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View Full Version : Death Knight Blood Dk Tank. What should i change.



Kitarawow
12-19-2009, 09:38 AM
Hello, i am a Dk tank with right over 38k unbuffed with 312 hit and 23 expertise (2500 gearscore). I was wondering, is there any easy upgrades i should get that i am overseeing, or if my tank spec is a little off, or even if i am gemming or enchanting wrong. Thanks, Kit.


The World of Warcraft Armory (http://www.wowarmory.com/character-sheet.xml?r=Ravenholdt&n=Kitar%C3%A0)

Harmacy
12-19-2009, 06:30 PM
Gear looks good, properly enchanted and gemmed. You could benefit from some more emblem farming, but you're doing great with what you currently have. I dislike the Onyxia polearms for DK's, but Blood tends to put out huge threat anyways so a fast weapon is not really a problem. (the agility and huge stamina are nice even if the weapon is fast)

Spec looks OK, personally I prefer speccing into Rune Tap/Imp Rune Tap as a 20% heal every 30 seconds is massively useful for raiding, but I suppose that's personal preference. I'd suggest speccing into it, trying it out in a few raids, trying to work it into your rotation (time it right after a big hit like one of Gormok's Impales or something) and seeing how you like it.

Arvandor
12-19-2009, 06:40 PM
Alternately I don't like rune tap at all. If rune tap ever saves my life, my healers have failed. It's like Ardent Defender going off without soaking a huge predictable spike of ultimate doom. If it happens, your healing team needs to pick it up, or someone (you/healers) is undergeared.

Also, think of it this way, you're spending FOUR talent points for something that you may use a few times a fight, but shouldn't be. And if your healers are good, you won't ever even want to use it, and then you'll find yourself respecing anyways to get some actual mileage out of those four talent points.

Couldn't hurt giving it a try though. If your healing team isn't up to snuff and it helps you down a boss, then it helps you down a boss =)

Edit: You look almost identical to my Dk. Eerily similar in gearing, and identical in spec (though you moved a point from suversion to necrosis.) Imo you're doing perfect haha.

Ulosthegame
12-19-2009, 08:41 PM
I'd drop Will of The Necropolis. how often are you below 35% hp in raids? shouldn't you be getting back to full hp every fraction of a second or so?

Harmacy
12-19-2009, 11:53 PM
I'd drop Will of The Necropolis. how often are you below 35% hp in raids? shouldn't you be getting back to full hp every fraction of a second or so?

Um yeah... bad idea. Will of the Necropolis is no Ardent Defender that's for sure, but it's still a great mitigation talent. You will drop below 35% fairly often if you're doing hard content.

Besides, what are you going to drop WotN for that will give you any survivability?

Valquirie
12-20-2009, 04:46 PM
I'd drop Will of The Necropolis. how often are you below 35% hp in raids? shouldn't you be getting back to full hp every fraction of a second or so?
Gormok (http://www.wowhead.com/?npc=34796), the Impale (http://www.wowhead.com/?spell=66331)r comes to mind...so do the Meteor Fists (http://www.wowhead.com/?spell=66765) of Koralon (http://www.wowhead.com/?npc=35013)...and every other boss who hits hard, fights that push the healers too hard, and bad PuG runs...but, that's just me.

Wars
12-20-2009, 04:52 PM
WoTN is much less useful now than it used to be and can arguably be left out of a lot of builds. Though it still can help and can be considered.

Ulosthegame
12-20-2009, 05:01 PM
Um yeah... bad idea. Will of the Necropolis is no Ardent Defender that's for sure, but it's still a great mitigation talent. You will drop below 35% fairly often if you're doing hard content.

Besides, what are you going to drop WotN for that will give you any survivability?
Nothing, I'd stick it into threat talents because my guild has good healers >.>

Valquirie
12-20-2009, 05:01 PM
WoTN is much less useful now than it used to be and can arguably be left out of a lot of builds. . .
How? :-o
...I am genuinely curious.

Wars
12-20-2009, 05:02 PM
One sec, gonna get the answer real quick :D



Will of the Necropolis
This is the first Ardent Defender (Paladin-Prot) clone ability that actually foreshadowed the redesign of AD itself. The way it works is simple; any damage that reduces the tank's health below 35% is reduced by a percentage. This isn't entirely clear so I'll use an illustration. If our tank has 45k health fully buffed, then the range of interest is when the tank has less than 15,750 health. If the tank has 25k health left, and takes a hit for 20k, without the talent the tank would be at 5k health remaining. With the talent however, the damage portion that brings the tank below 15,750 will be reduced by 15% (for a 3 pt investment). That means the first 9250 dmg will be applied, then the remaining 10,750 dmg will be reduced by 15%. Now it will only do 9138 dmg, so all combined the hit was reduced by 1613 dmg. Alternately, if the tank is at full health and takes a 40k hit (normally leaving him at 5k health), the first 29,250 dmg will be dealt as normal, and the last 10,750 will be reduced by 15%, or again, by 1613 damage and the total hit will only be 38.4k leaving the tank at 6613 health. Ideally, this should not be a constant survival value as the tank should not be hovering continually above and below 35% health, but when it procs, it could become a lifesaver. This has a high degree of positive interaction with high total health, as the higher the tank's total health the higher the range becomes in which the ability can be activated and therefore the larger the potential reduction can be. **This section is currently under investigation. The ability may work to reduce the full hit by 15%, but it has been challenging to get solid data to support that. Hopefully Blizz will start labeling absorbs with more description in the future.**


Between you and I? I still have WoTN in my dk's blood tank build. I am a fan of survivability talents which are passive in nature anyway.

Ulosthegame
12-20-2009, 05:17 PM
One sec, gonna get the answer real quick :D



Between you and I? I still have WoTN in my dk's blood tank build. I am a fan of survivability talents which are passive in nature anyway.

I'm more of a fan of RT and IRT, I feel I get some use out of them- especially on the first night we did Marrowgar, if a healer got spiked or moved away from us during a bone storm, I could hit it for a nice 14k heal or so and give them the extra second or so to get over there. on primarily stationary fights ( Jaraxxus, Saurfang) I don't get much use out of it, but I like the feeling of security it gives me should something go wrong.

EDIT: what happened to disarming Gormok?

Wars
12-20-2009, 05:19 PM
I get both :D

I don't take the 3/3 Morbidity you have.

Ulosthegame
12-20-2009, 05:23 PM
I get both :D

I don't take the 3/3 Morbidity you have.
I take morbidity because it makes the AoE fest that is heroics faster to pull. Though I've been using Frost DW for them lately.

Valquirie
12-20-2009, 05:24 PM
Hello. . .
/bow @ 38k Unbuffed with 312 Hit and 23 Expertise. :-) ...And I love the way your title and guild-name go together. :D

Gear:
I'd replace the chest-piece (http://www.wowhead.com/?item=48558) and pants (http://www.wowhead.com/?item=48561) with Tier 9 (http://www.wowhead.com/?itemset=874) (linked), or higher. I, personally, like the lowered cool-down for Vampiric Blood (http://www.wowhead.com/?spell=55233). Also, when you can, get Sigil of Insolence (http://www.wowhead.com/?item=47672).

Gemming:
Gemming looks perfect. However, this is where I, personally, prefer going for stamina only unless the socket bonus give 9+ stamina, or if I need and extra 10 Expertise rating (http://www.wowhead.com/?item=40141), or something. :-)

Enchantments:
Why Major Agility (http://www.wowhead.com/?spell=60663)? I see no practical way one can stack enough dodge to ignore Chill of the Throne (http://www.wowhead.com/?spell=69127)...so, I'd go with Titanweave (http://www.wowhead.com/?spell=44591). If you find yourself generating more than enough threat, and prefer getting every point of stamina possible, the Borean Armor Kit (http://www.wowhead.com/?item=38375) can be an option. I have heard that Tuskarr's Vitality (http://www.wowhead.com/?spell=47901) is a nice enchantment, haven't tried it yet myself.

Spec:
Why the 1 point in Necrosis (http://www.wowhead.com/?spell=51459)? I don't think Blood cares much about non-Physical damage. You might want to go for 3/3 Subversion (http://www.wowhead.com/?spell=49491) for the increased crit chance for Heart Strike (http://www.wowhead.com/?spell=55262) - and others - which is your central, major attack/ability, as Blood.

Wars
12-20-2009, 05:25 PM
Absolutely that's the reason you should take it!

I've been thinking of getting it lately due to all the heroics I've been rolling but at the moment, I haven't really had any issues. It is possible though!

I miss the old WoTN :*(

Ulosthegame
12-20-2009, 05:28 PM
Enchantments:
I'd go with Titanweave (http://www.wowhead.com/?spell=44591).


Why not 225 armor? 16 defense rating doesn't do much for you if you're over 540 defense skill.

Wars
12-20-2009, 05:30 PM
Right 225 would come out on top there for EH reasons. Though that's not to say titanweave is bad or anything. It mostly comes out to personal preference, though 225 armor is the clear EH winnar.

Valquirie
12-20-2009, 05:32 PM
Why not 225 armor? 16 defense rating doesn't do much for you if you're over 540 defense skill.
Thank you! :D
/bodywall (/headdesk just won't do)
HOW COULD i FORGET THIS?! :-o :-o
Enchant Cloak - Mighty Armor - Spell - World of Warcraft (http://www.wowhead.com/?spell=47672)

PS: I believe, defense always helps because it adds to avoidance... :P

Ulosthegame
12-20-2009, 05:37 PM
Thank you! :D
/bodywall (/headdesk just won't do)
HOW COULD i FORGET THIS?! :-o :-o
Enchant Cloak - Mighty Armor - Spell - World of Warcraft (http://www.wowhead.com/?spell=47672)

PS: I believe, defense always helps because it adds to avoidance... :P
16 defense is what, ~.10% to each avoidance? 25 defense SKILL is 1% to each, and I think 25 skill is = to ~110 or so rating. I don't think .30% total avoidance is worth enchanting for, and that for DKs, especially blood, that armor is better, because not only does it give you mitigation, but also threat via bladed armor.

Valquirie
12-20-2009, 05:39 PM
16 defense is what, ~.10% to each avoidance? 25 defense SKILL is 1% to each, and I think 25 skill is = to ~110 or so rating. I don't think .30% total avoidance is worth enchanting for, and that for DKs, especially blood, that armor is better, because not only does it give you mitigation, but also threat via bladed armor.
...I have been DpS-ing for two weeks too long?
/fail :'(

Pandaneitor
12-23-2009, 07:49 AM
hello what do u think about this tallents
Talent Calculator - World of Warcraft (http://www.wowhead.com/?talent#jcEGVh0IcbobssxhxZ0gh)

Valquirie
12-29-2009, 12:41 PM
hello what do u think about this tallents
Talent Calculator - World of Warcraft (http://www.wowhead.com/?talent#jcEGVh0IcbobssxhxZ0gh)

That used to be my spec (I am trying a Dual-wield build at the moment), and I think it's pretty good overall. Some might comment on the absence of Rune Tap (http://www.wowhead.com/?spell=48982), but I think that's a personal call and depends on your survivability...or lack thereof. :-)

Spell Deflection (http://www.wowhead.com/?spell=49497) is pretty situational and...I am not really sure about Mark of Blood (http://www.wowhead.com/?spell=49005) and Sudden Doom (http://www.wowhead.com/?spell=49530). I think it might be that the benefit is not that much worth the cost, while the points may be better invested elsewhere?

I added the glyphs I used (link (http://www.wowhead.com/?talent#jcEGVh0IcbobssxhxZ0gh:GidmV0)).
You may feel like substituting Glyph of Rune Strike (http://www.wowhead.com/?item=43550) with Glyph of Dark Command (http://www.wowhead.com/?item=43538), and/or Glyph of Blood Tap (http://www.wowhead.com/?item=43535) with Glyph of Horn of Winter (http://www.wowhead.com/?item=43544). While the first change - I believe - depends on whether you're having issues with Dark Command (http://www.wowhead.com/?spell=56222), the second is a somewhat random choice, but Blood Tap (http://www.wowhead.com/?spell=45529) does use 6% of your base health.