12) = +279 Stam
+123 Str
108+(10) = +118 Def
+(10) Dodge
+82 Exp
(123/2) - 10 = +51.5BV
3(118*0.004) + (10/45.25) = 1.42 + 0.22 = 1.62TA
----Total EHP: 3881.67**
----Total DR: 27.98***
Tier10 Chest:
+2526 AC
191+(15+30+9) = +245 Stam
+144 Str
+76 Def
68+(10) = +78 Dodge
+68 Parry
(144/2) - 10 = +62BV
3(76*0.004) + (78/45.25) + (68/45.28) = 0.912 + 1.72 + 1.50 = 4.13TA
----Total EHP: 3214.94**
----Total DR: 25.09***
Cloaks:
Cloak of Many Skins:
+169 AC
+72 Str
108+(30) = +138 Stam
+45 Def
37+(4) = +41 Dodge
+42 Parry
(72/2) - 10 = +26BV
3(45*0.004) + (41/45.25) + (42/45.28) = 0.54 + 0.91 + 0.93 = 2.38TA
----Total EHP:1578.09**
----Total DR: 13.03***
Sentinel's Winter Cloak:
+737 AC
124(+30) = +154 Stam
+90 Str
+48 Def
+48 Dodge
(90/2) - 10 = +35BV
3(48*0.004) + (48/45.25) = 0.19 + 1.06 = 1.25TA
----Total EHP: 1827.53**
----Total DR: 14.90***
Shoulders:
Spaulders of the Blood Princess:
+1894 AC
136+(30+30) = +196 Stam*
+74 Str
+77 Def
+45 Parry
+66 Hit
(74/2) - 10 = +27BV
3(77*0.004) + (45/45.28) = 0.92 + 0.99 = 1.91TA
----Total EHP: 2459.15**
----Total DR: 20.74***
Tier10 Shoulders:
+1894 AC
149(+30) = +179 Stam
+107 Str
+56 Def
+48 Dodge
+56 Parry
(107/2) - 10 = +43.5BV
3(56*0.004) + (48/45.25) + (56/45.28) = 0.67 + 1.06 + 1.24 = 2.97TA
----Total EHP: 2269.17**
----Total DR: 21.60***
Priorities:
Badge Gloves
Badge Belt
Tier 10 Pants (expertise)
Badge Chest (leaps and bounds)
The way I would prioritize buying for maximum efficiency is as follows.
I would first, get the trinket from badges, it is far better than anything else you will find in 10 man, and most 25 mans as well. After that, I would say get the tier 10 helm.This is because, there is no helm from either badges or out of ICC, so this works towards your 2 piece set bonus as well as providing you with an upgrade you won't get elsewhere. Next I would recommend the cloak, it costs 50 badges, and will probably be your next best stat upgrade vs. cost. Especially for me, as I am using a shitty Uld cloak. After that, really I would just get what costs the least; so the order would go something like Badge Belt, Badge Gloves, Tier10 Legs(2 piece bonus), Badge Chest. This way, items might drop out of ICC that you can use until you get enough badges to buy them, since there are comparable item drops!
I choose to skip the set bonuses for so long (for warriors) because, maximizing threat won't be as big of a problem until hardmodes, and as such, the two piece won't really be worth it until later, meaning you should go for the larger upgrades in terms of EHP. Getting the legs second last nets you lots of threat,
as well as time for other pieces to drop that you can use in the mean time.\
Hope this helps some :O