PDA

View Full Version : Warrior in trouble



maxiumerror
11-12-2009, 12:59 PM
Alright I am having some issues, that just plain make me so mad. I have been a tank for my guild for a while, and I have played 5 years now. Last night we did TOGC 25 man. I was OT and MT was a druid. On Northrend Beasts P1 he would take 8 impales then be bop and I would take 4 then be bop and boss would usally be dead shortly later. Our stat is solid so no problems there HOWEVER sometimes I would get ticked for 32k then 24k in 3/4 a sec causing me to die automatic. I am unsure what I can do to resolve this issue. He are my stats

UNBUFFED

Health=35,316
Defence=567
Dodge=26.57
Parry=21.83
Block=20.42
Armor=27,985

WOW armory
The World of Warcraft Armory (http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Maxiumerror)

Beimba
Be Imba! - the online Character Auditor for World of Warcraft (http://be.imba.hu/?zone=US&realm=Frostwolf&character=Maxiumerror)

Any feedback would be awesome

Fealthas
11-12-2009, 01:01 PM
Im thinking your health is a tiny bit low unbuffed to take alot of stacks. Something a guildie pointed out to me before, after the 4th snowbold is out, you have 1 minute to kill the boss before there is a 100% chance of a impale application, tick, melee swing (for a total of about 75-100k damage) in about .4 seconds. You might be getting owned by that combo. My guild prefers a 3 tank rotation with swapping at 3 on certain tanks (for lower gear) or 5 for geared tanks.

Risky
11-12-2009, 01:05 PM
Alright I am having some issues, that just plain make me so mad. I have been a tank for my guild for a while, and I have played 5 years now. Last night we did TOGC 25 man. I was OT and MT was a druid. On Northrend Beasts P1 he would take 8 impales then be bop and I would take 4 then be bop and boss would usally be dead shortly later. Our stat is solid so no problems there HOWEVER sometimes I would get ticked for 32k then 24k in 3/4 a sec causing me to die automatic. I am unsure what I can do to resolve this issue. He are my stats

UNBUFFED

Health=35,316
Defence=567
Dodge=26.57
Parry=21.83
Block=20.42
Armor=27,985

WOW armory
The World of Warcraft Armory (http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Maxiumerror)

Beimba
Be Imba! - the online Character Auditor for World of Warcraft (http://be.imba.hu/?zone=US&realm=Frostwolf&character=Maxiumerror)

Any feedback would be awesome

Wait. Feral takes 8 impales THEN bop? Really?
Clarify please.

Fealthas
11-12-2009, 01:07 PM
Im assuming its Barkskin, SI, FR and at least 1 ret/holy bubble sac

Risky
11-12-2009, 01:12 PM
Then it seems like they're copying a strat they're not geared for.

And OP, when are you popping CDs in your easy 4 impale assignment?

maxiumerror
11-12-2009, 01:17 PM
Im thinking your health is a tiny bit low unbuffed to take alot of stacks. Something a guildie pointed out to me before, after the 4th snowbold is out, you have 1 minute to kill the boss before there is a 100% chance of a impale application, tick, melee swing (for a total of about 75-100k damage) in about .4 seconds. You might be getting owned by that combo. My guild prefers a 3 tank rotation with swapping at 3 on certain tanks (for lower gear) or 5 for geared tanks.

That combo we avoid most of the time as top dps pulls 11k and most avg 6, and to explain we are 3/5 togc 25. So I am able to tank it down yet I still get some unlucky tries where I am 1 shot. My goal here is to minimize those fails. I use a indestructible potion before I taunt my CD'S are rotated proper. So if you say it my health, what would u lose to gain it? (example -dodge for +health)

maxiumerror
11-12-2009, 01:20 PM
we 2 tank yogg as well we only use 2 tanks for everything in game

Fealthas
11-12-2009, 01:22 PM
Id lose the 2 trinkets honestly. If you want to keep the ony one thats fine but the armor trinket only has 1 fight where it's better than pretty much any other 226+ trinket and that sadly is gormok, but its not that much better than other ones for it. Im pretty sure all our tanks are sitting at 39k or above unbuffed and we still have them get owned randomly.

Fealthas
11-12-2009, 01:23 PM
Yeah 2 tanks is fine, Ive seen it done before I just know we prefer a 3 tank rotation. Not saying that's right for you guys, just used it as a point of reference <.<

maxiumerror
11-12-2009, 01:23 PM
Wait. Feral takes 8 impales THEN bop? Really?
Clarify please.

I taunt after the 7th impale YES and sometimes he gets 8 yet he is bop and healed and G2G yet me on 4 I die lol its sad really

Risky
11-12-2009, 01:28 PM
I guess I'm still confused here- you tank Gormok for 40 seconds only, and have 3 cds, a pot, and possibly trinkets. Are you saving cooldowns or something?

Armor Potion
Trinket (maybe)
Taunt
Impale1
Enraged Regen
Impale2
Last Stand
Impale3
Shield Wall
Impale 4
BoP


Is there something I'm missing? Your raid is using a myriad of abilities to keep your feral up for 8. I'd suppose you'd want to do the same for yourself.

maxiumerror
11-12-2009, 01:33 PM
I guess I'm still confused here- you tank Gormok for 40 seconds only, and have 3 cds, a pot, and possibly trinkets. Are you saving cooldowns or something?

Armor Potion
Trinket (maybe)
Taunt
Impale1
Enraged Regen
Impale2
Last Stand
Impale3
Shield Wall
Impale 4
BoP


Is there something I'm missing? Your raid is using a myriad of abilities to keep your feral up for 8. I'd suppose you'd want to do the same for yourself.

Thats pretty much my rotation, however its not that or at least I dont believe it is. Recount says I get hit by a 32k hit then a 24k hit with in a 2/3 a second and then i die, This is random and doesn't always happen yet still sucks balls when it does

maxiumerror
11-12-2009, 01:38 PM
Its messed up cause its almost like I am being crit or recieving a crushing blow, yet its random and sometimes the druid gets hit same way and dies

Yet seems like I receive this ungodly hit far more often than the druid MT

Risky
11-12-2009, 01:39 PM
Thats pretty much my rotation, however its not that or at least I dont believe it is. Recount says I get hit by a 32k hit then a 24k hit with in a 2/3 a second and then i die, This is random and doesn't always happen yet still sucks balls when it does

Clarify what's hitting you. It's not 2xmelee. It's melee+something.

If it's melee+impale application, you have that impale on a strict timer so use your cooldowns better or more effectively.

If it's melee+stomp, also on a timer. Use cooldowns better, or your healers should know when to top you off and bubble/ps/gs with one of these two timers.

It's impossible that Gormok is hitting you twice with melee attacks. Your other 2 sources of incoming damage are predictable and therefore survivable.

Fealthas
11-12-2009, 01:49 PM
Feral druid will dodge alot of those, thats why it seems to happen to him less

maxiumerror
11-12-2009, 01:50 PM
Clarify what's hitting you. It's not 2xmelee. It's melee+something.

If it's melee+impale application, you have that impale on a strict timer so use your cooldowns better or more effectively.

If it's melee+stomp, also on a timer. Use cooldowns better, or your healers should know when to top you off and bubble/ps/gs with one of these two timers.

It's impossible that Gormok is hitting you twice with melee attacks. Your other 2 sources of incoming damage are predictable and therefore survivable.

Its melee + impale its when they hit simultaneously thats killing me, however as I stated above this is random, and does not always occur. When this does occur I die instant, and even with my rotation of CD's I seems not to be able to survive it.

Risky
11-12-2009, 01:51 PM
Feral druid will dodge alot of those, thats why it seems to happen to him less

Feral druid will only dodge the melee attacks, unable to dodge either of the other two.

That being said, dodge does little compared to hp/armor, and that's why your bear is taking less damage. Along with the myriad of raid cooldowns.

Risky
11-12-2009, 02:02 PM
Anyway, you asked for advice, and I've given a ton. Ultimately, it boils down to these possibilities for change:

1) Change your gear. Get better items before coming back. Get your hp and armor up higher.

2) Change your strategy. I find this strategy to be an absurd waste of cooldowns while only benefiting the tanks taunting less. We two tank everything in the game as well, yet my feral and I always finish this phase with 1 stack each, so we both have steady rage production at the cost of minimal healing.

3) Change your class. Go feral or paladin. Enjoy easier success.

Stengel
11-12-2009, 02:07 PM
Stack more stamina/armor. Avoidance trinket is a big No-no.

Then use your survivability cooldowns wisely to survive. Get an external cooldown from another class that can provide one. Pop an indestructible potion.

If you're taking 4 impales, it means that you will be under bleed effect for a little more than 3 * 12 = 36 seconds. Use Last stand first, 2 secs before it finishes get an external cooldown, 2 secs before that finishes (let's say it was GS), pop shield wall. That leaves your druid a few seconds to taunt off you. Use Shield Block before the second impale.

Keep in mind that Gormok may be able to instakill you even under Last Stand after he gets 4 stacks of his selfbuff if your gear isn't that good. And yea you are not properly geared for Gormok yet. It's sort of a gear check.

If all this doesn't work, go with 3 tanks.

luv2tank
11-12-2009, 02:11 PM
are you taking into acount rising anger buff gormak gets. After 4 stacks he hits 60% harder on melee-if you are unlucky and dont avoid a sting of attacks then you will get hit for like 60k in under 1 second sometimes. We also use the same method, 5 healers-2 tanks-first takes 7/8 stacks + bop but i think i take my OT takes 3 after that rather than 4. But, thats just how some of those encounters are lucky sometimes imo-sometimes you get 1 shotted, sometimes all your healers get snobolds on them, and sometimes there are stupid amounts of firebombs thrown around(even on the tanks). Not sure there is a solution, rotate cd's like pain sup, guardian spirit, etc.

MellvarTank
11-12-2009, 02:21 PM
I would be inclined to suggest parry-reset swing on Gormok during the pick up. It would explain the randomness....

Bovinity
11-12-2009, 02:24 PM
Gormok does not parry-haste.

Stengel
11-12-2009, 02:29 PM
The "randomness" is either due to the large damage range of Impale, or simply because the following melee hit doesn't hit. Or because the OP is not aware of the rising anger stacks and doesn't realize that without a few of them Gormok won't be instagibbing anyone.

maxiumerror
11-12-2009, 02:33 PM
Thanks for all the feed back

shiz98
11-12-2009, 02:35 PM
Death reports are going to be the most useful information here. Without them everything is largely just speculation.

Anyway, I'm inclined to agree with Risky here. There's nothing you can do during the fight that will change your chance at success. Change your gear (more EH), or change your strategy.

FYI, this:

Our stat is solid so no problems there HOWEVER sometimes I would get ticked for 32k then 24k in 3/4 a sec causing me to die automatic.
contradicts itself. If your strat is fine you wouldn't be dying randomly.

Omok
11-12-2009, 03:03 PM
It boggles me as to why you would stack that many stacks on this boss, even with two tanks. Just have your tanks get three stacks each, when the second tank picks up Gormok you BOP the first tank and he clicks it off. Then the first tank picks it up again, BOP the second tank and you are good to go. We tank this with a three tank rotation, and we never get past the third tank from what I remember. We don't use the BOP method as we have no need to do so.

Also, as far as your stats being solid. I would say 35k health unbuffed for TotGC is a wee bit short of solid. You should be shooting for 40k bare minimum in my opinion to tank the instance with little worry. I am sitting at 44k unbuffed, and I am personally shooting for 45k.

Griff
11-12-2009, 03:13 PM
It boggles me as to why you would stack that many stacks on this boss, even with two tanks. Just have your tanks get three stacks each, when the second tank picks up Gormok you BOP the first tank and he clicks it off.

QFT - why impose such a brutal strategy on your poor healing team when a more conventional rotation would let you guys do the same thing, with the same number of tanks, but less gib. I suspect some sort of sadism at work here.