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Stengel
06-20-2009, 06:37 AM
Communism has updated his mathematical analysis of tank stats. (Source (http://forums.worldofwarcraft.com/thread.html?topicId=17900052692&sid=1&pageNo=1))


Alrighty folks, we've got a new patch coming in and there's a lot of debate about the numbers. Here's a sequel to the original "Avoidance!" thread. The purpose of the original thread was to show that tanks in very similar gear have very similar avoidance levels. Now, lately Rawr's been doing something very mushy with the DK avoidance, giving him around... 41%. That is very clearly wrong. No response from the people in charge, but I really want people to see what kind of numbers we can expect in the coming patch. This time around, I'm not going to include avoidance and let's all just say they're "pretty darn close" and not worry about it. Heck, go ahead and say it's 60% for all of them. The focus of this thread will instead be on things like health, mitigation, and block value/rate. The gear is all very similar, and I'm going to list twice as many profiles to account for similar gear and ALSO a tier gear set.

Druids are the special ones and get a tier gear and a pvp gear set. There's a lot of assumptions made here, but the point is that it'll hopefully provide a clearer picture as to where the tanks stand instead of guesstimating and making up numbers.

I'll add a block set for pallies and warriors if they make some kind of change to block. Doubling block value will have a negligible effect on these numbers, as none have any block value items. Also note that Inspiration/Guardian Spirit has changed, so the armor numbers are going to be a lot lower than the ones from the other thread. Also... epic gems! JC buff is included, the prismatic nerf is not. Sorry, too lazy. =/

Here's the gear for each plate tank:

Helm of the Faceless
Bronze Pendant of the Vanir
Shoulderplates of the Deconstructor
Breastplate of the Timeless
Indestructible Plate Girdle
Legplates of the Endless Void
Spiked Deathdealers
Mimiron's Inferno Couplings
Handguards of Revitalization
The Leviathan's Coil
Fate's Clutch
Heart of Iron
Royal Seal of King Llane
Titanskin Cloak

DKs are using Aesir's Edge. Warriors and Paladins are using Sorthalis, Hammer of the Watchers and The Boreal Guard. For the tier sets, each of the plate tanks will replace their helm, shoulders, gloves and chestpiece to get their set bonuses.

Here's the druid set. Yes, I know druids are extremely flexible in regards to their trinket slots.

Garona's Guise
Mark of the Unyielding
Conqueror's Nightsong Shoulderpads
Conqueror's Nightsong Raiments
Soul-Devouring Cinch
Conqueror's Nightsong Legguards
Runed Ironhide Boots
Mechanist's Bindings
Conqueror's Nightsong Handgrips
The Leviathan's Coil
Fate's Clutch
Heart of Iron
Defender's Code
Titanskin Cloak
Origin of Nightmares

The druid pvp set has furious pvp gear in every armor slot and for his weapon. He's also using Royal Seal of King Llane for the large amount of stamina. He'll ignore the parry use effect, I guess.

Full raid buffs means full. raid. buffs. New inspiration is added next to the passive DR for ease of use. The second set of numbers are things that are different. So if you only see a few stats listed, it means the rest is the same.

DK - Neutral
49657HP (50777 blood)
29007 armor = 63.553% DR
B- 9.75% + 10% = 18.775% physical DR, 9.75% Magical
F- 11.555% + 10% = 20.3995% physical DR,11.555% Magical
U- 9.75% + 10% = 18.775% physical DR, 15.165% Magical

DK - Tier
49567 HP (50687 Blood)


Warrior - Neutral
50738 HP
28824 armor = 63.407% DR
10% + 10% = 19% physical DR, 15.4% Magical
17.41% block chance
1595 block value

Warrior - Tier
50598 HP
20.16% block chance
1748 block value


Paladin - Neutral
51921 HP
28786 armor = 63.376% DR
11.5554% + 10 = 20.39986% physical DR, 16.862076% Magical
1999 block value

Paladin - Tier
51401 HP
2325 block value


Druid - Tier
52794 HP
33894 armor = 67.078% DR
12% + 10% = 20.8% physical DR, 12% magic
1729 SD proc
Uptime: 89%

Druid - PvP
59824 HP
32514 armor = 66.154% DR
1828 SD proc

Communism
06-20-2009, 04:53 PM
Oh hey. :D

I've updated the post to include some basic calculations for damage intake before cooldowns.


100,000 incoming attack, 200 swings.

DK
29007 armor = 63.553% DR
B- 9.75% + 10% = 18.775% physical DR, 9.75% Magical
F- 11.555% + 10% = 20.3995% physical DR,11.555% Magical
U- 9.75% + 10% = 18.775% physical DR, 15.165% Magical

100,000 x .36447 = 36,447 damage

B/U :x81.225 = 29604 per hit
F: x79.6005 = 29011 per hit

200 attacks, 60% (62%-F) avoided. 80 attacks land doing:

B/U - 29604 per attack x 80 = 2368320 damage taken
F - 29011 per attack x 80 = 2291869 damage taken


Warrior
28824 armor = 63.407% DR
10% + 10% = 19% physical DR, 15.4% Magical
17.41% block chance
1595 block value

100000 x .36593 = 36593
36593 x .81 = 29640 per hit

17.5% of 200 incoming attacks is 35 attacks blocked. 1/3 of blocked attacks are crit blocked = 12

45 normal hits for 29640 = 1333800
23 blocked hits for 28045 = 645035
12 crit blocked hits for 26450 = 317400

2296235 damage taken.


Paladin
28786 armor = 63.376% DR
11.5554% + 10 = 20.39986% physical DR, 16.862076% Magical
1999 block value

100000 x .36624 = 36624
36624 x 79.60014 = 29152 per attack
1999 blocked for every attack = 27153 per attack x 80 = 2172240 damage taken



Druid
33894 armor = 67.078% DR
12% + 10% = 20.8% physical DR, 12% magic
1729 SD proc
Uptime: 89%

100000 x .32922 = 32922
32922 x .792 = 26074

Assume an effective 75% absorbing rate. 75% of 80 attacks get absorbed by Savage Defense.

26074 - 1729 = 24345
24345 x 60 = 1460700
26074 x 20 = 521480
521480 + 1460700 = 1982180 damage taken

If it's something terrible like 50% of attacks:

24345 x 40 = 973800
26074 x 40 = 1042960
973800 + 1042960 = 2016760 damage taken.


Summary

DK: 2368320
DK frost: 2291869
Warrior: 2296235
Paladin: 2172240
Druid75%:1982180
Druid50%:2016760

Nadir_
06-20-2009, 06:39 PM
I bet we'll see some Druid armor nerfs in 3.2.1 or 3.2.2.

Vlad
06-20-2009, 07:02 PM
Yeah I've found a few inconsistencies with the lastest version of Rawr, apparrently they have changed the way is calculates DR (thread here (http://rawr.codeplex.com/WorkItem/View.aspx?WorkItemId=13467)). It still seems pretty screwy to me with the numbers not adding up even with DR accounted for and I'd rather see it back to the old way.
A few other numbers in Rawr are not calulating correctly as of 2.2.6 such as armour.

I hope it gets sorted soon as it's a great tool, although I imagine with all the class changes over the past 8 months they must be very busy indeed.