Nardonius
05-04-2009, 04:14 AM
So first for some backstory:
I was in a longstanding guild (heretofore referenced as PT) on my server for almost 3 years. Eventually I ended up becoming an Officer/Raid Leader (and briefly GM) and managed the DKP system for said guild. PT had its rough spots over the years, but we always ended up pulling through them...eventually. Long story short, by the time Wrath came out We had just finished clearing BT (which is a pretty good feat in my opinion as we only started raiding Kara in February of last year).
Come early January of this year PT broke up due to massive amounts of guild drama over who got taken into Naxx. Since then, my fiancee and two of my very good friends from PT have been bouncing around from guild to guild until about 2 months ago. One of said friends found a guild being run by a former fellow officer of PT (who left long before the final break) as well as the original founder of PT (who also left looong before the end).
With college being as insane as it is, my play time was limited so I've been offering my theorycrafting and technical services to the guild. I got the new website set up after the person originally controlling it left, and I've been evaluating people's gear and making recommendations as I am one of the most knowledgeable members of the guild in terms of game mechanics (not a boast, and I really don't know that much, but this guild's not that into doing research about this game).
Now for the problem.
We've been raiding Naxx10 (I use "we" loosely as I pretty much sit in Vent and offer advice when they're having trouble on a boss) for the last 2 months relatively frequently, and we've also been co-opping with another guild for Naxx25. We have a number of people who are essentially fully geared out of Naxx10 with a number of Naxx25 pieces. And yet we are still having trouble downing Maexxna EVERY week. The same goes for Heigan as well as a number of other bosses that really shouldn't be giving us any issues at this point. We have yet to even see Thaddius in 10 man.
The problems as I see it are as follows:
Not enough consistency in raid makeup. Every time we go its a different group of people. Our GM himself will raid on any of 4 toons in a given week.
Total lack of discipline in the raid. Even on the 6th consecutive wipe on Maexxna (after 3+ hours of raiding) vent is still full of people saying "Man you're getting Web Wrapped a lot what did you do to piss that thing off???" and sparking random conversation for the rest of the fight in which people miss the call to halt DPS or restart it (for the enrage). 15 minute breaks after boss fights are the norm as are 2-5 minute breaks between trash pulls.
No clear raid leadership. The "raid leader" half heartedly explains boss fights for the new people (as there are new people almost every raid), at which point the GM jumps in and essentially takes over the raid, dictating strategy and trying to solve the problems the run is having in a usually absurd fashion (4 healers +3 tanks for Maexxna as an example).
Favortism seems rampant despite cries to the contrary. The stated goal is to get "everyone" into raids, and yet we lost 3 good healers b/c they were never allowed to raid on their healers (which were their preferred mains). And yet we constantly "need more healers."
My fiancee, and former PT buddies that all joined this guild together, and I have seen these issues and have been formulating ideas to attempt to come up with something that would be helpful to the guild. One of said buddies is already an officer, and the other buddy and I are regularly pulled into officer meetings on vent despite our lack of officer status.
Our GM has stated that he will never create a "core" group of raiders that know what they're doing and work well together even for the sake of progression. Despite ample evidence that what we're currently doing isn't working, he continues to insist on splitting our best geared players between two groups (and even that took considerable effort to convince him of). All of our attempts to come up with compromises have either been summarily shot down or so butchered that they barely even resembled our original ideas.
As a whole the guild is a great group of people, inexperienced in raiding yes, but those that actually care to put in the effort are getting better all the time. We really would rather not leave as we've built up some good friendships here. Unfortunately raiding has become such a bother for my friends and fiancee (and by extension me even though I haven't set foot in a raid with this guild yet) that all three of them have considered no longer raiding.
What, if anything, would you all suggest that I could do? My ultimate goal is to avoid creating drama and tearing the guild apart, though i see the handwriting on the wall of that coming in the near future anyway if we don't change something with how the raids are run.
Sorry for the book, but this has been really frustrating and I figured with how much the Guild Relations podcasts helped us out in PT (pre Wotlk) I'd come to you guys for help now.
I was in a longstanding guild (heretofore referenced as PT) on my server for almost 3 years. Eventually I ended up becoming an Officer/Raid Leader (and briefly GM) and managed the DKP system for said guild. PT had its rough spots over the years, but we always ended up pulling through them...eventually. Long story short, by the time Wrath came out We had just finished clearing BT (which is a pretty good feat in my opinion as we only started raiding Kara in February of last year).
Come early January of this year PT broke up due to massive amounts of guild drama over who got taken into Naxx. Since then, my fiancee and two of my very good friends from PT have been bouncing around from guild to guild until about 2 months ago. One of said friends found a guild being run by a former fellow officer of PT (who left long before the final break) as well as the original founder of PT (who also left looong before the end).
With college being as insane as it is, my play time was limited so I've been offering my theorycrafting and technical services to the guild. I got the new website set up after the person originally controlling it left, and I've been evaluating people's gear and making recommendations as I am one of the most knowledgeable members of the guild in terms of game mechanics (not a boast, and I really don't know that much, but this guild's not that into doing research about this game).
Now for the problem.
We've been raiding Naxx10 (I use "we" loosely as I pretty much sit in Vent and offer advice when they're having trouble on a boss) for the last 2 months relatively frequently, and we've also been co-opping with another guild for Naxx25. We have a number of people who are essentially fully geared out of Naxx10 with a number of Naxx25 pieces. And yet we are still having trouble downing Maexxna EVERY week. The same goes for Heigan as well as a number of other bosses that really shouldn't be giving us any issues at this point. We have yet to even see Thaddius in 10 man.
The problems as I see it are as follows:
Not enough consistency in raid makeup. Every time we go its a different group of people. Our GM himself will raid on any of 4 toons in a given week.
Total lack of discipline in the raid. Even on the 6th consecutive wipe on Maexxna (after 3+ hours of raiding) vent is still full of people saying "Man you're getting Web Wrapped a lot what did you do to piss that thing off???" and sparking random conversation for the rest of the fight in which people miss the call to halt DPS or restart it (for the enrage). 15 minute breaks after boss fights are the norm as are 2-5 minute breaks between trash pulls.
No clear raid leadership. The "raid leader" half heartedly explains boss fights for the new people (as there are new people almost every raid), at which point the GM jumps in and essentially takes over the raid, dictating strategy and trying to solve the problems the run is having in a usually absurd fashion (4 healers +3 tanks for Maexxna as an example).
Favortism seems rampant despite cries to the contrary. The stated goal is to get "everyone" into raids, and yet we lost 3 good healers b/c they were never allowed to raid on their healers (which were their preferred mains). And yet we constantly "need more healers."
My fiancee, and former PT buddies that all joined this guild together, and I have seen these issues and have been formulating ideas to attempt to come up with something that would be helpful to the guild. One of said buddies is already an officer, and the other buddy and I are regularly pulled into officer meetings on vent despite our lack of officer status.
Our GM has stated that he will never create a "core" group of raiders that know what they're doing and work well together even for the sake of progression. Despite ample evidence that what we're currently doing isn't working, he continues to insist on splitting our best geared players between two groups (and even that took considerable effort to convince him of). All of our attempts to come up with compromises have either been summarily shot down or so butchered that they barely even resembled our original ideas.
As a whole the guild is a great group of people, inexperienced in raiding yes, but those that actually care to put in the effort are getting better all the time. We really would rather not leave as we've built up some good friendships here. Unfortunately raiding has become such a bother for my friends and fiancee (and by extension me even though I haven't set foot in a raid with this guild yet) that all three of them have considered no longer raiding.
What, if anything, would you all suggest that I could do? My ultimate goal is to avoid creating drama and tearing the guild apart, though i see the handwriting on the wall of that coming in the near future anyway if we don't change something with how the raids are run.
Sorry for the book, but this has been really frustrating and I figured with how much the Guild Relations podcasts helped us out in PT (pre Wotlk) I'd come to you guys for help now.