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Andrey
11-11-2009, 06:22 PM
hi
any suggestions about gems/enchants or gear?
i dont have a particular problem at the very moment, but is there any way to maximize my performance with my current gear?
TPS isnt a big issue for me, and survivability seems fine

The World of Warcraft Armory (http://eu.wowarmory.com/character-sheet.xml?r=Saurfang&n=Andreyguy)

also, is Peacekeeper Blade - Item - World of Warcraft (http://www.wowhead.com/?item=47500) better than the toc10 Crusader's Glory - Item - World of Warcraft (http://www.wowhead.com/?item=47810) ?
I passed on the 232 sword to my fellow OT since theres more stamina and expertise on the peacekeeper blade (and stamina is what I need).

the 500 worth it? it doesnt seem to be much at all
thanks in advance

boogi
11-11-2009, 08:28 PM
Crusader's Glory is better, the armor on it makes up for the loss of stamina and you have enough expertise. Your gear seems fine but I would get 225 armor on your cloak and switch boot enchant to Tuskars Vitality.

Athenodorus
11-11-2009, 09:03 PM
I don't agree that stamina is "what you need". 448 armor is a substantial amount. Armor makes each base HP give you more EH. This is why you generally want to stack stamina for magic-damage-only tanking but consider EH for normal fights.

Andrey
11-11-2009, 10:11 PM
Crusader's Glory is better, the armor on it makes up for the loss of stamina and you have enough expertise. Your gear seems fine but I would get 225 armor on your cloak and switch boot enchant to Tuskars Vitality.
I thought armor at high values gives very little damage reduction, something that simply isnt worth it, am I missing something?
I don't think i need more speed on my boots, i can handle everything in toc just fine without the speed increase really, i still can intervene/charge so I guess its ok

Athenodorus
11-12-2009, 06:02 AM
That's a common misconception. Check out the FAQ section of the site for more detailed info, but basically the idea is that while Armor->Mitigation% suffers diminishing returns, Mitigation%->Time-to-live benefits from increasing returns. (To see this in an impractical and extreme example, consider the benefit of going from 10->20% damage reduction vs. going from 85->95% damage reduction.)

448 armor is worth exactly the same in time-to-live regardless of how much you already have.

Xianth
11-12-2009, 06:14 AM
http://images4.wikia.nocookie.net/wowwiki/images/thumb/4/4e/ArmorVsTimeToLive-LVL70.PNG/800px-ArmorVsTimeToLive-LVL70.PNG

can't IMG tag PNGs on here it seems :(

Athenodorus
11-12-2009, 07:40 AM
Yup. Though that's the level 70 version, so it caps way early by our standards today. I believe the 75% cap is around 49000 vs. a boss now, but don't quote me on it. The formula to build a precise answer is around here somewhere. :)

Mert
11-12-2009, 07:53 AM
The "diminishing returns" on Armor are because of the way operates on a percentage basis - the formula, if you're interested, is:


DR% = Armor / (Armor + 400 + 85 * (AttackerLevel + 4.5 * (AttackerLevel - 59)))

This means that going from, say 0 Armor to 1k Armor has a greater impact on the amount of damage reduction than going from 29k to 30k. This is why it's often said to have diminishing returns.

However, if you look at it in terms of your time-to-live against physical attacks, it suffers no diminishing returns at all. You'd calculate your time to live against a constant physical attack as:


Effective time to live = 1 / (1 - DR%) * Base time to live

Armor caps at 75% reduction (or a four times your amount of HP). The armor cap against a Level 83 mob when you are Level 80 is 49,905.

Source: Armor - WoWWiki - Your guide to the World of Warcraft (http://www.wowwiki.com/Armor)