Stompya

05-07-2009, 01:50 PM

Ok, so due to the ratings conversion and diminishing returns, gemming for parry or favoring gear with it over gear with dodge is a nono.

But, and this is probably where I might be thinking wrong about this, due to the way the combat table works, dodge covers one part(5%), and parry covers another(another 5%), so if you do let your parry drop too much, as we are now seeing with Ulduar gear, and your dodge gets too high and gets hit harder by diminishing returns, we are actually loosing more avoidance than we think by just adding dodge+parry.

To cut it short, as this seems a bit confusing to describe, what I am thinking is:

If you have 20% dodge and 20% parry, you have 2 rolls on the combat table with (about) the same chance to avoid being hit.

But if you have 25% dodge and 15% parry, you have one roll with a slightly higher chance to avoid it, and another with a much lower chance to avoid being hit.

Is this the correct way to think about this?

But, and this is probably where I might be thinking wrong about this, due to the way the combat table works, dodge covers one part(5%), and parry covers another(another 5%), so if you do let your parry drop too much, as we are now seeing with Ulduar gear, and your dodge gets too high and gets hit harder by diminishing returns, we are actually loosing more avoidance than we think by just adding dodge+parry.

To cut it short, as this seems a bit confusing to describe, what I am thinking is:

If you have 20% dodge and 20% parry, you have 2 rolls on the combat table with (about) the same chance to avoid being hit.

But if you have 25% dodge and 15% parry, you have one roll with a slightly higher chance to avoid it, and another with a much lower chance to avoid being hit.

Is this the correct way to think about this?