Lunestone
06-10-2009, 09:02 AM
So, my guild has a DKP system that actually works pretty well, I just wish there was a cap on how much dkp you could earn but it still works well. As far as offspec... not too many problems even though we're allowed to roll on offspec but there are times people roll without really thinking. But we used to have to bid the minimum amount for offspec items so it's still better than what it was since everything just got sharded. I now kind of wish you had to bid a small amount, enough to keep someone from getting something they won't use.
The big problem was last night on Emalon... thankfully from my perspective it turned out well but the spell power Furious ring dropped and I was shocked to see some of the people that rolled on it. Was thankful someone in my arena teams won it that I know pvp's more than I do (I never pvp'd much on my warrior but i've started getting serious about it on my resto shammie, without much experience since I rolled her last January i'm not doing too bad now)... but I was pretty angry that I see people rolling who after looking at their armory have 3000 HK's on toons they have had since pre-BC... and no arena teams.
I said something to one of the officers that there should be some kind of regulation on the pvp gear... besides our GM suggesting people not rolling on stuff that'll sit in their bags. He made a sad face and said yeah and I don't think he really had a good answer for what could be done if anything.
How do you make rolling on pvp fair? I would have most definitely paid DKP for the ring that dropped... but still, i'm so glad someone that had pvp'd a long time got something he can really use and that put him over 800 resilience, yay him :p
The big problem was last night on Emalon... thankfully from my perspective it turned out well but the spell power Furious ring dropped and I was shocked to see some of the people that rolled on it. Was thankful someone in my arena teams won it that I know pvp's more than I do (I never pvp'd much on my warrior but i've started getting serious about it on my resto shammie, without much experience since I rolled her last January i'm not doing too bad now)... but I was pretty angry that I see people rolling who after looking at their armory have 3000 HK's on toons they have had since pre-BC... and no arena teams.
I said something to one of the officers that there should be some kind of regulation on the pvp gear... besides our GM suggesting people not rolling on stuff that'll sit in their bags. He made a sad face and said yeah and I don't think he really had a good answer for what could be done if anything.
How do you make rolling on pvp fair? I would have most definitely paid DKP for the ring that dropped... but still, i'm so glad someone that had pvp'd a long time got something he can really use and that put him over 800 resilience, yay him :p