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Alius
06-05-2009, 02:36 PM
Hello I are looking for a good tanking spec fore Death Knight in Ulduar

The one I have now is ok but in ulduar some of the places I can't hold the agro on me.

can you give me some advice how to hold my agro and show me some good talents to do that in?

But I need for singel and mass target


I are for now off Tank but I are main tank to it depens on who the odder tank is and what boss we are on.

RialÚv
06-05-2009, 02:37 PM
It would be REAL helpful to know your class :)...

That sounded like an insult...

I'll rephrase.

It would be REAL helpful to know what class you are.

Alius
06-05-2009, 02:41 PM
Sorry abot that I have edit now

RialÚv
06-05-2009, 02:42 PM
Main Tank or Off Tank? Cuz I have all kinds of stuff I could tell you :)

Beshara
06-05-2009, 02:42 PM
http://www.tankspot.com/forums/f200/41670-tankspot-s-official-guides-articles-listing.html

Check the guides - I'm not up on DK tanking, but I know our MT goes some odd Blood/Unholy hybrid for single-target and heavier Unholy with a minor in Frost for multi-target.

RialÚv
06-05-2009, 02:43 PM
exactly what i was going to say, I'll link in a sec.

http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205200335000015233011003102100&glyph=201204060504&version=9947 (http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205200335000015233011003102100&glyph=201204060504&version=9947)
This is for high threat with more focus on mitigation

And the other variation is similar with less mitigation and more threat.
http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205200335000015203050003102100&glyph=122004040506&version=9947 (http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205200335000015203050003102100&glyph=122004040506&version=9947)

Both of which are easy to be successful with, granted they lack some cooldowns that you'll find to be useful depending on your focus, but for threat, this is the highest you can go, without sacrificing a great deal.

Alius
06-05-2009, 02:45 PM
Thanks I are going to check them out and see how they are in action.

RialÚv
06-05-2009, 02:55 PM
For Off Tanking the above specs are ideal. They are very VERY efficient in trash buring, and you will not have a problem with threat at all.

Main Tanking they are good. Not Great, but good. It takes a lot of gear for them to be a contender with Frost or Blood as far as survival, but with the correct gear you'll find them to be a much larger raid contribution. Simply because of the damage output as well as the buff your casters recieve. (assuming you aren't melee heavy)

If you are planning to MT occasionally I'd go for the variation that includes AMS and AMZ. (which can be played with further depending on preferance)

Alius
06-05-2009, 02:59 PM
But what abot Morbidty to use to get a lower cooldown on death and decay?


Is that any good for tanking or just waste of talent?

RialÚv
06-05-2009, 03:02 PM
Currently that is a variation I've been working with, as a matter of fact, its currently the spec I AM using.

As I said the spec is preferrence with the ideals placed in the right spots... personally I'd tend to lean closer to the 3 points in Outbreak. Simply because you'll be doing a whole lot of scourge striking with this spec. 1 extra per rotation if you get your timings down...

Now, if I had a WWS up, I'd do some math on which two specs are essentially better for TPS/DPS. I'd like to think that a decreased DND cooldown with the glyph may perhaps be an essential part of an good AoE rotation, but I still prefer to keep those runes in use for faster, spiking damage.

Theoretically you're taking an idea (since I currently lack the capacity for napkin math) of using a constant threat (i.e. holding close to a top end of 6k) With the DnD talents and glyph.

Or going for a Top end of 5.5k and spiking to 7k ~3-4 times per rotation.

I'd do the math, but I'm tired :D And that's ASSUMING that the theory is even correct in the first place, so for now, I'll call it a Hypothesis.

Alius
06-05-2009, 03:09 PM
ok Thanks for the help

RialÚv
06-05-2009, 03:13 PM
NP, I'd also check out what Satorri has to say about it, He has a very good Post regarding Blood Tanking.

http://www.tankspot.com/forums/f14/48134-satorri-s-3-1-build-shop.html

He's posted a lot of good information and the mathematics to back it up. Personally I've tried the spec, and I like it. It's worth a try if you find that the 2 specs I've posted aren't working out.

meathead
06-06-2009, 06:07 AM
exactly what i was going to say, I'll link in a sec.

http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205200335000015233011003102100&glyph=201204060504&version=9947 (http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205200335000015233011003102100&glyph=201204060504&version=9947)
This is for high threat with more focus on mitigation

And the other variation is similar with less mitigation and more threat.
http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205200335000015203050003102100&glyph=122004040506&version=9947 (http://talent.mmo-champion.com/?deathknight=0055020500300300000000000000005000000 0000000000000000000205200335000015203050003102100&glyph=122004040506&version=9947)

Both of which are easy to be successful with, granted they lack some cooldowns that you'll find to be useful depending on your focus, but for threat, this is the highest you can go, without sacrificing a great deal.


what rototion do you use for that first spec?

RialÚv
06-07-2009, 10:13 PM
well sorry for the late reply first off.

Both specs essentially use the same rotations, they just focus on 2 different sides of the tree. Wherein one is focused solely on threat, the other is focused more on magic mitigation, but still has high threat producing capabilities.

Both specs revolve around the glyph of disease. If you don't have this glyph the rotations won't be effective. As they both mainly focus on very high crit capabilities from your main attack (Scourge Strike) Your highest threat producer aside from Rune Strike.

Wherein without the glyph of disease you won't be getting that extra Scourge Strike per rotation, and you wont be getting that extra chance for a hard hitting crit.

But anyway, the rotations would be as follows.

IT, PS, BS, BS, SS
SS, SS, SS

SS, SS, Pest, BS
SS, SS, SS

SS, SS, Pest, BS
SS, SS, SS

that's pretty much how they go, with (obviously your RP Dump) in between the rune cooldowns.

meathead
06-08-2009, 01:53 PM
Thanks for the info.

Jaeden
06-08-2009, 02:09 PM
Instead of Glyph of disease, take glyph of DnD and put points in morbidity. Glyph of disease is bad imo, since it only refreshes on your current target, causing you to still use a run to spread the new duration.

Based on the unholy tanking spec you were given, here is my talent spec for unholy tanking. I use this for both MT and OT work.

The World of Warcraft Armory (http://www.wowarmory.com/character-talents.xml?r=Malfurion&cn=Nuadda&gn=Dread+Knights)

Rotation used:

I start with Dead and Decay. Either hitting one of the group on the edge to aggro them or death gripping them.

So DnD=>IT=>PS=>Pest=>UB
SS=>BB

RialÚv
06-08-2009, 10:11 PM
With glyph of disease, pestilence will refresh your diseases on your current target,

Pestilence always refreshes disease durations on the targets it hits that aren't your main target. Without the glyph of disease you have to do a run to reset diseases or using 3 runes to reset them. With it, you don't, allowing for an extra scourge strike every 21 seconds, as well as 2 blood strikes.