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Killkutt
07-16-2009, 11:50 AM
Here is my armory link below. (Frost=tank/unholy=DPS)
The World of Warcraft Armory (http://www.wowarmory.com/character-sheet.xml?r=Mal%27Ganis&n=Zulbarack)
I need advice on my setup for tanking Ulduar.
Did I do my gems and enchants good? Am I missing something important?
How about my spec? Are my glyphs the proper choice? I am currently tanking Ulduar 10. I would like to make sure I am optimally setup for this so I don't mess it up for my guild. Your advice is greatly appreciated. Even a rotation suggestion would be good. In frost pressence My HP goes to 30.4 or 30.8 I believe.

My rotation is: single IT,PS,BS,BS,OB,OB (with RS/FS dumps)
AOE DND,IT,PS,PS,HB,BB,BB

Splug
07-16-2009, 01:23 PM
You have two threads asking for a very generalized gear and spec overview. Since this one has slightly more content, I'll reply here in response to your request on the shoutbox.

Your gem selections are more or less viable, but still slightly odd. You seem to be unsure of a direct goal, and are using several opals in both red and blue slots rather than picking one direction to veer in. While taking a middle-of-the-road approach isn't necesarily... wrong, it does show some indecisiveness. It is common now for tanks to go heavily into stamina stacking due to the current healing / boss damage paradigm. You may want to flip the blue sockets to raw stamina. The red ones staying as either expertise/stamina or dodge/stamina makes sense as well.

Your frost spec has a few non-ideal talents. Ravenous Dead and Merciless Combat are somewhat poor returns on investment (RD's contribution is largely to pet damage, MC only benefits against low health targets - by which point, threat is likely sound). I'd also recommend rethinking glyph choices - I can think of a complex rotation that circumvents epidemic by using the glyph to sustain 2-disease uptime, but there are enough caveats that I'm skeptic it's worthwhile. As it's not in the rotation you're listing, it is wasted. There are also better options than the death and decay glyph.

I'm fairly confident I can find a more detailed guide including the justification behind the superior alternatives with a bit of searching, I'll edit in a pointer link shortly if I do.
EDIT: On-site general guide (http://www.tankspot.com/forums/f14/40685-death-knight-f-q-questions-answers-right-here.html) || On-site spec guide (http://www.tankspot.com/forums/f14/40694-death-knight-aoe-spec-mt-spec-rotations.html) || DKinfo off-site general guide (http://deathknight.info/forum/index.php?topic=2395.0)

-Splug

Killkutt
07-16-2009, 02:28 PM
I noticed with a lot of death knights that stam stack, they lose Mitigation for HP. Is it not the case that they will get hit a lot more than me or is my Mitigation fine at this point and I can sacrifice for the HP? My main goal is survivability. I am being told 2 different things and I'm not sure whats the better advice to go for. 1. High stamina to absorb hard hits better. 2. High mittigation to doge hits giving healers a break. For Ulduar is it more important to have the HP than Mitigation?