PDA

View Full Version : Druid 3.3 277 Feral Tank Best-In-Slot list



Darksend
12-10-2009, 10:44 PM
Click Here (http://www.tankspot.com/forums/f97/59727-3-3-277-feral-tank-best-slot-list.html#post338016)to skip directly to the emblem of frost pick order.


Since Blizzard was kind enough to put up EVERY drop from ICC, including the 10 and 25 man hard mode loot with the except of the Lich King himself, I have decided to go ahead and put together a brief list of what druid tanks should be looking for.

Preface, in ToC the hard mode offset items had an extra socket. In ICC the normal mode items ALSO have an extra socket when compared to the set items. Despite this the 4-pc set bonus for bear's is just way to important to pass up. This is reflects that decision and takes the gloves and shoulders from the set instead of the better offset items, as well as the set legs which are only slightly worse than the offset legs.


WEAPON:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50727)

Bloodfall
Heroic
Binds when picked up
PolearmTwo Hand
886-1329 DmgSpeed 3.40
(325.7 damage per second)
+175 Agility
+183 Stamina
Red Socket
Blue Socket
Yellow Socket
Durability: 120 / 120
Requires Level 80
Item Level 277
Equip: Improves critical strike rating by 122
Equip: Improves haste rating by 98
Equip: Increases your attack power by 212

HEAD:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=51296)

Sanctified Lasherweave Headguard
Heroic
Binds when picked up
LeatherHead
564 Armor
+183 Agility
+183 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Meta.pngMeta Socket
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Red.pngRed Socket
Durability: 70 / 70
Classes: Druid
Requires Level 80
Item Level 277
Equip: Improves critical strike rating by 114
Equip: Increases your attack power by 196
Equip: Increases your armor penetration rating by 106

SHOULDERS:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=51299)

Sanctified Lasherweave Shoulderpads
Heroic
Binds when picked up
LeatherShoulders
521 Armor
+136 Agility
+136 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Red.pngRed Socket
Durability: 70 / 70
Classes: Druid
Requires Level 80
Item Level 277
Equip: Improves critical strike rating by 90
Equip: Increases your attack power by 165
Equip: Increases your armor penetration rating by 82

CHEST:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50656)

Ikfirus's Sack of Wonder
Heroic
Binds when picked up
LeatherChest
694 Armor
+167 Agility
+183 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Red.pngRed Socket
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Blue.pngBlue Socket
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Yellow.pngYellow Socket
Durability: 120 / 120
Requires Level 80
Item Level 277
Equip: Improves hit rating by 114
Equip: Increases your attack power by 228
Equip: Increases your expertise rating by 106


LEGS:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=51297)

Sanctified Lasherweave Legguards
Heroic
Binds when picked up
LeatherLegs
608 Armor
+183 Agility
+183 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Red.pngRed Socket
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Yellow.pngYellow Socket
Durability: 90 / 90
Classes: Druid
Requires Level 80
Item Level 277
Equip: Increases your attack power by 212
Equip: Increases your armor penetration rating by 122
Equip: Increases your expertise rating by 106

HANDS:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=51295)

Sanctified Lasherweave Handgrips
Heroic
Binds when picked up
LeatherHand
434 Armor
+136 Agility
+136 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Red.pngRed Socket
Durability: 40 / 40
Classes: Druid
Requires Level 80
Item Level 277
Equip: Improves haste rating by 82
Equip: Increases your attack power by 165
Equip: Increases your armor penetration rating by 90

BRACERS:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50670)

Toskk's Maximized Wristguards
Heroic
Binds when picked up
LeatherWrist
304 Armor
+102 Agility
+102 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Yellow.pngYellow Socket
Durability: 40 / 40
Requires Level 80
Item Level 277
Equip: Improves critical strike rating by 60
Equip: Increases your attack power by 120
Equip: Increases your armor penetration rating by 68

BELT:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50707)

Astrylian's Sutured Cinch
Heroic
Binds when picked up
LeatherWaist
391 Armor
+120 Agility
+136 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Blue.pngBlue Socket
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Red.pngRed Socket
Durability: 40 / 40
Requires Level 80
Item Level 277
Equip: Improves critical strike rating by 90
Equip: Increases your attack power by 181
Equip: Increases your armor penetration rating by 74

BOOTS: (going to list two here because they are extremely close and for how easy it is to get the crafted ones I think they are definitely the better choice thus they are listed first)

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=49961) (only the pattern is present on armory)
Footpads of Impending Death - Item - World of Warcraft (http://www.wowhead.com/?item=49895)

Footpads of Impending Death
Binds when equippedFeetLeather457 Armor
+120 Agility
+120 Stamina
Red Socket (http://www.wowhead.com/?items&filter=cr=81;crs=2;crv=0)
Blue Socket (http://www.wowhead.com/?items&filter=cr=81;crs=4;crv=0)
Socket Bonus: +6 Agility
Durability 60 / 60
Requires Level 80
Item Level 264Equip: Improves critical strike rating by 80 (1.74% @ L80 (http://javascript%3Cb%3E%3C/b%3E:;)).
Equip: Increases your expertise rating by 64 (7.81 @ L80 (http://javascript%3Cb%3E%3C/b%3E:;)).
Equip: Increases attack power by 129.

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50607)

Frostbitten Fur Boots
Heroic
Binds when picked up
LeatherFeet
477 Armor
+120 Agility
+136 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Yellow.pngYellow Socket
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Yellow.pngYellow Socket
Durability: 60 / 60
Requires Level 80
Item Level 277
Equip: Improves critical strike rating by 90
Equip: Increases your attack power by 181
Equip: Increases your armor penetration rating by 74

Darksend
12-14-2009, 07:52 PM
Update for accessories

RINGS:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50622)

Devium's Eternally Cold Ring
Heroic
Binds when picked up
Unique-Equipped
Finger
756 Armor
+102 Strength
+141 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Red.pngRed Socket
Requires Level 80
Item Level 277
Equip: Increases defense rating by 54
Equip: Increases your dodge rating by 46

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=51913)

Abomination's Bloody Ring
Heroic
Binds when picked up
Unique-Equipped
Finger
+57 Strength
+124 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Blue.pngBlue Socket
Requires Level 80
Item Level 264
Equip: Increases defense rating by 56
Equip: Increases your dodge rating by 63
Equip: Improves hit rating by 53

Note: I honestly think the heroic 10 man Twin's ring (http://www.wowarmory.com/item-info.xml?i=48027) is better than the second ring I have listed and will probably be using it as my second ring for a long long time.

NECKS:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50682)

Bile-Encrusted Medallion
Heroic
Binds when picked up
Neck
756 Armor
+102 Strength
+141 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Red.pngRed Socket
Requires Level 80
Item Level 277
Equip: Increases defense rating by 54
Equip: Increases your dodge rating by 46

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50627)

Noose of Malachite
Heroic
Binds when picked up
Neck
+78 Strength
+141 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Yellow.pngYellow Socket
Requires Level 80
Item Level 277
Equip: Increases defense rating by 68
Equip: Increases your dodge rating by 60
Equip: Improves hit rating by 52

TRINKETS:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50364)

Sindragosa's Flawless Fang
Heroic
Binds when picked up
Unique
Trinket
+258 Stamina
Requires Level 80
Item Level 277
Use: Increases resistance to Arcane, Fire, Frost, Nature, and Shadow spells by 268 for 10 sec.

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50356)

Corroded Skeleton Key
Binds when picked up
Unique
Trinket
+228 Stamina
Requires Level 80
Item Level 264
Use: Absorbs 3200 damage. Lasts 20 sec.

Note: See below regarding the purchase of this.

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50344)

Unidentifiable Organ
Heroic
Binds when picked up
Unique
Trinket
2128 Armor
Requires Level 80
Item Level 264
Equip: Each time you are struck by a melee attack, you have a 60% chance to gain 27 stamina for the next 10 sec, stacking up to 10 times.

CAPES:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50466)

Sentinel's Winter Cloak
Binds when picked up
Back
737 Armor
+90 Strength
+124 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Yellow.pngYellow Socket
Requires Level 80
Item Level 264
Equip: Increases defense rating by 48
Equip: Increases your dodge rating by 48

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50718)

Royal Crimson Cloak
Heroic
Binds when picked up
Back
185 Armor
+78 Strength
+141 Stamina
http://www.wowarmory.com/shared/global/tooltip/images/icons/Socket_Yellow.pngYellow Socket
Requires Level 80
Item Level 277
Equip: Increases defense rating by 68
Equip: Increases your dodge rating by 68
Equip: Improves hit rating by 44

Darksend
12-14-2009, 07:53 PM
EMBLEM OF FROST PICK ORDER:

Which will be slightly out of order to start. First let me say that since all of the set pieces cost badges now, unless it is something that will last you a very long time you are better off saving for your 4pc bonus.

It will take 310 badges to get your 4pc. That is a lot of badges. If you do the 3 new instances, a random daily every day, the weekly every week, and all 4 bosses of 10 and 25 man, you will have 146 badges when the new gate is opened.

If you clear through Putricide in 10 and 25 that is an additional 47 per week. That is 240 by the time the second gate opens if it takes 2 weeks. If the last gate opens 2 weeks after that, you can have a max of 350 badges.

It will probably take 3 weeks for each gate so realistically you can have your full 4 pc set, idol, cape, and trinket by the time you get to Sindragosa, or 452 emblems if the 3 week estimate holds.

3 examples where the upgrade does not justify the cost:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50972) (Shadow Seeker's Tunic)
-The 264 version of the best-in-slot chest is BOE, and it only has 16 less agi and hit instead of crit.
The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50995) (Vengeful Noose)
-Again comparing to the 264 version of the best-in-slot belt, you gain 16 agi haste and some extra ARP but worse socket colors and less AP if you use the emblem belt.
The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50982) (Cat Burglar's Grips)
-Compared to the, wait, you already have the set gloves because you need them to upgrade to the 277 version for your 4-pc set. You gain a socket with the emblem gloves but lost haste for crit, and lose some ap and arp.

Now to the items you want to get:

As always, this depends GREATLY on what items you already have for these slots.

Because of how valuable I feel the 4pc will be, and because of my current gear level, I will be buying my 4 set pieces in the following order before anything else:

The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50827) (gloves)
The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50825) (legs)
The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50824) (shoulders)
The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50826)(helm)


The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50456) (Idol of the Crying Moon)
-My first purchase once I complete my set. It is 220 agi when fully stacked, 67 more than the Idol of the Corruptor (please do not tell me you were using the dodge one).
The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50466) (Sentinel's Winter Cloak)
-This is the best cape in the game until hard mode Prince, and even then I still think this is better than the 277 one listed above. However until we start doing hard modes I prefer the expertise on the LJ cape I currently have so will leave this till second.
The World of Warcraft Armory (http://www.wowarmory.com/item-info.xml?i=50356) (Corroded Skeleton Key)
-If you have either version of the Satrina's scarab/Jug vit, hold off until you can get the one listed above from Sindragosa. I personally plan on using the heroic Satrina's + heroic Sindragosa's and probably will not ever buy this.

Leoj
12-28-2009, 01:19 PM
Can you produce a list that is not all heroic mode yet? Preferably just Normal mode. Or would you say to take all the same items at non heroic levels and then upgrade to the heroic ones.

felhoof
12-28-2009, 02:09 PM
The same list is the same list. You still want the sack of awesome, there's only one real option for bracers or belt and there are a couple options for boots. But really, that's it.

Also Bloodfall is a good choice - but don't skip on Cryptmaker - Item - World of Warcraft (http://www.wowhead.com/?item=49919). Arpen and hit, huge strength and more stam than anything else here. It doesn't have agi, so it's not as good as bloodfall in general, but it may be a good threat/EH weapon.

Darksend
01-24-2010, 01:01 PM
Just as a head's up, I am currently working on a pretty big update to the list for people who only have access to 10 mans.

Darksend
01-25-2010, 08:03 PM
http://mother-bear.blogspot.com/2010/01/revisit-10-man-raiders-251-4pc-vs-264.html

For those 10-man only raiders out there.

In short, the chest from frost badges is still bad because the 264 drop is BOE. By using 2-pc 251 set and the 3 264 items, you gain 83 ArP, and 63 haste but gain 33 agi, 49 stam, 72 armor, 53 AP, 76 crit, 12 expertise, 100 hit, and 3 sockets.

One final note: hard modes will be out soon giving even 10 man raiders access to the 264 tier items. The hard mode versions of the dps loot ARE STILL dps loot. This combined with the new VOA boss dropping 264 gloves and legs (although in reality we still do not know how this will work) and you already using 251-helm and shoulders.... I think it would be a waste of gold to craft legs and badges buying either the gloves or the saronite for the legs if you have any plan on doing hard mode 10-ICC.

Ssakciik
01-29-2010, 03:09 PM
The list is pretty much what I had in mind, just wanted to get your thoughts on the hit.

As your list stands now you only get 114 hit from the chest. Although I love the stat weightings on Sentinel's Winter Cloak it seems that using Royal Crimson Cloak (+44 Hit) and the Ashen Verdict rep. ring (+55 Hit) would bring the overall hit rating to a more comfortable level at 213.

felhoof
01-29-2010, 03:27 PM
Who cares about hit rating for the hardest fights?

I think those are fine alternates, but armor is simply too good most of the time to sacrifice it for hit, and the rep ring is utterly ass.

Darksend
01-30-2010, 02:11 AM
Hit is garbage on bosses. And this coming from the biggest hit/expertise whore I know.

Nevas
02-04-2010, 09:02 AM
Basically all you need for hit is 5% due to all your melee swings being special attacks(Maul). Any extra hit is for taunt for which you can glyph(replace maul glyph).

Swidtter
02-04-2010, 11:15 AM
So... why is Idol of the Corruptor better than the dodge one (it has a 100% uptime) whereas Idol of the Corruptor has a low uptime due to the Internal cooldown

felhoof
02-04-2010, 01:02 PM
Idol of the Corruptor doesn't have a low uptime. I'm not sure where you'd get that idea. It's not 100%, but it's quite high. The reason is that Corruptor provides agi - which is modified by BoK and provides avoidance, armor and threat. Mutilation doesn't.

Nevas, where did you get this idea that all you need for special attacks is 5% hit? That's the first I've heard of it.

owlcapwn
02-06-2010, 11:43 AM
Nevas, where did you get this idea that all you need for special attacks is 5% hit? That's the first I've heard of it.

He probably means in raid with boomkin or spriest

felhoof
02-08-2010, 10:10 AM
That still wouldn't be correct, since those give +3% spell hit, not melee hit.

owlcapwn
02-08-2010, 12:39 PM
Youre totally right, I read it wrong thought he was only talking about growl. Gotta stop posting when im tired

Kazeyonoma
02-10-2010, 10:16 AM
uhh, no, white hits, And yellow hits, all have an 8% chance to miss, you need 8% hit (combined between gear/talents/debuffs) to never miss with either your white hits or yellow hits. if you are dual wielding then your white hit miss chance sky rockets to 27% or so, but your yellow hit chance stays at 8%

felhoof
02-10-2010, 10:19 AM
Nah how it works is, that special attacks(shows as yellow attacks in combat log) only require a hit cap of 5%. 8% is the hit cap for melee swings, but druids don't use melee swings(we use maul instead{special attack}]. Even though you cap your melee at 8% they can still glance, while special attacks never glance.There's almost a smidgen of correct infomration in here, but for the most part you're wrong.

The cap for white and yellow hit is 8%. It requires 8% melee hit from any source to take all misses off the table.

White hits, in addition, can glance. A glance cannot be taken off the table. I believe the glance chance is 28%, but I could be wrong; it's in the mid-twenties at least.

Yellow attacks cannot glance.

Kazeyonoma
02-10-2010, 10:53 AM
I think it's like 24-25% felhoof for glancing at least that's what we've been preaching for the crit cap # in the DPS forums =P

felhoof
02-10-2010, 11:05 AM
They're 24%. I just checked again.

acuraintdohc
02-11-2010, 12:04 PM
How much exp do you run with? I am...well stacking is not the right word but..at like around 11-13% exp and am still wanting the neck from Jax till I get more ICC 10 gear on me. I know I am melee hit capped at least. Btw...you are my hero :-P

Fluxmane
02-14-2010, 12:45 AM
Heres the question though, what enchants and gems would you use on each piece?

Darksend
02-14-2010, 10:47 AM
http://www.tankspot.com/article.php?id=113807

same as always

DruidDruid
02-19-2010, 04:33 PM
I also have my 4pc first thing i did was respec.. and got King of the jungle, I noticed you have not. Any reason in particular? http://www.wowarmory.com/character-sheet.xml?r=Durotan&cn=Druiddruid

Darksend
02-19-2010, 11:29 PM
where are you possibly gettin the points from

DruidDruid
02-21-2010, 06:22 AM
I don't use primal prec. and imp. leader of the pack.. although I most likely we'll be respecing 1 point in primal prec. do to recent upgrades...

Fluxmane
02-22-2010, 04:06 PM
So why so much stam. even in ICC I find stacking solid stam a lil bit of a waste in slots. Personally I use the AP and crit for shoulders, aswell as 110 Ap to my weapon. Mongoose is extra dodge and crit. But would it really take part over a lil extra threat and bear face blocking?

felhoof
02-22-2010, 05:20 PM
Why pick up king of the jungle?

The absolute best situation for it is that you're using it every time it's off CD, so once every minute. That gives you 15% more damage (not threat, just damage) for 10 seconds every minute, or a bit less than 3% damage extra per minute. Or, if you like, a bit less than 1% damage per talent point.

Primal precision gives you 1.25% more THREAT per talent point, and that's assuming you're dodge-capped. If you're not dodge capped on expertise, it gives a whopping 2.5% more threat per talent point.

So point per point, primal precision is far better.

But that's if you use it every minute. I don't know about you, but the 4pT10 isn't great because I get more rage; it's great because it's another cooldown. That's hugely important. And it turns out that cooldown use isn't really a 'once every minute' kind of thing. It's used when it's needed. And there are plenty of cases where it's simply better to wait until I need to use it, like on Arthas beatdowns.

In which case, KotJ is completely wasted.

Now where kotj is better is on snap threat - having 15% more damage at a certain point (like on a berserk) is good. But that's a very narrow area, and typically only at the beginning of a fight. The other reason to get it is if you're swapping to cat a lot. But even then, primal precision wins out.


So why so much stam. even in ICC I find stacking solid stam a lil bit of a waste in slots. Personally I use the AP and crit for shoulders, aswell as 110 Ap to my weapon. Mongoose is extra dodge and crit. But would it really take part over a lil extra threat and bear face blocking?You're really asking at the wrong website and asking the wrong guy. Yes, having 70k stam is good, especially when dealing with bosses that can hit for 65-70k damage in .5 seconds. It tends to be great that way.

Darksend
02-22-2010, 08:19 PM
You're really asking at the wrong website and asking the wrong guy. Yes, having 70k stam is good, especially when dealing with bosses that can hit for 65-70k damage in .5 seconds. It tends to be great that way.

O.o, not really sure how to take that. but if you must know kalon I have 8 shiftings right now and 10 solids (not counting the 3 jcing solids) and almost every shifting gives me an agi bonus and 10 stats to chest instead of 18 stam. But his question is really out of left field. Agi vs Stam is a legit topic but you should NEVER EVER be gemming and enchanting ap as a tank.

Also, moongoose is haste and in the end probably is more threat than 110 ap when you combine the haste and crit.

"bear face blocking" as you put it, you gain what 25-30 more damage absorbed?

felhoof
02-23-2010, 11:33 AM
O.o, not really sure how to take that. but if you must know kalon I have 8 shiftings right now and 10 solids (not counting the 3 jcing solids) and almost every shifting gives me an agi bonus and 10 stats to chest instead of 18 stam. But his question is really out of left field. Agi vs Stam is a legit topic but you should NEVER EVER be gemming and enchanting ap as a tank.I'm kinda surprised. Ignoring the head requirement, you're trading 96 agi for 93 stam. Do you really feel that this makes a significant difference in your survival? That's about 1.5% more dodge and 200 armor vs 1500 health, give or take a couple.

Darksend
02-23-2010, 12:18 PM
Is that counting all 8 socket bonuses?

felhoof
02-23-2010, 12:34 PM
All 7 - it's ignoring the head because that will always be activated unless you're insane. The breakdown looks like:
10 agi, 21 stam vs 30 stam
16 agi 15 stam vs 30 stam
14 agi 15 stam vs 30 stam
16 agi 15 stam vs 30 stam
16 agi 15 stam vs 30 stam
14 agi 15 stam vs 30 stam
10 agi 21 stam vs 30 stam

96 agi, 117 stam vs 210 stam

Even with +6 agi bonuses you're still basically trading 16 agi for 15 stam.

DruidDruid
02-23-2010, 01:08 PM
Ty for you input on the exp. vs. the kotj spec.., I thought after the soft exp. cap it was kinda better to use otherwise. I like the increased damage output form kotj and threat is and has never been a problem for me. And to Fluxmane I will never put ap on my weapon.. find it completely uncomparable to mongoose. And as long as my dodge and threat are working well i see no problem and geming mostlly stam, I do get some of the socket bonuses if they seem worth it.

Fluxmane
02-23-2010, 11:54 PM
I do agree with the Agi V.S. Stam. ugh it just hurts to put Stam and Res on my shoulders seeing as one is a completly useless stat. Also, I would prefer the 22 Agi to gloves over the stam for now. Wont be working on heroics for a few weeks, and I dont see my health dipping to points of worrie on any fights really. Again, change gear with whats needed in minor situations I guess. Then again this is a listing under BIS.

And my question was in reply to the question on gems and enchants for said BIS gear, just a late reply is all.

owlcapwn
03-03-2010, 06:37 AM
how much stam is too much? i run 6 shiftings + agi enchants on my hands, feet, and back plus 10 stats on chest and hodir on shoulders and i still had 70k raid buffed last night with new 5% buff. Its fun to look at high hp at all but it seems it wouldnt add much to my survivability to rem gem enchant stam.

Also on a side note saw the paragon tank with blood draining, is that a situational enchant or is that viable now?

felhoof
03-03-2010, 05:19 PM
Also on a side note saw the paragon tank with blood draining, is that a situational enchant or is that viable now?If you absolutely, postiively need as much possible health or healing or anything as you can get - it's not bad. And for some fights it's pretty decent. For instance, on LK given the 30-second tank swaps and the huge damage hits, chances are it's going to at least be used reasonably often.

Schmakk
03-17-2010, 12:32 AM
I just want to confirm.

Hit cap is not needed?

Is this provided we glyph Growl, and that is it?

It just makes me feel really uneasy, y'know, like part of me is being sucked out when i know there is a chance my moves will miss.

And as an aside, i do not spec into Infected Wounds as we have a frost DK, that debuffs him for me, thus freeing up my points for imp KoTJ.

Nighthoof
03-19-2010, 05:25 AM
For trash, as long as you have a rogue to tot when your warriors/hunters trigger deathwish, you should be fine with only having 6% spell hit + glyph of growl + misery (so that you don't miss taunts). On bosses, though, you should be fine even without tots. Just stack up lacerate to 5 and then pop berserk and mangle spam. Most of the time I don't even have to pop berserk because my threat is so high, and I can save it for when there's a bloodlust.

danilche
03-24-2010, 07:27 AM
Hi,

This is probably a stupid question,but I am wondering, why are so many BiS auxiliary items (rings, capes, etc.) canonical tanking ones (Str/Def/Dodge) instead of Agility? Does the Dodge tanking itemization in general outweigh the Agility benefit on rogue gear?

For a concrete example, is Devium's Eternally Cold Ring really better than Seal of Many Mouths? Is regular Bile-Encrusted Medallion really better than Wodin's Lucky Necklace or Sindragosa's Cruel Claw?

Or, more immediately, when I hit 80, should I aim to grab Dextrous Brightstone Ring, or Clutch of Fortification, from the Triumph emblem rewards?

Is the tanking gear better purely because of the extra stamina?

My druid is closing in on 80, and I am a bit confused about how to gear him in terms of rings/necks/capes. It sounds like I should go for rogue gear in armor, Agility two-handers, but Dodge-itemized tanking gear in miscellania, is this right?

Ubast
03-24-2010, 09:14 AM
Danilche

I was ask about this a while back ago form a follow guildie. I response to him that I like the armor on all my rings neck and cape. Plus there normaly a higher amount of stam on these pieces.

Darksend
03-30-2010, 07:24 PM
with my current gear, it is a difference of 1673 hp vs 117 agi, both numbers taking into account full raid buffs and the current ICC 10%. In ICC I still have 35% dodge with a 5 stack of the lacerate trinket.

Fully buffed, flasked, and food, 73K hp in ICC with the 10% buff. When you have 73K hp another 1700 is not going to make a difference.

Foches
05-15-2010, 02:21 PM
so i have a question, i am looking at the stats from Bloodfall Heroic, and Oathbinder, Charge of the Ranger-General Heroic from LK 25 HM, and im noticing that the only difference (other than an +12 stam, +4Agi, +2 crit rating, +16 AP) Is Haste on Bloodfall vs the ARP on Oathbinder, Charge of the Ranger-General, and i was wondering what makes Bloodfall that much better that its BiS over the Oathbinder, Charge of the Ranger-General? it seems that the Oathbinder, Charge of the Ranger-General would be a better choice from my knowledge of Druid tanking but i wasn't sure so i figured id ask, if this was already answered in another thread, can u post the link?

Darksend
05-15-2010, 04:04 PM
so i have a question, i am looking at the stats from Bloodfall Heroic, and Oathbinder, Charge of the Ranger-General Heroic from LK 25 HM, and im noticing that the only difference (other than an +12 stam, +4Agi, +2 crit rating, +16 AP) Is Haste on Bloodfall vs the ARP on Oathbinder, Charge of the Ranger-General, and i was wondering what makes Bloodfall that much better that its BiS over the Oathbinder, Charge of the Ranger-General? it seems that the Oathbinder, Charge of the Ranger-General would be a better choice from my knowledge of Druid tanking but i wasn't sure so i figured id ask, if this was already answered in another thread, can u post the link?

because at the time I made this list, LK loot had yet to appear on armory.

Foches
05-15-2010, 08:27 PM
ahh okay, so then the LK Polearm would be BiS, tyvm :P

Cyperus
05-19-2010, 05:48 PM
Hey, was reading this, and noticd the weapons you guys are talking about, but didnt see anywhere about the pvp weapons for druids,..
Not sure if these came out after or befor this topic was start... : /

but here they are:
264
http://db.mmo-champion.com/i/51431/wrathful-gladiators-staff/
and 277
http://db.mmo-champion.com/i/51432/wrathful-gladiators-greatstaff/

I personally saw the staff worth going for and did a crash course of pvp resto druiding to get to a team rating of 1809 for the first one..

what are other peoples thoughts on them?

felhoof
05-19-2010, 05:52 PM
The PvP staff is second best in slot, with only the HLK weapon beating it out - and only barely. If you can get that pvp weapon it's worth it. The staff is okay but not spectacular, and losing an ilvl's worth of DPS for about 50 more stamina isn't the best tradeoff. It's certainly usable.

Ankh
05-30-2010, 12:25 PM
Is there a guide like this for new 80s?

Darksend
05-30-2010, 01:08 PM
Is there a guide like this for new 80s?

Run non stop heroics and get ezmode 232 gear. between that and crafted gear you can skip 3 tiers of content as a new 80

Andruk
08-12-2010, 03:47 PM
Thank you very much for the guides. I do have a question though: Is the 4T9 set bonus worth it? Or should I go for the higher sta/armor 245 non-set triumph pieces?

felhoof
08-12-2010, 04:52 PM
It's not worth it, especially if you're going with 232 level T9. The only fight where a faster barkskin mattered at all was hardmode Anub'arak - and if you're doing that, you're getting far better gear than T9 anyway. Go with the higher values.