swelt

06-08-2009, 05:05 AM

Before DR, parry rating returns less avoidance point for point than dodge rating.

Dodge 39.3~

Parry 49.2~

source (http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/)

This typically ends up with items with parry rating ending up looking worse than those with dodge rating. So "parry rating is bad".

But why? Blizzard haven't arbitrarily made up these or any other of their numbers, they have models for this kind of stuff. The answer is Parry Haste. "When you parry an attack, the remaining time on your current swing is reduced by 40% of your weapon speed, unless this would result in a reduction to less than 20% of your swing time remaining" WoWiki (http://www.wowwiki.com/Formulas:Parry) Links to this old thread: http://www.tankspot.com/forums/f14/37427-effective-weapon-speed-due-parry.html

Aside: I have a completely unsubstantiated personal theory that the roots of this are all in the animation. They want player models to look like they parry, so they have to adjust their next hit to fit that in, or something like that...

My real points are:

- If Blizzard thinks parry hasting is worth about 25% extra cost in the rating system are we undervaluing it? By looking soley at raw avoidance, are we doing parry rating a disservice?

- If not, why aren't we bitching about it to Blizzard to fix it? They adjusted the armor pen/haste stats because they were over budget for their returns, why not parry?

Dodge 39.3~

Parry 49.2~

source (http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/)

This typically ends up with items with parry rating ending up looking worse than those with dodge rating. So "parry rating is bad".

But why? Blizzard haven't arbitrarily made up these or any other of their numbers, they have models for this kind of stuff. The answer is Parry Haste. "When you parry an attack, the remaining time on your current swing is reduced by 40% of your weapon speed, unless this would result in a reduction to less than 20% of your swing time remaining" WoWiki (http://www.wowwiki.com/Formulas:Parry) Links to this old thread: http://www.tankspot.com/forums/f14/37427-effective-weapon-speed-due-parry.html

Aside: I have a completely unsubstantiated personal theory that the roots of this are all in the animation. They want player models to look like they parry, so they have to adjust their next hit to fit that in, or something like that...

My real points are:

- If Blizzard thinks parry hasting is worth about 25% extra cost in the rating system are we undervaluing it? By looking soley at raw avoidance, are we doing parry rating a disservice?

- If not, why aren't we bitching about it to Blizzard to fix it? They adjusted the armor pen/haste stats because they were over budget for their returns, why not parry?