View Full Version : Couple Questions Regarding What To Do Next

07-28-2009, 05:22 AM
Hi everyone,

I'll start with the basics: http://www.wowarmory.com/character-sheet.xml?r=Argent+Dawn&cn=Lithelys&gn=The+Lost+Apostles (http://www.wowarmory.com/character-sheet.xml?r=Argent+Dawn&cn=Lithelys&gn=The+Lost+Apostles)

Anyway, here are the issues I am currently aware of with my character.

1. Talents. I'm guessing I can safely move or change a couple points from Imp. Hammer of Justice and Divinity... but I am not sure where I would put them instead.

2. Glyphs. No idea what to use other than the +10 expertise.

3. As far as enchants go, I am planning to put +20 hit on my gloves as soon as I find an enchanter. I am in the process of working toward Exalted with Sons of Hodir, and I have the mats for Blade Ward, but I do not know if it is worth putting on the Red Sword of Courage, especially since I think I'm geared enough to start regularly progressing beyond Naxx10. Is there a better "temporary" weapon chant I should be considering in place of the weapon chain?

4. I've been trying to stack stamina in my gems, and I just recently got to a high enough level JCing to be able to start crafting my own gems. I'm planning to drop two more +41 stam gems into my gear. Should I also be gemming for hit, since I am well below cap?

I also have Figurine - Monarch Crab - Item - World of Warcraft (http://www.wowhead.com/?item=44063) in my bag. It currently has two +24 stamina gems in it for times when I want to take a little more damage for more mana regen. Is that yellow slot worth sacrificing the slot bonus for a slapping a +16 hit gem in there?


07-28-2009, 06:22 AM
For glyphs: drop glyph of divinity unless you are only going to run 5-man content. In any raid worth your time you will take enough damage that your mana bar probably wont move from 3/4-full from just having talent points in spiritual attunement.

Get the glyph of divine plea. Due to talents, it has nearly 100% uptime on bosses....3% mitigation for free by using an ability you should be using anyway? Awesome!

I personally dont use glyph of seal of vengeance. I find that I enjoy glyph of hammer of the righteous instead for the extra bit of aoe threat, but if you like it...go with it.

For talents, I prefer to go into Pursuit of Justice rather than divinity. My reasoning is that 3% extra heals on me will hardly ever determine whether I live or die, but the 20% movement speed increase helps for lots of fights where your survivability is directly dependent on getting from point A to B as fast as possible.

07-28-2009, 11:34 AM
3. One of the recommended enchants for weapons is the "Titanum Weapon Chain". Although the "Reduces 50% disarm effects" is silly, it also grants 28 hit rating, which is pretty good.